Quadruple split.
Chapter 2820 Dream Seed
Chapter 2820 Dream Seed
Ever since Asang started playing the game "The Realm of Innocence", the strange phenomenon that was later named "Pseudo-Spacetime Flow" by Long has been with him. The physical sensations he gets from this phenomenon are far worse than the ridiculous "Knightly Spirit - Honesty" in the character panel of "Mo".
To be fair, as long as one's mind is clear enough and one's brain isn't overwhelmed by one's words, and there isn't a serious intellectual deficiency, one can avoid the side effects of "chivalry and honesty" in most cases.
The simplest example is the 'ambiguity' of the conclusion. Even the slightest ambiguity, such as a barely noticeable question mark, can cause the entire passage to waver. And a wavering conclusion will never trigger the 'chivalrous honesty' principle.
The trick here is the 'tone'. For example, when someone asks you if you've eaten, and you haven't actually eaten but want to give the opposite information, you can use an upward tone (even with a little dialect) and smile to say, "Have you eaten?"
However, if we subtly conceal this 'question mark,' others will interpret it as a matter-of-fact affirmative answer, but the system will assume, based on your subjective opinion, that you did not lie.
A more sophisticated approach would be to use phrases like "Isn't that obvious?", "Of course!", "Do you think I'm XX (someone who often skips breakfast)?", "What else?", or "The scallion pancakes at that place downstairs are absolutely delicious; I had them yesterday." to create confusion.
At the very least, the "Knightly Spirit - Honesty" attribute, which isn't strictly required for the character "Mo," can be forcibly bypassed through methods like "silence" or "never telling a word."
In conclusion, in the hands of someone as intelligent as Mo Tan, while the side effects of "Chivalry - Honesty" are significant, at most it simply gives acquaintances like Ji Xiaoge and Gu Xiaole an additional high-accuracy lie detector function. It's highly unlikely that it will fail at a crucial moment and put him in a dangerous situation.
But [Pseudo-spacetimeflow] is different—
This thing will put Ah Sang in danger at least five out of ten times!
Admittedly, a 50% probability doesn't seem very high, but ultimately, it's just because you're all familiar with a certain "dark reaper" or a certain "troublemaker." However, under normal circumstances...
Considering how frequently Ah Sang gets involved and the consequences of falling into so-called 'dangerous situations,' this thing, which has a 50% chance of something going wrong every time and a high probability of death every time something goes wrong, can definitely be called a disaster.
Ultimately, it's because of the excessive randomness.
Compared to the relatively mainstream simple 'time-space jump' in literary works, the biggest feature of [Pseudo-Time Flow] is that it has the dual uncertainty of time and space. In addition, this strange phenomenon plays with true randomness, rather than 'pseudo-randomness' which focuses more on player experience. Therefore, as the person involved, A-Sang's experience is naturally not good. To be precise, it should be 'extremely bad'!
In a truly random situation, being thrown into a 'random time' and 'random location' before the standard game time each time is a torment that is difficult to describe in words or text. Especially in this game of swords and magic, which is logical, dog-eat-dog, a dark forest, and intricate, this torment is amplified countless times, causing serious harm to the person's physical and mental health.
The reason why Ah Sang has been able to persevere until now, besides a bit of good luck and the will to survive, is due to two very important core reasons.
On the one hand, there was the 'history book' that he carried, which consisted almost entirely of official history, lacking any other elements but possessing reliable content, and which the Tianzhu Mountain authorities had gone to great lengths to give to him.
On the other hand, there is his mentor, Long, a high-level observer of Tianzhu Mountain. He can occasionally establish contact with him by virtue of his own strength. Although it consumes a lot of energy and he can only share A-Sang's perception and vision, he cannot completely replace him in dealing with danger. Even so, Long is definitely a qualified old man to accompany him. After all, putting everything else aside, his age, which is no younger than Lu Wei's, is definitely old enough.
Getting back to the point, although Long couldn't provide direct help and also mentioned that he hadn't left Tianzhu Mountain for a very long time, even within the last fifty years of the standard game time, he could still provide A Sang with extremely comprehensive information. Moreover, not only was it almost error-free, but its scope was also extremely wide, even down to what a certain minor nobleman's descendants liked to eat.
Therefore, in this situation, in addition to having a direct call with Asang for about half an hour every two days to understand his strength, situation, difficulties, etc., Oboro would also force an extra connection through some high-energy consumption method when Asang encountered an emergency, in order to help him overcome the difficulties as much as possible.
It's worth mentioning that when Asang drove out Fourteen at Dongyuan Lake, because his theoretical strength was only at the peak of the high-level, he didn't encounter any major crises. Therefore, Long didn't help him, nor did he directly understand Fourteen through Asang's perspective. Otherwise, Long, who could recognize his bloodline at a glance, would never have allowed him to provoke Fourteen again.
The reason is simple: it inherited the bloodlines of both the Behemoth and the Sea Giant, and there were positive changes at the genetic level. Not only did it not inherit the defects of its parents' race, but it even broke through the fourteenth level, which had always limited the potential of both of them. Its specific strength cannot be measured by ordinary 'rank'.
This is a very unconventional situation, but its underlying logic is deeply rooted in the worldview of the entire "Innocent Realm".
The simplest example is that, as both are short-lived species with a lifespan of only about a hundred years, an eighteen-year-old human warrior who has just come of age, without any formal training and with talent at the racial average, has absolutely no chance of defeating a pure-blooded orc warrior who has also just come of age, without any training and with talent at the racial average.
If the threshold for a low-level warrior is 10, then assuming that physical attributes and talent are at the racial average, the combat power of an adult pure-blooded human male should be around 6, while the combat power of a pure-blooded orc male under the same conditions should be around 11. In other words, even if an adult does nothing or trains, as long as they are healthy and have enough to eat, they can roughly reach the strength of a low-level warrior.
And this is the simplest and most intuitive difference in racial talent.
This trait exists in all races to some extent. For example, elves are naturally more agile than most races, dwarves are naturally more compatible with the elements, dwarves are naturally more resistant to attacks than most races, lizardmen are naturally more resistant to cold and heat, and orcs each have their own unique characteristics. However, under normal circumstances, the advantages that these talents bring to professionals rarely exceed the range of 'nothing' to 'low-level'.
Incidentally, humans are the most well-rounded race. Their elemental affinity is stronger than orcs, their physical attributes are stronger than dwarves, their heat and cold resistance is stronger than elves, and their elemental affinity is stronger than lizardmen. They are a very standard and well-rounded hexagonal warrior, so they are not actually at a disadvantage. Rare races with even more advanced racial talents include wyverns, bloodseekers, highlanders, silver elves, and mammoth-orc hybrids. Their racial talents are even stronger, and they may even start with mid-level strength. Correspondingly, these races have either pitifully small populations, extremely low survival rates, or extremely short lifespans.
Above that are extremely rare dreamlike species such as dragons, sea giants, behemoths, and golden elves. Among them, dragons, with their superior intelligence and unity, dominate in numbers; golden elves are the fewest in number because they require bloodline mutation to be born, but they do not face the corresponding risk of extinction; as for behemoths and sea giants, their populations have declined rapidly due to their warlike nature and relatively low intelligence, and they have almost disappeared from the continent today.
However, even under these circumstances, these dream species can at best ensure a 'high-level' start based on their racial talents, and at least break through to the 'epic' rank. Moreover, it is not uncommon for dream species to never reach the epic realm in their lifetime if they do not work hard to hone their skills.
In conclusion, the 'Epic' dividing line in the [Innocent Realm] worldview still applies to these races. Even if they have shortcuts, they still follow the rule that starting from the Epic level, they basically can't beat those above their level, and if they can't beat them, they just can't beat them. They don't have the ability to kill those above their level.
but--!
As a hybrid of two mythical species, and a high-quality hybrid that did not die young, was born successfully, and received the blessing of two mythical species, the unique Fourteen has broken the 'rules' to a certain extent.
The reason it is said to be 'to a certain extent' is because the threshold of the epic rank still exists for Fourteen. So much so that even after he escaped from the Bloody Mary Arena at Broken Cliff and came to the Carnage, he was only at the peak of the high-rank and had not truly broken through to the epic rank. He hadn't even taken that half step.
However, Fourteen, who was only at a high level, was able to confront Haru Kutata and Mef's rebellion in history and easily subdue them when they tried their best to kill him.
It's important to understand that the real Haru Kutata and Meifu are far stronger than Motan and Shuangye from the Book Spirit script in "Survival Road." Even so, they couldn't even get Fourteen to take them seriously. The difference in strength between the two sides cannot be explained simply by saying "there are differences even among high-level players."
In other words, even if we directly send out high-level powerhouses like 'Awakening Dragon' and 'Peerless Hero'—who are considered the strongest among players—we would still be easily defeated by Fourteen.
Although that was the fourteenth level before reaching the epic realm.
Even after boarding the [Slaughter Ship], Fourteen's strength did not improve. This was not because he was a lazy genius, but because he faced the same problem as the swordsman 'Yone Yi' in the Tianzhu Mountain Grand Arena: a distorted perception of his own strength.
However, unlike Yonex, who believed he was not strong enough, XIV never knew how strong he was.
In other words, Yone had a clear understanding of himself, while XIV had never encountered an opponent since setting sail who could make him go all out and defeat him no matter how hard he tried.
The encirclement by [Tide] was originally a good opportunity, but when the crew had completely lost their fighting spirit and did not think they could defeat more than ten epics head-on, Fourteen ultimately chose to surrender.
It's one thing that he has no reverence for death, but that doesn't mean he's willing to die.
One night, Fourteen, trapped in the 'Deep Blue Bottom', encountered someone and, under that person's guidance, gained an objective understanding of his 'Sea Giant' bloodline. He not only directly awakened his [Domain], but his objective strength also broke through from the peak of the high-level to the half-step epic level. After a fierce battle, he rarely felt his 'upper limit' and, while 'defining' himself, inexplicably completed the [Unique Barrier].
This was clearly unexpected by the other party. So after Fourteen completed the [Realistic Marble], the other party changed its original plan and agreed to send Fourteen back to the surface under certain conditions. The condition was simple: Fourteen must return to the deep sea and the [Tide] after fully understanding its 'secret' and breaking through to the Epic rank.
Fourteen agreed to the condition without hesitation and then left with the other party's help. The other party was not worried that he would break his promise, because compared to the past, Fourteen's path to officially advance to the Epic level was clear, even clearer than ever before.
Simply put, if Fourteen is willing, he can break through his bottleneck in a short time and officially become an epic powerhouse by breaking through the knowledge imparted by the other party, fully unleashing his bloodline power, and revealing the true form of the 'Sea Giant'.
However, despite their immense power, the 'Sea Giants' also have a significant weakness: at least below the legendary level (there have been no Sea Giants in history that have broken through to the legendary level), they struggle to survive in environments beyond the deep sea. Although they don't immediately wither and die, they gradually weaken day by day. Once they become sufficiently weak, they will experience an irreparable deficit. This loss, akin to the loss of life force, directly depletes the Sea Giant's 'theoretical lifespan' and 'maximum strength'.
While Fourteen, the half-sea giant, would not normally fall into such a weakened state, as long as he chooses to unleash his bloodline power and 'revert' to his sea giant form, he will be targeted by 'land' and begin to lose his life.
That's why that person was never worried that the fourteenth wouldn't go back...
Instead, she was worried that he might not be able to return.
Chapter 2811: The End
(End of this chapter)
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