Pinnacle player

Chapter 149 Large-Scale Team Battle Iron Triangle Part 3

Chapter 149 Large-Scale Team Battle Triangle 3 (Command Theory V)

The last is the general scheduling.

The impact of tactical command on the battle situation is scored on a 30-point system, with a maximum score of 50 points, while the position of the lowest presence of the general dispatcher can be scored up to [-] points.

The general dispatcher is actually a management player who is mainly responsible for pre-war preparations. His work includes strategic selection, foreign negotiations, personnel organization, logistics preparation, wartime statistics, and post-war rewards and punishments.

A lot of the work and power belong to the guild president. It is reasonable to say that the guild president should do these things in many cases, but because these things are quite a huge project, few people can complete them alone. Online games Most of the presidents are not very professional, and most presidents often have some personal pursuits, and it is difficult to bear their temper, so these things are usually not done by anyone.

More than 99% of players don't pay much attention to these matters, or they are afraid of trouble, and many preparations will be ignored or simply skipped.

Therefore, in the vast majority of cases, the chief dispatcher is not really established. In the end, the work related to the general dispatch is often undertaken by the old scalpers in the guild, or the dispatching system formed by several senior managements.

But the general dispatch is the most important of the three systems.

If the commander-in-chief is regarded as the body, then the tactical command is the limbs, and the chief dispatcher is the mind, or even the soul.

RPG online games are different from real wars. Due to differences in training, soldiers' quality, and weapons and equipment, the number of times in real wars is not many, but it is not uncommon.

But in RPG online games, because the players' military quality is not enough, no matter how good the tactics are, they are often useless or greatly discounted. As long as the total number of people in the battle exceeds 500, if there is not a big difference in level between the two warring parties However, as long as the difference in numbers exceeds 50%, it is basically impossible for the side with fewer people to win, and the larger the battle, the more so.

Even if it is the defensive side, it is good to have a good location and can guarantee an unbeaten victory.

Moreover, this often requires the offensive side to be very unfamiliar with the battlefield system or terrain, make command mistakes, and the defensive side's command layer to perform well, in order to delay the battle until the end of the battle with a numerical disadvantage.

It can be said that in a battle, if the general scheduling ability is strong, and the performance in seeking allies and personnel organization is excellent, then half of the battle is won in the battle preparation stage, and the battlefield is just a formality.

And an excellent general dispatcher can do much more than that. They will observe the players during the pre-war organization and wartime performance, and make corresponding records, and then reward and punish them after the battle, and archive the relevant records for future reference.

The general dispatcher is different from the previous two commanders. Although it is also a corner of the iron triangle of large-scale team battles, it is more of a daily work, which has a huge impact on the guild.

The existence of a general dispatcher can greatly improve the centripetal force and sense of bond of the guild. It is not an exaggeration to describe it as the soul of the guild, and its value cannot be accurately described in words.

Since it is a system, it must not only be the highest general dispatcher. This system is the one that needs the most manpower. It needs a large number of dispatchers for players to get familiar with.

The threshold for a dispatch officer is extremely low, there is only one, but it is also the most critical one: "game attitude".

To put it simply, any player, as long as he is willing to put in the effort and dedication, can become a dispatcher, or even a chief dispatcher. He does not need a front-line level or prestige, because from long-term work , you will naturally gain prestige slowly.

And if it is the general dispatcher, you can slowly gain a personal prestige that no one, even the guild president, can match.

But players who don't really like games, have a strong sense of teamwork, and are extremely sacrificing can't be the general dispatcher, and can become a member of the dispatching system.

The work of the general dispatcher is almost all details, which requires a lot of effort and a lot of text and data records, which consumes a lot of enthusiasm for the game and is very, very tiring.

It cannot be said that general scheduling is indispensable, because most guilds have no one to establish this scheduling system, or even have a clear understanding of this system.

But low threshold does not mean low difficulty.

There has never been a general general dispatcher. The minimum standard of the general dispatcher is excellent, because it needs to deal with a lot of affairs, which requires access to a large number of players and related data. People who sit in this position may not need to be "specialized", but they need to be "specialized". Versatile".

The existence of the general dispatcher can be said to be the dividing line between a good guild and a powerful guild.A real chief dispatcher, as long as the leader of the guild he belongs to is not brain-dead, can make any small guild rise rapidly. Of course, the leader will also be basically eliminated during the process of rising.

It is extremely difficult to become a chief dispatcher, and it takes a lot of time and effort. For a truly outstanding chief dispatcher, these alone are not enough, and a strong talent is also required.

The general dispatch is actually an advanced evolution of the guild management that we recognize in our daily life. Its work has never been just a few days before the war, but a long process.

A truly outstanding chief dispatcher is very scary. He needs to establish an open reward and punishment system that is acceptable to most people, a guild business system, and those with outstanding business talent will even actively interfere with prices to make profits. After making enough profits, a relatively complete logistics system will even be established.

Observe and record the activity and participation of all guild players in various usual activities, and select suitable talents from them to join the scheduling system.

Contact allies before the battle, and then organize players and assign teams reasonably based on game-related information. For example, a game has just updated a new auxiliary skill for a profession, which can greatly increase a six-person team. It is necessary to equip each group with a professional player as much as possible. If there are not enough professional players, it is necessary to dig people in advance, or find allies for support.

In addition, various logistics materials must be prepared.

During the battle, contact allies and guild players, constantly configure the personnel composition, do related auxiliary work, and observe the performance of the players during the war and make records.

After the battle, the players will be rewarded and scored according to the records.

With such a general dispatch, there is not much difference between the general commander and the tactical command, and they all win by lying down.Because a truly powerful general dispatcher will not choose an opponent who cannot win strategically, and will seek enough allies even if the opponent is stronger than himself.

Of course, players of the general dispatcher type are super rare, and most players may not be able to encounter one in RPG online games that have been played for several years, let alone this kind of super general dispatcher, Yun Xiaohan has been playing games for so many years , I have only seen his master.

Moreover, this theory was also proposed by his master. Maybe there are players who do the same thing, so it may not be called "general dispatcher".

As the creator of the theory, Yun Xiaohan's master is much stronger than the outstanding chief dispatcher mentioned above, and he is also good at many aspects.

In fact, although Yun Xiaohan's current personal competitive ability has far surpassed his master, he still thinks that his master is the strongest player, and a strong one is like a bug.

Compared with his master, he is just an ordinary player, and his master is the pervert.You don't need very good equipment, you don't need a high level, as long as one person is there, he can affect the trend of the entire game.

Looking back and re-examining the Iron Triangle system, you can find out.

The general command system has the highest entry threshold, but the lowest level of difficulty.

The entry threshold of the tactical command system is medium, and the difficulty of upgrading is also medium.

The general dispatching system has the lowest entry threshold, but the highest difficulty in upgrading.

The Iron Triangle system is a relatively ideal super system that can perfectly cope with large-scale team battles. Most guilds cannot do this because they cannot find suitable talents.

Generally speaking, the two-headed dragon command mode can cope with most large-scale team battles, and can achieve excellent results.In fact, most guilds have only one general command system, and the tactical command system is missing.

General dispatch has always been a rare position. Usually, a multi-person dispatch system can be used to make up for the lack of general dispatch, because this is not general command and tactical command, not just a fight, but a long-term process. If you are not a player who is sure of his character and has super abilities, if you insist on putting him in the position of chief dispatcher, it will only have the opposite effect. Instead, it is better to use teamwork to replace it.

If it's not done well, the chief dispatcher can completely take the chairman off the ground, and then it's easy to pull the entire team away.

This is an unparalleled double-edged sword. It is better not to try it if the president is not capable or has insufficient money.

PS: The command theory part is over, and the total is less than 1 words, which is only a small part. The following is a novelized case. If you look at it before and after, it may deepen your understanding of the theory. Of course, the following cases will only involve to a small amount of theoretical content.

Of course, pure reading of novels and casual players can be completely ignored.To be honest, I don’t know how many book friends can read the three chapters of this pure theory. I’ll create a sticky post in the book review area later. If you are interested in reading all the settings and theories, please sign up. I'll see how many people have seen it all.

(End of this chapter)

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