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Chapter 853 The Explosive Napoleon

Chapter 853 The Explosive Napoleon
What's worse, after finding out that Napoleon's warning was true, the new brain-dead city lord of Gloria not only didn't reuse Napoleon, but also arranged for Napoleon to guard the rearmost east gate because he felt that in the defense battle 2 to 4 is still very sure.

The city lord of Gloria City, who played a negative supporting role, obviously overestimated his ability and his control over Gloria City. After blocking the first two waves of strong attacks from the merchant alliance, he relaxed his vigilance, and the result was When the Merchant Alliance troops attacked in the third wave, the internal response troops in the city suddenly appeared, and they attacked the imperial troops from the inside and outside, and tried to open the city gate to welcome the Merchant Alliance troops into the city.

Although the empire desperately recaptured the city gate, it allowed the merchant alliance troops to successfully climb the city wall.Faced with this situation, he could have fought again, and even if he couldn't hold it, he would have caused more casualties to the merchants and allies, but the lord of Gloria City lost the chain again, and he gave up resisting directly. Leaving his troops behind, he fled.

The city lord ran away, and the troops below naturally lost their fighting spirit and fled one after another.

As early as when Napoleon was assigned to guard the east gate, he felt that the city would definitely not be able to hold it, so he was not surprised by the fall of Gloria City, and made preparations early.

After the city was broken, Napoleon did not escape immediately. He first sent a small number of people to reconnaissance outside the east gate to ensure retreat, and then left most of the troops to intercept the fleeing friendly troops at the east gate. After they dispersed, he took a huge risk and took 100 players to the city to gather up the scattered imperial troops.

The players on the imperial side have been playing soy sauce before, and they only have something to do when the battle is here. Napoleon only gave them 10 minutes to disperse and gather the broken troops. The number and strength of the gathered NPC broken troops, as well as The number of enemies killed in the process will affect the evaluation.

Players can use verbal persuasion or force to subdue when gathering NPC routs, or both, depending on the specific situation at the time and the player's personal ability.

However, the language persuasion in "Choice" does not depend on the player's charismatic attribute, but on the player's own eloquence and different choices in conversation, as well as testing the player's communication ability and emotional intelligence. Strong ability in this aspect, so the players of the empire still choose force more. As long as they can show enough strength to repel the enemy and save the rout, they are more likely to gather the rout.But if the performance is not good in battle, it will be difficult to make the routs obey, and there will be very few routs that can be gathered.

In addition, although the player has 5 lives in the first act of the battle, once the player dies during the process of gathering routs, all the routs gathered around him will be scattered, and the more routs around him, the more It is easy to attract the attention of the enemy, so some players will send back to the east gate after gathering a certain number of routs, and then continue to gather routs.

But in this case, there are two disadvantages. The first is that it takes a lot of time to send the gathered routs back to the east gate. The second is that the routs gathered by the player have combat effectiveness, and can even be regarded as A kind of self-strength, the more people you lead, the easier it is to save people and gather troops, so sending the rout soldiers away can be regarded as self-defeating martial arts.

Therefore, whether to seek stability or continue to take risks and snowball to expand profits, how to choose depends on the players' weighing of their own abilities.

Although the Merchant Alliance successfully breached the city of Gloya, the forced siege would cause a lot of casualties, especially the first two sieges. In order to make the defenders of Gloya City relax their vigilance, the Merchant Alliance paid a lot of attention. The cost was very high. There were nearly 3000 casualties in the three storms, but the casualties of the imperial defenders were only about [-]. A large part of them were killed in the third wave of attacks. The losses in the first two waves were very small. .

Moreover, in order to ensure the concealment and suddenness of this operation, the Merchant Alliance did not bring auxiliary troops at all. It also needed to allocate a small number of troops to take care of the wounded. In addition, after entering the city, it needed to control the important facilities in the city. The alliance's military strength is extremely stretched, and it is impossible to mobilize too many troops to chase down the defeated soldiers, and it is impossible to clear the whole city in a short period of time.

In the already very chaotic situation in the city, as long as it doesn't take too long and doesn't send more people to gather up the rout, it is difficult for the merchant alliance to notice Napoleon's small moves.

Napoleon was a bold man with great provocative ability and personal charm. Although it was only 10 minutes, he quickly gathered a lot of troops. He alone gathered more than 2000 people.

Compared with Napoleon, the player's ability is not so strong. In most battle spaces, the total number of routs gathered by 100 empire players will not reach 2000, and there are very few battles with a total of more than 1000 players.This is not only because of the lack of ability of the players, but also because there are 100 players on the merchant alliance side, and they will also receive opposing missions to interfere with the actions of the empire players to gather the rout.

The merchant alliance side already has the advantage in the situation, and it is easier to interfere and destroy than to gather, so it is difficult for the empire players.

However, empire players are not without advantages, and their biggest advantage is Napoleon.After all, Napoleon is a super NPC, and may even be the strongest land command NPC in "Choice". His command range is so large that it is more than enough to cover the entire city of Gloria, and the command BUFF he provides is also extremely abnormal: an increase of 50% Morale, increase range by 50%, increase the range of area skills by 50%, increase dual defense by 25%, and increase magic attack by 50%.

With the addition of this BUFF, the combat power of the players has basically doubled, especially for players with strong spellcasting abilities. Whether it is spells or divine spells, the effect of skills has been greatly improved, and although there are heroes in the business alliance The super NPC provides BUFF, but compared with Napoleon's BUFF, it is simply scum.

Players from the two camps who are obviously at the same level often win the fight, and those rout soldiers with extremely low morale who are chased like dogs are gathered, their morale immediately rises, and their combat effectiveness is also greatly enhanced. It's like eating a super tonic.

Therefore, a very strange phenomenon appeared during the battle. A group of imperial soldiers were chased miserably before, but after being rescued for a while, they were able to repel the small group of merchant alliance troops in turn.Regarding this strange phenomenon, players from the merchant alliance shouted that the empire players used BUG, ​​and I don't know how many people have complained.

(End of this chapter)

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