Pinnacle player

Chapter 1295 The Strength of Elite NPCs

Chapter 1295 The Strength of Elite NPCs

The number of people on Yun Xiaohan's side is obviously more, counting himself, there are 129 players.

Normally, the number of people is nearly 4 times worse, and the battle should be completely one-sided, but after the real fight, it is surprising. This small army of "intelligence personnel" turned against the enemy and gained the upper hand.

In less than 3 minutes, 34 players died, while only 4 NPCs were stunned. Among them, Yun Xiaohan knocked out two NPCs alone, and dealt good damage. (Due to the protection of the mission mechanism, as long as the players who have accepted the capture mission hit the blood volume of these "spies" below 25%, they will be stunned, and then the skills of the players will not be able to harm this group of NPCs up.)
There are three main reasons for this.

First of all, the level difference is too large. Yun Xiaohan is two or three levels behind, and the other players are even worse. Among the players who came to help, the lowest level is even only level 56, which is five or six levels behind. The resulting attack save rate is too high, making it difficult to hit NPCs.

The second is the difference in blood volume and damage mechanism.

The blood volume of this group of NPCs is very high, and the blood volume is generally between 25 and 40. You must know that the blood volume of Yun Xiaohan, who is a super blood cow, is only 162316, while the blood volume of most players is only 2.5. Between 5 and [-], to a certain extent, each of these "intelligence personnel" can be viewed as a small boss.

However, their defense and attack power are not so exaggerated. Although they are still much higher than most players participating in the battle, they are still within a reasonable range compared to their levels, and the number of skills of these NPCs is not as many as players , there are not many powerful skills, and its actual output will not be much higher than that of the player.

But the problem is that the damage mechanism is tilted towards them, because once an NPC dies on a regular map, it is really dead, so the NPC is protected on the regular map, and the damage caused by the player to the NPC on the regular map is halved, unlike in the battle space The damage is not discounted as in the battlefield.

Finally, the high AI of these NPCs is a bit abnormal.

These "spies" completely ignore the hatred mechanism, and it is useless to pull their hatred. They will find players who are easier to kill as targets.

For example, Yun Xiaohan used provocation skills on them. Conventional provocations that can cause a lot of hatred can't stop NPCs at all. The effects of "forced provocation" and "out-of-control provocation" can still work, but strictly speaking, this is a control effect rather than a control effect. It is not a hatred effect anymore, and the control time will be slightly shortened.

The responses of these NPCs during the period of "forced provocation" are also quite intelligent ("forced provocation" allows the provocative target to only choose the provocateur as the attack target, but the provocative target still has reason and can act independently), they seem to know how to fight against the cloud Xiao Han can't move, and tends to use more range skills to cause damage to players around Yun Xiaohan.

In addition, this group of "intelligence personnel" knows how to focus fire and move positions, and even knows how to hide.

At the beginning of the battle, a few players from the Viscount of Corsica felt that they had a huge advantage in numbers, and there were teammates behind them who could heal themselves, so they rushed forward aggressively, and were directly attacked by these NPCs after a round of fire. Take it away, and it's too late for teammates to increase blood.

Even Yun Xiaohan underestimated these NPCs to a certain extent, and he was not cautious enough in choosing the timing of casting [Lonely Charge], and just followed the routine process.

The so-called routine process is that he first uses a [Heroic Charge] to approach the enemy, and then directly uses the [Lonely Charge] at the place where the enemy is most dense.

Normally, this routine should be able to hit at least 7 or 8 people, and no more than 10 at most. After all, there are only 36 enemies in total, and the positions are relatively loose. He can only choose one of the enemy's three combat teams as an attack Target.

But the actual result is that Yun Xiaohan's [Lonely Charge] only hit two poor targets, and the rest of the enemies within the charge range immediately used their displacement skills to move out of the charge range.

In terms of reaction speed, these NPCs can be said to be faster than 90% of the players. After all, they are NPCs controlled by computers.But players have the advantages of players. As long as players have watched Yun Xiaohan's video and are not stupid, they will not wait until Yun Xiaohan plays [Lonely Charge] before reacting. When he uses [Heroic Charge], he will Already transferred in advance with displacement skills.

To be honest, seeing his teammates being hit head-on, and his [Lonely Charge] almost emptying out, Yun Xiaohan's mind was a little dazed for a while, which also made him make a mistake, not stopping his teammates in time, resulting in They followed him and rushed up.

If the enemy can be defeated in one fell swoop and form a pursuit battle, it will be no problem to charge forward all at once, but now these NPCs have not been defeated at all, but have started to counterattack on the spot in a very orderly manner, and even advanced instead of retreating, taking the initiative to push back. When the player is pulled into the chaotic battle, the battle situation will not be controlled by Yun Xiaohan.

Disruptive warfare is not a player's strong point, not to mention that the average level of the first group of players who joined Yun Xiaohan is relatively low in the Viscount of Corsica.

When there are too many people, some players with weak psychological quality don’t know what to do. It’s okay to be in a hurry. The three questions of quality are their normal state: “Who am I? Where am I? Who is hitting me?”

When they calmed down, their characters were probably already lying down, and the vision in front of them turned gray. As for the fire?treat?Cooperate?They can't even find their own roles, and they expect them to find teammates, isn't that nonsense.

Compared with players, NPCs are much stronger. They are not affected by psychology, and they can play calmly in a chaotic environment. It is only limited by the level of AI, and the degree of performance varies.

And this group of "spies" in the Elven Kingdom are obviously the elite, and they may even be the elite of the elite. They can still cooperate in various ways in such a chaotic environment, and their actions such as covering, focusing fire, and healing are all carried out in an orderly manner.

At this time, if someone looks at it from the perspective of a bystander, they can see the gap between the two sides of the battle at a glance. The player side is completely a mob, and the NPC side is an elite combat team. shape.

The situation where the player should have the upper hand has become one-sided, and the NPC is still one-sidedly abusing the player, Yun Xiaohan is naturally responsible.

Although he was only dazed for less than 5 or 6 seconds, which was very short, but this period of time was too critical. It was easy for players to rush up, but it was difficult to withdraw.

Yun Xiaohan has been yelling repeatedly to tell the players to distance themselves, but it is difficult for the players who have been strongly counterattacked by the NPC and have fallen into a panic to listen to Yun Xiaohan's words. It is considered a performance to stand still and find an enemy to attack Not bad, many players even ran around like headless chickens.

(End of this chapter)

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