Sequence game, starting from drawing props

Chapter 418 The remaining power

Chapter 418 The remaining power

It is completely different from what the players themselves think.

They don't need this tragic sacrifice.

Players' guesses about the public universe have been wrong all along. They do not need these powers, let alone reach such a terrifying state.

For the players on the other hand, their own abilities are just such a small opportunity, so for the players it is tantamount to going crazy.

They hope too much that this terrible fate will happen to hundreds of countries. It can even be said that everything can die, but the players' own abilities cannot win.

They will inevitably usher in such a situation, so more often than not, players should also understand this idea.

"But the remaining players, they also need another ending. What kind of means can they think about?"

The melee player murmured that she couldn't help it. It could even be said that all the players didn't quite understand Ian's thoughts. They were even confused at the beginning, but their subsequent actions became more clear.

If the things that players have always admired are the result, then no matter how many things are left, what effect will they have?Probably of no use.

The players are just like this. No matter how much they think, they can't cope with the players' final choices.

Perhaps the remaining things are also very accurate. More reasons are waiting to be revealed by the players themselves.

The abilities they have are just a different kind of multiple-choice question, and so is the rest.

Whether the players will win is just a lament for the players themselves. Does it mean anything to the players whether they win or not?not at all.

Players may have been chasing a void that they could use to make up for their own scarcity, and the same goes for what's left.

Players will want to earn this respect and win more.

But for the players themselves, the power they have is just this kind of alternative. If the players have always followed this situation, then no matter how many players are left, it will only be a little bit. It's just the ending.

Whether the players will win or not, there is no ending for the remaining players, and it is even less likely to win such a choice. In other words, the players have tried their best to win.

Victory in another situation is equal to the winner. The eternal winner is what all players pursue.

"This kind of world is too far away for us, isn't it a dream?"

The melee players shook their heads, but Ian confirmed, no, even for players, they cannot always follow certain rules.

After all, there is no way to break free from it. This is an incorrect way of thinking.

For the players, anything could defeat them, except failure of such a simple mission.

Because they have failed many missions, even if it is the case for any of the remaining players, they should not win other attention.

On the other hand, players also need to make choices as soon as possible to resolve this situation.

Even the matters are left to the remaining people to sort out. They like this choice and are even less likely to win any kind of attention.

But the same is true for another kind of players. If the players are really eager to pursue this kind of multiple-choice question, then for the remaining players.

Their own abilities are no more than this, and even the slightest calm can destroy them.

"Isn't this what you are longing for? Victory, death."

"Whose death is probably the death of the public universe, or something else."

"But no matter what the players have, they will eventually usher in a change of their own. The rest will be left to the remaining people to find a way out. This choice is the most important choice."

"On the other hand, players should also pursue the past as soon as possible. Their choice is correct."

"The remaining players are also very correct, so that they can summarize as many changes as possible. In other words, this choice is too right."

The melee players shook their heads as they said. Maybe they only have one possibility to accept this choice?

But not everyone can always understand this situation. Maybe players can really usher in a change, but no matter what.

Players should also win, it can even be said that they must win.

The sense of responsibility to win is always the same. Even in the final stage, everything must be victorious. The failure of the public universe is already close at hand, and the players do not dare to relax at all.

They know that once they really relax, there may be only a simple change waiting for them. Players will feel that this change is too heavy for them to bear.

But Ian can only say that the path that players must choose at this time has already been taken. The rest is left to other players to solve. The only thing they can do is accept it.

"Everything is doomed. This is the proposition of the public universe, even for the only players. They always feel that their changes are so terrible and irrelevant, but they realize the existence of the problem from the bottom of their hearts. on the other hand."

"Players have always been like this, haven't they?"

"They are arrogant and ignorant. Even if the changes in the entire player group are just a little disturbance, the players will feel that such a choice is too accurate or too precise."

"But on the other hand, players always feel that such a choice is extremely harsh. They have never encountered such a choice or other changes."

"I always feel that something like this needs a special event, but Ian didn't set up a special event, but threw all the players in at once."

"They accept what they can accept, and they are forced to accept what they cannot accept."

"Such a thing is something that cannot be acknowledged by the public universe."

Melee players sighed as they said, for the entire player base, they once had too much.

That's a different kind of change, and maybe the players themselves understand it, but it's just like this elsewhere.

The power they have been pursuing has been found. Even after waiting for so long, it is impossible for any player to get such a choice, but it is nothing more than that.

Do players really have the ability to choose their future in this way?

What if... they didn't?

A terrible guess hovers in everyone's mind. This is the most terrifying consequence, that is, what if the players don't have such a choice?
What kind of things will they encounter? If this kind of power has always been a major concern for players, are there any options to stop this kind of thing from happening?No.

It is impossible for players not to be able to reflect what this concrete result is like, what they have been pursuing all along.

Compared to other players, it is an abstraction that is more difficult to understand.

On the other hand, players always feel that such changes are too important, and they cannot always make such changes, or even go one step further.

But what if players are really that simple?
They have been pursuing their own abilities. It is impossible to rely on other players to usher in changes. They are desperately seeking another image. Even their own abilities cannot usher in changes. What means do they have to pursue others? Woolen cloth?
It seems that there is no more. Players will not always do things based on their own ideas, and the same is true for the rest of the things.

They always feel that this change has become very heavy, and even in the final stage, players should make changes as soon as possible.

After all, everything has moved on according to their own power.

But if players can really bury everything and let the public universe become history, how can they pursue this terrible power forever?

This hypothesis really breaks all the previous feelings of players. They can no longer feel this change from the bottom of their hearts, and the same is true for the rest.

Players will feel that this idea was a failure from the beginning, and so will the rest of the players, which is why they continue to fail.

It's like an incurable disease or a curse. Anyone who is tainted by this curse will feel the pain from the bottom of their hearts.

And the rest of the things are very simple. The players have already encountered this kind of trouble. The remaining power has been developed to the extreme, and they have encountered an idea that is very rare for the players.

Have they not evaluated these things?Maybe, maybe even a lot.

But if the things that the players have been pursuing are too important to the other players.

How could they keep asking the public universe to contribute such precious resources to cultivate their own enemies?

The idea is still too scary after all. Once we know the final result that we may encounter, it is just this kind of problem. Even if a problem occurs, we should change it as soon as possible.

If they encounter a problem themselves, they should get a solution as soon as possible, and the remaining part will make the players realize what is really terrible, even if their own abilities are not enough to change this, and the players will really Keyi sorted out the problem.

"It's too much trouble, isn't it?"

Ian sighed: "This kind of thing has always been haunting the hearts of players. They always feel that the changes are too huge and too hollow, which is why it has developed into what it is now."

"But we all should know that this kind of thing develops too quickly. Even in the end, players should find loopholes as soon as possible."

"The troubles they encountered are too close to our capabilities. Even now, players should process this batch of files as soon as possible. This is truly correct."

"Then what should we do?"

Melee players asked.

Ian nodded as he said. For this, he could never deny his contribution. Even if it reached this point, everything should be put on stage as soon as possible.

"A solution should always be proposed, and even at the end, we should find the problem as quickly as possible."

"But the rest of the group, and rightly so for all of us, we need them."

"So, excuses develop more opportunities, which means they are more important."

Ian rubbed his forehead. He could never deny this, so what kind of plan could there be for the remaining opportunities?There seems to be no more.

Players need to dedicate all the answers in this batch, then the rest are of no use to them, and they can easily discard them.

In this way, if players can really throw out such small problems and leave them to other people to deal with, maybe such things will be a little simpler.

Not even a little bit...but.

If melee players say something, but in the final step, players always feel that this idea is too accurate and they can't develop more, then for the rest of the people, this kind of thing is also correct.

This may be the only mistake, everything should lead to more problems, but there is someone to protect you.

"Players have developed their own genre, and you should give them a little credit."

"Even if they did something wrong, it doesn't matter."

Ian smiled thoughtfully: "After all, anyone may make mistakes. If such a thing is equal to the position of the top leader, more people should be here to listen."

"And the rest is also correct. They always feel that this choice is too calm, or it is unfair from the bottom of their hearts."

"Then the rest of the development will be more stable. After all, the enemy has already affirmed our future. If we are on the right path, how can the enemy raise questions?"

Ian smiled. He cared too much about this answer, to the point where it was beyond words.

But he also knew that this choice should not be a problem for him, or that no one should think so.

After all, this kind of excuse that has been developed in the minds of players is too arrogant and unbearable for the public universe.

They were already enemies, irreconcilable enemies.

"In this case, we shouldn't think about anything else except having a fight."

said Ian.

If a melee player says: "You mean, let all grudges be resolved with this conflict."

"In the future, we will be a brand new us and a brand new public universe?"

Ian nodded: "Yes, this is a more accurate way, isn't it?"

If players really pursue this tangible idea, they have gone through so many realms.

Then, they should win, this is right!
(End of this chapter)

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