Something's wrong with these zerg
Chapter 109 Delayed Online Function
Chapter 109 Delayed Online Function
[Special Mission · Escape: Her Majesty entrusted the task of assassinating the interstellar to her most loyal Zerg soldiers, and achieved a complete success, but the matter is not over yet. After losing the master's "Talent" interstellar spaceship, but Without losing the ability to resist, the artificial intelligence system "White Moon" on it will control everything left by the interstellar people to avenge its master. Now, please start fleeing. 】
"Ah, this..." 'Great and honest' was completely blinded, "Is this mission just the beginning? No, there is an artificial intelligence on the spaceship that decides, what's the use of assassinating interstellar people..."
My thinking is completely confused, and I can't figure out the relationship between the task before and after the "open and aboveboard", no matter how you look at it, it's a bit strange, okay.
"No wonder I think this assassination mission looks so simple and can be completed." 'Shocking the Stone' sighed, "So it's a plot-oriented mission?"
In many games, there will be some forced plots, such as letting the player face an unbeatable boss at a low level to pass the plot, through the player's failure, to trigger the following plots, and to give the player a motivation to work hard to upgrade.
I originally thought that the game "Zerg" was so open that it wouldn't engage in such a plot, but I didn't expect it to be too clichéd.
"That's not it." 'Hua'er smiled at me' took a smack, it was rare that he thought more thoughtfully than 'Shocking the world openly'.
"We are not guaranteed to win." It seems that this task is indeed very simple, especially at the end, it is almost said that the right time, place and people are here.
Suppose, when these interstellar people came out, they were not wearing private clothes, but a full set of armed military uniforms. There is not only one kind of weapon on them, but also more comprehensive defense functions, carrying the bullets of the players to fight back. Not a problem at all.
There are also the weapons of the players, which is also due to the fact that the interstellar people did not recover them immediately, but let them carry them to guard the Zerg players along the way. Most of the interstellar people will probably be wiped out.
Even if the players were all holding weapons, half of the 20 or so players were killed before finally killing the first interstellar man. If there were no weapons, this mission would have been for nothing.
Moreover, if not all three interstellar people come out, but only one, the players will be able to drive the other two fully armed out of the interstellar spaceship in time.
The bad thing is that the three of them came out together to deliver the head, so that no one came to rescue when something happened.
"Hmm..." 'Great and honest' turned his thoughts, "so in fact, this task, whether it is successful or not, the result is the same, and in the end you have to face the interstellar man, but if you kill the interstellar man, then The target will be replaced by the artificial intelligence named Bai Yue, and if the interstellar man is not successfully killed, the target will still be the interstellar man."
"Is there any difference between these two results?" The player listening next to him asked.
Now that the meeting has been cleaned up and they are starting to drive again, the task has clearly stated that they are going to flee, and the next scene is definitely dangerous. If they stay where they are and chat stupidly at this time, they are losing their minds.
Hearing this person's question, 'open and aboveboard' immediately laughed, and after discussing this way, he thought clearly, "The essence of your question is whether the subject of this matter is us players or Her Majesty the Queen. "
"We should all feel that the player is the subject, and the plot should serve the player, but in fact this is just a prejudice brought over from other games. In the game "Zerg", the subject has always been Her Majesty the Queen."
"The difference between the two is that in the player-centered plot, the cause and effect relationship will be clearly expressed, and the player will be given two fixed options, success or failure. Even if they fail, they can start all over again until a certain condition is met. The story will move on to the next step.”
"As for Her Majesty, the player is just a tool man. Everything is based on Her Majesty's will. Our mission may change at any time because of Her Majesty's idea, because we are just a Zerg soldier under Her Majesty's hands. "
The players who saw the question didn't quite understand what they were saying, so they thought about it and gave an example.
"Suppose our player is a chef, and now a group of guests are coming to discuss cooperation matters. The task is that we need to prepare a sumptuous dinner to entertain the guests."
"In a player-centered plot, it must be hard to find ingredients, buy seasonings, and then after all kinds of hard work, make a table of delicious food, and finally please the guests, which successfully led to this cooperation."
"But from the perspective of Her Majesty, she wants to discuss cooperation with people, and the reception dinner is only a small part of her preparations. The most important thing is her efforts in this cooperation, such as the preliminary research. The cooperation plan given during the communication, as well as the cooperation ability she can provide."
"Her Majesty prepared the other things, and then told the chef, when there are guests, you can prepare a table of good dishes to entertain them. But this table of dishes does not have much practical effect on Her Majesty. If the Queen The conditions given by His Majesty are impeccable, so even if the chef brings a pot of steamed bread, the guests will eat it with a smile and agree to cooperate."
"But it's hard to say that the dishes made by the chef are useless. After all, a table of sumptuous delicacies will give Her Majesty a good-looking face, and it will also make it easier for guests to accept cooperation. A good atmosphere is also a help."
The players suddenly realized, "So the mission we are doing now is this kind of... er, the icing on the cake. It is best to do it successfully. If it is not successful, it has no effect on the overall situation."
'It's fair and honest' spread his hands, "Yes, Her Majesty entrusted us with this task because we can only do these things, and the tasks that can really change the development of the plot are beyond our reach."
"Ah, then what's the point of this game?" It was the speech of a new player at first glance.
'Great and honest' laughed, "This is interesting, we players will level up, and what we can't do now doesn't mean we won't be able to do it in the future."
Mo Lan agrees with this point, now the players can only act according to the tasks she gave, but in the future, the scenes she imagined will be developed, and the players can do a lot more things.
The warning given by Shiqi was not false. The players escaped not far away, and soon the first group of chasers appeared - a fully armed regulator.
Baiyue is not like the interstellar people who search and search, and are reluctant to give up energy, so when it gave the supervisor a task order, it also arranged all the equipment in place, instead of just giving it a weapon like a gun.
Once encountered, the supervisor who came out of the previous mining areas broke out with powerful firepower, directly hammering the disapproving players into a daze.
Fortunately, Bai Yue did not arrange for those Tanlonger miners to go along with her as before. Not everyone has the courage to take up arms.
And there is also the issue of time to consider. The players are also driving the minecarts produced by Interstellar Technology. If Bai Yue wants to stop the players, he must not have much time to spend. Mobilizing so many Tanrons in a short period of time For the Koreans, it is obviously impossible, and the only way is to let the regulators do it themselves.
And the regulator is different from the players. They have no relevant contact at all in the early stage, and there is no accumulation of knowledge. They can only follow the instructions on the regulator's bracelet step by step. Although the weapon is very powerful, the operation is not in place. Chance.
Although the players' own weapons are almost running out of energy, the weapons recovered from the three interstellar people can still be used, and they are powerful enough and have sufficient energy, especially the interstellar man Pruno who was captured alive. The weapon is not used at all, it is full of energy.
The players were not so worried when they found that the supervisor who was chasing them was sloppy. On the contrary, the players discovered another terrible thing.
It's time for them to go offline.
In order to appear in front of the interstellar people together and not cause misunderstanding and suspicion, the players unified the online time, half a day to rush, half a day to fight with the interstellar people, and another half a day to run away and be hunted down by those regulators
No matter how you calculate it, you can only be online for one day in the game, and you have to wait four or five days in the game to log in again.
It took half a month for them to come here, and they hadn't run out of one-twentieth of the route. After they were all offline, only Parker and the captured Pruno were left.
However, there are more and more regulators chasing after them—not to mention the mission requirements to protect these two people, but even if the players are offline, these two people can't take care of more than 20 players, let alone face other players at the same time. Regulator's pursuit.
There is no way, the players can only communicate and arrange the offline time, batch by batch, to ensure that enough people are online to keep fleeing for their lives, and also keep some players' game time, so that they can be in the vacant time slots. Take over.
It's just that no matter how you calculate it, there are still half of the vacancies that cannot be replaced. The players are quite a headache, and they can't even think of a way to "open up and down". They can't really ask Parker and the prisoner to take care of their game characters. !
Mo Lan also thought of this point. The eight-hour online requirement of the holographic game is actually a protection for these earthlings, and if it exceeds this time, it will hurt the spirit.
However, this kind of damage is not the damage that will instantly make people stupid when the timeout expires, but it will make people feel mentally exhausted, and as the online time increases, it will continue to accumulate until it reaches an acceptable threshold and completely loses the full-featured simulation warehouse. Nourishes the spirit.
Just like watching a mobile phone and playing games normally, the longer you play, the more mentally exhausted you will be. If the time is short, you can recover after a short rest. After a long time, you will start to weaken your mental strength. If things go on like this, your mental strength will not increase. reduce.
People in the interstellar era do not have such a time limit requirement for playing holographic games. The most important factor is that their mental strength values have reached a very high level, and they can fully withstand this kind of consumption.
Mo Lan thought of Tian Lanya, who has a full 57.6 points of spiritual power in the game. Compared with other players, she can play the game for eight hours more...and then sleep for at least ten hours in reality to recover.
Mo Lan was really hesitant, should I open a back door for these players, so that they can play the game "overtime", at least pass this escape mission, otherwise, when the game offline time comes, none of them will be able to survive.
Mo Lan still likes Parker quite a lot, and she doesn't want Parker to die here with the players. The players can be resurrected, but Parker really can't survive after death.
After thinking about it, Mo Lan decided to let these players choose by themselves. Anyway, she explained all the consequences clearly. Those who are willing to accept this kind of result can extend their online game time, and those who don't want to just log out normally.
[System notice: Due to the special plot mission "Escape", the plot will continue after the player goes offline, so as not to miss the plot development, the delayed online game function is specially opened to the following players. Appropriately extend the game time. 】
【系统提示:10点精神力数值玩家可延长在线时间1.5小时,20点精神力数值玩家可延长在线时间3小时,30点精神力数值玩家可延长在线时间4.5小时,40点精神力数值玩家可延长在线时间6小时,50点精神力数值玩家可延长在线时间7.5小时……每点精神力数值可延长9分钟游戏在线时间。】
[System reminder: The normal game time will ensure that the player is energetic and has enough mental power to carry out daily activities. Delayed online game time will increase the player's mental power consumption. After the game is offline, it is necessary to ensure at least ten hours of sleep for mental recovery. Delaying the online time will reduce the player's own mental power value, and it is extremely not recommended for players to play the game overtime. 】
As soon as this news was released, the players immediately exploded. Nothing else to say, everyone is a player with more than a dozen points of mental power. At least two hours of online time can be added, which is fourteen hours in the game. , for most of the day.
For example, "Dreamwalking" can stay in the game for a whole day, and the headache of offline blank time for players is solved in one fell swoop.
As for what is healthy or unhealthy... It's a joke, who plays the game for the sake of health, isn't it a basic operation to stay up late and play groups to brush materials?
It's just that you need to sleep for more than ten hours. It's not a big deal at all. No player has given up such a rare opportunity to delay online, even if he is about to become a Sleeping Beauty after going offline.
The players have shown their greatest enthusiasm to ensure that this mission will not fail-the production team has shown such sincerity, it is too unreasonable for their mission to fail in the end.
At the same time, some players posted screenshots of the delayed online function to the official website forum, and received countless solidarity and support, demanding that this function be opened to all players!
Is it because I am cold or it is so cold at the beginning of the month...
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(End of this chapter)
[Special Mission · Escape: Her Majesty entrusted the task of assassinating the interstellar to her most loyal Zerg soldiers, and achieved a complete success, but the matter is not over yet. After losing the master's "Talent" interstellar spaceship, but Without losing the ability to resist, the artificial intelligence system "White Moon" on it will control everything left by the interstellar people to avenge its master. Now, please start fleeing. 】
"Ah, this..." 'Great and honest' was completely blinded, "Is this mission just the beginning? No, there is an artificial intelligence on the spaceship that decides, what's the use of assassinating interstellar people..."
My thinking is completely confused, and I can't figure out the relationship between the task before and after the "open and aboveboard", no matter how you look at it, it's a bit strange, okay.
"No wonder I think this assassination mission looks so simple and can be completed." 'Shocking the Stone' sighed, "So it's a plot-oriented mission?"
In many games, there will be some forced plots, such as letting the player face an unbeatable boss at a low level to pass the plot, through the player's failure, to trigger the following plots, and to give the player a motivation to work hard to upgrade.
I originally thought that the game "Zerg" was so open that it wouldn't engage in such a plot, but I didn't expect it to be too clichéd.
"That's not it." 'Hua'er smiled at me' took a smack, it was rare that he thought more thoughtfully than 'Shocking the world openly'.
"We are not guaranteed to win." It seems that this task is indeed very simple, especially at the end, it is almost said that the right time, place and people are here.
Suppose, when these interstellar people came out, they were not wearing private clothes, but a full set of armed military uniforms. There is not only one kind of weapon on them, but also more comprehensive defense functions, carrying the bullets of the players to fight back. Not a problem at all.
There are also the weapons of the players, which is also due to the fact that the interstellar people did not recover them immediately, but let them carry them to guard the Zerg players along the way. Most of the interstellar people will probably be wiped out.
Even if the players were all holding weapons, half of the 20 or so players were killed before finally killing the first interstellar man. If there were no weapons, this mission would have been for nothing.
Moreover, if not all three interstellar people come out, but only one, the players will be able to drive the other two fully armed out of the interstellar spaceship in time.
The bad thing is that the three of them came out together to deliver the head, so that no one came to rescue when something happened.
"Hmm..." 'Great and honest' turned his thoughts, "so in fact, this task, whether it is successful or not, the result is the same, and in the end you have to face the interstellar man, but if you kill the interstellar man, then The target will be replaced by the artificial intelligence named Bai Yue, and if the interstellar man is not successfully killed, the target will still be the interstellar man."
"Is there any difference between these two results?" The player listening next to him asked.
Now that the meeting has been cleaned up and they are starting to drive again, the task has clearly stated that they are going to flee, and the next scene is definitely dangerous. If they stay where they are and chat stupidly at this time, they are losing their minds.
Hearing this person's question, 'open and aboveboard' immediately laughed, and after discussing this way, he thought clearly, "The essence of your question is whether the subject of this matter is us players or Her Majesty the Queen. "
"We should all feel that the player is the subject, and the plot should serve the player, but in fact this is just a prejudice brought over from other games. In the game "Zerg", the subject has always been Her Majesty the Queen."
"The difference between the two is that in the player-centered plot, the cause and effect relationship will be clearly expressed, and the player will be given two fixed options, success or failure. Even if they fail, they can start all over again until a certain condition is met. The story will move on to the next step.”
"As for Her Majesty, the player is just a tool man. Everything is based on Her Majesty's will. Our mission may change at any time because of Her Majesty's idea, because we are just a Zerg soldier under Her Majesty's hands. "
The players who saw the question didn't quite understand what they were saying, so they thought about it and gave an example.
"Suppose our player is a chef, and now a group of guests are coming to discuss cooperation matters. The task is that we need to prepare a sumptuous dinner to entertain the guests."
"In a player-centered plot, it must be hard to find ingredients, buy seasonings, and then after all kinds of hard work, make a table of delicious food, and finally please the guests, which successfully led to this cooperation."
"But from the perspective of Her Majesty, she wants to discuss cooperation with people, and the reception dinner is only a small part of her preparations. The most important thing is her efforts in this cooperation, such as the preliminary research. The cooperation plan given during the communication, as well as the cooperation ability she can provide."
"Her Majesty prepared the other things, and then told the chef, when there are guests, you can prepare a table of good dishes to entertain them. But this table of dishes does not have much practical effect on Her Majesty. If the Queen The conditions given by His Majesty are impeccable, so even if the chef brings a pot of steamed bread, the guests will eat it with a smile and agree to cooperate."
"But it's hard to say that the dishes made by the chef are useless. After all, a table of sumptuous delicacies will give Her Majesty a good-looking face, and it will also make it easier for guests to accept cooperation. A good atmosphere is also a help."
The players suddenly realized, "So the mission we are doing now is this kind of... er, the icing on the cake. It is best to do it successfully. If it is not successful, it has no effect on the overall situation."
'It's fair and honest' spread his hands, "Yes, Her Majesty entrusted us with this task because we can only do these things, and the tasks that can really change the development of the plot are beyond our reach."
"Ah, then what's the point of this game?" It was the speech of a new player at first glance.
'Great and honest' laughed, "This is interesting, we players will level up, and what we can't do now doesn't mean we won't be able to do it in the future."
Mo Lan agrees with this point, now the players can only act according to the tasks she gave, but in the future, the scenes she imagined will be developed, and the players can do a lot more things.
The warning given by Shiqi was not false. The players escaped not far away, and soon the first group of chasers appeared - a fully armed regulator.
Baiyue is not like the interstellar people who search and search, and are reluctant to give up energy, so when it gave the supervisor a task order, it also arranged all the equipment in place, instead of just giving it a weapon like a gun.
Once encountered, the supervisor who came out of the previous mining areas broke out with powerful firepower, directly hammering the disapproving players into a daze.
Fortunately, Bai Yue did not arrange for those Tanlonger miners to go along with her as before. Not everyone has the courage to take up arms.
And there is also the issue of time to consider. The players are also driving the minecarts produced by Interstellar Technology. If Bai Yue wants to stop the players, he must not have much time to spend. Mobilizing so many Tanrons in a short period of time For the Koreans, it is obviously impossible, and the only way is to let the regulators do it themselves.
And the regulator is different from the players. They have no relevant contact at all in the early stage, and there is no accumulation of knowledge. They can only follow the instructions on the regulator's bracelet step by step. Although the weapon is very powerful, the operation is not in place. Chance.
Although the players' own weapons are almost running out of energy, the weapons recovered from the three interstellar people can still be used, and they are powerful enough and have sufficient energy, especially the interstellar man Pruno who was captured alive. The weapon is not used at all, it is full of energy.
The players were not so worried when they found that the supervisor who was chasing them was sloppy. On the contrary, the players discovered another terrible thing.
It's time for them to go offline.
In order to appear in front of the interstellar people together and not cause misunderstanding and suspicion, the players unified the online time, half a day to rush, half a day to fight with the interstellar people, and another half a day to run away and be hunted down by those regulators
No matter how you calculate it, you can only be online for one day in the game, and you have to wait four or five days in the game to log in again.
It took half a month for them to come here, and they hadn't run out of one-twentieth of the route. After they were all offline, only Parker and the captured Pruno were left.
However, there are more and more regulators chasing after them—not to mention the mission requirements to protect these two people, but even if the players are offline, these two people can't take care of more than 20 players, let alone face other players at the same time. Regulator's pursuit.
There is no way, the players can only communicate and arrange the offline time, batch by batch, to ensure that enough people are online to keep fleeing for their lives, and also keep some players' game time, so that they can be in the vacant time slots. Take over.
It's just that no matter how you calculate it, there are still half of the vacancies that cannot be replaced. The players are quite a headache, and they can't even think of a way to "open up and down". They can't really ask Parker and the prisoner to take care of their game characters. !
Mo Lan also thought of this point. The eight-hour online requirement of the holographic game is actually a protection for these earthlings, and if it exceeds this time, it will hurt the spirit.
However, this kind of damage is not the damage that will instantly make people stupid when the timeout expires, but it will make people feel mentally exhausted, and as the online time increases, it will continue to accumulate until it reaches an acceptable threshold and completely loses the full-featured simulation warehouse. Nourishes the spirit.
Just like watching a mobile phone and playing games normally, the longer you play, the more mentally exhausted you will be. If the time is short, you can recover after a short rest. After a long time, you will start to weaken your mental strength. If things go on like this, your mental strength will not increase. reduce.
People in the interstellar era do not have such a time limit requirement for playing holographic games. The most important factor is that their mental strength values have reached a very high level, and they can fully withstand this kind of consumption.
Mo Lan thought of Tian Lanya, who has a full 57.6 points of spiritual power in the game. Compared with other players, she can play the game for eight hours more...and then sleep for at least ten hours in reality to recover.
Mo Lan was really hesitant, should I open a back door for these players, so that they can play the game "overtime", at least pass this escape mission, otherwise, when the game offline time comes, none of them will be able to survive.
Mo Lan still likes Parker quite a lot, and she doesn't want Parker to die here with the players. The players can be resurrected, but Parker really can't survive after death.
After thinking about it, Mo Lan decided to let these players choose by themselves. Anyway, she explained all the consequences clearly. Those who are willing to accept this kind of result can extend their online game time, and those who don't want to just log out normally.
[System notice: Due to the special plot mission "Escape", the plot will continue after the player goes offline, so as not to miss the plot development, the delayed online game function is specially opened to the following players. Appropriately extend the game time. 】
【系统提示:10点精神力数值玩家可延长在线时间1.5小时,20点精神力数值玩家可延长在线时间3小时,30点精神力数值玩家可延长在线时间4.5小时,40点精神力数值玩家可延长在线时间6小时,50点精神力数值玩家可延长在线时间7.5小时……每点精神力数值可延长9分钟游戏在线时间。】
[System reminder: The normal game time will ensure that the player is energetic and has enough mental power to carry out daily activities. Delayed online game time will increase the player's mental power consumption. After the game is offline, it is necessary to ensure at least ten hours of sleep for mental recovery. Delaying the online time will reduce the player's own mental power value, and it is extremely not recommended for players to play the game overtime. 】
As soon as this news was released, the players immediately exploded. Nothing else to say, everyone is a player with more than a dozen points of mental power. At least two hours of online time can be added, which is fourteen hours in the game. , for most of the day.
For example, "Dreamwalking" can stay in the game for a whole day, and the headache of offline blank time for players is solved in one fell swoop.
As for what is healthy or unhealthy... It's a joke, who plays the game for the sake of health, isn't it a basic operation to stay up late and play groups to brush materials?
It's just that you need to sleep for more than ten hours. It's not a big deal at all. No player has given up such a rare opportunity to delay online, even if he is about to become a Sleeping Beauty after going offline.
The players have shown their greatest enthusiasm to ensure that this mission will not fail-the production team has shown such sincerity, it is too unreasonable for their mission to fail in the end.
At the same time, some players posted screenshots of the delayed online function to the official website forum, and received countless solidarity and support, demanding that this function be opened to all players!
Is it because I am cold or it is so cold at the beginning of the month...
Ask for favorites Ask for favorites Ask for favorites
Please subscribe please subscribe please subscribe
Please_(3」∠)_
(End of this chapter)
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