Starting with Zaozi Ge, a dream lineup
Chapter 139 Ornn's Jinchūriki! Letme's Understanding
Chapter 139 Ornn's Jinchūriki! Letme's Understanding
"Brother Dog, your prediction of the opponent's intentions was spot on! You were right!"
Varus's head went to Ezreal, but Tahm Kench's head went to Lee Sin. Enjoying his satisfying kills, Xiaotian said happily.
This prediction that Old Thief would trade blows at level 3 was completely unintentional. If RNG's bot lane duo hadn't lacked the ability to lock down opponents, Rw's two wouldn't have risked coming up to trade blows.
Xiaotian also gained a deeper understanding of how terrifying Uzi was. This prediction showed what a true top-tier player is.
They caught him in the bottom lane immediately, without any hesitation or delay; the entire gank went extremely smoothly.
When Xiaotian returned to the jungle, the pace of the game was still going strong. The enemy Zac wasn't farming fast in the early game, and the jungle in the top lane was still safe.
The fact that the blind man disappears from the minimap provides a kind of invisible protection for mid and top lane heroes.
Nobody knows where the Lee Sin went after the gank in the bottom lane. If things go wrong, he might get caught by the Lee Sin who got kills in the early game, which could turn into a major upset.
When a jungler goes to gank a lane, it still depends on the timing and the laner's skill and coordination.
Sometimes, a kill that seems like it could be done without using Flash or tanking the tower can turn into a disaster due to miscoordination, resulting in being outplayed, counter-killed, or having time wasted.
This is why RNG's junglers have always liked to stay in the bottom lane. Whether they are ganking the bottom lane head-on or counter-ganking the bottom lane, they can achieve considerable results.
However, when they try to catch the mid and top laners, it often turns into the mid and jungle players wandering around aimlessly.
After securing the first blood, Li Luo didn't rush back to base to replenish his resources, but instead continued to push the lane and farm.
Varus can only use his first teleport to respawn at 4 minutes, but it's only 3 minutes and 50 seconds, so the old thief will probably walk back to respawn.
For Ezreal, the first item choice is particularly important. Many people, after gaining an advantage against a strong combination with Ezreal, immediately go back to base and buy a Tear of the Goddess, which is an unwitting mistake in utilizing their economy.
However, the opposing Varus only farmed a small number of minions, and even with the automatic gold gain, it was only enough for one Cull. Given Ma Ge's personality, Li Luo wasn't worried about being pressured by Varus in the future.
Back home, immediately pull out the same Cull and Tear of the Goddess, the ultimate early-game scaling items for Ezreal.
really
When Ma Ge showed up in the bottom lane, he indeed only had one item, Extract, hanging alone on his body.
Because of Varus pushing the lane, the minion wave didn't lose much, and they remained at the same level. However, due to Karma's shield, Varus was at a complete disadvantage in trading blows.
If Ezreal can poke and land his attacks frequently, the minions will be drawn to his burst damage, and eventually, Ezreal will lose control of the lane.
Therefore, Li Luo, who had gained an advantage, did not intend to control the lane. Instead, he used Ezreal's WQ combo and occasionally used his E skill to jump in and trade blows, thus gaining lane control in the bottom lane. Then, he cooperated with Xiaoming to clear the vision in Rw's river and continuously put pressure on Rw's bottom side.
Meanwhile, Letme's Ornn lane against Gangplank was also quite effective. In ranked games, Gangplank's sustain from the Kleptomancy skill in the early game can suppress Ornn.
But here's the problem: because the money-stealing skill is so overpowered, it often results in either extremely lucky or extremely unlucky outcomes.
If you're lucky, you can get all sorts of things, like supplements and money pouches; if you're unlucky, even if you steal 10 times, you'll only get a few lonely dollars.
Ah Guang was naturally classified as an African in this game. Every time he used Q, he not only failed to steal money, but he also failed to break Ornn's W shield.
With the tides turning and the tides shifting, the captain used his first teleport in just 4 minutes.
Meanwhile, in the mid lane, the effect of giving Xiaohu the Ryze buff also came into play. In the early game, Orianna could do nothing against Ryze's push, and together with Xiaotian, they relentlessly suppressed Doinb's Orianna.
Doinb takes Cleanse, while Ryze takes Teleport; the difference between the two can be seen from their Summoner Spells.
With control of the top, mid, and bottom lanes simultaneously, RNG's multi-pronged offensive is finally about to begin.
While pushing the lane carries risks, once the lane is pushed and the jungler can invade the enemy jungle, the enemy jungler is in trouble. If I roam and you farm, your jungler loses their jungle; if you come to help defend, your own minion wave is lost.
This is an advanced version of LCK's operational strategy, and it's also the advantage gained after controlling the lanes.
Flawless in the jungle has a tough time.
As a Zac, and also the team's front-line assault soldier, his equipment must not be neglected.
Otherwise, forget about coordinating with Orianna to dribble into the field; if Ezreal just pokes him a couple of times, he'll probably be sent back to base.
However, facing RNG's massive invasion, constantly moving in and out of his jungle, and even stealing his newly acquired blue buff, Doinb in the mid lane suddenly slowed down his pace.
Without blue buff, Orianna's wave clear and farming speed are significantly slower.
Seeing Ah Guang on the road, Flawless felt even more distressed.
The captain is in dire straits, already stuck behind the minion wave by Letme's Ornn. Now, if the captain wants to farm minions, he has to use his abilities, otherwise he can only watch helplessly.
"Mouse, come on? To kill?"
Flawless spoke in broken Chinese, barely managing to say it.
"Okay, okay, you can give it a try."
Ah Guang was also helpless.
As long as his captain moves forward, Ornn will inevitably give himself a three-hit combo. With the shield from his W, this combo deals extremely high damage. And most importantly, Ornn also uses up his own teleport.
Letme's Ornn play was incredibly detailed; he consistently managed to use his W skill's shield to block his own damage.
Moreover, the angles at which the Q and E skills were placed were just right, making it hard to believe that this was a brand new hero making its debut.
It's not that no one in the LPL is practicing Ornn, but when it comes to pressure, Letme puts more pressure on himself.
Ornn, the top laner, has become incredibly popular worldwide. His damage output is terrifyingly high after unleashing his full combo, and he's a common sight even in low-elo ranked games.
What's strange is that Ornn has the third highest pick rate, but the second lowest win rate, a paltry 37%, which has surprised many players.
This is why Ornn remained popular from December until July before finally receiving his first nerf.
Polarization!
How do you play Ornn in the top lane? Is he strong? What items should you build? What specific actions should you take at different times?
Everyone had different opinions, expressing their curiosity and doubts.
Ornn's win rate ranks fourth among top laners in the league when played for 20-30 minutes, but it drops to the bottom when played for 40-50 minutes.
Based on the data, this hero appears to be a hero suited for the early to mid-game!
But! Ornn is a tank champion!
Who has ever seen a top lane tank/utility champion drop to the bottom of the win rate in the late game?
"Huh, Letme's Ornn didn't get Abyssal Mask as his first item, but instead got a Cinderhulk and a Sheen?"
Pdd has played Ornn for a long time and knows the hero very well. Now in ranked games, most people will choose to build an AP mage tank or add a utility item to benefit the team.
(End of this chapter)
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