Wizard: I brought the wrong system.
Chapter 361 Dragon's Roaming Level 3
Chapter 361 The Third Level of the Soaring Dragon
"study!"
My fragile brain felt like it had been hit hard with a hammer, as if all the fatigue and headache from studying had been squeezed into this moment.
Learning, practicing, constantly revising...
The knowledge that appeared out of thin air gradually subsided, and the joy of gaining new knowledge dispelled the lingering pain.
……
[Ding! The martial art "Swimming Dragon Body Technique" has been learned]
[Remaining skill points: 1]
……
"Feather Fall Technique, Whirlwind Slash, Dragonfly Skimming Water, Swimming Dragon Movement..."
After examining the document with his eyes closed for a moment, Yaro frowned and muttered to himself, "Why are there more and more missing parts as we go on?"
The 'Feather Fall Technique' is the foundation of subsequent moves, and having fully mastered it, Yaro is confident in casting spells without incantations.
'Whirlwind Slash' is a variation of Featherfall Technique. It can be used simply by channeling magic power to the side, and it is not difficult to execute.
The "dragonfly skimming the water" technique is a bit more demanding, requiring the user to constantly move their arms while gliding in mid-air, adjusting the angle of the "wings" to the wind as the aircraft ascends and descends.
Based on the memories that just surfaced out of thin air, all the details of the 'dragonfly skimming the water' have been deduced, but Yaro can only use the first half of the 'ascent', while the second half of the 'descent' is still unusable.
However, the system also provided a supplementary method: the first part uses a 'dragonfly skimming the water' motion to ascend, and the second part switches to a 'feather falling' technique to drift down gracefully. The overall effect is still quite good.
The requirements for the 'Dragon Swimming Technique' are even more numerous.
First, you need to calculate the trajectory you want to take in advance, then determine the amount of force you need to exert and the angle of the 'wind-type void magic' structure. The direction and amount of force you exert in each subsequent step are also important.
The system's solution is to divide it into three steps.
Step 1: The maximum distance that the Dragon Movement Technique can cover.
The arc is a total of 200 meters long. The curvature of the arc is very small, and it can basically be regarded as a straight line. If we estimate the size of the circle based on this curvature, the diameter of the circle may be 30,000 to 40,000 meters.
The enhancement effect on movement is basically zero. Apart from training moves, its only use in combat is to facilitate subsequent moves, allowing for quick changes in direction and tactics.
Yaro named it: "The Dragon Appears in the Field".
Seeing a dragon in the field is a good way to meet an adult.
The character "田" indicates the range that this move can bypass, and also illustrates that the dragon can be large or small, and can rise or hide.
The nature of the 'Dragon's Body Technique' dictates that it can easily shrink its arc, but it is difficult to enlarge it, because in order to overcome the original inertia and enlarge it again, it is necessary to use a stronger force than the previous inertia.
'Seeing the Dragon in the Field' uses the maximum value of 'Swimming Dragon Body Technique', which can then be applied downwards and can be used to perform most of the subsequent moves of 'Swimming Dragon Body Technique'.
Step 2: The minimum distance that the Dragon's Movement Technique can bypass.
Since the wind resistance of the 'Feather Fall Technique' has a decisive upper limit, it also means that the 'Dragon Movement Technique' has a minimum range that it can go around. This range has been calculated by the system and is a circle with a diameter of ten meters.
Yaro named it: Hidden Dragon, Do Not Use.
It embodies the idea that a dragon lies hidden in the abyss, its yang energy concealed, and that one should patiently wait for the opportune moment.
The minimum distance that 'Dragon's Movement Technique' can travel means there's no room to adjust the movement trajectory; the most it can do afterward is change the move to 'Whirlwind Slash'.
The fact that it bypasses the smallest possible area also indicates that this move has the fastest movement speed.
Step 3: The intermediate value that the Dragon's Movement Technique can bypass.
If the first two moves were the limits that could be reached by familiarizing oneself with the 'Swimming Dragon Body Technique', then reaching this step can be considered as just entering the field.
Once you're familiar with the intermediate value, you can easily change and adjust it according to the required detour size.
Just like when you're walking, you can step as far as you want.
It's like holding an object; you can know where your arm is even with your eyes closed.
Yaro named it: Riding the Six Dragons.
The six positions are completed, and the six dragons are used to govern the heavens.
"Shi" means "time" or "time," and "cheng" means "to ride" or "to drive." The implied meaning is "to apply" or "to utilize." "Liulong" refers to the six dragons of the Qian hexagram, which are flying, diving, leaping, etc. This indicates that the entire move is applied in the mind, flying, circling, jumping, running... without being confined to the form.
After separating these three levels, Yaro can now only use 'Hidden Dragon, Do Not Use' and 'Dragon Appearing in the Field'.
This means the system has already etched every positional change of these two moves into Yaro's memory. However, the third level, "Riding the Six Dragons," only provides Yaro with the direction of training and tells him the size of the intermediate value he needs to traverse.
As for the subsequent changes in magic power, muscle adjustments, and the coordinated training between the two... I had no experience whatsoever.
The phrase "dragonfly skimming the water" could also be used, and it could be named "Flying Dragon in the Sky," but Yaro doesn't like that name, so we'll stick with "dragonfly skimming the water."
"Is it because with one skill point, you can only learn this much at most?"
Yaro had a rough guess in his mind, but he didn't show it. He just secretly observed the information in the system.
……
[Martial Arts Technique "Swimming Dragon Body Technique": Already learned]
……
"Just learned it?"
"Does this mean that I haven't even mastered the basics of the Soaring Dragon Body Technique yet?"
"That's true. There are still so many things we haven't learned yet, how can we be considered beginners?"
"Compared to other techniques, the beginner level means that you know how to generate most of the variations of the technique, the intermediate level means that you have completely mastered the entire skill, and the advanced level means that you have reached the limit of the technique and understand all the variations."
"As for the masters, they have broken through the limits of the moves and undergone profound changes."
"To put it another way, intermediate level should be 'proficient' and advanced level should be 'perfect'."
As Yaro made a thought, the data in the system quietly changed, and the 'advanced' level of various moves automatically changed to 'perfect'.
……
Basic Swordsmanship: Perfect (Advanced)
Cat-Shaped Fist - Climbing Tree: Perfect (Advanced)
Knight's Breathing Technique: Perfect (Advanced)
Fiery Sword Technique: Perfected (Advanced)
Cat-Shaped Fist - Running: Master (Knowledge in the Details)
Nine Yang Divine Fist - Sun Fist: Second Level, Beginner
Nine-Turn Continuous Steps - Instantaneous Movement Technique: Second Level, Beginner
Silent Killing Techniques - Fog Body Technique: Introduction
Crescent Moon Sword Technique: Beginner
Magic Strike Technique Level 4 - Black Flame Phoenix Dance: Proficient
Dragon Movement Technique: Learned
[Remaining skill points: 1]
……
"A single thought can strengthen you, and you can ascend to the heavens in one step—this feeling is truly wondrous!"
This feeling of becoming stronger is addictive. Now, looking at the few skill points he has left, Yaro wants to continue to add more points to his training.
For example—how about learning the basics of the Swimming Dragon Body Technique?
"No rush, no rush. This point is reserved for the Magic Strike Technique. It's a skill point for survival and shouldn't be used lightly."
Yaro took a deep breath, looked at the faint white light appearing on the horizon, turned around and extinguished the fire, put away the unfolded glider, and continued along the path.
"As long as you keep grinding for experience, you'll eventually accumulate enough experience points."
"Anyway, there's no shortage of monsters here. With the Dragon's Movement Technique and the Dragonfly Skimming the Water Technique, even if we encounter a senior apprentice from the Fernando family again, we'll have the ability to chase or escape."
If you encounter a formal wizard—then there's no doubt that the only hope of escaping is to activate magic.
A soaring mortar cannot be dodged with techniques at the beginner level.
(End of this chapter)
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