Full-time master of dual-professional legend
Chapter 14 1 Some Chapters for the Reader
Chapter 14 Some Words for the Reader
About the heroine, about the key points of the plot, about the understanding of the game, about the profession, and about the protagonist's evaluation.
Don't worry too much about the heroine, the main line of this book is e-sports!Emotional lines are just condiments.
I want to push forward the previous plot as quickly as possible. I prefer to write about the game, rather than the small fights in the early stage, which are completely dimensionality reduction blows.
Don't worry about the length, I wrote briefly before, but I will still write about the World Invitational!
I wrote this book according to the skill list of "Glory", and I almost based the coordination and combos of those skills on my own understanding.
For example, why can masters connect people in the air but not come down?Because the skill connection is skillful enough, it can uninterruptedly give out stiffness, making the opponent unable to catch it.
About career assessment:
There is one type, which is the single-handedly weaker, team battle AOE type, which is often the output core of team battles, typically gunners, elemental mages, ammunition experts, warlocks, etc.
There is one type, which is a high-mobility consumption type.They are relatively strong in singles, and team battles are mainly used to contain and harvest.Such as assassins, ninjas, etc.
The combat method is very special. It has a lot of stiff combo skills in singles, and it has a large AOE in team battles. They are relatively strong and can be regarded as the protagonist's class.But there are also many disadvantages.Because its body is relatively fragile, but it belongs to the profession of close hand-to-hand combat and open and close, and it will start a group every now and then, so it is very unstable.
Swordsman is the easiest to hit the highest combo, and skills such as sword shadow step are even more deceptive, so heads-up is very strong.But team battles can only look for opportunities and flaws to cut in, because swordsmen are not strong in terms of stature or mobility.
Fighting professions pay attention to personal and dogfighting, and also have AOE skills. The ability to single-handedly fight team battles is not bad, very average.
However, auxiliary occupations such as ghost sword and priest are naturally very weak in singles, and team battles can sometimes turn the tide.
As for the protagonist, his weapon is very buggy. As long as he can give the opponent a stiff head-on duel, the opponent will be directly sentenced to death.
Some people may say that this weapon also has more swordsman skills before level [-]. The damage is low and it is not AOE.
The answer is no, team battles, this silver weapon is also very buggy, let me give you a hint, think carefully about the skill characteristics of the tactics.
The summer update speed will be kept very fast, and it should be updated twice a day after school starts. I hope everyone will support it.
Create a group after the collection reaches 500, and the group number will be attached to the profile.
(End of this chapter)
About the heroine, about the key points of the plot, about the understanding of the game, about the profession, and about the protagonist's evaluation.
Don't worry too much about the heroine, the main line of this book is e-sports!Emotional lines are just condiments.
I want to push forward the previous plot as quickly as possible. I prefer to write about the game, rather than the small fights in the early stage, which are completely dimensionality reduction blows.
Don't worry about the length, I wrote briefly before, but I will still write about the World Invitational!
I wrote this book according to the skill list of "Glory", and I almost based the coordination and combos of those skills on my own understanding.
For example, why can masters connect people in the air but not come down?Because the skill connection is skillful enough, it can uninterruptedly give out stiffness, making the opponent unable to catch it.
About career assessment:
There is one type, which is the single-handedly weaker, team battle AOE type, which is often the output core of team battles, typically gunners, elemental mages, ammunition experts, warlocks, etc.
There is one type, which is a high-mobility consumption type.They are relatively strong in singles, and team battles are mainly used to contain and harvest.Such as assassins, ninjas, etc.
The combat method is very special. It has a lot of stiff combo skills in singles, and it has a large AOE in team battles. They are relatively strong and can be regarded as the protagonist's class.But there are also many disadvantages.Because its body is relatively fragile, but it belongs to the profession of close hand-to-hand combat and open and close, and it will start a group every now and then, so it is very unstable.
Swordsman is the easiest to hit the highest combo, and skills such as sword shadow step are even more deceptive, so heads-up is very strong.But team battles can only look for opportunities and flaws to cut in, because swordsmen are not strong in terms of stature or mobility.
Fighting professions pay attention to personal and dogfighting, and also have AOE skills. The ability to single-handedly fight team battles is not bad, very average.
However, auxiliary occupations such as ghost sword and priest are naturally very weak in singles, and team battles can sometimes turn the tide.
As for the protagonist, his weapon is very buggy. As long as he can give the opponent a stiff head-on duel, the opponent will be directly sentenced to death.
Some people may say that this weapon also has more swordsman skills before level [-]. The damage is low and it is not AOE.
The answer is no, team battles, this silver weapon is also very buggy, let me give you a hint, think carefully about the skill characteristics of the tactics.
The summer update speed will be kept very fast, and it should be updated twice a day after school starts. I hope everyone will support it.
Create a group after the collection reaches 500, and the group number will be attached to the profile.
(End of this chapter)
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