Chapter 267 How Far Is Far

Seagull's virtualization skills have become the key point in this battle that can determine victory or defeat.

Ian realized that the gray robe players were completely unaware of the existence of seagulls.

It's like the vision unit "Eye of the Sky", which provides vision for gray-robed players.

Seagulls can also provide vision to break through the fog of war!
From the very beginning, the black dead feather that the seagull shot was not to drive away the gray-robed players.

Its real function is to mark, mark the location of the enemy, which will be like the act of warding.

The fog of war determined that the seagull's attack was real, and revealed the range of the gray player.

Black Death Feather, which exploded in a wide range, successfully pulled out the stealthy gray-robed player from nothingness!

In this way, everything is simple and clear.

Ian stood still, as if he didn't notice the gray-robed player's attack.

The gray-robed player is very vigilant. He should be aware of something, whether it is tactics or awareness, it has improved by more than one level than before.

This is the "empirical trap".

Ian took a deep breath.

Due to the accumulation of too much experience, every battle is actually a different kind of reproduction, and the player's consciousness will gradually become dull.

After all... the player has already summed up enough fighting methods to allow him to win.

That being the case, why choose another way?

The ultimate goal of battle is to win, and winning in the way you are most familiar with must be something every player pursues.

And that's the problem.

Repeated battles again and again, players will gradually lose their innovation, and they will not realize their own shortcomings and improvement points.

This leads to falling behind. Once the opponent chooses a more subtle style of play than oneself, the victory or defeat has already come to an end from the very beginning, but it has not yet been staged.

The gray-robed players can realize this, and hesitate before the trap, not choosing to attack...

he is very smart.

This allowed him to survive successfully.

Ian frowned.

He even suspected that he had neglected something, but in the end, he could only be sure that the other party was beginning to coax.

No, this is more like "cautious".

The private chat of the sequence system is open, and Ai Li is analyzing the other party's strength, but his "traceability" can be said to be very dangerous when it meets the sequence ability of "Deed Seal".

Once Qi Feng reflects "Tracing the Source", it means that the gray-robed players have learned the ability to trace the source in an instant.

And this will inevitably lead to more crises in the battle situation, and it is impossible for Ian to sit back and watch it happen.

"Unless it is absolutely necessary, don't analyze this ability."

he ordered.

Ai Li's ability is very strong in analysis, but his experience is not enough.

This is also the reason why I am not on the battlefield.

If you don't face the "Deed" directly, you won't understand the limits of this ability, and you will subconsciously regard it as just 100% rebound and replication.

But deeds are far more than that simple.

What Ian is most worried about is Qifeng's "matryoshka" ability.

He has a problem.

Can Qi Feng reflect on the ability to reflect the sequence and copy it, can it rebound itself?
That is "self-iteration", which is a real upgrade.

When the seal seals itself as a sequence ability, it means that the gray-robed player has a new seal.

Either he will play himself to death.

Or... Qi Feng will reach another peak,
The other party may not realize that the sequence ability he possesses is very exaggerated, and he only regards it as a sequence ability in combat.

But in Ian's eyes, this ability can already be called "possibility above the golden sequence".

"As far as I know... After the death of a player in the gold sequence, there is a chance to drop a sequence crystal."

"Using the crystallization can obtain the player's sequence ability, which is an alternative and lower-level "Peace of the Godheads"."

Ian mused.

He really wanted the title of the gray-robed player.

look over there.

After he stopped, the gray-robed player came 50 meters away and also stopped.

And, he is concentrating on observing every move here.

The gray-robed player seemed sure that there must be a trap, and would never take any action.

"I will definitely investigate the clues of the forge civilization!"

"The Ian of the public universe should be us, not the aborigines, not those advanced civilizations."

The gray-robed player said coldly.

It's like taking an oath, saying your ideals:

"I don't know where those high-level players have gone, why I haven't seen their civilization, and the information is pitiful."

"But since they disappeared, I don't count on them. Anyway, they came all the way in the dark."

After listening to Ian, he was a little puzzled.

He passed the time ring and quietly asked Tavel in his heart:
"Where are the high-level players?"

"In the remote areas of the public universe, the civilization of the central star field has reached the upper limit. Their appetite is very large, and the development of civilization will inevitably be restricted."

Tavel simply answered this civilization.

The answer to the question is actually quite simple.

High-level players are playing civilization development, they are promoted from the private universe to the public universe, and then left the public universe to develop independently in the distance.

The central star field... refers to the star field occupied by advanced civilizations.

There is indeed no place for the weak here. A weak civilization is either a vassal of a high-level civilization, or it is unknown.

More weak civilizations were destroyed by interstellar pirates before they developed.

The origin of interstellar pirates is the union of countless weak and small civilizations. They were born from destruction, gathered into new civilizations, and continued to do the work of destroying civilizations.

Like a pack of scavenging hyenas.

"Players have pursuits, so they don't seek development in the Central Starfield..."

Ian considered for a moment, and read a consciousness from Tavel's answer.

"It seems that the advanced civilization is not friendly?"

As soon as he asked it, he realized it was a stupid question.

However, Tavel never expressed his personal opinion on the question, and only gave simple and easy-to-understand answers.

"The development of civilization is destined to generate artillery fire. For advanced civilizations, this is just a 'spark of fire'."

"However, weak and small civilizations cannot bear it."

The conflict of advanced civilizations has led to environmental degradation. Strictly speaking, this place is like a competitive arena.

If you want to settle down in the central star field where advanced civilizations gather, it is definitely difficult to start in hell.

Central star field...

Although Ian was exposed to this concept for the first time, he already had a relevant understanding.

Just like the first-tier cities in modern society, highly developed civilizations are bound to be relatively close, rather than far apart.

The distance of the space age does not mean that it is really "far".

It represents a meaning, "unknown".

The unknown is dangerous, and advanced civilizations do not allow civilizations of the same level that they are familiar with to be unknown.

Or to put it another way... Even if you can't fully understand, you must never be unable to communicate, unable to communicate.

Unknown civilizations are enemies, and foes that are hostile without contact.

(End of this chapter)

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