Starting with Zaozi Ge, a dream lineup
Chapter 194 First Victory! European Library
Chapter 194 First Victory! European Library
In big data analysis, once Vayne gains an early advantage, she will win about 90% of the games.
It's important to understand that Vayne, a champion with a slow growth curve, is inherently meant to be suppressed in the early game.
As a result, they gained the advantage.
From a longer-term perspective, Vayne's development will be incredibly smooth from now on.
You can get your two core items at least three to five minutes earlier in the mid-game.
Battles broke out on all three lanes, and all three lanes were won. Xiaotian looked around but couldn't find a good opportunity, so he buried himself in farming jungle camps, preparing to reach level 6 as soon as possible.
There's no way around it, that's just how hero mechanics work. At level 3, Trundle can't do anything against Olaf, but once he reaches level 5 and has his level 3 Q, it becomes a one-sided affair when he faces Olaf.
Fortunately, while Olaf's early jungle clearing speed isn't among the top tier, it's at least not much slower than Trundle's.
However, Xiaotian also seized the opportunity when the troll went to the mid lane to control the top and bottom river crabs, and placed a ward for the bottom lane at the dragon entrance, ensuring vision and space for the lane to fight.
The game started with 3 kills, all from lane heroes.
Both sides lost their tempers and started fighting as soon as they met, creating an extremely tense atmosphere.
The developments over the next few minutes were also filled with a violent atmosphere.
Xiaotian completely dominated the top jungle area of both the red and blue teams, and would roam to the top lane whenever he had the chance, showing no intention of letting go of the enemy without a double summoner, and causing trouble like crazy.
Broxah really wanted to help relieve the pressure on Kai'Sa in the bot lane, but...
RNG completely filled up the vision in the lower jungle, and with Tian's relentless ganks, he was forced to stay in the top lane.
RNG completely controlled the vision in FNC's bottom half of the map. As long as there was any movement, with Tahm Kench protecting them, it would be extremely difficult to kill Vayne.
In professional competitions, it is common to see situations where one side is frantically training the bottom lane while the other side is frantically training the top lane. The reason is vision.
For junglers, it's not that they're unwilling to help you, but rather that once they're at a disadvantage in lane, even if the numbers are even, the risk of winning a head-on confrontation far outweighs the reward.
Moreover, once at a disadvantage, there is no view of the surrounding area, making it even more difficult to help!
In his past life, RNG often mindlessly helped the bottom lane, and in doing so, they ended up ruining themselves.
Therefore, Broxah can only make the best choice given the current situation.
Xiaotian made the optimal solution for the current situation, helping the Vampire, who had no TP and could only fight in team battles, to quickly replenish his equipment.
After occupying the upper half of FNC's map, this kind of military training is disgusting.
Because the target of the "military training" cannot leave the tower at all, especially heroes like Cho'Gath, whose mana consumption is extremely high in the early game, and who rely entirely on their passive ability to recover mana by killing minions.
Since he can't kill minions now, Cho'Gath can only watch helplessly as one minion after another dies in front of him in order to control his mana.
If you're not careful, the wanderer in the middle lane will drive up and immediately create a classic three-on-one situation. With the vampire's ignition, the bug has no chance of escaping.
"Both the Rogue and the Vladimir have their ultimates. Should we make a move on the top lane? Hmm, are they both waiting for Tian to reach level 6? Olaf is almost level 6 too. We should be close to level 6 after clearing this jungle camp."
After watching Xiaohu clear the lane, he pretended to recall and left Caps's vision.
"Sure enough, after Olaf reaches level 6, he's going to target FNC's top lane. Bwipo's Cho'Gath is only level 5 here, I feel like he's going to be in trouble. Wow, Ryze just drives and Olaf to the blue side's tower. This level 5 Cho'Gath can only stand under the tower and wait to die. The kill goes to Mole!"
Changmao and PDD were explaining the situation on the field.
The offensive play of both sides was exactly the signature rhythm of LPL, or rather, LPL's forte. Once LPL's mid and jungle players gained an advantage, their relentless ganking was a characteristic of the region.
Compared to the slower pace of European and American teams, the LPL's fast-paced fighting and situational shifts are something they find very difficult to adapt to.
So even though Broxah was farming three wolves right next to him, he didn't react at this moment.
The insect had already died twice before it even reached level 6.
"666! Let's get on the road and start military training!"
"My goodness, RNG's style has completely changed since Xiao Dongbei was brought on."
"This is hilarious! Has Broxah really gone crazy from working out? He only realized what was happening after his teammates were already dead."
"Honestly, how is FNC going to drag this game into the late game with this lineup? Vayne is already 25 CS ahead of Kai'Sa, that's outrageous! Kai'Sa can only use her W to last hit now. Be bold and try to poke her with your Q."
"Yeah, it's ridiculous that Vayne can dominate Kai'Sa!"
"The classic 'A can't beat B, B can't beat A'"
Viewers watching on screen were also discussing it extensively.
Today's match between RNG and FNC was heavily promoted by the official organizers before the game, making it seem like the two sides were evenly matched.
But once they clashed, FNC crumbled and was completely outmatched by RNG in every aspect.
Everyone knows that the rewards for capturing the lower ranks are higher than those for capturing the higher ranks.
This is why professional teams often have their top laner bring Teleport to the bottom lane to fight, favoring ganks in the bottom lane.
FNC didn't intentionally abandon the bot lane; it's just that RNG's solo kill in the first wave, relying on individual skill, was too demoralizing.
Pig farming.
A sense of déjà vu washed over him again; it seemed as if Ou Cheng could foresee the team's fate once more.
Even though "that man" didn't come, it seemed as if an invisible hand was hanging over Paris at 7 o'clock.
In ranked games, "pig farming" generally refers to a situation where one jungler is extremely strong and "farms" the other jungler, only to slaughter them at regular intervals.
However, in professional matches, "pig farming" usually refers to manipulating online heroes at will.
After the release of the Tower of Tarkins, this "pig farming" tactic became rare, but in the current version, Bwipo's giant worms are still suffering from this treatment.
After killing you, don't push your first tower. Let the minion wave go into the tower and be eaten up by the tower. Then push back the wave and start controlling the lane.
When you can no longer control the lane, start pushing the lane. At this point, call for your jungler or teammates to dive the tower.
In this way, between the first solo kill and the second solo kill, the lane hero will barely gain any experience, let alone gold.
Once the "First Blood Tower Bounty" and "Tile Plating Version" are released, we'll definitely push down the tower as quickly as possible, and switching lanes to continue pushing will be even more profitable.
Besides ganking the top lane, RNG also put a lot of pressure on the bottom lane this game. The dark vision made Rekkles, who went out to farm minions, feel uneasy.
However, even with good lane control, the damage from minions cannot be ignored if the laner doesn't farm.
After several waves of ganks on the top lane, the first tower finally fell. In order to speed up the pace, Li Luo and Xiao Ming also pushed down the bottom lane. In an instant, both the top and bottom towers fell, and the economic difference widened by more than 1000.
“It finally broke!”
Sitting in front of the screen, Ou Cheng breathed a huge sigh of relief. The intense laning against Uzi had kept him on edge, and in just a few minutes, he felt as tired as if he had spent an entire afternoon playing ranked games.
"call"
Bwipo's mood also improved as he got on the road, and he felt a sense of relief, like he was about to go home after school.
Finally, I can develop for a while.
This was a shared idea from both the top and bottom lanes of Fnc.
After losing a tower, it's basically impossible to farm pigs anymore, or rather, the risk of farming pigs at the second tower increases, as the enemy's support will be much faster.
As long as the hero isn't killed, even if they're severely wounded, the speed at which an online hero can return to their second tower from base is extremely fast. Players who frequently play support in Rnak games should have this experience, or at least a consensus.
After the enemy takes down the bottom lane's first tower and you enter a disadvantageous situation, you need to roam around to help relieve pressure on other lanes.
Let the ADC farm alone in the bottom lane for a while, catching up on items and any missed experience.
But players who don't often play the bot lane might have a question.
"If the support leaves, won't the ADC be in a lot of danger all by themselves?"
But anyone who plays ADC will undoubtedly just smile when they hear this, everything is understood without saying a word.
Why do you need a support in the bottom lane? Because you're afraid the enemy will tower dive, creating a 1v2 situation.
But once the laning phase is over, 99 out of 100 ADC players won't want their support to continue freeloading off them.
"Go roam, help Bwipo in the top lane, or help Caps defend the tower in the mid lane. I can manage on my own."
Ou Cheng said in a low voice, sounding extremely upset.
"arrow"
Hylissang quickly left the troublesome area in the bottom lane, which was largely his fault.
After switching lanes, Ryze, relying on his ultimate ability, went to a deeper area in the bottom lane to continue farming, while Vayne switched to the top lane alone to lane against Cho'Gath and continue to suppress him and farm.
Xiao Dongbei's Vampire, Xiao Ming's Toad, and Xiao Tian's Olaf were lurking around the mid lane, looking for a good opportunity for a 3v3.
The vampire had a Rocketbelt, Sorcerer's Shoes, and Morellonomicon components throughout the game, resulting in excellent development and ridiculously high damage output.
Caps' Malzahar was drained of a third of his health by a red-rage Q. Xiao Dongbei himself didn't expect it to hurt so much. After seeing this, the three RNG players in the blue side's jungle could do whatever they wanted.
"shit!"
bwipo glared hatefully at the unrestrained Vayne in front of him, feeling incredibly uncomfortable.
To withstand the pressure and the training from vampires and wanderers, he pulled out a Ghost Cloak, hoping to stay in lane longer.
However, the magic resistance added by the Ghost Cloak is completely useless against Vayne.
Sometimes, it's easier to withstand pressure when facing a team with heavy physical damage dealers, but if you encounter a team where both the top and mid laners are mages and you're facing the ADC in the bottom lane, you'll feel like your items are useless.
Bwipo, who was on the top lane, thought he could finally escape his misery, but he didn't expect that he would still have to endure the pressure after being replaced.
How will FNC respond?
Wu Wukai stared at the screen, analyzing the decisions FNC was likely to make.
"Among the three, two are positioned top and bottom, which is the currently very popular 131 composition when ahead. FNC wanted to hold on, but the mid-lane Malzahar had built Iceborn Gauntlet, so his wave clear ability wasn't strong. This directly shut down Malzahar in the mid-lane."
Malzahar, generally speaking, has a wave clear ability that ranks among the top in the mid-lane AP mage class.
Unfortunately, the Grasshopper team, which was initially a niche team, was rarely seen on the field. It was only used in specific lineups.
Especially after getting the Baron buff, his wave clear became a joke.
In addition, Malzahar cannot stand in the front to clear the wave. As the team's team fight engine, Malzahar in this kind of game has the task of initiating team fights, finding opportunities to suppress one person, and then following up with damage output.
After just two waves of minions, FNC's mid laner was left with only one-fifth of his health.
Caps was still struggling to hold his lane in the mid lane when bad news came from the top lane.
In less than two minutes, the mid-lane tower hadn't fallen even after being pushed by three people, and Vayne had also taken down the top-lane second tower.
"I can't take it!"
bwipo smiled wryly, looking utterly helpless:
"I'm a big Cho'Gath, and I even built magic resistance, while Vayne has Blade of the Ruined King. She's killing me like it's nothing. I just used my Q to clear the wave, and she tower-dived to kill me. She got that Blade of the Ruined King way too fast. If I dared to use QW, it would be a quadra kill."
The FNC members were speechless when they saw Vayne's equipment.
If things go as expected, Vayne will definitely be able to pull out Guinsoo's Rageblade when she goes back this time.
A Guinsoo's Rageblade and Blade of the Ruined King at 16 minutes—anyone who plays Vayne knows what that means.
This item build makes it too strong in solo lanes.
FNC, the originator of the "flirtatious" style, has also played Vayne top lane, but Vayne top lane has obvious disadvantages. She is easy to overextend, and without items, she is like a complete idiot, either becoming a god or a complete disaster.
As for why it was playable in S7 last year, it was purely due to the version. In the "Ardent Censer" version, with Karma providing a group shield, all heroes on the team could be picked as long as they could benefit from the Ardent Censer's buff.
In that distorted version, top lane Vayne emerged in competitive play.
As for single-lane?
ADC, you want to talk to me about split pushing?
But now, Uzi's Vayne is making the most of her split-pushing advantage.
The giant bug couldn't withstand Vayne's split push and was forced to retreat.
If you try to catch Vayne, the mid laner can't leave, so only Trundle can go there. But it's too difficult to catch her with just Trundle and Cho'Gath, two clumsy heroes.
Without Caps Lock, it's incredibly difficult to catch this agile Vayne.
Left with no other option, FNC had to make a decision: send Kai'Sa up to tank the pressure, and send Cho'Gath to the bottom lane to face Ryze.
Kai'Sa's current equipment is still not impressive, but thanks to her long range, she is quite safe near the high ground tower.
But
"Bwipo is having a really tough time this game. He just escaped Vayne, and now he has to fight Xiaohu's Ryze. Xiaohu is almost fully stacked with Seraph's Embrace, and this Cho'Gath is all tattered. How is he going to hold on?"
Longhair said with a smile:
"The little dog's individual dribbling and split-pushing put immense pressure on FNC's defense."
In this situation, Fnc was extremely anxious. Seeing Vayne rampaging on the high ground, they could no longer hold back and prepared to make a desperate gamble, sacrificing the mid tower to catch and kill Vayne.
After clearing a wave of minions in the mid lane, Malzahar teleported to the top lane to ward a Troll Warlord had placed, then flanked from behind.
The troll also activated his W skill, roaring as he charged towards Vayne.
Unfortunately, although Vayne was caught and killed in this wave, she withstood the pressure at the last moment and traded kills with Kai'Sa.
The price paid was the loss of two towers on the middle and bottom lanes.
After Vayne returned to base to replenish her equipment, she teleported back to base to replenish her equipment again. FNC failed to pull off a comeback and RNG pushed down all three lanes simultaneously.
In this highly anticipated battle before the start of the tournament, FNC's home advantage failed to materialize, despite dozens of bearded spectators cheering them on from below the stage.
Unfortunately, a miracle is called a miracle precisely because the probability of it happening is so small that it can be ignored.
This RNG team completely crushed FNC's base in just 25 minutes.
The small studio was transformed into a European library, completely silent.
(End of this chapter)
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