Pinnacle player

Chapter 1282 Video of the Battle of Strasbourg

Chapter 1282 Video of the Battle of Strasbourg Recapture
In the process of rushing, these imperial players discovered that an urn was built in Strasbourg. They entered the city from the south gate of Strasbourg, and entered the urn after entering the city.

The rectangular urn is surrounded by four walls. It is long from north to south and narrow from east to west. There are two gates on each side. The south gate of Strasbourg is also the south gate of the urn. The south gate is still open at the moment. Not sure. (In the beginning, the distance was too far, so I couldn't see the situation on the north gate clearly. Only when I got closer could I see a rough outline from a distance.)
At this time, the empire players have two choices. One option is to continue to rush into the city from the north gate of the Wengcheng, forcibly destroying the internal affairs hall, and win the battle; the other option is to exit the Wengcheng.

In fact, exiting Wengcheng is a more reasonable choice normally, because the north gate of Wengcheng does not know what is going on, and it is very likely to be closed, but whoever faces the choice is the player.

Players don't lose much when they die, so death can't scare players. What they care about is whether they can win the battle.

Since the [Battle to Recapture Strasbourg] has been delayed for a long time, and progress with a higher degree of completion is extremely rare, the strength of this group of imperial players is actually very strong.

Strong strength brings self-confidence. Although they are not sure, these imperial players are still willing to take risks.And they knew that fleeing the city was waiting for death. The Rhine River was fast-flowing, and only those with high swimming skills could swim across it. The vast majority of players did not have this condition and could only wait for the enemy to come to them.

That being the case, the battle is a failure anyway, so it's better to take a gamble and take the North Gate by force.

And here the video publisher also gave a narration, introducing that the progress owner said something at this time, he said that it doesn’t matter even if the north gate of Wengcheng is closed, his completion rate of this progress has reached 61%, convinced A small family from Slutsburg is acting as an insider, and there will be an insider to help open the door at that time.

Hearing what the progress owner said, other empire players dared to give it a go, and they continued to rush to the north gate of Urn City without hesitation.

There is no need to worry about the Northern Kingdom. They have a good location and can stand on the walls on both sides of the city and shoot the imperial players from a long distance. (In order to trick the imperial players into the city, there was no one standing on the south gate wall at the beginning, otherwise they would be seen, and the opening plot of the battle would not make sense)

Neither the NPCs nor the players from the northern side would take the initiative to come down from the walls of the Weng City to fight hand-to-hand with the imperial players.

Although it is safe for players from the Northern Kingdom to attack from a long distance on the city wall, they are hitting moving targets after all, and with the cover of shield players, the hit rate is difficult to guarantee.

What's more, not all the players from the Northern Kingdom participating in this battle are long-range occupations. Although some melee occupation players also took out spare long-range weapons to shoot, or used their own magic skills to hit a few times.

But on the one hand, they are rarely used at ordinary times, and they are not familiar with the calculations in advance, and their hands are not stable, so they cannot shoot accurately;

Ranged players are definitely stronger than melee players, but they are limited. This is mainly because the northern side built the walls of the Urn City higher to prevent the enemy from jumping up, so that the distance between the players on both sides is shortened. Far away, many powerful straight-line trajectory skills of players cannot be used due to insufficient range, so they can only use some long-range straight-line trajectory skills, or curved trajectory skills, or drop trajectory skills.

However, these types of skills are relatively rare, the skill damage is often low, and the cooldown time is generally long, so the players of long-distance professions are not very smooth in fighting. They often have to play and stop waiting for CD, and the damage is not high. .

This situation is especially prominent among mage players. I have to admit that in this kind of long-range shooting in siege battles, bow players actually have an advantage over magic players (excluding crossbows and magic guns). , but this kind of players usually also learn some bow skills, or simply switch from the bow, especially the magic gun, which cannot be touched at the beginning of the game, and they are all turned later), after all, there are many curved shooting skills in bow skills , the range of bow skills is often better than spell skills.And even if the skills are all waiting for the CD, bow players can also use normal attacks to projectile, so they won't be idle.

Compared with players, the occupational configuration of the NPCs in the North Country is obviously more targeted. More than [-]% of the NPCs are archers.This is not surprising, the Urn City has been built, just waiting for the empire to take the bait and lay an ambush, without bringing any archers.

The configuration is reasonable, the number of NPC archers is much more than that of players, and they are more disciplined to cover and shoot. The performance is naturally much better than that of players. Nearly 80% of the battle damage of empire players is caused by NPC archers in the North.

Although the performance of the NPC archers in the Northland is good, the NPC archers are ordinary NPCs after all, and their lethality is not as good as that of the players. It's just that the players in the Northland are too restricted to play.

Therefore, when the empire players are prepared, it is completely unrealistic to cause huge casualties to the empire players in a short period of time, not to mention that in order to take care of the weaker empire side, the system gave the empire players a blood volume double The campaign BUFF has.

Moreover, the level of these imperial players is very high, and they have prepared some recovery materials for this battle, and the recovery skills are still there at the beginning of the battle, which is not so easy to kill.

As can be seen in the video, the Empire players rushed to a place about 60 yards away from the north gate of Wengcheng with only about 140 casualties.

At this distance, the situation at the north gate of Wengcheng is already clearly seen. (The visual range of a normal physique is 140 yards, and the visual range of each larger size increases by 10 yards. If it exceeds the visible range, it will not be clear.)
The north gate of Wengcheng is closed as expected by the players of the empire.Not only that, but a team of 150 NPC heavy infantry stood in front of the door.

You must know that the professional star rating of fighters in the Northern Kingdom is the first in the Seven Kingdoms, as high as five stars. Pay no small loss.

However, there are still a large number of NPC archers and Northland players on the city wall. Some of the more impulsive melee players have even taken the initiative to go to the city. How could they give the imperial players so much time to deal with these heavy infantry.

The next process is a bit cruel for the imperial players. Although there are internal agents who open the door on the other side of the north gate of the Urn City, these internal agents are not fools. They will only do it after seeing the imperial players with their own eyes. No one will do it in advance. Cooperate and distract them and they will be eliminated first.

(End of this chapter)

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