I lost my vegetative state, and I became the richest man in the world
Chapter 647 Yang Ming's Strategy!Pull the opponent into your camp! !
Chapter 647 Yang Ming's Strategy!Pull the opponent into your camp! !
Setagaya Villa.
18:30 pm Tokyo time.
Yang Ming and the others came back here, and he was still quite tired after wandering around Akihabara all day.
Yang Ming finished his dinner.
At Ah Zhu, Zhong Chuhong, and Guan Jiahui prepared their bathing clothes, and Yang Ming took a comfortable hot bath.
When I returned to the study, I saw that Azhu and the third daughter were still here.
Today, although there are maids in the villa, there is no housekeeper here.
"Azhu, during this period of time, you are the butler of the villa, responsible for all the affairs of the villa."
"Yes, sir."
Ah Zhu was still very happy after hearing this.
She has also studied for a long time at the Mid-Level Villa in Repulse Bay. She can still manage other maids, but she doesn't understand those Oriental languages. However, there are two female translators, Lin Yazhen, here.
When Ah Zhu went out to order other maids to do things, Zhong Chuhong and Guan Jiahui were giving Yang Ming a massage.
They knew that Yang Ming had been out for a whole day today, so he was probably very tired. Most importantly, the two women knew that Young Master Yang's body hadn't fully recovered yet.
When Ah Zhu delivered a cup of brewed tea in person, Yang Ming was sitting in front of the computer in his study.
Today's time difference in Akihabara is of great significance to Yang Ming.
At this time, from the perspective of Empire Games, it seems that Empire Games has no rivals in the global game industry.
Yang Ming knew that there were always opponents.
Like Toyo's Nintendo, and Sony, which has not yet entered the video game industry.
These two will definitely be powerful opponents in the future.
Although Yang Ming wasn't worried about them, as a potential opponent, Yang Ming had to think carefully.
Yang Ming recalled what he saw in Akihabara today, and wrote down what he thought of in front of the computer.
He remembered very clearly that Nintendo's approach to competitors was not to kill them completely, but to pull them into one of its camps.
On this point, Yang Ming felt that Nintendo's approach was very good.
In 1984, the huge success of Nintendo's Famicom continued.However, Nintendo also encountered new problems at the same time. They did not have the resources to develop red and white machine games and be responsible for sales at the same time.
Nintendo has never deviated from this aspect in its future research and development. The sfc function introduced later using 16-bit chip technology can easily simulate human language and play large-scale symphonies. 32768 colors, the performance is superior to the Sega md machine that also uses this technology, and can even compete with the next-generation machine that uses a more advanced 265-bit chip.
When feedback from customers suggested a potential market for adult customers, Nintendo responded quickly with the Game Boy handheld.
The Game Boy was an instant hit, selling more than 1996 million units by 4000.
At that time, the president of country M, Bash, held a Game Boy to attend a military meeting, and Soviet astronauts took a Game Boy to invite them to travel in space.
At that time, many managers and directors of Sony Corporation yelled at their engineers angrily: "This product should have been developed by Sony. You said, why did Nintendo take the lead?" Resign.
Because of being able to think from the perspective of "customers need fun games", Nintendo was the first to realize the decisive position of game software.
To ensure the excellence of software, it is not enough for Nintendo alone, so Nintendo authorized other manufacturers to develop games that can be played on Nintendo machines at the beginning of its development, and there are many wonderful works among them.
This policy eventually developed into a strategic alliance between Nintendo and game software developers, which played a key role in Nintendo's status.
Every time the contracted software company develops a game software, it must entrust Nintendo to evaluate it to determine whether it meets the standards, and it will be processed into game cards by Nintendo's factory.
If it is a game card with a price of 10000 yen, the cost of commissioned production is about 3000 yen. After deducting the cost of 1600 yen, Nintendo can obtain a gross profit of at least 1000 yen from each box of game cards, and does not assume responsibility for inventory and development. And other risks, regardless of whether it is popular or not.
In addition, the agreement stipulates that each manufacturer can not develop more than 5 games for Nintendo a year, and it must not be applicable to other manufacturers' models.
Since there are only 5 chances a year, and the signatories are fiercely competitive with each other, all software manufacturers try their best to increase the interest and improve the quality of their products, and go all out to develop best-selling products.
Although Nintendo's harsh conditions have caused dissatisfaction among many partners, it has prevented the game software industry from rushing into chaos, guaranteed the healthy development of this emerging industry, and enabled the real best players to achieve great success.
东洋的小波公司与任天堂签约后营业额从1987年的1000万美元一跃而为1991年的3亿美元,其中从1989年到1991年三年间营业额增长了2500%;东方之珠公司与任天堂签约不久年营业额就达 1亿美元,是公司初期的10倍;卡普空公司与任天堂签约没多久就成为年销售额1.6亿美元的大企业;科乐美公司1986年与任天堂签约,1989年开发出忍者神龟电子游戏软件,到1990就售出400万套,净赚1.25亿美元,到1991年赢利3亿美元,成为M国第八大软件公司,并成为几大玩具公司之一。
Best-selling games have brought Nintendo's sales boom, which in turn has promoted the sales of game software.
Nintendo has become a strategic partner with cooperative manufacturers who share weal and woe.
Nintendo has aggressively expanded the scope of this strategic alliance to other areas.
Movies featuring Super Mario became popular all over the United States and generated a lot of profits for film companies.
A large number of magazines, books, audio-visual products, and even notebooks, T-shirts, teacups, porridge, jigsaw puzzles, dolls, wallpapers, etc. are all marked with the banner of the protagonist of the Nintendo game.
Many TV programs and video programs use Nintendo games as content or background.
Among the children's TV shows in M country, the number of cartoons based on Nintendo's game rules or with its protagonists as the background far exceeds that of any other children's TV show.
Some popular children's shows, such as "The Simpsons", "Donald Duck", and "Ninja Turtles", either ended up with content and plot full of Nintendo games, or the show was simply replaced by Nintendo games.
The Saturday morning program "Super Mario World" of the National Broadcasting Corporation of the United States has been broadcast for several years because of its high ratings.
Countless companies have bathed in the sunshine of Nintendo, made a fortune and thrived.
Nintendo earned a lot of patent fees because of this, and more importantly, Nintendo is more famous because of it.
According to a survey conducted specifically for Super Mario, 99% of respondents in M country have heard of the name Super Mario, and 83% of respondents like him.
In a report on the influence of celebrities from all walks of life on children in M country, it was found that the character that children are most familiar with and admires most is not the space mouse who used to be the leader, but Mario of Nintendo.
In Yang Ming's view, Empire Games now has a greater advantage over Nintendo.
For one, Empire Games has plenty of money.
Second, Yang Ming knows which games will be more popular in the future.
Third, Yang Ming is also very clear about the future development trend and direction of game development.
These advantages are not possessed by Nintendo.
However, compared with Nintendo, Yang Ming has a disadvantage in that it is not a local company in Toyo, and it is impossible for him to change his nationality to Toyo nationality like Kogan did.
So in this case, if Empire Games always wants to eat alone in Dongyang, then sooner or later there will be problems.
Although Empire Games now has its own agent and distributor in Dongyang, it is still not enough in Yang Ming's opinion.
That is to say, he can learn the strategy of Nintendo in his previous life, and even do better than Nintendo.
Not only does the Empire Group and Empire Games make money, but it can also drive a group of Oriental game companies to develop.However, these Japanese game companies have to make money around Empire Games, that is, as downstream companies of Empire Games.
In addition, those classic games are naturally developed by the Empire Game Company itself, and other Toyo Game companies can develop their own games, and there may be new and more popular games.
That is to say, Empire Games eats meat, and other game companies eat soup.
These Toyo game companies can become the moat of Empire Games, which can also play a very good role in the monopoly and further development of Empire Games.
Chapter 7!
Please subscribe! !
(End of this chapter)
Setagaya Villa.
18:30 pm Tokyo time.
Yang Ming and the others came back here, and he was still quite tired after wandering around Akihabara all day.
Yang Ming finished his dinner.
At Ah Zhu, Zhong Chuhong, and Guan Jiahui prepared their bathing clothes, and Yang Ming took a comfortable hot bath.
When I returned to the study, I saw that Azhu and the third daughter were still here.
Today, although there are maids in the villa, there is no housekeeper here.
"Azhu, during this period of time, you are the butler of the villa, responsible for all the affairs of the villa."
"Yes, sir."
Ah Zhu was still very happy after hearing this.
She has also studied for a long time at the Mid-Level Villa in Repulse Bay. She can still manage other maids, but she doesn't understand those Oriental languages. However, there are two female translators, Lin Yazhen, here.
When Ah Zhu went out to order other maids to do things, Zhong Chuhong and Guan Jiahui were giving Yang Ming a massage.
They knew that Yang Ming had been out for a whole day today, so he was probably very tired. Most importantly, the two women knew that Young Master Yang's body hadn't fully recovered yet.
When Ah Zhu delivered a cup of brewed tea in person, Yang Ming was sitting in front of the computer in his study.
Today's time difference in Akihabara is of great significance to Yang Ming.
At this time, from the perspective of Empire Games, it seems that Empire Games has no rivals in the global game industry.
Yang Ming knew that there were always opponents.
Like Toyo's Nintendo, and Sony, which has not yet entered the video game industry.
These two will definitely be powerful opponents in the future.
Although Yang Ming wasn't worried about them, as a potential opponent, Yang Ming had to think carefully.
Yang Ming recalled what he saw in Akihabara today, and wrote down what he thought of in front of the computer.
He remembered very clearly that Nintendo's approach to competitors was not to kill them completely, but to pull them into one of its camps.
On this point, Yang Ming felt that Nintendo's approach was very good.
In 1984, the huge success of Nintendo's Famicom continued.However, Nintendo also encountered new problems at the same time. They did not have the resources to develop red and white machine games and be responsible for sales at the same time.
Nintendo has never deviated from this aspect in its future research and development. The sfc function introduced later using 16-bit chip technology can easily simulate human language and play large-scale symphonies. 32768 colors, the performance is superior to the Sega md machine that also uses this technology, and can even compete with the next-generation machine that uses a more advanced 265-bit chip.
When feedback from customers suggested a potential market for adult customers, Nintendo responded quickly with the Game Boy handheld.
The Game Boy was an instant hit, selling more than 1996 million units by 4000.
At that time, the president of country M, Bash, held a Game Boy to attend a military meeting, and Soviet astronauts took a Game Boy to invite them to travel in space.
At that time, many managers and directors of Sony Corporation yelled at their engineers angrily: "This product should have been developed by Sony. You said, why did Nintendo take the lead?" Resign.
Because of being able to think from the perspective of "customers need fun games", Nintendo was the first to realize the decisive position of game software.
To ensure the excellence of software, it is not enough for Nintendo alone, so Nintendo authorized other manufacturers to develop games that can be played on Nintendo machines at the beginning of its development, and there are many wonderful works among them.
This policy eventually developed into a strategic alliance between Nintendo and game software developers, which played a key role in Nintendo's status.
Every time the contracted software company develops a game software, it must entrust Nintendo to evaluate it to determine whether it meets the standards, and it will be processed into game cards by Nintendo's factory.
If it is a game card with a price of 10000 yen, the cost of commissioned production is about 3000 yen. After deducting the cost of 1600 yen, Nintendo can obtain a gross profit of at least 1000 yen from each box of game cards, and does not assume responsibility for inventory and development. And other risks, regardless of whether it is popular or not.
In addition, the agreement stipulates that each manufacturer can not develop more than 5 games for Nintendo a year, and it must not be applicable to other manufacturers' models.
Since there are only 5 chances a year, and the signatories are fiercely competitive with each other, all software manufacturers try their best to increase the interest and improve the quality of their products, and go all out to develop best-selling products.
Although Nintendo's harsh conditions have caused dissatisfaction among many partners, it has prevented the game software industry from rushing into chaos, guaranteed the healthy development of this emerging industry, and enabled the real best players to achieve great success.
东洋的小波公司与任天堂签约后营业额从1987年的1000万美元一跃而为1991年的3亿美元,其中从1989年到1991年三年间营业额增长了2500%;东方之珠公司与任天堂签约不久年营业额就达 1亿美元,是公司初期的10倍;卡普空公司与任天堂签约没多久就成为年销售额1.6亿美元的大企业;科乐美公司1986年与任天堂签约,1989年开发出忍者神龟电子游戏软件,到1990就售出400万套,净赚1.25亿美元,到1991年赢利3亿美元,成为M国第八大软件公司,并成为几大玩具公司之一。
Best-selling games have brought Nintendo's sales boom, which in turn has promoted the sales of game software.
Nintendo has become a strategic partner with cooperative manufacturers who share weal and woe.
Nintendo has aggressively expanded the scope of this strategic alliance to other areas.
Movies featuring Super Mario became popular all over the United States and generated a lot of profits for film companies.
A large number of magazines, books, audio-visual products, and even notebooks, T-shirts, teacups, porridge, jigsaw puzzles, dolls, wallpapers, etc. are all marked with the banner of the protagonist of the Nintendo game.
Many TV programs and video programs use Nintendo games as content or background.
Among the children's TV shows in M country, the number of cartoons based on Nintendo's game rules or with its protagonists as the background far exceeds that of any other children's TV show.
Some popular children's shows, such as "The Simpsons", "Donald Duck", and "Ninja Turtles", either ended up with content and plot full of Nintendo games, or the show was simply replaced by Nintendo games.
The Saturday morning program "Super Mario World" of the National Broadcasting Corporation of the United States has been broadcast for several years because of its high ratings.
Countless companies have bathed in the sunshine of Nintendo, made a fortune and thrived.
Nintendo earned a lot of patent fees because of this, and more importantly, Nintendo is more famous because of it.
According to a survey conducted specifically for Super Mario, 99% of respondents in M country have heard of the name Super Mario, and 83% of respondents like him.
In a report on the influence of celebrities from all walks of life on children in M country, it was found that the character that children are most familiar with and admires most is not the space mouse who used to be the leader, but Mario of Nintendo.
In Yang Ming's view, Empire Games now has a greater advantage over Nintendo.
For one, Empire Games has plenty of money.
Second, Yang Ming knows which games will be more popular in the future.
Third, Yang Ming is also very clear about the future development trend and direction of game development.
These advantages are not possessed by Nintendo.
However, compared with Nintendo, Yang Ming has a disadvantage in that it is not a local company in Toyo, and it is impossible for him to change his nationality to Toyo nationality like Kogan did.
So in this case, if Empire Games always wants to eat alone in Dongyang, then sooner or later there will be problems.
Although Empire Games now has its own agent and distributor in Dongyang, it is still not enough in Yang Ming's opinion.
That is to say, he can learn the strategy of Nintendo in his previous life, and even do better than Nintendo.
Not only does the Empire Group and Empire Games make money, but it can also drive a group of Oriental game companies to develop.However, these Japanese game companies have to make money around Empire Games, that is, as downstream companies of Empire Games.
In addition, those classic games are naturally developed by the Empire Game Company itself, and other Toyo Game companies can develop their own games, and there may be new and more popular games.
That is to say, Empire Games eats meat, and other game companies eat soup.
These Toyo game companies can become the moat of Empire Games, which can also play a very good role in the monopoly and further development of Empire Games.
Chapter 7!
Please subscribe! !
(End of this chapter)
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