The 20th floor of the dungeon.

Many player guilds and some lone rangers who are interested in tackling key problems gather here one after another. Due to the accumulation of popularity, one small gathering point after another has been formed.

They are row upon row among each other, appearing quite chaotic, much like shantytowns in a big city.

In addition, there are a variety of building materials, some of which are simply dungeon materials. Using the construction order to deal with them simply, the original style of the building materials is preserved to a great extent, making this area full of exotic atmosphere.

The wild fantasy style comes alive on paper!

Very typical are the luminous ores, fluorescent plants in the dungeon, and the "horns", "skeletons" and "skins" of various monsters, large and small.

for example.

The camp of the "Dance of Thunder" guild is simply a "Thunder Snake" they killed.

The gate of the camp is the mouth of the big snake, with two fangs still in place, which makes people admiring it.

What's more interesting is that even though Razer is dead, the bones on his body can still instinctively absorb the power of the elemental elves, releasing streaks of thunder from time to time.

It looks dreamy and gorgeous!

Now it has become one of the must-see check-in points on the 20th floor, and it has been talked about by countless players.

With more people, all kinds of supporting facilities will gradually become complete.

Gradually there was a trading field, where a large number of players gathered, exchanged information, equipment, and occasionally chatted and joked with each other.

Especially with the exposure of the difficulty of the 21st floor level, more and more players who want to challenge the difficulty have gathered here.

For many players, if this level is not difficult, they are too lazy to come over!
The "Club" guild, many players gathered at this time, is holding a seminar.

The theme of the seminar is naturally to find a way to clear the 21st floor alone.

At present, this floor, lying in front of millions of players in the whole server, has become a small moat, no matter which guild it is for, it is quite a challenge.

And difficulties and challenges, once overcome, will definitely become the focus of the whole server, creating a new record again!

Nowadays, some good people have even set up a lot of handicap on the Internet, the main point is to bet on how this layer will be captured and which guild will be captured
As the time for the 21st floor checkpoints increases, the players involved and the funds invested continue to accumulate, reaching an astonishing amount.

Also because the number of funds accumulated in the prize pool is increasing, more and more players who fantasize about "getting rich" will participate in it, just like a snowball is getting bigger and bigger.

From this, one can imagine how high expectations the players of the whole server have for this level of strategy!
Of course, the voice of the "Club" guild is also very, very loud!

After all, since the opening of the server, the "club" guild has been the top guild of the gods, creating miracles time and time again.

meeting room.

"Crouching dragon and phoenix chick" said energetically, "According to the information we have found so far, the 21st floor is a typical labyrinth structure, with twists and turns in the inner space, and our power will be very scattered."

As soon as the words fell, the data maps were spread out in front of everyone.

There are plane plans in the traditional sense, and there are also stereoscopic projections drawn from various perspectives using special techniques.

These intelligence materials can definitely be regarded as very precious assets now, as long as they are willing to sell them, there are only a lot of guilds who want to buy them.

But no one will sell!
Not only them, but guilds like "Dance of Thunder", "Sword and Blood Oath" and other guilds will not sell them!
The players of the "Club" guild have almost experienced the tricky terrain on the 21st floor during the exploration in the past few days, but it is a bit like a blind man feeling the elephant. This is the first time that he has seen the complete landform of the 21st floor in such a comprehensive way. .

I have to say that the plan to design this kind of map is indeed a dog's ability, but the brain hole is indeed amazing!
The landform on the 21st floor is a maze of mountains with layers of peaks. There are only some narrow winding paths, and there are a lot of intricate and confusing paths between the paths. Fall into the trap.

The camps of monsters are basically designed in the key positions of "one man guards the gate and ten thousand men don't open", which adds countless difficulties to their strategy.

Not only that, but there are still several areas on the map that are completely black, and the reason is naturally that the tentacles of the "club" guild players have not yet touched these areas.

In other words, the map they surveyed is not yet complete, and several key links are missing!
"Long Sky" looked at the map and said, "We must find the boss's room as soon as possible, and then completely eliminate it. When we were exploring not long ago, we met people from the "Thunder Dance" guild many times! "

After the word "Long Sky" fell, everyone's faces became serious.

Unlike other floors, starting from the 21st floor, the difficulty of map exploration increases unprecedentedly.

Like their "club" guild, in order to detect the map information on the current scale, they paid a terrible price.

for example.

The player "I'm really sunny" directly fell two levels, and even his favorite equipment fell with death.

Almost fainted from crying in the toilet!

At their level, if you want to upgrade to another level, the difficulty is quite high, after all, you need too much experience points!

And the loss is more than just "I'm really sunny"?
The "club" guild takes the elite route, and the number of players is generally far inferior to other guilds.

On other maps, the disadvantages are not particularly obvious. For example, on maps that require large-scale reconnaissance information, it is inevitable that there will be some disadvantages.

Even "Long Sky" exploded a cloak after hanging it once, which was one of his favorite pieces of equipment.

Now that it explodes, it explodes!
I have to say, this is indeed enough to make them tremble!

The battle meeting continued, and everyone perfected the plan bit by bit.

The overall map was named by them according to the principle of naming highlands in real battles. The core is actually the height.

And like this strategy, except for the four commanding heights in the southeast, northwest, which are very, very important, the rest of the important levels are also named according to this principle.

If the highlands such as "325" and "479" are not destroyed, players will inevitably be attacked by huge rolling stones when they walk up the narrow path.

When "Cat Slayer Schrödinger" was exploring here, he was directly crushed to death by a rolling stone, and even exploded the extremely handy one-handed sword he was using.

Now he is gnashing his teeth and wants to get rid of the boss and regain the weapon, otherwise it will fall into the hands of other players.

By destroying these two key high grounds, the flying puppet can also be lifted into the air for a short time. After a burst of bombardment, the "Viper Tunnel" in front can be passed through relatively easily.

After passing through the tunnel, there is a small crater named "Cochlear Mountain".

The reason why it is called this name is that the core of this area will gather a large area of ​​sound waves, and a large number of dark bats gather in it.

The monomer is not particularly strong, probably only less than 50 levels.

But there are too many people gathered together, plus the blessing of the Cochlear Mountain terrain, it can directly shock people to death.

And this Sonic Mountain completely restricts the possibility of players throwing wildfire bombs!
I don't know why, no matter where the player drops the wildfire bomb, the shock wave generated by the final explosion will inevitably explode around the players.

In the process of map exploration, not only the players of the "club" guild, but also other guilds basically suffered a big loss.

Traps like this kind of terrain can be found everywhere in the process of exploring the 21st floor.

"Long Sky" looked at the crowd and said, "There are still some map information that has not been found, as for the boss information, there is no information at all, but we must act, otherwise the first show on this floor will not be ours !"

Everyone's faces were serious.

They understand what the chairman means!
The "club" guild is not dominant in terms of numbers. The reason why they still have some initiative at this time is that they take the elite route and have a stronger ability to survive here, basically relying on them to come up first and occupy some initiative!
If it drags on, the disadvantage of their small number of people will be magnified step by step!

but.

If everything is forewarned, it is not forewarned. If you do not have enough information, you will put all your eggs in one basket. That is...gambling!

There is a huge difference between this and their previous behavior style!
The eyes of everyone in the "Club" guild were burning with flames, and they began to have a brilliance that they didn't have at other times!

The game "Breaking Dawn" has always given players an extremely realistic feeling.

Nowadays, many players even directly regard Pagri Continent as the real world, and regard this place as their second life!
but.

Starting from level 21 of the dungeon still gives them quite a different feel.

So real!

It's not that the sense of game is decreasing, on the contrary, it's improving.

The treacherous landforms, strange minerals, special plants, and monsters that opened their eyes, all show that this is a game world.

However, death will drop the level of equipment, which still makes the difficulty and cost of players' exploration greatly increased.

What's more, under the fierce competition and pursuit of other guilds, even when they cannot ascertain all the information on the map, they have to choose to start a strategy battle with all their eggs in one basket.
It is no exaggeration to say that this process is full of unknowns and risks!
If the strategy is not successful, the "Club" guild will definitely suffer heavy losses this time, and will not be able to continue to break through for a long time to come!

You even have to stop, retreat to a lower floor and hibernate, and re-level up and refresh your equipment!

but.

I don't know why, at this moment, every player's heart is burning with flames, and their spirits are abnormally excited!

This is the real world, even before the 21st floor, there is almost no feeling, some excitement, some throbbing and some hesitation.

It's called .adventure!

If this is said, many people may dismiss it.

What kind of adventure is this?
So what if we win?

It's nothing more than that on the Shenguo Technology server, the "Club" guild added a string of code numbers to show that they won.

Meaningless!

As for losing, it's just a loss of some level experience and one or two pieces of equipment.

It is not comparable to the businessmen who are fighting fiercely in the business world, nor is it comparable to the extreme sportsmen who are always on the verge of life and death, and even worse, they are not comparable to practitioners of some dangerous professions.
but.

For the players of the "Club", the meaning is completely different. This is their own adventure!

Not only do they understand, but other players of "Breaking Dawn" must also understand!

This is a romance unique to players!

Only by truly participating in it can we understand the gold content and significance it really represents!
"Done!"

"Isn't it just to take some risks? Even if the equipment explodes and the level falls below, it's a big deal to re-level!"

"Correct!"

"."

"Club" guild, all the players talk to each other, with high fighting spirit and passion.

At this moment, it seemed that there were clusters of invisible flames igniting in their hearts, and the words were more wild than before!

While talking, all the players laughed!

Then, it is to finally establish the strategy plan and carry out the most clear division of labor.

The core is still divided into three parts.

Part of them is for peripheral defense to prevent other players from coming over to pick peaches when they are attacking.

This is internal friction, very helpless, but there is no way!

The second part is to attack the fortifications.

Regardless of cost, the only goal is to capture the most important checkpoints and send the most important combat units of the guild to the boss's room.

The continent of Pagli is too real, and the dungeons are even more so.

Here, there are too many factors that are unfavorable to the players, and the most obvious analogy with the previous point is. Physical exertion!
In the outside world, players will also be tired, but the exhaustion of physical strength can be much slower than in the dungeon, and it can also support players to fight and explode for a longer period of time.

But now it is no longer possible. Under various extreme maps, no matter what the players do, they will consume a lot of energy.

The forced players had to make various changes and adjustments!
It has to be said that players are this kind of "monster" with strong adaptability. Regardless of any restrictions, in the eyes of players, that is part of the difficulty!

time flies.

The strategy plan of the "Club" guild was perfected little by little, and finally everyone had the clearest division of labor.

"Sky" looked at the many excited and anticipating players, and a smile appeared on his face.

"Brothers, our adventure begins!"

After saying "Long Sky", everyone in the "Club" guild all smiled.

That's right!

Belong to them. Adventure!

Success, keep going!

If you fail, just shrink back and lick your wounds!

"Fever 105°" looked at all this, and couldn't help showing a smile on his face. As a well-known up master, he recorded all this sensitively.

Due to the long dark night on the 21st floor, the "Club" guild set the raiding time at [-] am.

In this world, at this time, the aborigines may already be working in full swing.

On the first 20 floors of the dungeon, this time must have been "dawn" for a long time.

But this 21st floor does not!
The environment on the 21st floor is a bit like "eternal night", and the daytime will not exceed one hour.

If the "club" guild wants to successfully pass the level, it must save the most difficult bone for the day that is too short to be short.

9:00 am.

When the time came, the "Club" guild set off as quietly as possible.

It's a pity that it still hasn't been hidden from the eyes of other guilds.

The major guilds were very surprised. The "club" guild has already found the boss room and successfully obtained enough information?
So fast?
Should not be!

After dealing with each other for so long, who doesn't know who? !

According to their calculations, the "club" guild that takes the elite route will only have smaller and smaller advantages in future explorations!

After all, the cost of dying once is really too high, and reporting to groups for warmth is destined to become a new trend.

And report to the group to keep warm, which means more manpower and more time to explore
Not to mention being reduced to an abandoned child of the version, but at least there is no benefit at this level!
and.

Even if you find the boss room, if you don't go through a few trials and get enough information about the boss, it will not be so easy to pass the level.

This floor is not like the low-level floors above, the death penalty is very low
Regarding the information on the defensive boss, it needs to be tested with one's life, and these are part of the cost of the strategy!

How did the "club" guild do it?
Players in guilds like "Dance of Thunder", "Oath of Sword and Blood" and "Great Tang" felt a little unbelievable at the first time!
but.

They couldn't help but believe the "club" guild's aggressive actions!

After a short hesitation, they still decided to send a small number of players to follow them.

For now, there is no need to worry so much.

With the increase in the number of floors, the difficulty of the strategy has increased by more than one or two points. It is normal to fail the strategy once or twice!
As long as they follow the past, even if the distance is relatively far, they can still obtain valuable information. At that time, their hopes of clearing the customs are much higher.

After the "club" guild decided to act, in a short period of time, several other guilds that players recognized as the most promising to pass the level made similar decisions one after another.

It has to be said that among the top strategy guilds, there is no mediocrity, and almost all of them know themselves and their enemies, and the decisions they make are basically the same.

Very rational and tacit understanding!

However, to the surprise of the major guilds, the action of the "Club" guild is a little different from the past!

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