Wizard: I brought the wrong system.

Chapter 656 Teaching a New Game

Chapter 656 Teaching a New Game

A secluded corner of Cat School.

The alchemy room, which was once quite tidy, is now a complete mess.

Various alchemical instruments were scattered everywhere, the ground was littered with semi-finished products and experimental residues, food scraps remained on the corner of the table, and a bed sheet was hastily laid out in the corner.

It's obvious at a glance that Ian Boone has been living here all this time.

Yaro's gaze shifted, and he immediately noticed the strange hemispherical machine that had been in place.

Clearly, this is his new work.

Last time, Ian Boon made only a crude alchemical device, which was so simple that it could barely run a "snake" game, and the workmanship was extremely rough.

This time, the finished product he presented was much more mature.

The difference in appearance alone is like night and day.

The rough edges have been smoothed out, the alchemical patterns have been meticulously and regularly carved, and the overall structure has been rearranged. It is no longer that crude handmade gadget.

The change in size is even more astonishing—it used to be as big as a wooden table, but now it has shrunk by more than half, making it small enough to be held up with one hand.

Most importantly, Ian also optimized the "display".

The previous display was made by Yarrow using a type of monochrome algae that is sensitive to magic, arranged in a 10×20 format;

The current "monitor" has a specification that has soared to 400×400.

It was almost like going from the level of an old-fashioned black and white handheld game console to the level of an arcade game.

It can be said that, in terms of "monitor" alone, this finished product already meets Yarrow's needs.

"I've studied the principle behind your monitor. It's not complicated. You just need to ensure that the magic in each small square doesn't leak out or interfere with the adjacent squares."

"This is basic common sense in alchemy; it can be solved by simply applying a layer of antidote dust to the edge of the grid."

As Ian Boone spoke, he handed over the design drawings for the entire machine.

Having had several collaborations with him, he now understands that what Yaro values ​​most is never the finished product itself, but the knowledge contained within it.

As for the finished product, it is merely a vehicle for verifying the accuracy of knowledge.

Yaro took the design drawings and the first thing he looked at was the part related to the monitor.

This refers to the structure responsible for displaying images – the "graphics card".

After skimming through it for a while, Yaro had to admit that Ian Boone was indeed a genius.

Although not the kind of eccentric genius who defies common sense, he always manages to use alchemy in the most appropriate way to precisely achieve the desired effect.

What Yaro needs to do is understand the logic contained within it, extract it, and then use the logic gates he has previously summarized to connect them into a completely new logical line.

The whole process can also be understood as a translation—using logic gates to translate the effects of alchemy.

The most difficult part is that alchemy itself is a technical black box.

Often, Yarrow can only see the logic at the input and output ends; the operational chain in between can only be deduced and filled in little by little.

In addition to the display, the external input devices of this new machine have also been greatly optimized.

Smoothness is one aspect, and input mode is another.

The original input terminals only had four directional keys, but now, as Yaro described, a directional joystick has been added.

In addition, there is a newly added information storage section, a computing core responsible for processing instructions and images...

From display, input, and calculation to storage, a complete arcade structure has been formed, no longer the rudimentary toy that could barely run Snake.

This is a complete leap forward!
I simply can't believe that this is something one person could have made in just a few weeks.

But considering that Ian Boon doesn't offer many innovative ideas, coupled with various forms of witchcraft to enhance his work efficiency, and given that he's not exactly mediocre, it seems understandable. As soon as Yaro looked up, Ian Boon eagerly leaned forward:

"How about it?"

"good, very good!"

Yaro praised him without reservation.

The new machine that Ian Boone built far exceeded Yaro's expectations.

Whether it's the precision of the display, the sophistication of the control components, or the compact and reasonable overall structure, it has far exceeded the standard that a prototype should have.

Ian Boone not only perfectly replicated the idea he proposed, but also made unimaginable optimizations at the level of alchemy, making this magic-driven "arcade machine" truly practical.

"Now, can you tell me about that even more fun new game you mentioned before?"

Ian Boone said expectantly, "I've been looking forward to trying out this new way of playing!"

"of course can."

Yaro opened his palm and skillfully used his magic to create a sheet of moss paper. "Alright, this is the table of contents for the mini-games. You can take a look first."

"Table of contents?"

Ian Boone took it with a puzzled look and glanced at it.

It was clearly written above:

[1. Stacking Blocks, 2. Obstacle Race, 3. Breaking Bricks, 4. Catapult Battle, 5. Little Bee...]

Nearly ten kinds were listed in total, in bits and pieces.

These are all games from the old-fashioned Tetris game console from my previous life, only Yaro has slightly changed the names to fit the environment of this world.

Ian Boone frowned slightly, looking somewhat bewildered:

"Just looking at these catalogs, I don't understand what these games are all about."

"Don't rush."

As Yaro spoke, he took out a wooden board from his bosom that Ian Boon was very familiar with.

"You used this piece of wood to play Snake last time, didn't you?"

“That’s right, you still remember.” Yaro nodded in response, while skillfully activating his escape technique to cause new moss to grow on the wooden board.

"How could I forget?"

As Ian Boone spoke, his gaze fell questioningly on Yaro's collar:

"Why does it feel like you have all sorts of things in your clothes? Do you pack everything you need for the day in your clothes before you go out?"

He wasn't the only one who noticed this, but only he would ask it so bluntly.

Of course, the fact that he could ask such a question is enough to show that he was completely unaware that his own brother had once possessed a storage treasure.

Although Yaro didn't care if others knew, he also didn't want to admit it openly, so he casually gave a perfunctory answer:
"Yes, that's right. I'm used to keeping things I need close to my body."

"Oh...I see."

Ian Boone was a little puzzled, but he didn't say anything more and turned his gaze back to the wooden board.

Yaro was still trying.

Unlike Snake, the other games are much more complex, and since I hadn't practiced them before, Yaro's building speed was also much slower.

Fortunately, he quickly figured out the pattern.

"Okay, look here... This is the first game, stacking blocks."


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