Wow!The explosion rate is really high

Chapter 124 Training Special Attributes

Chapter 124 Training Special Attributes

In other words...you need to make selective mistakes.

As time went by, Baie found that it seemed a little difficult to completely maintain a zero turnover rate.

Replacing the magazine, which doesn't seem to take too long, is also constantly oppressing Baier's shooting time in the accumulation of time.

Under the continuous pressure of the continuous appearance of active targets, the accumulated burden is getting heavier and heavier. If you still want to perfectly destroy every target, the result may be an instant collapse at a certain point. rout.

You can only choose to give up.

Fortunately, regardless of the size of the target, the length of the duration, or the number of hits required, the number of settlements in the mission is only counted as one unit.

What needs to be chosen to give up, of course, is the target under the comprehensive consideration of the two factors of the required number of hits and the short duration.

The countdown is 6 minutes and 38 seconds.

The first target that had to be given up appeared!
[Submissions - high-level shooting, the current error rate is 1%, invalid shooting rate is 5%...]

"It's okay..." Carlos, who had been watching carefully from the sidelines, nodded.

In advanced shooting training, it is very difficult for someone to pass the test with a zero error rate throughout the whole process. Even I have to succumb to the reload time and need to choose to give up.

The pressure during the design of this test is directly full, the difference is only in the error rate.

Some people always want to not miss anything, and end up too tight and collapse. Some people always keep in mind the goal that was only one or two shots away, so their mentality becomes unbalanced and they fall into a collapsed situation.

Learning to be willing... or learning to judge the battlefield situation is what a good shooter should do.

After all, on a real battlefield, there are always more ways than difficulties, either to have teammates to make up the knife to cover, or to move and evade.

That's what this Advanced Shooting Test tries to teach fighters to aim for.

In this regard, the newly born 95B27 has done pretty well.

"But... the real trouble is yet to come."

The countdown is 6 minutes and 37 seconds.

The countdown is 6 minutes and 17 seconds.

The countdown is 6 minutes and 01 seconds.

……

The countdown is 3 minutes and 58 seconds.

The accident happened again.

[Submissions - high-level shooting, the current error rate is 3%, invalid shooting rate is 13%...]

[Warning: The barrel of the barrel becomes hot under continuous shooting, please cool it down, otherwise the mechanical quality will decline sharply! 】

[Battleblade Machine Gun—Quality: White (light firearms/military weapons)]

[Basic parameters: ... Durability 19/20]

[Characteristics: The brand-new it has ushered in the first severe test in its life, its barrel is hot under continuous shooting, its shooting accuracy is -5%, and its durability is declining rapidly...]

[I can't fucking give you maintenance at this time! ]
No wonder I felt strange just now, it seems that it doesn't take 10 minutes of testing time to simply test the shooting ability of soldiers?
It turns out that there is also the meaning of considering the performance of soldiers in a long-term combat state?
But when I watched those tough guys shoot just now, I didn't find any signs of their state declining sharply in the second half.

Maybe there are some changes in the status of some declines, but the time of the decline seems to have come... a little later?
Is it because of... suppressing firepower?
Bai Er didn't have time to think about it, the "enemy" would not slow down the pace of attack just because his firearm's condition declined.

The ever-decreasing attack time limit is their "offense"!
"Da da da!"

Baier, who has knowledge of firearm maintenance, can already detect this substantial change from the abnormal sound of firearm firing.

The hit rate began to drop sharply.

The countdown is 3 minutes and 38 seconds.

[Warning: Shooting accuracy -1%, current gun shooting accuracy correction -6%...]

[Sub-task - high-level shooting, the current error rate is 4%, invalid shooting rate is 14%...]

……

The countdown is 3 minutes and 20 seconds.

[Warning: Shooting accuracy -1%, current gun shooting accuracy correction -7%...]

[Submissions - high-level shooting, the current error rate is 4%, invalid shooting rate is 15%...]

……

The countdown is 3 minutes and 4 seconds.

[Warning: Shooting accuracy -1%, current gun shooting accuracy correction -8%...]

[Submissions - high-level shooting, the current error rate is 5%, invalid shooting rate is 16%...]

Three different types of bad information were issued one after another, and even though Baie would not be affected by their prompts to perform immediately, they still issued an ultimatum like the pendulum of death.

The requirements of the mission may also be the minimum requirements for military selection.

but……

The shooting test images of those other fighters just now flashed through Baie's mind——

Some fighters who don't have fire suppression skills and only have a level 3 specialization don't seem to experience a sharp decline in status so quickly.

"..."

Which came first, the chicken or the egg?
If all special attributes come from imitating famous teachers, then where does the first special attribute come from?Is it also automatically unlocked at level 4 specialization?Baier wasn't sure if real NPCs would have this mechanism.

He is more inclined to the underlying logic of improving everything in this world-training!
Some of the fighters who came to this test did not have the skill tree unlocked after level 4 specialization... However, they may have special specialization attributes that they have independently trained in long-term actual combat!
The random attribute that is automatically unlocked at level 4 - arc strike can basically only be applied to pistols.

This is actually a kind of compensation for the high-level specialization that directly adds points without training?Real NPCs all have special attributes that they have developed by themselves!
Like... cooling?overload mode?Quick reload, etc.?This is what is displayed on the "Light Firearms Specialization Special Attribute Awakening Card" in the task reward.

Of course, they who have used machine guns as their main combat weapons for a long time cannot practice the fancy skills of arc strikes, which are specially used for pistols. This is also the reason why their own arc strikes are so special in the barracks!
Some doubts suddenly cleared up, and Baie also realized his own problem.

In this test, those fighters who have stepped up step by step through their own efforts have the help of their own specialization and special attribute bonuses, and their own... Arc strike is obviously useless for this.

Gunfighting can't deal with this situation either.

"Whoo~"

Baier took a deep breath, the existence of self-restraint allowed him to maintain a calm fighting state.

What others can do, I can do too!

With the help of cheats, you can naturally do better than others. Without the help of cheats...are you worse than others?

I already have a good shooting foundation, and training on top of the basic ability will only get twice the result with half the effort.

The eyes staring at the target became sharp again, and Baie concentrated.

[After observing the shooting target for a long time and executing the combat idea perfectly, your ability has been fully exercised, insight +0.1, reflection +0.1. 】

[Successfully completed precise strikes on many moving targets in a row, light firearms proficiency experience +34. ] (There is a very small probability of awakening special attributes.)
(End of this chapter)

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