20 years of restarting life

Chapter 3323 Chatting is better than shopping

Chapter 3323 Chatting is better than shopping
In terms of livening up the atmosphere and promoting communication at the airport this time, Sae Nishizaki would definitely be more suitable, but she has been in Hokkaido these days to promote Miracle MU and Stone Age, so Toshiharu Iwamoto had to come over.

In fact, Zhao Changan prefers to communicate with Iwamoto Toshiji, because technical guys like him like to talk about work and career. They become taciturn when work is not mentioned, but they can talk endlessly when work is mentioned. This is what Zhao Changan hopes for.

His time is precious. He is not in the mood to build good relationships with these subordinates, nor does he need them to flatter him endlessly.

These high-priced cattle and horses just need to work hard for him to earn money and create value for exploitation. There is no need for them to lick him or spend time trying to please him. Whether they want to lick him or be licked, Zhao Changan has no shortage of young, beautiful, healthy and pure women.

As long as they could make good money for him, Zhao Changan didn't even mind enduring some of their bad tempers, like Li Xiuying's angry scolding and the impatience on her face when she came to pick them up at the airport to play and walk around.

On the contrary, her impatience was because she couldn't make money for Zhao Changan these days, which made Zhao Changan very touched.

If all the employees of Yinano can do this, why would I worry about not getting rich?
"The Stone Age was when I was at Konami, participating in the development of the Contra series, and seeing that MMORPG online games were gradually becoming a popular trend. The biggest difference between MMORPG and FC (electronic game consoles) is that the former can be entered very cheaply or even for free, but once players invest in it, they need to continue to spend money all year round, while the latter can only sell game consoles and game cards. I was thinking about whether Contra could also be made into an MMORPG online game model.

I have been thinking about this idea for a long time, and I have made several thick notebooks and drawn a lot of illustrations. I have also told my children about the setting and story of this game, and they are all very interested. Especially my eldest daughter Nako, who is 13 years old and a FC fan, she found it very interesting.

Two years ago, some of us programmers who were about 35 years old were marginalized because they were considered unimportant by Konami and needed to be replaced by new people. They forced us old employees to resign. I was idle for nearly a year at Konami. The company didn't even let us touch the code. They would rather let us sit and drink tea and read newspapers until the end of the get off work. I only figured out their idea later. They were afraid that we would leave and join a rival company. They simply used a year or two to keep us away from R&D and become closed and slow to information.

But I can't sit idle, and the company doesn't allow me to do these things during work, so for nearly half a year, I dozed off at work and slept at home after get off work.

In order to stay at Konami, I told this idea to several leaders. They didn't even want to listen to me finish my words and interrupted me impatiently. In fact, I had already made the initial version of the Stone Age, a rough turn-based battle scene, and wanted to show it to prove this idea, but my daughter Nako stopped me. She said that if I showed it, not only would I lose this version, but I would also be accused of using the company's time to do my own things privately. At that time, Hiroyasu Machiguchi was criticized for launching the fourth generation of GRADIUS (Space Cruiser IV). I wondered if GRADIUS had reached the extreme under the current game technology conditions, and whether it could change direction. After all, he was usually okay with me, but he rudely pushed me out of his office after listening to a few words from me, and sternly accused me that since I had such ideas, I should go to those MMORPG companies to display my talents instead of chattering here. "

This time, Toshiharu Iwamoto did not talk about his work, the development progress of Stone Age, or his ideas on how this currently popular game could better suit the interests of MMORPG online game players. It was more like an autobiography of a person struggling to rise from adversity.

Zhao Changan waved toward a coffee shop across the street from the mall and asked the waiter to come over and order two cups of hot coffee.

"The headhunting company introduced me to JSS. I talked to them about my idea. At that time, I saw that the three interviewers all looked puzzled and tried to hold back their laughter. Obviously, they all thought that I had been in Konami for more than ten years and had become a stubborn old antique. I was disappointed and thought that the company rejected me, but I didn't expect that after nearly a month, JSS took the initiative to contact me and said that after analysis and consideration, they thought my idea was worth a try, so I joined DIGIPARK."

Iwamoto Shunji sipped his hot coffee and said, "After JSS went bankrupt, DIGIPARK's unfinished Stone Age had many investors and game companies showing interest in it, including SQUARE ENIX. However, after seeing the finished version, they all said that it was not an MMORPG at all, saying that I had been at Konami for too long and that MMORPGs were not arcade games. During that time, I was overwhelmed by the household expenses of water, electricity, gas, property fees, daily expenses, and tuition and tutoring fees for my three children. These people's ridicule of this game made me doubt whether the efforts I had made over the years had been in the wrong direction from the beginning."

Iwamoto Toshiharu looked up at Zhao Changan and said, "Thank you for giving me this opportunity. This not only proves that my efforts over the past few years have not been in vain, but also saves me and my family."

Zhao Changan smiled and shook his head, "No need to thank me. This is a mutually beneficial thing. It has been more than half a year since the public beta of Stone Age. The current performance in several East Asian countries is the best answer. You are the ones who make money for One Nano, so I should thank you. And now Enix, who laughed at you back then, is cooperating with SQUARE to develop Magic Baby, and it is advertised to be publicly tested in June. The battle mode has traces of a turn-based system. Including the Westward Journey just launched by NetEase, which also has this reference. This itself shows that the market and the industry affirm this kind of battle setting. A hundred schools of thought contend and a hundred flowers bloom, which is the beginning of a prosperous era, rather than a single setting. In that case, even if the setting is good, constant repetition can make people feel like a wax."

Because Li Xiuying had tricked JSS once before, and offered 200 million yen right away, which stunned JSS's creditors. As a result, this game could have been launched in Japan in the millennium, but JSS's creditors, who had grown greedy, were not willing to sell this game to small game companies in Japan at a low price of tens of millions of yen.

Therefore, this game was launched in the millennium, Zhao Changan’s previous life, and it made the eyes of players in the MMORPG game circle light up. It turned out that online games could be played like this?
Later, game companies such as SQUARE ENIX and NetEase followed suit, but the only relatively successful ones were Magic Baby and Westward Journey Online from these two companies.


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