Wizard: I brought the wrong system.
Chapter 110 Alchemy
Chapter 110 Alchemy
Following Pipit's instructions, Yarrow quickly found the research lab assigned to him.
The heavy iron gate marked 'D-26' remained tightly shut. As was his habit, Yaro took out his name card, channeled magic into it, and activated it.
pat!
With a crisp sound, the gate opened. Yaro stepped inside and immediately saw an inner courtyard that looked as if it had been chewed up by a dog.
In this small courtyard, apart from the solitary house in the middle, all the land in the inner courtyard had been turned upside down haphazardly, and there were some puddles of water in the deep yellow pits of varying sizes.
The entire inner courtyard is completely impassable.
Looking at the environment, which was completely different from the outside world, Yaro couldn't help but frown.
You were just praising the living conditions in the research area, and now you're causing trouble as soon as you walk in?
The inner courtyard is quite large; it's dozens of meters long just from the iron gate to the main gate of the inner house. Putting everything else aside, at least a path that people can walk through should be cleared out.
Perhaps you think this is just a small matter?
After a moment's thought, Yaro immediately came up with a solution.
As he estimated the distance from the gate to the house, Yaro began to mobilize his magic.
"Trip-off technique, trip-off technique, trip-off technique..."
With the absorption of magic stones over the past few days, Yaro's magic power has increased rapidly. Even though his magic power is divided into three parts, his earth magic power alone is enough to cast more than ten level zero spells.
Although the maximum casting distance of the Trip Spell is only ten meters, Aro can cast the spell while walking.
Walk directly across the relatively dry ground, and use the tripping technique to step off the platform on the slightly soiled ground. After several jumps, you finally reach the inner room.
Upon entering, Yaro found several living rooms. After checking them over, he discovered that apart from the lack of clothes, all other living necessities were present, just like a hotel in his previous life. He could simply bring his clothes and check in without any problems.
During this process, Yaro also discovered the entrance to a basement. After carefully groping his way in, he finally saw the laboratory filled with all sorts of messy experimental equipment.
"Heating table, condenser, cutting tool, dissecting table, weighing device..."
As his fingertips traced across the various pieces of equipment, Yaro accurately pronounced their names, then looked thoughtfully at the dusty sculpting table and magic sculptor in the corner.
The previous owner of this house was a pharmacist.
No wonder there are so many test tubes on the shelves.
These instruments were strange, and even the test tubes, which were also made of glass, looked quite different from those in Yaro's previous life.
However, Yaro had already learned the names and how to use these basic instruments when he was a child.
After the inventory was completed, he nodded in satisfaction.
"We have everything we need. Once we have some additional materials, we can start experimenting with alchemy."
Without delay, Yaro immediately got up and headed straight for the library.
……
Having read many books on alchemy, Yarrow knew clearly that if one wanted to practice alchemy, there were several alchemical tricks that one had to learn.
Level Zero Trick - Magic Hand.
Using magic to create an invisible hand, one can lift a weight of about five pounds at close range; the specific strength depends on the intensity of the magic and the individual's physique.
First-class trick - Heat Melt.
It generates a temperature of around 500 degrees Celsius, which may not be enough to melt metal, but it can delay the temperature of the molten metal during molding. In some cases, it can also be used to cool special molten metal in a stepwise manner.
The Heat Melting Technique is not a fire-based magic trick, because its principle is to rapidly vibrate elements to generate high-intensity internal heat. However, when using fire magic to perform this trick, there will be a significant heat amplification.
If the same temperature is maintained, fire magic can sustain the temperature for a longer time than other types of magic.
Level One Trick - Material Identification. This is an ability to sense elemental properties, allowing one to roughly determine the different types of elements contained in a material. However, its practical use is simply to check the purity of the material.
Of course, if one has a very strong knowledge base, it is indeed possible to achieve this through material identification techniques, to the extent seen in some games in Yaro's previous life.
For example: iron with more than 2% carbon is pig iron, less than 0.04% is wrought iron, and 0.04%-2% is steel.
For example: 95% water, 5% soluble substances, 2% ammonia-containing compounds, and the remaining 3%...
There are also some optional magic tricks.
For example, the level zero trick - the magic ruler.
By relying on its own magical source as a benchmark, it ensures the standard of measurement for the entire wizarding world.
For example, a level two magic trick – quick freeze.
In contrast to hot melting, cold air can be generated out of thin air to rapidly cool the material.
For example, a second-level trick – subtle observation.
This trick is indispensable if you want to add magic runes to materials.
……
Why must the first three be learned first?
The Magic Hand goes without saying; it's the key spell for shaping.
The same applies to hot melt technology. Whether it's compensating for the temperature when high temperatures are needed, assisting in shaping, or even joining semi-finished products, this trick is indispensable.
The role of materials identification techniques becomes even greater.
Just like the 'Holy Light Mithril' that Yaro encountered earlier, many seemingly ordinary materials may not be ordinary at all. Without learning the material identification technique, the possibility of explosions is relatively minor.
For example, if you carelessly mix 'Holy Light Mithril' and 'Necromantic Mithril' together, you might immediately be struck by lightning.
If done secretly...
Well, 'pseudo-holy spirit mithril' and such are also commonly used materials.
Other optional tricks can mostly be replaced by other methods.
At least... beginners can ignore those things for now and focus their energy on the three core tricks. They can learn the other auxiliary tricks later when they have time, and it won't have any impact.
Yaro is now quite wealthy, but he doesn't intend to get rich overnight. He honestly exchanged for a few core alchemical tricks.
The knowledge exchanged at the academy often involves direct brainwashing, and the consequence is that if an individual doesn't fully grasp it, they simply cannot articulate this knowledge.
This situation is somewhat similar to language translation. Without a deep understanding, let alone translation, you may only be able to express yourself in one language in many contexts.
Even if you are fluent in two languages, you still need to carefully analyze each word when translating core knowledge.
This is also one of the reasons why highly educated individuals in Aro's previous life needed to be proficient in another language.
In cases where the translation is particularly difficult, the academy will also investigate any leaks of knowledge. If caught, the consequences are more severe than murder within the academy, and this high-pressure approach effectively prevents the leakage of knowledge.
Of course, if an individual is exceptionally capable, they may secretly exchange knowledge with others outside the university after graduation, which the college cannot prevent.
But this is not surprising. The emergence of any method will inevitably lead to a way to counter it. The spear and the shield are always mutually reinforcing.
As long as it doesn't go too far, the college is unlikely to spend too much money on something that is thankless and difficult.
(End of this chapter)
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