Pinnacle player

Chapter 1074 Urban Population Threshold

Chapter 1074 Urban Population Threshold
Although the conversion of cavalry has not been completed, wages need to be paid after the recruitment of soldiers is completed, and these cavalry are all light cavalry, except for the money for raising horses, there is no need to pay additional fees, the wages of cavalry and ordinary territorial soldiers it's the same.

The city of Bastia belongs to the island of Corsica. Corsica's soldiers are of high quality, so their salaries are relatively expensive. 2500 territorial soldiers need to pay 62.5 gold per day, and the 500 horses cost 27 gold per day. The total expenditure for a day is 89.5 gold, while the daily income of Bastia City is only 65.5 gold, and it loses 24 gold every day.

Affected by this, the total daily income of the entire Viscount of Corsica has also been reduced by more than half. Fortunately, there is silver mine income, otherwise the economy of the territory will collapse a bit, and Yun Xiaohan needs a lot of investment.I have to say that raising soldiers in "Choice" is really expensive, and it's not that big money can't afford it.

Today, the population of Bastia City has grown to 50527. After the population exceeded 5, the population growth rate has dropped again. Fortunately, Bastia City already has a corresponding level 4 population building, so it does not need to be affected by the population like Ajaccio City. The extra population penalty is just a normal 2.5% drop instead of a 4% drop.

In addition, after the population reaches 5, they will no longer enjoy the benefits of early territorial population development. The actual population growth rate is only half of the theoretical population growth rate. Therefore, the current population growth rate of Bastia City is only 0.05%, and the population growth has almost stagnated.

It should be known that the management leadership potential of the interior affairs officer "De Sciglio" in Bastia City is 6 and a half stars, which can provide a population growth rate of 1.5%, and the management leadership potential of the interior affairs adjutant "Morse" (not Morris) There are also 4 stars, which can provide a population growth rate of 0.1% (deputies are halved), and a total of 1.6% population growth rate bonus can be provided, even if divided by 2, there is still 0.8%.Without this bonus, it means that the population growth of Bastia City will stagnate after the population reaches 5 (there will be no negative growth, and the minimum will return to 0).

Level 5 buildings cannot be built without a population of 5, so official NPCs with high star management and leadership potential are very critical.

But 5 stars or above (excluding 5 stars) is an elite template, which is relatively difficult to generate, so 5 population is a big threshold, and a large number of lord players will be stuck here.

On the one hand, the official design is to limit the number of large cities, and on the other hand, it is to prevent the player's territory from developing too fast.

Of course, it is impossible for the authorities to completely block the road. If the player does not have a good enough internal affairs officer, there are other ways to increase the population growth rate, that is, to build new population buildings by obtaining special talents and special blueprints. For example, aqueducts, sewers, etc.; other strange objects can also increase the population growth rate, but these routes are relatively difficult and depend on luck.

There are also some stupid ways to increase the population growth rate, such as gradually raising the people's hearts to a very high level through various means, or a large long-term surplus of food production, so that the territory will get a corresponding population growth BUFF , thereby increasing the population growth rate.This number does not depend on luck, the player lord can go as long as he wants, but it will be very time-consuming.

In addition, some cities will also have negative BUFFs that reduce population growth, such as Ivas City, which has three negative BUFFs, the negative BUFF-1.5% population growth rate in food-deficient areas, and the negative BUFF-1 that causes low popular sentiment due to migration % population growth rate, the negative BUFF-1% population growth rate close to the World of Warcraft area, which is why the population of Ivas City has been stuck at 36046 people and cannot make any progress.

Among the three negative BUFFs, the negative BUFF near the Warcraft area cannot be solved. At least Yun Xiaohan doesn't know how to solve it now, but considering that there are Warcraft nearby to build a mercenary guild, and only then will players gather in Ivas City to level up, so It can be said that the advantages outweigh the disadvantages, and Yun Xiaohan is still acceptable.

People's hearts can rise slowly, and when they rise to a certain level, the negative buff will disappear if the people's hearts are too low. It's not a big problem, but the time-consuming will definitely not be short. Yun Xiaohan has considered reducing taxes to improve people's hearts, but tax cuts It is not immediate, and it also takes a long time to wait.Moreover, this tax reduction is a comprehensive tax reduction. The taxes of various mines in Ivas City will be significantly reduced, and the taxes paid by players for transactions and activities in Ivas City will also decrease.

It is easy to lower the tax now, but it will be difficult to raise it later. Once players get used to a tax rate and you suddenly raise their tax, they will immediately cause trouble and even change places. That Yun Xiaohan built Ivas City into a mid-game The main leveling base of the empire, and the plan to make profits from this will be difficult to achieve, and it may even be wasted, which is not worthwhile.So after careful consideration, Yun Xiaohan still didn't choose to lower the tax. At worst, he would get a few more good internal affairs officials to come over, or take other ways, and the problem could always be solved.

Among the three negative BUFFs, it is best to cancel the negative BUFF in food-deficient areas. As long as the food supply is satisfied for a period of time, the negative BUFF will be released. This period of time will not exceed one month at most, depending on the size of the city and The previous level of food shortage, under normal circumstances, only takes half a month or less, which is relatively fast.

Since the end of the population migration, Yun Xiaohan has strengthened food production in various territories, and strengthened the food supply to Ivas City. After careful calculation, it has been a lot of days. It is estimated that the negative BUFF of this food-deficient area will be lifted. Far.

After watching the situation in Bastia City, Yun Xiaohan teleported to Ajaccio City.

He has 110 units of crystals in his hand, and it is already a new Tuesday of the week. Three Cyclops have spawned in the lair of Cyclops. The adoption allocation of sub-giants.

The sooner the Cyclops can be allocated, the better, so that the players in the territory can take the leveling with them, otherwise the level is too low, and it will not be useful in territorial battles or battles. It can slightly improve the leveling efficiency of adopted players.

Yun Xiaohan didn't level up much today, he only practiced pets, and his experience didn't increase much, but the levels of the players behind him improved very quickly, and there was even an obvious improvement.

Yun Xiaohan asked about it in the meeting, and found that this is a common phenomenon, like this guy who is drunk with a smile, he scored 61% of his experience in one day today, and his promotion is very fast.According to this efficiency, he can easily upgrade to a level in a day and a half, which is faster than Yun Yanhan's group brushing the blue speed dragon, and the leveling efficiency of others has also been accelerated a lot, compared with when he just reached level 50. The gap is huge .

(End of this chapter)

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