Crossover: 2014
Chapter 107 A Higher Sharing Ratio
Chapter 107 A Higher Sharing Ratio
Sure enough, as Lin Hui expected, the next discussion with Apple was still about the content of the game.
And it is still related to the exclusive agreement, but this time the negotiation is about the exclusive agreement for Lin Hui's future development of games.
This is more in line with the normal process. Under normal circumstances, the exclusive agreement is signed before the game development, not after the game development.
It is a special case that the platform wants to sign an exclusive agreement after "FLAPPPY BIRD" has been online for a period of time.
Apple hopes that Lin Hui can continue to maintain momentum after games such as "Life Reopening Simulator", "2048" and "FLAPPY BIRD".
Then develop some mobile games that are exclusive to the Apple platform. As for the specific conditions, you can talk about it slowly.
When it comes to developing a few more games, Lin Hui also has the same intention.
Although Lin Hui has already found a way to make money such as algorithms, Lin Hui, the cash cow of the game, does not want to give up.
In the foreseeable period of time, games will still be one of the main ways for Lin Hui to print money.
However, Lin Hui's preferred channel for developing games is still the Apple platform.
Lin Hui doesn't know if Apple is a dog or not, but the Android platform is really not a human being.
The situation related to Google/Google abroad is slightly better, the platform and developers are divided into [-] to [-]%.
But domestic Android/Android market channel providers are completely unfamiliar white-eyed wolves.
Domestic Android stores have always adopted the "9-1%" split of the total turnover after deducting the payment channel fee (specifically refers to domestic, and some overseas developers' platforms share [-]:[-]).
Compare AppStore, Google/Google's "[-]-[-]%" model that includes payment channel fees.
The profit margin of game manufacturers/game developers on the Android platform is far lower than that on the iOS and Google platforms.
Why do you change the skin of Android and make it more ruthless than Google?
Regardless of position, objectively speaking, the domestic Android platform is really ugly.
Relying on the position of the channel provider, while cheating users, while cheating developers.
Lin Hui remembered that when "Yuan Shen" was updated to version 1.3 in the previous life, it was launched on the Thunder Monkey channel before barely reaching a 3:7 sharing agreement with "Yuan Shen".
Prior to this, the Android share of domestic channels was basically [-]-[-].
(ps: ...On TapTap, only the game manufacturer needs to register as a developer, and there is no need to pay additional fees for putting the game on the shelves, which is efficient and concise.
TapTap chose to use bidding advertising as its core business model, with zero commission for free games, and reduced to 5% for paid games. The low commission has attracted more developers.
But there was no TapTap in 2014, TapTap was established in 2016)
In addition to platform factors, it also has a certain relationship with player groups.
At that time, Android/Android users basically had no payment habits.
……
As the saying goes, the ass decides the head, Lin Hui is a game developer.
There's no reason to make yourself unhappy.
All in all, Apple has an exclusive idea, and Lin Hui has no intention of getting involved in other mobile platforms for the time being.
In this case, the negotiations went smoothly.Two strategies are given for the game's exclusive Apple.
One is that each game gives a fixed amount of money as compensation.
The other is to give Lin Ash a higher share.
If he had to choose between the two, Lin Hui would decisively choose a higher share ratio.
If it is compensated according to a fixed amount of money.
God knows when Apple's exclusivity period will be paid in monthly installments.
It's better to directly give Lin Hui a higher treatment in terms of share.
With the help of the excellent developer's treatment, Lin Hui can enjoy the daily settlement of funds.
This can help Lin Hui achieve a good return of funds.
Several people from Apple seemed to be inclined towards Lin Hui's choice of high share.
After all, these people are not too high-level in Apple.
If it really involves the transfer of huge amounts of funds, they probably don't have that much authority.
Therefore, Lin Hui chose to increase the share ratio and everyone is happy.
Finally, it was agreed that for the next game that Lin Hui will develop in the future, as long as he chooses iOS exclusive, Lin Hui can get 85%~90% of the total revenue of the game (the exclusive period must be at least 6 months)
(End of this chapter)
Sure enough, as Lin Hui expected, the next discussion with Apple was still about the content of the game.
And it is still related to the exclusive agreement, but this time the negotiation is about the exclusive agreement for Lin Hui's future development of games.
This is more in line with the normal process. Under normal circumstances, the exclusive agreement is signed before the game development, not after the game development.
It is a special case that the platform wants to sign an exclusive agreement after "FLAPPPY BIRD" has been online for a period of time.
Apple hopes that Lin Hui can continue to maintain momentum after games such as "Life Reopening Simulator", "2048" and "FLAPPY BIRD".
Then develop some mobile games that are exclusive to the Apple platform. As for the specific conditions, you can talk about it slowly.
When it comes to developing a few more games, Lin Hui also has the same intention.
Although Lin Hui has already found a way to make money such as algorithms, Lin Hui, the cash cow of the game, does not want to give up.
In the foreseeable period of time, games will still be one of the main ways for Lin Hui to print money.
However, Lin Hui's preferred channel for developing games is still the Apple platform.
Lin Hui doesn't know if Apple is a dog or not, but the Android platform is really not a human being.
The situation related to Google/Google abroad is slightly better, the platform and developers are divided into [-] to [-]%.
But domestic Android/Android market channel providers are completely unfamiliar white-eyed wolves.
Domestic Android stores have always adopted the "9-1%" split of the total turnover after deducting the payment channel fee (specifically refers to domestic, and some overseas developers' platforms share [-]:[-]).
Compare AppStore, Google/Google's "[-]-[-]%" model that includes payment channel fees.
The profit margin of game manufacturers/game developers on the Android platform is far lower than that on the iOS and Google platforms.
Why do you change the skin of Android and make it more ruthless than Google?
Regardless of position, objectively speaking, the domestic Android platform is really ugly.
Relying on the position of the channel provider, while cheating users, while cheating developers.
Lin Hui remembered that when "Yuan Shen" was updated to version 1.3 in the previous life, it was launched on the Thunder Monkey channel before barely reaching a 3:7 sharing agreement with "Yuan Shen".
Prior to this, the Android share of domestic channels was basically [-]-[-].
(ps: ...On TapTap, only the game manufacturer needs to register as a developer, and there is no need to pay additional fees for putting the game on the shelves, which is efficient and concise.
TapTap chose to use bidding advertising as its core business model, with zero commission for free games, and reduced to 5% for paid games. The low commission has attracted more developers.
But there was no TapTap in 2014, TapTap was established in 2016)
In addition to platform factors, it also has a certain relationship with player groups.
At that time, Android/Android users basically had no payment habits.
……
As the saying goes, the ass decides the head, Lin Hui is a game developer.
There's no reason to make yourself unhappy.
All in all, Apple has an exclusive idea, and Lin Hui has no intention of getting involved in other mobile platforms for the time being.
In this case, the negotiations went smoothly.Two strategies are given for the game's exclusive Apple.
One is that each game gives a fixed amount of money as compensation.
The other is to give Lin Ash a higher share.
If he had to choose between the two, Lin Hui would decisively choose a higher share ratio.
If it is compensated according to a fixed amount of money.
God knows when Apple's exclusivity period will be paid in monthly installments.
It's better to directly give Lin Hui a higher treatment in terms of share.
With the help of the excellent developer's treatment, Lin Hui can enjoy the daily settlement of funds.
This can help Lin Hui achieve a good return of funds.
Several people from Apple seemed to be inclined towards Lin Hui's choice of high share.
After all, these people are not too high-level in Apple.
If it really involves the transfer of huge amounts of funds, they probably don't have that much authority.
Therefore, Lin Hui chose to increase the share ratio and everyone is happy.
Finally, it was agreed that for the next game that Lin Hui will develop in the future, as long as he chooses iOS exclusive, Lin Hui can get 85%~90% of the total revenue of the game (the exclusive period must be at least 6 months)
(End of this chapter)
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