The richest man starts with a blind box

Chapter 825 Logic Infinite Loop

Chapter 825 Logic Infinite Loop

"What does it have to do with third-party game companies? I remember that we have cooperated with the top game companies in the world this time, and we have obtained their top game IP authorization. This is obviously our trump card. How could it become ours? The biggest mistake!" Edward Zamp was stunned, he couldn't figure out what was going on.

It turned out that when planning to operate the game center, the major mobile phone companies also understood that even if they had the official advantage, if there were no games in the game center, it would undoubtedly be a big joke.

But when it is really necessary to fill it with games, the major mobile phone companies are in a very tangled state.

The original idea of ​​the major mobile phone companies was to set up a game development team by themselves, and then develop some small games suitable for mobile phones by themselves.But when they started to practice this plan, they found that there were many difficulties, because the major mobile phone companies did not have such a development background at all. If they needed to develop games, they had to recruit a group of people. The sea has gone.

And developing games by yourself, not to mention the lack of IP blessing, and it is destined to be a drop in the bucket. Even if each company develops 10 small games, it will only add up to two or three hundred games, and it will not be able to support a game center at all. row of noodles.

You should know that OO Mobile Game Center has provided more than 5000 different games for downloading so far, and these games are all developed by professionals who specialize in game development, and the quality between the two cannot be compared at all.

After meeting and discussing again and again, the companies that finally participated in the meeting decided that instead of recruiting people to develop some small games themselves, it is better to negotiate and cooperate with those professional game companies that have a large number of game development.Invite them to develop games for their own mobile game platforms, and these game manufacturers have a large number of well-known games in their hands. Once these games are transformed into mobile games, it will definitely bring huge traffic blessings.

In fact, the OO mobile game center has already done this, but at that time, the direct talks with the famous game companies collapsed, and the partners failed.

However, the cooperation with the game center this time has been very smooth. These professional game companies have received these companies several times more than before, and they have also actively expressed their willingness to adapt all their well-known IPs into mobile games, and then log in to them. game center.

When Motorola and other companies heard this, they were very happy, and felt that Jiangnan Group and 00 were indeed unpopular.The things they couldn't get, they just opened their mouths, and all of them were delivered to their door.

However, when Motorola and other companies negotiated with these game companies, they found that these game companies wanted to take 70% of the game center's profit share as soon as they opened their mouths. This condition directly made Motorola and other mobile phone companies bewildered.

It turns out that the reason why these major game companies are so active this time is because they have seen the terrifying profitability of OO Mobile Game Center.

According to Xiaodao's internal information, in 2004, although the OO mobile game center was only in operation for less than a year, the profit it created had already exceeded 3 million US dollars.

Although this number doesn't look like much within Jiangnan Group, it is quite a scary number among game companies. The profit has surpassed the annual profit of the game giant EA.

In the entire game circle, I am afraid that only an impure game manufacturer like Nintendo can make more than 3 million US dollars in profits, and all others have been severely trampled underfoot.

At the same time, according to the sharing agreement, Jiangnan Group can only take 30%-40% of the profits, the remaining 10%-20% is from the mobile platform, and 50%-60% is from the game developers.

In other words, game developers can earn at least $4 million in profits.As we all know, there are no large-scale game companies in the OO mobile game platform at this time. All of them are independent game producers or studios, and their technical capabilities can be called rubbish.

If it were a professional game company like myself, wouldn't the profit be doubled?
Therefore, the big game manufacturers who were ignorant of the OO mobile game center before, this time they were completely unable to hold back, and wanted to go in to get a share of the pie.

But before they strongly rejected the Jiangnan Group, it would be too shameful to lick it up now.Moreover, it is impossible for the Jiangnan Group to agree to their 70% sharing conditions anyway. They used to get about 60% at most, which still makes them feel a little uncomfortable.

Because once such a cooperation agreement is signed, it means that in the future, we will always give money to others according to this ratio.

But hiding aside, you can see it, but you can't touch it, which is really painful.

As a result, these major game manufacturers kept hesitating and wandering. When they were about to bow down, companies from the Game Center Alliance came to the door, and these major game manufacturers instantly had a better choice.

In order to avoid the situation where the two sides broke up and didn't even have to talk about it before, the attitude of the game manufacturer is very good. When Boss Huang sees it, he will be very angry, and then yell, they are now The good attitude is not because of their conscience, but because we have been here before.

Although the attitudes of these major game manufacturers are very amiable, they still insist on key issues, and they must take 70% of the profit share.

But these mobile phone manufacturers don't know how to speak, thinking that after their plan, they only plan to give these developers a maximum of 50% of the profits.

As a result, as soon as this condition came out, the big game manufacturers would simply quit, and SB would cooperate with these people.

If they are willing to accept 50% of the profit share, why don't they go to the OO mobile game center that has formed a solid market to cooperate. They can give a maximum of 60% of the cooperation share, and the minimum is 50%, that is It's just about 20% less share, but the base is much higher than the newly established game center, and the market is not stable.

Therefore, the 70% sharing condition of the big game companies is very serious, and there is no room for negotiation.

And the mobile phone alliances also feel very painful and uncomfortable. If they agree to distribute 70% of the profits to these game manufacturers, then they can only get 30% of the profits. What about the game league?

After all, what they promised at the beginning was a 20% profit share, so there was no need to worry about anything else.Where is it like now, not only do you have to work hard to develop the game platform, but you also have to develop the game yourself, you have to carry out various publicity and promotion, and you have to come here to negotiate with the big game manufacturers... Don't worry about these things, save money. Isn't your money more than 10%?
So if you agree to the other party's 70% sharing condition, then you might as well go directly to cooperate with 00.

You see, a very interesting logical chain is formed here.

The logic of the big game companies is that it is better to cooperate with 00 than to agree to your conditions.

The logic of mobile phone manufacturers is also that it is better to cooperate with OO than to agree to your conditions.

Faced with such a stalemate situation, mobile phone manufacturers finally proposed a brand-new disintegration idea, that is, if the share ratio cannot reach a conditional consensus, then simply don’t share the share, and just spend money to buy out these games.

That is to say, the alliance pays these big game companies to develop games, and pays a one-time fee as a buyout, while the big game companies can get a large amount of money at one time, but there will be no revenue sharing in the future , but it is safe to make money without losing money, which can avoid risks.

Faced with this proposal, various major game manufacturers also agreed after careful consideration.

After all, who doesn't want to make money that is stable and never loses?
Moreover, revenue sharing is risky. After many games are released, the money they get is less than 1/10 of the game development cost, and the money went to grandma’s house, so this stable money is still very attractive. .

In addition, this method can also be used to test the mobile game market. Anyway, this is not a one-shot deal. In the future, other games will be able to cooperate in other ways.

So the major game manufacturers nodded and agreed to this condition, but the mobile phone company needs to pay a huge buyout fee ranging from US$150 million to US$500 million for each game.

Because these big game companies come up with their own top IP, such as Resident Evil, Raiden, Contra, Medal of Honor, etc. These games can be sold for millions of dollars just by the name, and you will be charged 500 Wan's buyout fee is not expensive at all.

You know, 00, a bastard bird without any IP foundation, has an annual income of more than 8 million US dollars. Is 000 million still expensive?

Of course, this is not expensive, and the mobile phone manufacturer is actually not short of money, so after some bargaining, they agreed to the offer.

However, when it was time to pay, I encountered a new trouble, that is, who paid and how much.

The idea of ​​the big mobile phone manufacturers is naturally that everyone will share it equally, and the small manufacturers are absolutely unwilling. How can they share such an expensive cost evenly with such a small market.

Big manufacturers also know that it is unrealistic for small factories to pay on an average basis, so they propose to share according to market share, but small manufacturers say that market share is in the past, not the present, and they will discuss it after re-investigation.

The two parties struggled for a long time before finally reaching an investment ratio, but at this point in time, it was already the end of October, and the development time left for these major game manufacturers was only about two months.

(End of this chapter)

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