Pale Emblem
Chapter 183 Creating Chaos
Chapter 183 Creating Chaos
In the lobby on the first floor, a dozen adventurers who had lost all their money sat around a few tables, drinking the sour fruit wine provided for free by the hotel.
The private soldiers and guards of Yinpanjiao were scattered in the hidden corners of the hall, secretly watching them to prevent these gamblers who had lost all their money from gathering together to cause trouble.
The Dragon Vein bartender kept wiping a heavy axe behind the bar as a deterrent, and he also did not forget to send young female slaves to continuously serve cheap sour fruit wine to the guests.
Although this wine is of poor quality, you will still get drunk if you drink too much.
Once all the adventurers were drunk, the casino would close for the day. The next day, when the gamblers woke up, the inn would give each of them a small sum of money and secretly tell them that if they could invite other adventurers to join the gambling game, they would get additional rewards.
When Yin Panjiao was not yet a wealthy family, he used this method to make money, and it always worked.
The adventurers who lost money were relatively calm under the supervision of the Dragon Vein bartender and private guards.
According to everyone's experience, there will still be no surprises tonight.
To the extent that the roars and screams of battle could be faintly heard from the upper floors of the hotel, the people in the lobby on the first floor first suspected that they were too tired and had auditory hallucinations.
At the beginning, the Adventurer's Inn was built to the standards of a small fortress, with solid walls, thick floors, and good sound insulation. Therefore, the fierce battles on the fifth and sixth floors were blocked by the lower floors, and the sound transmission became unclear. In addition, no one expected Commander Walker and his dragoons to be attacked in their own lair, so no one immediately asked their companions to confirm the unusual noise they heard.
However, a strong wind suddenly blew into the lobby on the first floor, and the ceiling lights hanging on the ceiling began to sway, and the iron chains made a creaking sound.
The candlelight flickered, the shadows swayed, and the whole hall seemed to be shaking.
There are often strong winds in autumn, and the winds in late autumn are particularly strong.
However, the Adventurer's House Hotel had closed its doors and windows early on, so it shouldn't have been possible for such a strong airflow to appear in the lobby.
Such an abnormal phenomenon made the Dragon Vein bartender's face change suddenly, and he immediately shouted to the private soldiers and guards: "Take your weapons and follow me upstairs, quickly!"
The private guards who acted as thugs for the casino were a group of well-trained professionals. They came to the bar to retrieve their weapons, and then followed the dragon vein half-elf holding a big axe to run upstairs.
Several shop assistants and waitresses were terrified and fled to the hotel basement without caring about anything.
At this moment, the inexplicably strong wind had stopped, and only a group of poor adventurers were left in the spacious hall. They heard the sound of fighting upstairs, and their expressions were shocked. They sat there for a while, and the eyes of some people gradually became strange.
"Shall we... go up and take a look too?"
"Well, maybe Master Walker is waiting for us to rescue him."
"...Hehe, if that's the case, he will definitely ask us for a price first."
"What are you waiting for?"
"Let's go! Let's go up together."
"Okay, don't forget to get your weapons!"
The daring adventurers quickly reached a consensus. Even though they came from different groups, in order to gain some benefits, they still formed a temporary team, picked up weapons, held up lanterns, and moved up the stairs by feeling their way.
A seasoned adventurer is brave enough to do dangerous things, but cautious enough to do so.
They went upstairs together not to rescue Commander Walker, but to fish in troubled waters and take advantage of the situation to rob Commander Walker's treasure house. If they didn't have the chance to get their hands on the treasure house, they could also pretend to wave flags and shout, and get some benefits from Commander Walker's fingers.
In short, the adventurers went upstairs not to work for Walker, so they climbed the stairs carefully and much slower than the Dragon Vein bartender and others.
As they went up, the sounds of fierce fighting became clear. The adventurers with the agility specialty heard the curses and screams of the dragoons and private guards, the sound of flesh being torn, and the desperate wails before death, but there was no sound of the attackers talking.
The attackers seemed to have no need to communicate at all, and were only focused on killing their enemies, cold and silent.
The adventurers were unable to judge the number of attackers, or the number of casualties, by their ears.
The unknown made them feel frightened, so they stopped on the third floor and listened, not daring to continue climbing up the stairs.
Only when the battle died down did the two secret hunters among the adventurers muster up their courage and tiptoe upstairs.
They climbed up the stairs to the fourth floor silently and saw a dead private soldier lying in the corridor.
The corpse exuded a foul odor, and the exposed face was covered with arched pustules. Some of the ruptured pustules were still oozing yellow-green liquid, which made the dark hunter who was examining the cause of death feel extremely uncomfortable. His stomach churned and he almost vomited. Among the current career paths, the dark hunter has the strongest environmental tolerance. Just like wild animals with a keen sense of smell will eat rotten meat, the dark hunter can also survive by eating rotten meat under extreme conditions.
Do they find rotting corpses disgusting?
Not will.
It was unusual for the shadow hunter to be nearly vomited by the stench of the corpse just by examining the fatal wound.
Unfortunately, the feeling of nausea caused his mind to become temporarily distracted, and he was unable to alert his companions of the abnormality in time.
Another stealth hunter tiptoed up the corner of the stairs without making any sound, then quickly poked his head out and glanced at the entrance to the fifth floor.
His low-light vision, comparable to that of a cat, allowed him to see a vague silhouette in the darkness. It was a humanoid monster about 2.3 meters tall with horns on its head.
It picked up an unconscious private soldier with one hand, and there were several corpses lying at its feet. It was turning its head to look at the corner of the stairs.
The secret hunter was leaning against the wall at the corner of the stairs. He just took a glance and quickly retreated. It was pitch black where he was, and the humanoid monster with horns on its head should not have seen him.
He himself thinks so.
However, the dark hunter's nose immediately smelled a foul smell coming from upstairs. To be more precise, he was surrounded by an extremely unpleasant stench.
The dark hunter felt terrible, and every breath was like filling his lungs with misty excrement. So he vomited on the spot and ran downstairs in a hurry.
The two secret hunters met up with their accomplices at the stairs on the third floor, immediately causing chaos.
"Ugh, my goddess of the earth, what's this smell, ugh..."
"You two have shit your pants... Ugh."
"Ugh... the attacker is, is the Orc butcher."
"... and the orc shamans, ugh... I didn't see the shamans, ugh, but I saw the bodies of people who were cursed to death by them..."
"Yes, this stench must be the shaman's curse!"
"Go out and call for help!"
"...You two stay away from me, you stink!"
Bone-Eroding Stench, the spell-like ability of the alchemical demon Livdel, has three characteristics:
First, with Livdel as the center, a cloud of stinking gas that is invisible to the naked eye forms in an area of 6 meters by 6 meters. All creatures that harbor ill will towards Livdel will trigger the stinking gas, causing a certain degree of mental damage, manifested as smelling an unbearable stench, causing intermittent vomiting, and even fainting on the spot.
The degree of disgust caused by the stinking cloud is inversely proportional to the victim's willpower. It can be exempted, but a new check is required every ten seconds.
In addition, in the demon-like form, Livdel can effectively control the Stink Cloud Technique, including specifying that the enemy cannot smell the stench, and then triggering mental damage when the enemy enters the central area of the Stink Cloud Technique; Livdel can also release a yellow-green stinking poisonous mist, causing both real and mental damage to the enemy, causing the enemy to suffer from mental torture while contracting a non-contagious epidemic that continuously robs him of his life energy.
This was the case with the corpse that the dark hunter saw at the entrance of the fourth-floor stairs. Because the victim was poisoned by the foul-smelling poisonous mist of the alchemical demon and his willpower failed to pass the test, a large number of foul-smelling pustules quickly grew on his body surface, and eventually he died.
The last feature is that Livdel projects a small cloud of stinking gas at the dark hunter who is spying on him, causing the dark hunter's body to emit a foul odor, causing limited mental damage to the hunter himself and his companions. The effect is equivalent to a weakened bone-corrosive stench, and the effect decreases over time.
Strangers can only smell a faint stench from the dark hunters, but Livdel can track and identify the target's location and disguise within six days by using stench projection.
Of course, Livdel didn't want to track down the secret hunter. He used this ability purely to disgust those adventurers and gamblers.
Master Victor's raid plan was very successful. The long and narrow corridors prevented the unsuspecting dragoons and elite private soldiers from taking advantage of their numbers and launching encirclement and attack tactics. After being defeated one by one, none of them are left alive.
The alchemists who participated in the battle absorbed considerable life energy and soul fire this time, and could use demon skin and spell-like powers more freely.
The alchemy-born's demon-like form has similar head and horn features to the Orc Slayer. The dark hunter mistakenly thought that Livdel was an Orc Slayer and attributed the bone-eating stench to the masterpiece of the battle shaman.
The adventurers in the inn knew that they had no chance of winning against the butchers and shamans in the corridor, so they swarmed outside, ready to call for more help and completely annihilate these Orc invaders.
Suddenly, a dull loud noise was heard from the sixth floor of the hotel. The wall of Room 19 was violently broken open. Then a huge amount of gold, silver and copper coins fell from the hole in the wall to the ground outside like raindrops.
The adventurers were stunned for less than a second before rushing over like crazy to grab the gold and silver treasures.
The stronghold in Bolang Town also exploded.
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