The richest man starts with a blind box
Chapter 821 Competitors Finally Arrive
Chapter 821 Competitors Finally Arrive
So in the future, everything will still fall on this mobile game center. If it succeeds, then the company's performance will have a new improvement. Even if the sales cannot be changed, at least there will be bright spots in the financial report, and the board of directors will give itself the power to continue working Opportunity!
Edward Zamp thought about it in his heart, and he looked forward to this game center even more.
On January 2005, 1, after spending a full six months of research and development, the game centers of each mobile phone company were launched simultaneously.
Of course, it is definitely too late to wait for the new mobile phone to pre-install the game center. All major mobile phone companies have launched download and installation packages on the Internet.
In addition, tens of millions of dollars were spent on advertising on the Internet for promotion, and this advertising fee mainly went into the pockets of Google and Weibo.
It is worth mentioning that, according to the originally agreed plan, a unified game center official website will be established on the Internet. After that, all mobile phone versions of the game center can be downloaded and installed on this official website.
The reason for this design is mainly to save advertising investment. When the time comes for advertising, you only need to promote the address of the official website of the game center, instead of promoting the official websites of various mobile phone brands one by one.
This is a very clever operation, and it will not affect other interests. After all, if you buy someone else's mobile phone, you can only install their game center, and there is no competition.
However, advertising costs have encountered trouble.
According to the suggestions of Motorola and other companies, since a game center can manage everyone's mobile phones, all mobile phone brands must benefit from it, so this advertising fee should be shared equally by all mobile phone brands and this time it will be listed.
Large mobile phone companies such as Motorola and Nokia naturally respond to this, but those small mobile phone companies quit.Their market is inherently small. Maybe 90% of the downloads on the website are from companies such as Motorola, and maybe only 10% belong to their dozen or so small businesses.
Motorola can get tens of thousands of downloads a day, but they can have a few hundred, so why should everyone share the cost equally.Therefore, these small companies strongly advocate the allocation of advertising costs according to the proportion of market share, which is a reasonable choice.
In this regard, Motorola and the others quit, because in this way, they need to pay more than promoting their own brand alone, so why should they be taken advantage of?
As a result, these people were still unable to reach a unified opinion, so they could only give up the idea of cooperative publicity, and each promoted their own, and no one took advantage of the other.
As a result, even though the mobile phone brands all promoted the game center, their respective advertisements kept fighting, which made many companies angry and very unhappy.
However, these are not problems at present. With the efforts of various large mobile phone brands, their publicity is still not small.
The most important thing is that unlike the previous OO mobile game center of Jiangnan Group, which was not recognized by some famous game manufacturers, this time the intentional center has been given full support by various game manufacturers. Many of the game IPs of major manufacturers, They have all been added to the game center this time.
For example, there are more than 20 games from EA, including mobile game adaptations of EA's top IP games such as Need for Speed, Medal of Honor, and FIFA.
In addition, Capcom, Ubisoft and other companies have also launched mobile versions of some games. Suddenly, the entire game center is booming, and many players are pleasantly surprised to find that they can play these games on their mobile phones. Classic mobile phones are effective, and the game centers launched by major mobile phone companies have been well received, with the number of downloads exceeding one million on the first day.
Now Edward Zamp and other executives let out a long sigh of relief, and then began to enjoy the future game center can completely defeat the OO mobile game center, occupying the entire mobile game market, and then they increased the share ratio of mobile phone brands, making the game The developer's money is all in his pocket, so happy!
The game center finally opened after a long time of tossing, and the OO mobile game center on the other side was naturally unwilling to let its opponent dominate, so a developer conference was held.
This is the second developer conference held by OO Mobile Game Center, but unlike the previous first developer conference, this time the developer conference is held on the Internet.
It's not that the Jiangnan Group is reluctant to spend money, but because the developers participating in the conference this time are all over the world, and there are as many as six or seven hundred developers in total.And this meeting was held temporarily. It is obviously unrealistic to expect people to come to attend the meeting at their own expense.
Moreover, the OO mobile game center will also hold an offline large-scale open developer meeting every year, so this time the developer meeting has decided to be held online.
Of course, considering the network speed, it is impossible to hold any video conference. The whole conference is a text conference, and the ordinary platform of OO group is used.
Probably the group leader and several official representatives of the meeting are management personnel. When speaking publicly, everyone is silenced, and then the speaker speaks.
After that, everyone who participated in the meeting will be given time for free discussion, but the above steps are actually meaningless. Most of the speakers are talking nonsense, and the discussions of the meeting personnel are all in the group. But it's not completely meaningless. For example, as the general manager of the OO mobile game center, Leng Zhimeng gave a speech that was all dry.
Of course, it is not so much a speech as an announcement of the rules of the OO mobile game center.
Although the OO Mobile Game Center has publicly stated that all individual game developers can publish only their games on the platform when it was established, but this function has always been in a half-open state, although some individual game producers made The game was successfully put on the shelves, but more people were blocked from this game, and they refused to give it to the shelves for a long time, which made the development circle of the entire OO mobile game center fluctuate for a while. This is also the root cause of this web development conference. .
Although many people in later generations say that this web developer conference is to compete with the opposite product, but the developers participating in the OO mobile game center know that this time has been set as early as half a month ago, but it just happened to crash That's all.
In her speech, Leng Zhimeng said that the reason why many games made by individual developers were blocked from review was not because OO Mobile Game Center did not sincerely provide a platform for everyone, but because of the quality of the games Too bad.
There are two aspects to this badness. One is the poor quality of the game itself, that is, there will be a lot of bugs. When the first few batches of personal games were put on the shelves, there were a lot of bugs that caused many players to break down and give up on the game platform. Happening.
Therefore, all the games provided by the developers have to undergo various stability tests for about a week, and then found that more than 60% of the game bugs exceeded the standard and could not meet the conditions for release.
In addition, another important reason is that the review department has started to lack manpower, unable to meet the review of more and more individual developer games, which also leads to delays in the review of some games.
Leng Zhimeng also pointed out that in addition to bugs in game code writing, there are also many bad things in terms of gameplay.Although OO Mobile Game Center’s external statement is that it does not limit any game design and gameplay, and all types of games can be put on the shelves.
However, during the actual review process, it was found that many games started to play side effects. A rare pervert.
But when many word games, that is, the traditional galaame on the service provider's side, appeared, the situation was different.
These text adventure games have the characteristics of simple programming, convenient design, and even the ability to directly apply templates. Even a person who has just learned programming can easily create a modeled galageme game.
This is not a problem. The problem lies in the text of these games. In Leng Zhimeng's words, these texts are basically unsightly. To say that they are 18 banned is considered a compliment.
That's okay, what's worse, these word games actually include copper smelting, alphabet games, personal slavery, etc., even in some countries where SQ is legal, the severely disgusting content is unacceptable.
And because it is impossible for reviewers to read all the texts completely, after all, the text volume of any game is as many as hundreds of thousands of words. If it is necessary to review the original special review, he is not an reviewer, and can only review one game per day. .
In the end, many bad games were put on the shelves in the early stage, and the OO mobile game center was punished by the relevant departments of several countries successively, which further hindered the approval of many games and so on.
In the speech, Leng Zhimeng explained many problems in great detail, and also made many people who attended the meeting disappear directly. Probably these terrible games were developed by themselves.
Of course, if it's just an explanation, it won't be of any use, so Leng Zhimeng then announced that the OO Mobile Game Center found that this situation could not be maintained for a long time, so it finally decided to implement a double audit plan.
The first is the software review. The OO Mobile Game Center has produced one, which is specially used to test the stability of the game. All developers are required to pass the software test before submitting the game, otherwise they will not post it. Also directly refused.
The second is that the galagame game will adopt a user review system. If a user complains about the game content, it will be taken off the shelf at any time.
Then Leng Zhimeng said that under the management of these new review standards, the previous backlog of more than 1600 games will be fully released in the OO mobile game center, which aroused the cheers of all developers in this super OO group of up to 10,000 people!
(End of this chapter)
So in the future, everything will still fall on this mobile game center. If it succeeds, then the company's performance will have a new improvement. Even if the sales cannot be changed, at least there will be bright spots in the financial report, and the board of directors will give itself the power to continue working Opportunity!
Edward Zamp thought about it in his heart, and he looked forward to this game center even more.
On January 2005, 1, after spending a full six months of research and development, the game centers of each mobile phone company were launched simultaneously.
Of course, it is definitely too late to wait for the new mobile phone to pre-install the game center. All major mobile phone companies have launched download and installation packages on the Internet.
In addition, tens of millions of dollars were spent on advertising on the Internet for promotion, and this advertising fee mainly went into the pockets of Google and Weibo.
It is worth mentioning that, according to the originally agreed plan, a unified game center official website will be established on the Internet. After that, all mobile phone versions of the game center can be downloaded and installed on this official website.
The reason for this design is mainly to save advertising investment. When the time comes for advertising, you only need to promote the address of the official website of the game center, instead of promoting the official websites of various mobile phone brands one by one.
This is a very clever operation, and it will not affect other interests. After all, if you buy someone else's mobile phone, you can only install their game center, and there is no competition.
However, advertising costs have encountered trouble.
According to the suggestions of Motorola and other companies, since a game center can manage everyone's mobile phones, all mobile phone brands must benefit from it, so this advertising fee should be shared equally by all mobile phone brands and this time it will be listed.
Large mobile phone companies such as Motorola and Nokia naturally respond to this, but those small mobile phone companies quit.Their market is inherently small. Maybe 90% of the downloads on the website are from companies such as Motorola, and maybe only 10% belong to their dozen or so small businesses.
Motorola can get tens of thousands of downloads a day, but they can have a few hundred, so why should everyone share the cost equally.Therefore, these small companies strongly advocate the allocation of advertising costs according to the proportion of market share, which is a reasonable choice.
In this regard, Motorola and the others quit, because in this way, they need to pay more than promoting their own brand alone, so why should they be taken advantage of?
As a result, these people were still unable to reach a unified opinion, so they could only give up the idea of cooperative publicity, and each promoted their own, and no one took advantage of the other.
As a result, even though the mobile phone brands all promoted the game center, their respective advertisements kept fighting, which made many companies angry and very unhappy.
However, these are not problems at present. With the efforts of various large mobile phone brands, their publicity is still not small.
The most important thing is that unlike the previous OO mobile game center of Jiangnan Group, which was not recognized by some famous game manufacturers, this time the intentional center has been given full support by various game manufacturers. Many of the game IPs of major manufacturers, They have all been added to the game center this time.
For example, there are more than 20 games from EA, including mobile game adaptations of EA's top IP games such as Need for Speed, Medal of Honor, and FIFA.
In addition, Capcom, Ubisoft and other companies have also launched mobile versions of some games. Suddenly, the entire game center is booming, and many players are pleasantly surprised to find that they can play these games on their mobile phones. Classic mobile phones are effective, and the game centers launched by major mobile phone companies have been well received, with the number of downloads exceeding one million on the first day.
Now Edward Zamp and other executives let out a long sigh of relief, and then began to enjoy the future game center can completely defeat the OO mobile game center, occupying the entire mobile game market, and then they increased the share ratio of mobile phone brands, making the game The developer's money is all in his pocket, so happy!
The game center finally opened after a long time of tossing, and the OO mobile game center on the other side was naturally unwilling to let its opponent dominate, so a developer conference was held.
This is the second developer conference held by OO Mobile Game Center, but unlike the previous first developer conference, this time the developer conference is held on the Internet.
It's not that the Jiangnan Group is reluctant to spend money, but because the developers participating in the conference this time are all over the world, and there are as many as six or seven hundred developers in total.And this meeting was held temporarily. It is obviously unrealistic to expect people to come to attend the meeting at their own expense.
Moreover, the OO mobile game center will also hold an offline large-scale open developer meeting every year, so this time the developer meeting has decided to be held online.
Of course, considering the network speed, it is impossible to hold any video conference. The whole conference is a text conference, and the ordinary platform of OO group is used.
Probably the group leader and several official representatives of the meeting are management personnel. When speaking publicly, everyone is silenced, and then the speaker speaks.
After that, everyone who participated in the meeting will be given time for free discussion, but the above steps are actually meaningless. Most of the speakers are talking nonsense, and the discussions of the meeting personnel are all in the group. But it's not completely meaningless. For example, as the general manager of the OO mobile game center, Leng Zhimeng gave a speech that was all dry.
Of course, it is not so much a speech as an announcement of the rules of the OO mobile game center.
Although the OO Mobile Game Center has publicly stated that all individual game developers can publish only their games on the platform when it was established, but this function has always been in a half-open state, although some individual game producers made The game was successfully put on the shelves, but more people were blocked from this game, and they refused to give it to the shelves for a long time, which made the development circle of the entire OO mobile game center fluctuate for a while. This is also the root cause of this web development conference. .
Although many people in later generations say that this web developer conference is to compete with the opposite product, but the developers participating in the OO mobile game center know that this time has been set as early as half a month ago, but it just happened to crash That's all.
In her speech, Leng Zhimeng said that the reason why many games made by individual developers were blocked from review was not because OO Mobile Game Center did not sincerely provide a platform for everyone, but because of the quality of the games Too bad.
There are two aspects to this badness. One is the poor quality of the game itself, that is, there will be a lot of bugs. When the first few batches of personal games were put on the shelves, there were a lot of bugs that caused many players to break down and give up on the game platform. Happening.
Therefore, all the games provided by the developers have to undergo various stability tests for about a week, and then found that more than 60% of the game bugs exceeded the standard and could not meet the conditions for release.
In addition, another important reason is that the review department has started to lack manpower, unable to meet the review of more and more individual developer games, which also leads to delays in the review of some games.
Leng Zhimeng also pointed out that in addition to bugs in game code writing, there are also many bad things in terms of gameplay.Although OO Mobile Game Center’s external statement is that it does not limit any game design and gameplay, and all types of games can be put on the shelves.
However, during the actual review process, it was found that many games started to play side effects. A rare pervert.
But when many word games, that is, the traditional galaame on the service provider's side, appeared, the situation was different.
These text adventure games have the characteristics of simple programming, convenient design, and even the ability to directly apply templates. Even a person who has just learned programming can easily create a modeled galageme game.
This is not a problem. The problem lies in the text of these games. In Leng Zhimeng's words, these texts are basically unsightly. To say that they are 18 banned is considered a compliment.
That's okay, what's worse, these word games actually include copper smelting, alphabet games, personal slavery, etc., even in some countries where SQ is legal, the severely disgusting content is unacceptable.
And because it is impossible for reviewers to read all the texts completely, after all, the text volume of any game is as many as hundreds of thousands of words. If it is necessary to review the original special review, he is not an reviewer, and can only review one game per day. .
In the end, many bad games were put on the shelves in the early stage, and the OO mobile game center was punished by the relevant departments of several countries successively, which further hindered the approval of many games and so on.
In the speech, Leng Zhimeng explained many problems in great detail, and also made many people who attended the meeting disappear directly. Probably these terrible games were developed by themselves.
Of course, if it's just an explanation, it won't be of any use, so Leng Zhimeng then announced that the OO Mobile Game Center found that this situation could not be maintained for a long time, so it finally decided to implement a double audit plan.
The first is the software review. The OO Mobile Game Center has produced one, which is specially used to test the stability of the game. All developers are required to pass the software test before submitting the game, otherwise they will not post it. Also directly refused.
The second is that the galagame game will adopt a user review system. If a user complains about the game content, it will be taken off the shelf at any time.
Then Leng Zhimeng said that under the management of these new review standards, the previous backlog of more than 1600 games will be fully released in the OO mobile game center, which aroused the cheers of all developers in this super OO group of up to 10,000 people!
(End of this chapter)
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