Crossover: 2014
Chapter 380 High study cost
Chapter 380 High study cost
With this in mind, Huang Jing hurriedly continued: "As far as I know, the reason why the core developer James Vaughan makes games.
Because in 2011 he came into contact with a strategy game (released in 2008) by accident
After putting in a long time, Vaughan wanted a deeper strategy gaming experience.
At that time, there was no similar and better strategy mobile game of the same kind.
So he decided to use his spare time to make an iOS game with in-depth gameplay...
This James Vaughan finally made a decision out of his love for strategy games and chose to become a "halfway monk" to engage in game development.
After making such a choice, his path will naturally not be easy, and the layman often needs to pay a lot of learning costs to cross the border.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone..."
According to Huang Jing, this James Vaughan chose to become a monk and engage in game development out of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although it is passionate, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
So the development process of James Vaughan is actually very bad. A person's ability is limited and he can only ask others for help.
In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.
Although there are collaborators, the problems of remote collaboration and time difference make the development of this game not smooth.
Since everyone has daily work, the project was stopped for 2 months at the busiest time.
It can be said that the birth of this game is ill-fated.
Now that the game has finally become more formalized, everyone in the Ndemic Creations game studio has the intention to either "defeat" to a game company with deep pockets or sell the game directly...
What Huang Jing said is theoretically possible.
But Lin Hui still asked: "You said about selling the studio/game, is this the idea of James Vaughan's partner or James Vaughan's own idea? And you also said just now that Vaughan hopes to obtain a deeper strategy game At that time, there was no good strategy mobile game, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have paid a lot to make this game, and even what he paid is hard to imagine for us senior practitioners. Are you sure he is willing to give up in this case? "
Was the quest to monetize the idea of James Vaughan's partners or James Vaughan's own?
Does it matter who thinks?
Of course it matters.
Huang Jing also knew why Lin Hui asked such a question.
Many times when start-up companies/studios report that they want to seek cash, in many cases, unnecessary troubles will be caused by the project sponsors and partners arguing.
(End of this chapter)
With this in mind, Huang Jing hurriedly continued: "As far as I know, the reason why the core developer James Vaughan makes games.
Because in 2011 he came into contact with a strategy game (released in 2008) by accident
After putting in a long time, Vaughan wanted a deeper strategy gaming experience.
At that time, there was no similar and better strategy mobile game of the same kind.
So he decided to use his spare time to make an iOS game with in-depth gameplay...
This James Vaughan finally made a decision out of his love for strategy games and chose to become a "halfway monk" to engage in game development.
After making such a choice, his path will naturally not be easy, and the layman often needs to pay a lot of learning costs to cross the border.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone..."
According to Huang Jing, this James Vaughan chose to become a monk and engage in game development out of his love for strategy games.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
With no experience in game development, Vaughan had to borrow game elements from it at first.
The original full-time developer of the game was James Vaughan alone.
Due to the need to go to work, James Vaughan can only study and develop on weekends and evenings.
Although it is passionate, it is undoubtedly very difficult for a beginner with no foundation to make an iOS game.
So the development process of James Vaughan is actually very bad. A person's ability is limited and he can only ask others for help.
In the process of developing this game, James Vaughan had to cooperate with three freelancers, namely programmer Mario, artist Sofia and audio engineer Johshua.
Although there are collaborators, the problems of remote collaboration and time difference make the development of this game not smooth.
Since everyone has daily work, the project was stopped for 2 months at the busiest time.
It can be said that the birth of this game is ill-fated.
Now that the game has finally become more formalized, everyone in the Ndemic Creations game studio has the intention to either "defeat" to a game company with deep pockets or sell the game directly...
What Huang Jing said is theoretically possible.
But Lin Hui still asked: "You said about selling the studio/game, is this the idea of James Vaughan's partner or James Vaughan's own idea? And you also said just now that Vaughan hopes to obtain a deeper strategy game At that time, there was no good strategy mobile game, so he decided to use his spare time to make an iOS game with in-depth gameplay.
As a layman, James Vaughan must have paid a lot to make this game, and even what he paid is hard to imagine for us senior practitioners. Are you sure he is willing to give up in this case? "
Was the quest to monetize the idea of James Vaughan's partners or James Vaughan's own?
Does it matter who thinks?
Of course it matters.
Huang Jing also knew why Lin Hui asked such a question.
Many times when start-up companies/studios report that they want to seek cash, in many cases, unnecessary troubles will be caused by the project sponsors and partners arguing.
(End of this chapter)
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