Pinnacle player

Chapter 1300 The costly delay at sea

Chapter 1300 The costly delay at sea
After discussion, the general strategy of the delaying war was finally determined.

Considering that naval players have more advantages in terms of ships, naval combat skills, sailors, and naval combat experience, under Yun Xiaohan's suggestion, it was decided to gather naval players and divide them into several teams for use. A small number of them have learned naval combat skills and have Players with better ships also join in.

As for how to implement the tactics, Yun Xiaohan is not a naval player after all, unlike them who often spawn wild monster ships, and occasionally engage in naval battles to learn from each other. Although he has also done some research on naval battles, he still feels shallow on paper. , There is still a gap with the actual combat, so I can only provide some opinions on the strategy, and how to operate it tactically depends on the naval players themselves to discuss.

Of course, even if they are naval players, they are half-baked compared to the NPC navy. They have fought some personal naval battles, but they have little experience in fleet naval battles.

And other sea players don't have to think so much, just let them use their brains and mess around.Anyway, they basically use spare boats (the small boats bought at the beginning of the game are useless after changing to bigger boats. Players’ boats can be stowed, but they can’t be stowed on the body, they can only be stowed in a certain port ), the boat is rotten, the sailor is scum, and there is nothing to lose if you take it off.Even if it is just as cannon fodder, it will take some time for the fleet of the Elf Kingdom to sink them.

In addition, Yun Xiaohan also arranged a small number of players to be responsible for rescuing players who jumped ship to survive. Ships can sink, but people cannot die. Those who are killed by NPCs will lose experience. If the players are in the blood recovery stage, the killing energy purity will be reduced.In addition, these rescue ships are also responsible for bringing the rescued players to Beiji Village to land near Beiji Village and meet Yun Xiaohan.

Players can swim in the sea even if they have not learned swimming skills, but depending on the level of swimming skills and sea conditions, the survival time varies (the wind and the sun can persist for a long time, but the stormy waves cannot last long).Now the player's ship is not big, and if the ship sinks, it will not form a large vortex, and it will not suck the player into it and cause death.

It is possible to be directly bombarded to death by the cannon, but generally speaking, it is not particularly unlucky. The probability of the shell directly hitting the player's body is very low, and the abrasion or splash damage will not cause death.

As a result, the main "sea battle players" began to gather, and the other "non-sea battle players" showed their talents across the sea.

These players do not have naval combat skills and experience, but because of this, they do not have any constraints on their thinking. Each of them has a big brain hole, such as interspersed diagonally to the center, V-shaped frontal charge, and the strangeness of multiple ships lined up. All the methods have been worked out. It sounds very professional, but in fact it is completely foolish.

I have to admit that although "non-naval battle players" are not very reliable in naval battles, they are still very reliable in making trouble, especially when the ship sinks and it is beneficial, all of them are very brave and use fierce Not afraid of death is not enough to describe them, it should be courageous to die.

Under normal circumstances, when you are engaged in a sea battle, the small boat finally gets close to the enemy ship under the cover of the sacrifice of the friendly ship. You must either ram the enemy ship or find a way to board the ship. These players are good. They walk around the ship of the Elven Kingdom. Using the opponent's hull as a cover, the distance was too close, and the entangled ship couldn't use the magic crystal cannon to bombard the boat, which was very embarrassing.

The result was much better than Yun Xiaohan expected. Just relying on this batch of "non-naval combat players" with a total of more than 500 people, the fleet of the Elf Kingdom was held up for nearly 20 minutes, and the "non-naval combat players" were basically wiped out (people dead, the ship sank, or the ship was too damaged to continue fighting), the Elf Kingdom fleet was still nearly 10 minutes away from Bezi Village.At this time, the "naval battle players" had already assembled and divided into four small fleets, waiting on the advancing route of the elf kingdom's fleet, ready to go.

The reason why "Naval Warfare Players" and "Non-Naval Warfare Players" are not allowed to act together is because, on the one hand, "Non-Naval Warfare Players" need to buy time for "Naval Warfare Players" to gather; A dozen, the player's sailor scum, the artillery skill is low (the artillery skill can slightly improve the sailor's shelling hit rate), the shelling is not accurate, fearing that the enemy ship will not be hit, instead the "non-naval battle player" ship sunk.

"Naval battle players" are divided into four teams and enter the arena from four directions at the same time to fight the fleet of the elf kingdom. This way the squadron can not only ensure the firepower of the enemy ships, but also disperse themselves to a certain extent, so that the fleet of the elf kingdom is not so easy hit.

Although it was a battle, they did not dare to fight head-on with the fleet of the Elf Kingdom. After all, there was a big gap in the accuracy of the bombardment between the two sides. Only some ships can fire, so the pressure is not so great. Once an enemy ship shoots a straddle, it can immediately open the distance and run out of the enemy's shelling range, and then re-enter the range after a period of time . (The elf kingdom fleet uses low-level magic crystal cannons, and players use the lowest-level magic crystal cannons. The former has a longer range.)
In addition, the distance is far, and the difficulty of shelling on both sides has been greatly increased. It all depends on luck. However, the sailors of the fleet of the Elf Kingdom are strong and the shelling skills are good. As long as a few rounds are fired, the latter will become more and more accurate and hit the player's ship. The probability is greatly improved; while the player fleet is very dependent on luck, if you want to play near misses, you basically rely on blindness, and the adjustment after near misses is also extremely inefficient.

But no matter what, it is difficult for both sides to hit the opponent when fighting at the extreme shelling distance. The advantage of the Elf Kingdom in shelling accuracy is equivalent to shrinking in disguise, and it can delay more time.

Soon after entering the arena, the player's four fleets formed a <>-shaped naval battle array, enclosing the fleet of the Elf Kingdom in the middle, and then under the pressure of the player's fleet, the fleet of the Elf Kingdom also quickly set up a <> naval battle array Array, except that the rhombus of the Elven Kingdom is much smaller.

Of course, the <> formations of the Elf Kingdom are very standard, looking head to tail, and the gaps between the ships are very even, while the <> formations of the "Sea Battle Players" fleet are like a dog chewing, there is one piece missing here , there is one piece missing there, the distance between ships is even more uneven, and there may even be collisions, and the four straight lines of <> are crooked and not connected to each other.Later, the ships stuck in the front ran fast, and the ships behind were crowded together, and several ships appeared in parallel. The <> array became the shape of <>, and the bombardment array of the elf kingdom fleet was always the standard <>shape.

The first 3 minutes of the bombardment battle was in the trial stage, and it was difficult for both sides to hit, so there was no loss. After that, the Elven Kingdom began to have more near misses, and the number of times the "sea battle players" were hit It began to increase gradually, and after 5 minutes of the battle, there were player ships withdrawing from the battle every few seconds, but no one was sunk.

This is because most of the ships of "Naval Battle Players" are medium-sized ships, otherwise they are well-armed large-sized small ships, and they are relatively durable. Shoot a few more shots, but it is very easy to escape. After all, there are other player ships nearby, and it is impossible for the enemy ship to chase the fleeing player ship all the time.

This situation was broken at more than 9 minutes into the battle. The first ship to be sunk appeared on the side of the "Sea Battle Players", and the fleet of the Elf Kingdom, not to mention being sunk, even one ship withdrew from the battle sequence. None of the ships.

Another two minutes passed, and two more ships from the "Naval Battle Player" side were sunk, while only one ship in the Elf Kingdom's fleet withdrew from the battle order and retreated to the middle of its fleet array.

Because the player is engaged in the shelling battle at the limit range, the shelling array of the Elf Kingdom fleet is stretched out, and retreating to the middle of the fleet array <> means that it has retreated out of the range of the player's ship.

Unless the ship of the "naval battle player" also turns to rush inward, it will never be able to fight again, but if it is forced to rush inward, it will enter the range of multiple enemy ships. Once it is focused on fire, it will be "sinking", " How dare a "naval battle player" rush into it?

Just 8 minutes after the "Naval Battle Players" fleet and the Elf Kingdom's fleet officially started fighting, Yun Xiaohan received a report from one of several sentinel players on the shortest sea route from Sardinia to Beiji Village, saying that the thunderstorm fleet had appeared In his vision, it is estimated that there are still 13 minutes to arrive at Beiji Village, and 1 minutes to arrive at the current battle position between the "Sea Battle Player" fleet and the Elf Kingdom fleet.

Yun Xiaohan was determined. At this time, the fourth batch of players who came from the land had already arrived, and all the players who died in the land battle had returned, and some of the ships sank earlier or quit the naval battle earlier. The "non-naval battle players" also joined Yun Xiaohan, and the number of players under his command was close to 1600, and it was still increasing, but not so fast.

However, the number of remaining "intelligence personnel" in the village has not changed much. Only less than 15 "intelligence personnel" who were knocked out before were awakened in advance.

The ratio of the number of people between the two sides reached nearly 7:1, and the player side can be said to have a huge advantage.

In fact, Yun Xiaohan could have done it earlier, but he hadn't received any news from the thunderstorm fleet yet, so he intentionally waited a little longer so that the bait would exist for a while longer.Now that the Thunderstorm Fleet has arrived, changes can be made.

Because there is no way to communicate with the Thunderstorm Fleet (Thunderstorm Fleet will not care about the sentry player, the identity is not enough, the NPC does not know the sentry player, and will not stop the ship at all, just drive past him, but it will not Attacking him, after all, they are friendly forces), so the thunderstorm fleet does not know the current battle position between the "Sea Battle Player" fleet and the fleet of the Elf Kingdom, they will only rush to Beiji Village.

Then it is very clear what Yun Xiaohan should do. He first ordered the "Naval Battle Player" to open the front thin port in the <>-shaped array, and let the fleet of the Elf Kingdom go to Beiji Village.

Because there are "sea battle players" fleets threatening on both sides and the rear, the speed of the fleet of the Elf Kingdom cannot be too fast. When they arrive at Beiji Village, the Thunderstorm Fleet will almost arrive, and it will just insert from the southwest of the fleet of the Elf Kingdom. The "Sea Battle Players" fleet outflanked from the southeast and due east.

At that time, the northwest side of the elf kingdom's fleet is Beiji Village, and the north side is land, so it will be blocked.

However, the time difference in the middle is difficult to grasp, and Yun Xiaohan's speculation cannot be accurate after all, and if he fails to do so, he may just play it off, so just in case, he decided to immediately investigate the remaining "spy personnel" in Beiji Village hands on.

At the beginning of the forcible attack on the village, Yun Xiaohan took the lead and rushed to the front to provide cover for the players behind. With his defensive power, he only needed to beware of the mage NPC and the three leading NPCs in the "Spy Personnel".

There are not many mage NPCs, and there are players adding blood to Yun Yanhan. It is not a big problem for him to be careful, the key is the three leading NPCs.

The occupational division of the three leading NPCs is very clear, a swordsman, a mage, and a shield warrior.

Among them, the mage NPC is the most threatening to Yun Xiaohan. In the previous battle, he could hit Yun Xiaohan tens of thousands of blood with a random spell. It hurts very much. In addition, this mage has two displacement skills, one of which is The displacement skill is [Flash], and the cooldown time of his [Flash] seems to be very short. He just let it go, but he can play it again immediately, it feels like playing it consecutively.

That swordsman NPC is very cheap, he never fights Yun Xiaohan head-on, when Yun Xiaohan wants to deal with him, he will bypass Yun Xiaohan to deal with other players, but when Yun Xiaohan doesn't care about him, Jian The warrior NPC would suddenly run up behind him and give him a heavy blow. Before Yun Xiaohan was almost killed, it was because of the swordsman NPC.

This swordsman NPC poses a greater threat to other players. He is a dual-wielding NPC. One attack can be done by both the main and deputy hands. The attack speed is fast, and it is basically two attacks to fight the crispy skin (the main and deputy are four hits). , which never takes more than 2 seconds.

Therefore, when the player is targeted by him, there are usually two results. The first result is to forcefully use displacement to escape, and the second result is to die. It is impossible to use ordinary movement to open the distance. The movement speed of the swordsman NPC is faster than that of the player. High, can stab the player while chasing.

But the one that gave Yun Xiaohan the most headache was the shield warrior NPC. I don’t know what skills he has, but he can use the shield to directly block the [Thunder Spear]. His mother’s [Thunder Spear] is a magic weapon. Ignoring the enemy's 30% dual defense, he can only deal three-digit damage after blocking with a shield. Can you believe it, Yun Xiaohan feels like he is going blind.

Moreover, this shield warrior NPC can assist the friendly army, and the range of assistance is huge, so even if Yun Xiaohan avoids him to attack others, he can immediately teleport to the friendly NPC and use the shield to block the [Thunder Spear].

In addition, this guy has a lot of interrupting skills. Yun Xiaohan was interrupted by him once [Lonely Charge]. Throwing out the shield in his hand, it hit Yun Xiaohan's face with a "snap", [Lonely Charge] was interrupted immediately, and he was stunned in place for 5 seconds, and then the mage NPC rushed forward The output was as fierce as a tiger, and the swordsman NPC suddenly came out from behind and stabbed Yun Xiaohan's back. If it weren't for other players desperately adding blood to Yun Xiaohan, he would have given it up in seconds.

 Damn, I originally used two kinds of <> and <>, the front one was wider, and then it was pulled thinner.At the beginning, the relatively wide <> was not enough, and it became garbled characters when I sent it to the starting point. I worked on this symbol for almost half an hour. Damn, this naval battle is really tiring.

  
 
(End of this chapter)

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