Pinnacle player

883.49 level protagonist related data and skills

49 level protagonist related data and skills

The testimonials can be up to 2 words at a time, so they have to be developed separately. This chapter is the data of the 49-level protagonist and the skills he has learned.

云枭寒49级血量:(490【49级标准体质】*1.15【特大体格+4】*1.5【五阶体质属性成长】*1.95【体质永久增幅】+930【装备属性】)*1.6(5%【43级黄色板甲裤子】+3%【45级黄色板甲鞋子】+10%【41级完美级黄色内甲】+15%【盔头龙骨链】+12%【塔克沙亚巨人戒指】+10%【亚巨人护符】+5%【瑟拉吉斯护符】)*10【1点体质换算10血】*1.6【生命力强化三阶】*1.32(+12%生命最大值【43级黄色戒指】,生命值上限提高20%【亚巨人之躯】)=87123
Shield Warrior: Tier 50 physique attribute growth, increased hostility (passive, all actions increase 4% threat value), advanced physical resistance, enhanced vitality, blocking skills (currently level 25, an additional 3% increase in damage reduction effect after successful shield block , Level 20 2%, Level 15 1%, Level 10 4%). Level 2 is full experience in the February 7 campaign.

Shield block comes with related shield masters. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. This mastery skill cannot be upgraded, and only has the basic effect - [Giant Shield Mastery] After the player is equipped with a giant shield, after a successful block, the long-range physical attack is reduced by 2%, and the melee physical attack is reduced by 40%.

Guardian of the giant shield: 2nd job is a rare job, requires a permanent increase of strength of more than 40%, and a permanent increase of constitution of more than 45% before being able to change jobs. The first job must be a shield fighting job, and the physique must be at least extra large.

Occupational skills: [Dazzling light] (passive, all actions increase 200% extra threat value, everyone, no matter friend or foe, cannot take their eyes off you), [Physical Resistance Expert], [Advanced Magical Resistance] , [Giant Shield Mastery], [Life Enhancement Tier 5], [Seal of Guardian Tier [-]] (passive, all damage reduced by [-]%).

Occupational Special Abilities: Players automatically obtain [Two-Handed Weapon Proficiency], and can hold a giant shield with one hand (giant shield is a two-handed weapon). If the player's physique is extra large (maximum physique when creating a character), the combat power of the main hand will drop by 50%. If it is an extra large size +1, it will be reduced by 40%, if it is an extra large size +2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of negative effects.

For every 25% permanent strength increase and 15% permanent constitution increase, the effect of reducing the combat power of the main hand by 10% can be exempted, and the maximum reduction is also 30%, but the main hand can still only use one-handed weapons.

"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the professional skills have changed from 5 to 6, and if you add [two-handed weapon proficiency], it will be 7.

In terms of similar skill coverage, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Life Enhancement Level 2] is also [-] levels higher than the original [Life Enhancement].

[Dazzling Radiance] Compared with [Enmity Enhancement], the additional threat value has also increased from 50% to 200%. In addition, there is an additional [Advanced Magic Resistance], which is an advanced level, not the lowest entry level. In addition, [Level [-] of Guardian Seal] is also a very practical skill.

The reputation is 85 points.

(You actually have 85 legendary points at present, and you have already consumed 25 legendary points. When you play the role of rumor, it is still regarded as 110 legendary points)
Extra Large Physique +4.

Large size is 2 meters, extra large is 2.2 meters, extra large +1 is 2.35 meters, extra large +2 is 2.5 meters, extra large +3 is 2.6 meters, extra large +4 is 2.7 meters, the height of the characters in "Choice" is generally higher , 1 meters is the standard physique for men, and 8 meters for women.

Currently at level 44, Yun Xiaohan, who has learned [Lijing Extraordinary Growth], has a permanent increase of 125% in strength attributes, 95% in physical attributes, 25% in mental attributes, and 40% in charm attributes.

The permanent increase of intelligence attribute is increased by 10%, zero-order.

This is not counting the 32.5% strength increase of [Great Power Technique], and the increase of [Great Power Technique] still includes equipment attributes.

[Sub-Giant Body]: HP limit increased by 20%, HP recovery speed increased by 30%, physical injury immunity increased by 5%, knockdown, knockback, knockback, and stun resistance increased by 15%
And this is the permanent attribute increase provided by the skill, not including the attribute increase provided by the equipment.

However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.

51级学完【奥术专注】后施法成功率:70%,施法被打断或延长概率:60%,法术威力提高30%(即魔攻加成30%),BUFF类技能效果提高5%(直接在百分比上增加)。

Physical damage reduction: 10% ([Level 15 of Guardian Seal] [Sub-Giant Body]), magic damage reduction: [-]% ([Level [-] of Guardian Seal], [Fairy Dragon Skin])
Physical defense bonus: 20% ([Physical Resistance Expert]), magic defense bonus: 10% ([Spell Resistance Advanced])
1级技能:1级重击。造成(25+0.6*力量+0.4*攻击力)的伤害,并有高概率对受攻击对象进行力量对体质检定,冷却时间是1.5秒。

Level 2 heavy hits deal (35+0.7*strength+0.5*equipment attack power) damage.

Level 3 heavy hits deal (45+0.8*strength+0.6*equipment attack power) damage.

4级重击造成(60+0.9*力量+0.7*装备攻击力)的伤害,除了技能伤害得到一定提升外,最大的变化是技能冷却时间由1.5秒降到1.25秒,之前1级升2级,2级升3级都没有出现这个变化。

5级重击造成(70+1*力量+0.8*攻击力)的伤害。2月6日升级,多了个失衡。

Suppression: Heavy hits cause a strength check. Yun Xiaohan's strength attribute roll value exceeds 50% of the target's physical strength attribute roll value, triggering the suppression effect, causing an additional 50% of heavy hit skill damage.

Stiffness: The check value exceeds 60%, causing an additional 60% damage, and causing a 0.5 second stiffening effect to the target.

Unbalanced: The check value exceeds 80%, causing an additional 80% damage, and making the target lose its balance, falling back severely, and causing a 1-second stiffening effect.

2 Skills: Shield Mastery

However, the weight of shields is very high. The weight of conventional shields is only second to that of heavy armor, and the weight of some shields is much higher than that of heavy armor.Equipping a shield with insufficient power attributes will greatly reduce the movement speed and reduce the success rate of casting spells.

The shield itself can not only provide a high physical defense attribute, but more importantly, after the shield is equipped, a new action will appear in the action bar: raise the shield.

The action of raising the shield will continue to consume stamina during use, and you cannot run without learning related skills. Players can adjust the direction and movement to block frontal attacks. The blocking range is directly related to the size of the shield. , and the ratio of shield size to body size affects movement speed. (If the body is small and the shield is too large, the movement speed will decrease)

Once the block is successful, the damage received will be reduced to a certain extent, among which the reduction rate for long-range physical attacks is the highest, reaching 40%, and only 20% for melee physical attacks.Players can further strengthen this reduction by learning shield skills.

3 Skills: Level [-] Strength Attribute Growth

Skill 4: Shield Bash, swinging the shield at the enemy in front, the attack range depends on the size of the shield, causing (10+0.5*Strength+0.2*Attack Power) physical damage, and a 75% (originally 60%) chance of being stunned Stunning the enemy for 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the stun probability.Cooldown time 15 seconds.

2级盾击(通用技能栏强化25%),造成(15+0.6*力量+0.25*攻击力)的物理伤害,并80%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会提高晕眩概率。

3级盾击(通用技能栏强化25%),造成(20+0.7*力量+0.3*攻击力)的物理伤害,并85%概率晕眩敌人2秒,冷却时间15秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。

4级盾击(通用技能栏强化25%),造成(100+0.9*力量+0.4*攻击力)的物理伤害,并90%概率晕眩敌人2秒,冷却时间13秒。攻击方和被攻击者的力量对体质的检定差值将会影响晕眩概率。2月14日升级。

5技:【强悍体魄】:3级,技能使用者自身在40秒内体质属性提高30%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的500%。冷却时间4分20秒。2月11日升级

2级,技能使用者自身在30秒内体质属性提高27.5%,并提高相关的最大生命值(包括当前血量)。状态持续期内,生命恢复速度为原来生命恢复速度的400%。冷却时间4分40秒。

At level 1, the skill user's physical attributes will be increased by 30% within 25 seconds, and the related maximum health value (including the current blood volume) will be increased.During the duration of the state, the life recovery speed is 400% of the original life recovery speed.Cooling time 5 minutes.

6 skills: [first-order spiritual attribute growth]

The original skill is forgotten after the combo chop, combo chop: consecutively attack the close target 2 times, the first attack deals (25+0.5*attack power), and the second hit deals 80% of the damage of the previous one.

7 Skills: Level [-] Physique Attribute Growth

Skill 8: [Defensive Stance]: During the activation of this skill, you cannot move, you can only change direction and block, you cannot attack or use skills, physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%.Skills themselves do not consume stamina, but blocking with shield-raising or parrying still consumes stamina.Duration until the player shuts down, cooldown 30 seconds.Not upgradeable.

Skill 9: [Mana Mastery (Variation)] Level 4, magic skills and magic attack power determine the attribute as strength, and the strength attribute increases by 10%.

Skill 10: [Lonely Charge]: Charge to any visible location at a very high speed, cannot cross obstacles with a hardness of 500 or more, and obstacles that exceed 3/4 of the user's height, cannot fly or cross the void, the longer the charge distance The higher the coefficient of damage to the attack target, the higher the bonus.

The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, and deal (50+1.2*strength+0.8*attack power) basic damage to the enemies in the center, the more The farther away from the center of the circle, the lower the damage received, and the lowest is only half of the damage at the center of the circle.

Every time the user hits one more enemy, he can get the [Lonely Warrior] state with a duration of (20 seconds + 2 seconds * the number of hit enemies), this state increases (10% * the number of hit enemies) all attributes except double defense , increase (15%*number of hit enemies) double defense.And cause (1 second + 0.5 seconds * number of hit enemies) dizzy, the enemy will only attack the skill user within (10 + 1 second * number of hit enemies), you can use the skill, but cover the skill user AoE attacks from can take effect on other players. (The player's mandatory provocation time is halved)
[Lonely Warrior] During the duration of the state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.

However, if the skill user's attack range is completed by charging, every time there is an additional teammate, the duration of the state will be reduced (4 seconds * number of teammates), and all attributes except double defense will be reduced by (20% * number of teammates). (30%*number of teammates) double defense, and reduce the stun by (1 second*number of teammates), and the enemy's forced attack time will also be reduced (2 seconds*number of enemies hit).Simply put, the negative effect is twice the positive effect.

The final skill effect is obtained by combining the positive and negative effects.

For example, if Yun Xiaohan hits 2 enemies with a lonely charge, he will get the [Lonely Warrior] state for 24 seconds, increase all attributes except dual defense by 20%, and double defense by 30%.And cause a dizziness for 2 seconds, and the 2 enemies can only attack Yun Xiaohan within 12 seconds.And if there is another friendly army in the attack range, then the status of [Lonely Warrior] will be canceled, only causing 1 second of dizziness and 10 seconds of forced attack.

The cooldown time of the skill is 3 minutes. Before the cooldown time of the skill is over, a large slogan with the words "Come on me, don't be cowardly, just do it" will be hung above the skill user.

The [Lonely Charge] skill has also been upgraded to level 2, the skill base damage has been increased to (60+1.3*strength+0.9*attack power), the stun time and the state of [Lonely Warrior] have not changed, but the cooling time has been reduced by 10 Seconds, it is now 2 minutes and 50 seconds, and the attack range has also increased a bit.

Full experience in the battle on February 2th. After upgrading to level 7, the basic damage of the skill is increased to (3+200 strength+1.5 attack power), the stun time and the state of [Lonely Warrior] have not changed, and the cooldown time has been reduced by 1.1 seconds again. It lasted 10 minutes and 2 seconds. In addition, the radius of the attack range increased by 40 yard again, reaching 1 yards.

[Lonely Charge] The skill description of this skill says that it can charge to any visible point, but this visible range is based on the vision of a normal physique, which is the limit distance of about 140 yards.The movement speed while charging is about 40.

11技:【闪电球】(2阶气系):短暂吟唱后对敌人射出一个电系高速飞弹,施法期间需引导,造成(60+0.8*智力+0.6*魔法攻击力)的魔法伤害,射程20码,冷却时间1秒。2月14日升级。

Level 1 deals (30+0.7*intelligence+0.5*magic attack power) magic damage.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and it is undoubtedly relatively low among the level 2 skills.

But it is a locking spell that does not require players to aim, and the casting time is very short, and the cooling time is only 1 second, but the disadvantage is that it needs to be guided, and it cannot move or use other skills during casting.

This skill is actually not considered a powerful skill, it can only be said to be easier to use.But for Yun Xiaohan, a half-witted mage, the most valuable thing about this skill is that this skill does not require a pre-requisite, and the [Lightning Ball] skill can also be a pre-requisite skill for many air-system skills.

12技:【风之疾速】:3级,在3分40秒内提高施法对象30%的移动速度,冷却时间5分钟。2月8日升级。

2级,在3分20秒内提高施法对象25%的移动速度,冷却时间5分钟。

Level 1, increases the movement speed of the casting target by 3% within 20 minutes, and the cooling time is 5 minutes.

13 skills: second-order power attribute growth

Skill 14: [Tyrant Bash]: Level 3, swing the weapon, cause (10+50*strength+1.2*attack) physical damage to nearby enemies within 0.6 yards, and heal yourself, the healing effect is for each enemy Deals 40% of the damage, and the healing effect is 50% when the attack target is a player.Skill cooldown time is 10 seconds.

Upgraded on February 2th

2级,对附近10码内的敌人造成(40+1*力量+0.6*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的35%,攻击对象为玩家时该治疗效果为45%。技能冷却时间10秒。

1级,对附近10码内的敌人造成(30+0.8*力量+0.5*攻击力)的物理伤害,并治疗自己,治疗效果为对每个敌人造成伤害的30%,攻击对象为玩家时该治疗效果为40%。技能冷却时间10秒。

Skill 15: [Bloodthirsty Slam]: Level 3, slams the enemy, causing (100+1.4*strength+1.0*attack power) physical damage, and heals himself, the healing effect is 90% of the damage dealt, cooling time 9 Second. Upgraded on February 2th

Level 2, slams the enemy, causing (60+1.2*Strength+0.8*Attack Power) physical damage, and heals himself, the healing effect is 85% of the damage dealt, and the cooling time is 9.5 seconds.

Level 1, causing (40+1.0*Strength+0.6*Attack Power) physical damage and healing yourself, the healing effect is 80% of the damage dealt, and the cooling time is 10 seconds.

16技:【命中提升】:二阶专业技能,被动,3级提高50%命中率。2月8日升级。

Level 2 increases hit rate by 40%,
Level 1 increases hit rate by 30%.

17 skills: [Second-level spiritual attribute growth]

18技:【专注技巧】:2级,战斗中受到攻击25%概率不被打断或延长施法条。2月9日升级。

Level 1, 20% chance of not being interrupted or extending the casting bar when attacked in battle.

19技:【巨力术】:只可对施术者本人施放,3级提高30%力量属性,施法时间2秒,技能持续时间5分钟,冷却时间5分钟。2月8日升级。

Level 2 increases strength attribute by 27.5%

Level 1 increased by 25%.

[Great Power Technique] The increase of this kind of BUFF skill will include equipment attributes, and its actual effect is about 1%-35% at level 40.

Therefore, the actual combat value of [Great Power Art] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. covered by high.

20 Skills: [Innate Divine Power]: Rare skills, pre-requisites for learning: Permanent increase of strength attribute by more than 30%, permanent increase of constitution attribute by more than 20%, warrior class, physique is the largest model or above that players can choose .

After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after the first awakening of the bloodline)

When making Strength checks, the Strength attribute is weighted by 20%.

When making a Constitution check, the Constitution attribute is weighted by 10%.

When fighting against creatures of all sizes (non-players), the creature cannot be immune to the control effect caused by the power check, even if the creature is naturally immune to such control effects, it cannot be exempted, but the blood level must be higher than the opponent's blood level, and the control time will be based on Its resistance and race are shortened accordingly, and the longest control time will not exceed 3 seconds. (Increased after the first awakening of the bloodline)

(It should be noted that the skills that are not immune here refer to those skills that require a strength check, such as [Shield Bash], which does not require a strength check and directly calculates the probability of success of control is invalid.

In terms of bloodline level, although Yun Xiaohan's bloodline of the dragon-type ancient Arken is the highest among sub-giant bloodlines, it is also the highest among sub-dragons of the same level, but even the lowest-quality giant or giant dragon They are all higher than him, because he is a big grade higher than him. )
When fighting against a creature whose body size is smaller than the player's, if the creature's size is one size smaller than the player's, when the player attacks the creature, an additional 5% power effect will be added.

The player's weight-bearing capacity is doubled, and when wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Proficiency] is automatically obtained.

The player's physique is permanently upgraded by one model.

Players can no longer use small or micro weapons, such as daggers and throwing knives.

Halves the damage and attack speed of high-skilled medium weapons, such as cutlasses and bayonets.

Skill Note: You are endowed with extraordinary physical fitness, you are tall and extremely strong, so you are very good at fighting large and giant creatures, and you also have great advantages against small creatures, but the oversized body and hand shape make you Unable to use small and micro weapons, and not proficient with trick medium weapons.

You are so different, more like an atavistic phenomenon, maybe you will find surprising discoveries if you explore your bloodline.

This skill is definitely considered the best among rare skills. If it weren't for the fact that rare skills do not have a rare rating, this skill is definitely considered rare, and it is not worse than the chosen skills.In Yun Xiaohan's view, it is more valuable than [Lonely Charge], and it is very suitable for him.

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Faction Rare Fields:
[Mombrun Family Domestication Riding]: Rare level skill, learning prerequisites: field viscount title, 2 riding skills, first-level growth of charm attribute.

After learning this skill, the player's movement and turning speed will be increased by 20% when riding a horse, and the resistance to falling off the horse will be increased by 50%. , has special effects on a few rare mounts.

You can use all foot combat skills that have a [skill priority] lower than the riding skill and do not conflict with the riding action on the horse, but the skill effect is 80% ​​of the original, and it will still be limited by the skill attack distance.

Players will automatically have the basic riding skills related to the riding grade and level, such as riding charge, vertical leap, side split, etc., but the performance of related abilities needs to refer to the quality of the mount they are riding.

Skill Note: The Montbrun family is the most famous mount taming family in the Yar continent. Maybe their family's riding skills are not the best in the whole continent, and they may not even be ranked in the top 5, but their mount taming ability is definitely the best , as the largest mount supplier in the business alliance, they are good at domesticating all kinds of mounts, even some special mounts.

After the player learns this skill, the Montbrun family's hatred for you will solidify to the level of death hatred. When you and the family members get close to a certain distance, they will find you and attack you first. The damage of your horse is increased by 50%, because what you secretly learn is their family's riding skills, and the hard control skills of the members of the Mombrunn family can increase your chances of falling from the horse by 200%.

[Mombrun family domestication and riding] can also double the growth rate of advanced mounts, increase the experience gained by 50%, increase the upper limit of intimacy, and have special effects on a few rare mounts.

Level 2:
原来骑马状态下的移动和转向速度提高20%,并提高50%落马抗性,现在是25%和60%。原来在马上使用步战类技能所能发挥的技能效果是80%,现在是82%。

A basic ability of riding is added. Players can now initially use the immediate emergency stop action, and other basic actions have also been enhanced by 5%.

In addition, the additional experience bonus that the mount can obtain has also been increased from 50% to 60%, and the additional increase efficiency of the growth rate has been increased from 100% to 120%, while the upper limit of intimacy has not changed.

Mount slots are not affected by skill levels.

Normally, it comes with a mount seat, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level charm attribute.

Yun Xiaohan only mastered the growth of Tier [-] Charm attribute now, so he has three mounts, and the growth of Tier [-] Charm attribute can have three mounts.There are four in the fifth order.

After learning [Mombrun Family Domestication and Riding], each level of charm attribute growth will add one, counting the basic one, a total of five.Fifth order six.

Consider (effect pending):

After reaching a certain level, let the horse mount operation cool down quickly, and mount the horse again immediately; forcibly use the CD of the ability to summon mounts
After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.

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Skill 21: [Broken Roar]: Tier 3 rare professional skill, level 3, sends out an oppressive roar to all hostile targets within 15 yards around, causing them to break their guts within 8 seconds, reducing their movement speed by 50%, causing The damage is reduced by 25%, and the damage is caused by (250+2.1*strength). If the enemy is already in a hard control state such as stun, knocked down, knocked up, or stiff, the damage is increased by 60%, and the cooling time is 25 seconds. March 2 upgrade

Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to break their courage within 8 seconds, reducing their movement speed by 50%, reducing their damage by 25%, and causing (100+1.8*strength) Damage, if the enemy is already in a hard control state such as stunned, knocked down, knocked into the air, or stiffened, the damage will be increased by 50%, and the cooldown time is 25 seconds.

Level 1, it will break its guts within 8 seconds, reduce its movement speed by 50%, reduce its damage by 25%, and cause (30+1.5*strength) damage. If the enemy is stunned, knocked down, knocked into the air, Stiffness and other hard control states, the damage is increased by 50%, and the cooling time is 25 seconds.

Skill 22: [Gentle Wind]: Tier 2 professional skill, level 10, gradually restores the target's blood volume in 12.5 seconds, a total of 37.5% ​​of the blood volume can be recovered, and the cooling time is [-] seconds.

March 2 upgrade.

Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be recovered, and the cooling time is 40 seconds.

23 Skill: [Lightning Strike]: Tier 3 rare-level professional skill, single-target locking air-like spell, level 2, range 45 yards, singing time 1 second, after casting the spell, a bolt of lightning strikes straight down from the top of the enemy's head instantly, causing ( 100+1.5*intelligence+1.1*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second, the greater the difference between the magic attribute and the opponent's mental attribute, the higher the probability of paralysis.Cooldown time 8 seconds.Requires 3 active air skills as a prerequisite.

March 2 upgrade.

Level 1, causing (50+1.3*intelligence+0.9*magic attack power) magic damage

Skill 24: [Thrilling Roar]: Tier 3 general skill, instant cast, level 2, roar loudly at enemies within 15 yards around, destroy their spirits, cause a lot of threat value and make enemies only attack the skill user within 10 seconds When attacking, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on March 2.

Level 1, Roaring loudly at enemies within 15 yards around, destroying their spirits, causing a large amount of threat value and making enemies only attack the skill user within 10 seconds, the damage caused is reduced by 20%, and the cooling time is 30 seconds.

Only fighters can learn this skill. To learn this skill, you need at least [Level 2 Spiritual Attribute Growth], and to play its effect normally, you need [Third-Level Spiritual Attribute Growth] or higher. In addition, using this skill not only requires stamina, but also Consumes mana.

After learning [Third-level Spiritual Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, the fourth-level is 4 seconds, and the current fifth-level is 6 seconds.

Skill 25: [Extraordinary growth of strength and body]: There is no grade of rare general skill, and it can only be learned with the general skill slot of level 3 or above. After learning this skill, it is equivalent to learning the same level of [strength attribute growth] and [physical attribute growth] at the same time ], and permanently increase strength and constitution attributes by 10%.

This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.

26 Skills: [Third Level Spiritual Attribute Growth]

27 Skills: [Chop Wind (Variation)]: Level 3, the third-tier rare professional skill, instant, super-speed chopping off the weapon in hand, and using the magic power of the air system and wind pressure to create a strong forward-moving magical impact airflow, Impacts all targets within the fan-shaped range of 45 yards and 30 degrees in front, and clears all the air within the fan-shaped range within 6 seconds. The living species remaining in this range, regardless of whether they are enemies or friends, will be affected by 1% of the upper limit of life per second. Continuous suffocation damage, the skill user is not affected. Upgraded on February 2

The target impacted by the air current will be 100% checked. If the skill user's strength * 0.5 is higher than the attack target (strength + constitution) / 2, and the check difference is within 50%, the attack target will fall back sharply and freeze for 1 second.If it is higher than 50%, the attack target will be blown away, and the blown away distance depends on the check difference.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased. This skill can be used through a shield.

Targets taller than the skill user will not take damage over time even if they are within attack range, since the skill user failed to clear the air at that height.

Skill cooldown time is 6 seconds.The continuous blood loss effect of this skill has no effect on immobile BOSS enemies.

Pre-requisites for learning: Possess stamina gauge and magic gauge at the same time, 3 air-type active skills, and 3 physical-type active attack skills.

1级对前方40码30度角扇形范围内的所有目标造成(20+0.5*力量+0.5*智力)的挤压伤害,

Level 2 Cause (30+0.6*strength+0.6*intelligence)

28 skills: [first-order charm attribute growth]

Skill 29: [Strength]: Tier 3 general skill, passive, the player's strength and physique attributes are permanently increased by 15%.Soldiers and knights can learn professions.The player's physique is permanently increased by half size.

Skill 30: [Fearless Shield Dance]: The skill chosen by heaven, this skill can be activated three times in a row, and the next stage can also be activated in advance when the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and physique attributes by more than 50%, shield combat or anti-riding occupations, three shield combat active skills, more than two rare skills or one natural skill, strength, physique, and spirit three The attribute is the main attribute. (Shield Bash, Defensive Stance, Wind Chop)
Level 2, the first stage——[Dash forward with shield]: Swing the shield and rush forward 20 yards, causing (100+1.8*strength) physical damage to all enemies touched by the shield along the way, and the hit enemies will The target is knocked away and knocked back for a short distance, and has a 100% chance to perform a strength vs. physical check on the hit target. If the check fails, the enemy will be stunned for 1 second. Upgraded on February 2

Increases movement speed by 100%.

Level 1, (30+1.5*strength)

The second stage - [Shield Rotation]: Hold the shield horizontally, and then rotate forward at high speed for 3 seconds. The flat edge of the shield will cause (150+2.3*strength) physical damage per second to all enemies, with 35% damage Armor effect, and there is a certain probability to perform a strength vs. constitution check. If the check fails, the enemy will be frozen for 1 second, but the enemy will not be frozen repeatedly. The size of the shield determines the attack range of this stage.

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest movement speed among the three skill stages of [Fearless Shield Dance], but it The advantage is that the duration is as long as 3 seconds, and it is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, and the movement speed plus CD of all skills or equipment is calculated on the basis of the basic movement speed. 】+35%, Ring of Grihas+10%, the air element is not summoned, otherwise there will be 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be It can change directions at will during the movement process, and can follow people and avoid escape, which is more flexible.

Non-teleportation skills, there are displacement skills in the process of running on the ground, such as various charges, and most of the skill speeds are related to the player's base movement speed)
Level 1, (50+2*strength)

The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (150+2.3*strength*height coefficient) physical damage to the enemy, and taking the impact point as In the center, all the objects within the surrounding (shield specification * 5 yards) will be knocked into the air, regardless of the enemy and the enemy, and the flying time will be (1 second * height coefficient).

Level 1, (50+2.0*strength*height factor)

This shock flies for 3 seconds, the actual time of being shaken is only about 1 second, and the height is not too high, and the next 2 seconds are the knockdown time after landing.Evasion does not work while knocked down or stunned.

[Shield Leap] has a very long ending action, jumping so far and so high, one can imagine the inertia, as the last stage of the skill, it is impossible to use other operations to end the back shake early.

From the time the shield hit the ground, to removing the anti-shock, and then to standing up, the time was gone in 1 second.At this time, the enemies who were knocked into the air usually also landed, leaving only 2 seconds for Yun Xiaohan to attack, but because it is possible that the landing is still some distance away from the enemy, it often does not even last 2 seconds.

Height factor = (jump height/1.5 meters) rounded
[Shield Leap] is different from the previous two skill stages of [Fearless Shield Dance], it is the jump displacement, so the jump distance is not affected by the basic speed, but by the jump height, and the jump height depends on the skill user's Height and agility coefficient, [Shield Leap] Displacement distance = 3*maximum jump height, maximum jump height=(2*height)*agility coefficient.

Agility coefficient = 1 + ([Agility Attribute Growth] rank/20), Yun Xiaohan didn’t learn [Agility Attribute Growth], so he doesn’t need to count the agility coefficient, it’s much easier to calculate, his height is 2.7 meters, converted into a game The number of yards inside is 8.1 yards, rounded to 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the highest jump height is 5.4 meters. (1 meter = 3 yards)
The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the connection of skills.

[Fearless Shield Dance] The damage received during the use period is reduced by 25% (there is no such effect in the transition stage), and the attack hitting the shield will be regarded as being blocked.During the shield dance, it will not be affected by mind control effects and immune to deceleration effects.

The attack range of this skill is related to the size of the shield, and the skill cooldown time is 30 seconds.This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages. The shield rushes forward, or rotates at a high speed. The larger the shield, the easier it is to contact more enemies.

According to the specifications, shields can be roughly divided into four types: small shields, medium shields, large shields, and giant shields. Small shields are 1, medium shields are 2, and giant shields are naturally 4.

That is to say, the attack range of the third stage is 20 yards. This range is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is already considered a large range, such as [Tyrant Blast] That's 10 yards.The roar technique is a sonic attack with a larger range, but usually only 15 yards of attack range.

[Fearless Shield Dance] When the action of the previous stage is not fully completed, the next stage can also be activated in advance, so the finishing action of the previous skill or basic attack can be canceled.

Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action, which will definitely waste a little time, but with [Fearless Shield Dance] it is different, as long as the damage is done, and immediately Using [Fearless Shield Dance], you don’t need to complete the finishing moves in the second half, which is the common “cancellation of back-swing” in competitive online games. This technique can obviously improve the player’s damage per second (DPS).

Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physique attributes are permanently increased by 5%, and the physique is increased by half a level.Soldiers and knights can learn professions.

Skill 32: [Cable of Provocation]: Tier 4 rare professional skill, instant cast, learning prerequisites: have both stamina and mana gauges, [Shield Mastery], have more than 2 active provocative skills.

Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 23 seconds.

When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on February 2

Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it.The provoked target will completely lose control within 4 seconds (out-of-control provocation), and will continue to attack the skill user with normal attacks.Skill cooling time is 24 seconds.

When the target mage has the magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.

Skill 33: [Construction of Perfect Spell-casting Gestures]: Legendary-level professional skills, learning steps are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, and at least one of them is a natural skill , have at least 25 reputation points, learning this skill will consume 10 reputation points.

(The main way to obtain fame is to win a story battle and make the story of the battle a history of game evolution. Players will be rewarded with fame according to their participation and performance. Very few missions may also reward fame.)
After learning this skill, players can use perfect gestures to cast spells. Even wearing heavy armor and plate armor, and being attacked will not deform their movements. The success rate of spell casting is increased by 25%, and the probability of being interrupted by spell casting is reduced by 25%. The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (directly increased by percentage).

This skill is bound and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be taken back by the system, and the timer will start at 0:[-] tomorrow.

The improvement of legendary skills in advanced fields is extremely limited, the better the skills, the smaller the field improvement.

Skill 34: [Superior Body]: Tier 4 rare general-purpose skill, instant cast.Pre-requirements for learning: warrior profession, with an additional 30% increase in physical attributes, at least one defensive active skill, and at least one self-recovery active skill.

Level 2, remove all control effects on the user (not including continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), immune to any limiting skills for a duration of 6 seconds, and Gain 2% extra movement speed within seconds, and within the duration of the skill, the player's physical output increases by 55% (including equipment).The cooling time is 27.5 minutes and 4 seconds. Upgraded on February 50

Level 1, immune to any limiting skills within 6 seconds, and gain 2% extra movement speed within 50 seconds, during the duration of the skill, the player's physical output increases by 25% (including equipment).Cooling time 5 minutes.

Skill 35: [Excellent Strength Growth]: There is no general level skill, it can only be learned with the general skill slot above level 3. After learning this skill, it is equivalent to learning the same level [Strength Attribute Growth], and the strength attribute gets 10% Additional permanent boost.

The skill with the same name cannot be learned again, and the [Strength Attribute Growth] skill of this level cannot be learned again. Players can only learn two more attribute growth skills in this level.

Skill 36: [Wind Spirit Riding Thrust]: Tier 4 rare professional skills, riding skills, instant cast, learning prerequisites: have both stamina and mana gauges, and have 3 active skills of the air system.

Level 2, summoning the spirit of the wind, the riding speed is increased by 70%, the skill user is temporarily regarded as having no body, ignoring all obstacles during the movement, but can still cause charge damage according to the length of the sprint distance, and the charge damage is increased by 40% , but after passing through a target, the sprint distance is recalculated using that target as the starting point. Upgraded on February 2th.

Level 1, riding speed increased by 60% in wind spirit state, charge damage increased to 30%.

In the state of Wind Spirit, it is immune to the deceleration effect, the resistance to control skills is increased by 50%, and the damage received is reduced by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down And doing other riding actions, such as leaping horses, but there are very few skills that can still be used in the wind spirit state, but the damage caused by such skills to enemies is also reduced by 25%.

The skill duration is 30 seconds, and the skill cooldown time is 3 minutes.

Does not harm allies
The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during the movement process, but Yun Xiaohan has done experiments and found that it is not as strong as the skill description says, [Wind Spirit Riding Thrust] just allows the skill to be used The player is temporarily regarded as having no body, but it cannot allow the player to fly and completely nihilize. Obstacles over 10 yards thick, a few magical obstacles, and terrain changes caused by skills such as [Trap] cannot pass the wind spirit state. .

37 Skills: [Fourth Tier Physique Attribute Growth]

38 Skills: [Fourth Level Spiritual Attribute Growth]

39 Skills: [Sub-Giant Body]: Legendary general skill, bloodline-related skills, no limit to learning stages.

Prerequisites for learning: permanent increase of strength attribute by more than 50%, permanent increase of constitution attribute by more than 40%, extra large physique +2 or more, possessing 2 rare skills, at least one of which is a natural skill, and at least 25 points Fame, learning this skill will consume 10 points of Fame.

After learning this skill, the player's strength attribute will be permanently increased by 20%, and the physical attribute will be permanently increased by 20%.

The upper limit of health is increased by 20%, the speed of life recovery is increased by 30%, the physical damage immunity is increased by 5%, and the resistance to knockdown, knock-up, knockback, and stun is increased by 15%.

Body size increased by one size.

40 skills:

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Bloodline rare skill column 1:

[Bloodthirsty Retaliation Mark]: Rare skill, pre-requisites for learning: Possess stamina and mana gauges at the same time, agility attribute permanent increase of more than 50%, intelligence attribute permanent increase of more than 30%, and physique is the smallest size that players can choose and below.

Use magic to create a boomerang with a bloodthirsty effect. The attack range is 30 yards. It can rebound and attack 6 people at most in a row. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 20 yards. Once it exceeds 20 yards, the boomerang will return automatically.

2级,技能伤害从(物理攻击力*0.2)变为(物理攻击力*0.4),伤害效果反馈比例仍然是10:1,但最高提高使用者60%的攻击力(物、法双攻)。2月14日升级。

Level 1, the Bloodthirsty Bounty will cause (physical attack power*0.2) damage to all targets, the damage effect will continue to accumulate, and will be fed back to the skill user at a ratio of 10:1, up to increasing the user's attack power by 50% (physical attack power*[-]) , French double attack).

The bloodthirsty boomerang does not affect the normal operation of the player. After throwing the boomerang, the player can still move freely, attack and use skills, but the boomerang needs to be picked up when the boomerang returns.

The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will not change. If the successful boomerang is not received, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.

Once the boomerang returns to the player, the player must throw it within 30 seconds, dealing damage.If you fail to throw it, or fail to deal damage for more than 30 seconds, the boomerang will automatically disappear.

The bloodthirsty boomerang cannot be shot down, and other players cannot use their bodies to block the boomerang.

This skill can be upgraded and has a cooldown of 5 minutes.

Bloodline rare skill column 2:

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41 skills:
[Completion of low-level charm attribute growth]: Rare-level professional skills, learning steps are not limited. After learning this skill, it is equivalent to learning three levels of charm attribute growth skills in a row, up to the fourth level of charm attribute growth, and Gives Charisma an additional 20% permanent boost.This skill does not occupy the learning quota of the three attribute growth skills in this level.

The skill with the same name cannot be learned again.Please note that attribute growth and completion skills can only learn one attribute type. Once this skill is learned, growth and completion skills of other attributes cannot be learned, and this skill cannot be forgotten after learning.

Uncommon level is a higher skill quality than rare level. It is impossible for skills with rare quality to appear in skills below the fifth level, and most of the rare level skills are skills with unlimited levels.

Rare skills are only divided into two types: natural skills and rare skills. Professional skills and general skills have the quality of "Legend" "Rare" and "Rare". Legendary skills need to consume legendary points to learn. In the battle for Dingdao, most of the players who followed Yun Xiaohan to victory only got a little legendary value, which shows that it is difficult to obtain legendary value, which greatly limits the value of legendary skills.

In fact, there is not much difference between legendary skills and rare skills, but the learning slots are different. In most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the slot, and the skill value can vary from high to low, with a large span, and the effect of the skill is also linked to the relationship with the relevant NPC. Naturally, this special skill should be listed separately.

The three attributes of strength, physique, and spirit of Yun Xiaohan's master are now at the fourth level. In "Choice", the awakening of the blood is used as the division, and levels 1-4 are considered low-level.

For Yun Xiaohan, strength has replaced intelligence, he does not need to improve intelligence, and he does not intend to improve the attribute of wisdom. Although the shield combat profession cannot heal teammates, there are still some self-recovery skills, although the effect is not as good as Magic, but it is enough for myself.

Not to mention agility, he is now a very large +3 physique, agility is reduced by 12.5%, evasion rate is reduced by 12.5%, according to the type of plate armor, agility attribute will be reduced by 1/3, so it is nothing to increase agility attribute significance.

Then the only thing you can choose is charm. After all, attributes are the foundation of players, and you should not miss them if you can learn them.Moreover, Yun Xiaohan happened to have already learned [Growth of first-level charm attribute], and then learned [Completion of growth of low-level charm attribute], which happened to be able to rise to the fourth level, which couldn't be more suitable.

42 skills:

[Skill Identification]: Legendary-level professional skills, learning ranks are not limited, learning prerequisites: have both stamina bar and mana bar, have 2 rare skills, have the "scholar" sub-job, have at least 15 points of fame, Learning this skill will consume 5 fame points.

Passive skill. After learning this skill, the player can instantly determine what skill the opponent is using or what spell is being chanted. The skill name and part of the skill information will be displayed in the battle information. The rarer the skill, the more difficult it is to identify, and whether it can be successful Identification, as well as the level of detail of skill information, depend on the player's scholar level.

This skill cannot recognize the skills of wild monsters and bosses.

43 Skills: [Kalid’s Riding Essentials]: Character-specific skills, which can be learned in any field, but the skill effect will not be strengthened by the field, and the character-specific skills cannot be upgraded. The skill effect will follow the player and the field. The relationship between the characters changes, whether it is an increase in hatred or favor, the skill effect will be improved, but the skill effect has an upper limit.

Note: Learning professional quality skills in general skill slots will have 25% effect enhancement, learning passive skills will only strengthen 5% (excluding attribute growth skills), and rare skill slots will also have 50% and 25% effect on professional and general skills respectively enhancement, but cannot learn low-quality passive skills (rare-quality passive skills can still be learned).

Riding skills, learning prerequisite requirements: kill Khalid once (hand attack the last time), or Khalid's favorability with the player reaches "friendship".Occupation is warrior or knight.

When a player uses any cavalry formation, if the player is the leader of the cavalry formation, all effects of the formation will be increased by 18%, and if the player is the supporter of the cavalry formation, all effects of the formation will be increased by 5%.

Only those who have cavalry essentials skills can become cavalry formation assistants, and both the leader and the assistant must activate the formation. The quality of the cavalry formation determines the upper limit of the number of assistants.

After learning this skill, the player will automatically master the two basic cavalry formations of [Basic Wedge Formation] and [Basic One-Character Formation].

[Kalid's Riding Essentials] This is the first time Yun Xiaohan has seen the type of skill. It is not limited to ranks and columns. Even the prerequisite requirements for skill learning are different, not to mention that the skill effect is directly related to The relationship between the player and the character is pegged.

The positive favorability in "Choice" is divided into ten levels, from low to high: neutral, new acquaintance, friendly, acquaintance, friendship, reverence, trust, intimacy, change of life, and faith.The "friendship" required to learn such skills is the fifth level of favorability.

Negative favorability: neutrality, dissatisfaction, discord, disgust, hostility, enmity, enemy, deep hatred, deadly hatred, and world feud.

However, Yun Xiaohan reckons that the relationship between himself and Khalid has probably deteriorated to level 5 or 6, but looking at the 18% skill effect data, it is estimated that level 6 is more likely.

The effect of this skill is still very good, it can strengthen various cavalry formations, and it is very useful even in the late stage, but it is not easy to improve this skill.

In addition, this skill also comes with two basic cavalry formations. Although these two formations will not be useful in the middle and late stages of the game, they are still very useful at this time, and may also be used as high-quality cavalry. The front-end skill of the formation, so it is still useful, which can be said to be a surprise.

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[Faction common skill field (level [-])]:
It may be related to the average level of the players participating in the battle, or related to Yun Xiaohan's current level. The common skill slot of this faction cannot learn professional skills, but can only learn general skills of level five and below, or Universal skills with no rank restrictions.

[Regenerating Physique]: Tier 5 rare general skill, learning prerequisites: [Strong Physique], a permanent increase of physique attributes by more than 50%, warrior profession.

在3分钟内体质属性提高50%,并提高相关的最大生命值(包括当前血量),瞬间恢复自身生命总值的25%,生命值恢复速度为基础生命恢复速度的10倍。冷却时间6分钟(技能升级该效果可提升)。体质属性永久性增幅10%(该效果无法提升)

That is 50% of the original upper limit of life and 150% of 25% of the upper limit of life, a total of 87.5% of the original upper limit of life. With Yun Xiaohan's physique, this amount of recovery is very amazing.

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Skill 44: [Li Jing’s Extraordinary Growth]: There are no grades and rare general skills, which can only be learned in the general skill slots above level 3. After learning this skill, it is equivalent to learning the same level of [Strength Attribute Growth] and [Spirit Attribute Growth] at the same time ], and permanently increase strength and spirit attributes by 10%.

This skill is only counted as an attribute growth skill, and players at this level can also learn 2 attribute growth skills.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills of the same name cannot be learned again.Players cannot learn this skill with lower-level generic skill slots below their current level.

45 Skills: [Giant Shield Shockwave]: Rare general-purpose skill, no learning level restrictions, instantaneous, bombards the ground with a giant shield multiple times in an instant, forming a high-frequency shock wave, ignoring the enemy and friends, destroying with itself as the center, radius 20 The balance of all targets within a circular range of yards, reducing the movement speed by 50%, and making a Strength vs. Dexterity check for all targets with a 100% chance.

Comparing the skill user's (strength attribute * 0.75) with the target's agility attribute, every 10% more will reduce the target's evasion by 20%, which lasts for 5 seconds. If it exceeds 50%, the target will be knocked down by an additional 2 seconds, if attacked while down, it will definitely hit.

Since the shorter the stature, it will help to stabilize the lower body. Small targets will get a certain bonus in this test. For very small targets, it must exceed 20% to reduce 20% dodge, and then it will still be reduced by 10% for every 20% more than 60%. % dodge, it takes more than 1% to knock down.For the extra small -30 physique, the evasion will be reduced by 20% if it exceeds 70%, and it will be knocked down if it exceeds [-]%, and so on.

Skill cooldown time is 25 seconds.This skill needs to be equipped with a giant shield to activate.

Pre-requisites for learning: shield-type occupations, with [giant shield mastery], [fifth-level strength attribute growth], three shield-type active skills, at least one of which is a rare skill, and a permanent increase in strength attributes of more than 75%.

Skill 46: [Heroic Charge]: Tier 5 rare professional skill. This skill is a dual-use skill for both foot and horseback riding. Using it while riding will not weaken the effect of the skill. It can be regarded as a riding skill.

Prerequisites for learning: Warrior and knight occupations, have at least one charge skill, have learned "riding", and have at least two riding skills, and have a permanent increase of strength and physique attributes by more than 40%.

Initiate a high-speed charge to the target area, the limit distance of the walking charge is 50 yards, and the limit distance of the riding charge is 75 yards, causing (10*strength+1.2*physical attack power) damage to enemies within a radius of 1.2 yards around the center point, and 100 % chance to perform a Strength vs. Constitution check on enemies within a 5-yard radius. If the check fails, the enemy will be stunned for 1.5 seconds.

Within three seconds after the charge is completed, the resistance of the player and the mount to all control skills increases by 30%, the damage is reduced by 10%, and the physical attack power is increased by 20%.Skill cooldown time is 30 seconds.

47 Skills: [Fifth Tier Physique Attribute Growth]

48 Skills: [Fifth Level Charm Attribute Growth]

Skill 49: [Summon Qi Element]: Tier 90 rare general skill, growth skill.This skill cannot be learned with rare slots.Pre-learning: master at least four active air skills, and permanently increase intelligence attributes by more than [-]%.

Summon an air elemental, which has the same magical attack power as the caster (excluding equipment). When the air element exists, the caster's movement speed, attack speed and hit rate increase by 10%.

It can be strengthened with strange objects, can learn supporting skills, can be converted to thunder element or storm element, and can be converted to element lord in the later stage.

Because Yun Xiaohan's strength attribute has a permanent increase of up to 125%, and the addition of [Great Power] and [Perfect Spell-casting Gesture Construction], so if you only look at the magic attack data on the panel, Yun Xiaohan is better than all mages. All players are tall, and not just a little bit taller.

Of course, panel data is panel data after all, Yun Xiaohan lacks powerful active attack spells, and does not have various spell skills that can be used in combination. The damage dealt in actual combat is definitely not comparable to that of mage players.

However, the combat power of Summoning Elements only depends on the magic attack on the panel and the skills related to Summoning Elements, and at this stage, there are no skills related to Summoning Elements. No matter how powerful the active attack skills of those mage players are, no matter how perfect the combination of matching attacks and auxiliary skills is, It has nothing to do with the summoning element, and it will not increase its combat power even a little bit.

From this point of view, [Summoning Qi Element] is really suitable for Yun Xiaohan, and this also proves that Yun Xiaohan is very smart in skill selection, and this kind of skill selection and matching is actually better than operation And consciousness is more important, and it can better explain the level of an RPG online game player.

Yun Xiaohan took the Qi element and hit two helmeted dragons to test it.

The blood volume of the air element is quite satisfactory, 2 blood, which is a bit low compared with Yun Xiaohan's 82607 health, but it is not much worse than most anemic occupations.

However, the player has dual defenses, and the physical defense of the air element is very low. Although the magic defense is higher than the physical defense, it is still not comparable to the player, so if it is hit, it will hurt more. 2 blood looks like a lot, but It won't last long at all, especially in the face of a powerful monster like the Helmet Dragon, it can't take a few hits.

Fortunately, the Qi element is a long-range attack, and Yun Xiaohan is a T, so Yun Xiaohan just pulls the monster and hits.

Air Elemental currently has 3 skills:
The first skill is the Wind Arrow as the main attack method. The damage of this skill can only be considered average, and it feels not as good as Yun Xiaohan's Lightning Strike Technique. It is probably on the same level as [Lightning Ball], but the advantage is that there is no CD, and the chanting is more powerful. It's super short, the casting frequency is extremely high, and the wind arrow flies very fast in the air, and the range is 40 yards. It's still a pointing skill, so overall it's quite good.

The second skill is a range spell, which is to send out multiple wind arrows in succession to form a wind arrow array. The attack range is about a circle with a radius of 15 yards, and the range is still 40 yards. Generally, the air element of this skill will only hit the enemy One, or when the distance from oneself exceeds 40 yards.

Because he didn't dare to pull too much, Yun Xiaohan didn't test the specific CD time of this skill similar to the Wind Arrow Array, but according to his guess, it should be about 5-10 seconds, and the CD is still relatively short.

The shape of the third skill is still Wind Arrow, but it is bigger than the first skill, and the wind arrow is still surrounded by obvious white magic air currents. This skill is still a single-target skill, and its damage is higher than the first skill. One skill is much higher, it can deal three to four times the damage of ordinary wind arrows, it seems to have the effect of magic penetration, and it can ignore part of the magic defense.In addition, this medium-sized wind arrow has a certain probability of reducing the target's movement speed by 35%, which lasts for 6 seconds.

This skill uses a lot of air elements, and the CD time of Yun Xiaohan's test is relatively accurate, about 8-10 seconds.

These three skills of the air element are attack skills, and the skill of the medium-sized wind arrow has a deceleration effect, but the trigger probability is not high.Of course, it is also possible that the helmeted dragon as the test object is a sub-dragon monster with relatively high control resistance.

But in any case, it is still slightly inferior to the deceleration of the water element, and the success probability of the deceleration skill of the water element is significantly higher.In terms of the attack effect of skills, the air element is obviously stronger than the water element.

In addition, the magic attack of these summoned elements is determined by the master's panel magic attack data, and the helmeted dragon is a type with high physical defense and low magic defense, and Yun Xiaohan often has to move to hide in front of him Compared with blocking, it can't output all the time. In contrast, the damage output of the Qi element summoned by Yun Xiaohan is particularly powerful. Its output damage is almost 75% of Yun Xiaohan's. This is very An exaggerated data.

The air element is really not very experienced, and there is no way to add blood to it, so it can only slowly recover blood by itself, but the blood recovery speed of the air element is simply touching, and the amount of blood recovered per second is only in single digits.

The fourth non-controllable skill: [Air Elemental Explosion]: When the air element's blood volume is exhausted, it will explode like a balloon. The enemy unit caused high indiscriminate damage, which was nearly one and a half times higher than that of the medium-sized wind arrow. It had a sense of sight of blowing a balloon.

50 skills:

(End of this chapter)

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