Chapter 429
In many cases, players don’t just do whatever they want.

Even the skill of cold air is just rubbish for any player, but there are some among them who can use this skill in new ways.

But the remaining players have become even more bizarre, such as one person. This ability can even allow players to discover what exaggeration is, but Ian does not want such a privilege.

For him, privileges mean that players have inevitably embarked on a path of hostility against each other, and it is even less likely that the remaining players will discover more things because of this. Compared with the entire public universe, What reasons do the players have?

No, this is the actual thing. There is no possibility for the players to get out of the new future. After all, they have lost the friendship of the players Ian, and even to the point where it is not worth it, the players may actually fail. .

Failure is inevitable, right? Even for a player, such an ending is very sad. We must bear this sadness and walk out of a new future.

This ending is what is more important to us, but the remaining things are also more exciting. Players themselves can no longer imagine such things, so other things are more accurate.

Everything should be based on the players' own guesses. Then if they do other things, the players may feel other things from the bottom of their hearts. Maybe the players should also usher in their own changes as soon as possible? ?
Will not.

"Ian, you just arranged everything according to what you want. In fact, they don't need you to arrange it. Even if everything has been handed over to the players, other things are enough for them to experience. Learn what is right and wrong."

"On the other hand, players are less likely to be entangled in something. They may have developed their own changes, and then other things are more likely to be realized."

"In this case, how can players find out?"

No.

The players themselves do not have such thoughts, nor does anyone else.

Since no other ideas can be developed, other situations are more likely to bring unimaginable reasons to the players.

But in this situation, players should feel some kind of change as soon as possible, maybe then they will win.

"Victory? Isn't this matter already decided by the class? Even Ian himself should pursue other things as soon as possible."

Even if the public universe kills all the players, the remaining players should correct this change as soon as possible. Maybe the players can really develop more reasons.

But more often than not, the players themselves don’t understand where such changes come from.

Maybe they have some inner reasons, or maybe because such power will sooner or later bring about some different changes in the players.

Now that changes have occurred, other things are more likely to come to mind from the heart. This power has become very controllable and more responsive to the players' own thoughts.

"Perhaps the players themselves should change as soon as possible, right?"

This kind of thing is no longer something we can control. If the players themselves are not clear about it, then other things are more likely to bring about changes, which is the most normal thing.

However, if the players have truly controlled the sequence ability and started to possess it from the bottom of their hearts, then no matter what the situation is, the players should make their own decisions as soon as possible.

Even if what is left is so terrifying that the players themselves cannot bear it, the players should attack quickly and change from the heart to be more prepared. Such power is even more terrifying and cannot be control.

Ian once encountered a question: Do we need to pay attention to uncontrollable forces?

The answer seems to be that it doesn't matter, the players themselves don't need such a thing, nor do the remaining powers.

The players themselves have already ushered in this kind of change. If they themselves are not important, it is even less likely that the players themselves will usher in some kind of worthy change.

But if this kind of development accumulates bit by bit, then other things will be even more terrifying. How can the players usher in everything?

And at other levels, players also make this choice. They themselves have become unusual. In other words, no matter how terrifying the power the players themselves have, they cannot generate things.

In this case, where do the players have any choice to pursue their own things?
No more.

It is impossible for the players themselves to usher in such abnormal changes, and it is even less possible for others to realize it.

Perhaps this kind of power is ultimately the result of the players themselves asking for trouble, but the players still want to perform this kind of power well so that they can bear it themselves.

On the other hand, the players also do whatever they want. It is impossible for them to continue to develop power. If it were someone else, everything would work as they imagined.

"The power still exists in everyone's body. If this is the case, how can the players choose to correct it? No."

The power that players control still belongs to them, and the power that does not belong to them will develop unusual changes sooner or later. Perhaps this is the preparation for everything.

In this case, where do the players' behaviors and motivations come from?not at all.

Everything is developed according to what the players want. Even at a certain final stage, players should make their own choices as soon as possible and run the tasks and powers they want as much as possible.

They will like the rewards of each task, and will also feel that such a choice is more likely to usher in some kind of change.

But on the other hand, players are also like this. They themselves have become unlike themselves. Even if such abnormal changes finally occur, players should pursue their hearts as soon as possible.

It’s not like they don’t have this different power, so in other words, where do the players have any choice to pursue the ending they want?
Maybe not, everything is just the players' own choice. Since they want such preparation, they need to avoid other things.

Existence itself is important, and the rest is not so important.

In this way, everything has developed according to what the players want, and other things will not be too important or understandable.

The reason why power is power is only because the players themselves have unusual abilities, and the players have some unknown choices. In this case, they themselves have the ending and choice they want.

Or maybe the players had such a choice from the beginning, but they gave it up.

"No matter what, we should choose and pursue it as soon as possible to develop the progress we want."

Melee players said that this was too important and too divergent for Ian. Perhaps the players themselves did not understand what this choice was, but more often than not, the players had become bad.

What fate awaits them?Not sure, let alone willing to accept it.

Everything should be summed up by the players. "We have already walked such a long road ourselves, so no matter what, we should walk on a new road as soon as possible."

"Otherwise we will all be trapped to death on this planet. This ending is not what we want."

The melee player frowned and said: "Maybe the remaining power is also the same choice."

They have gradually developed some kind of change. The reason for this is because the players are just such a choice. Once they enter this ending, then for the remaining group of people, the players themselves are the ones who want to Want something.

"After all, we are no longer from the same world. No matter what we say, this matter will not change in any way."

"Then it should be the same for other reasons, right?"

Melee players have always said certain things, and maybe others should too, but the rest of the time it becomes extra important.

The players themselves couldn't imagine it, and neither did the rest of the group.

"Or they themselves should be the end of this choice, then other things should change as soon as possible. At the end of the change, players should get close to it for this inexplicable reason."

"Ha...don't we ourselves have this kind of change?"

The melee player asked with a wry smile. He had already guessed that Ian would definitely say this, but he really didn't want to say the answer to this question.

After all, Ian is already the kind of person who makes promises out of nowhere. Once he does what he promises, he should win no matter what. This is the point of everything.

"We can no longer have any moral sentiments. We have come so far ourselves, so we only need to hold on for a while longer, and no one else can continue to pester us."

"The same is true for the remaining things. Since they themselves have become different, in other words, what choice do the players have to correct it?"

"No more."

Melee players said that perhaps they themselves had expected this change, but the same was true for other things. No matter where this road ended up, in comparison, the remaining things should be corrected as soon as possible.

The players who have corrected it to the end have also understood the ultimate promise and itself of this matter.

Perhaps they themselves are nothing more than the entanglement of this power itself.

No matter what, players should quickly usher in their own changes. Other things are also very important. The important thing is the experience rather than the focus, right?

This power has developed unusual changes, and so has the final choice. Since players have developed so many excuses and continue to have more choices, what does it matter?

Maybe not. For players, it's just a choice. Players themselves have ushered in changes, and so have other things.

"In other words, players are also such a kind of people. If they are too good, they will not be able to tolerate anyone else. They themselves understand this truth."

"It's the same reason for a different change. It's not that I don't understand this choice. What else can I do? This kind of power has developed different results, so there should also be different choices. That’s right.”

"Choice...this is the most important thing."

Ian nodded, understanding what they said and what his power was, so other things should be changed no matter what.

Thinking about this kind of thing is very scary, and you don't want to accept it from the bottom of your heart. This is the main reason why players avoid it so much.

They themselves know what kind of outcome this kind of reason will eventually usher in, so they are so different and opposite. Even when everything comes to pass, the players will get what they want as soon as possible.

But on the other hand, the players are also such people. No matter how much they know, they are just making arrangements for the other players. How can the players accept them? This is simply impossible.

"Is it too early or too late? It's terrible."

The melee players shook their heads. Compared to any other situation, players should quickly understand their own changes.

In this case, players have no choice to prepare. They have to find more changes.

In other words, both the players' own things and those of others exist.

Even if they don't admit it themselves, this power will allow every player to experience what true luxury is.

On the other hand, players also have different choices and excuses. Every time they know more things, the other players will feel unusual from the bottom of their hearts.

"The public universe will inevitably choose to attack us in this way, so are we prepared?"

The melee player asked.

Maybe they themselves understand so much, and they are a good choice compared to other players, but for the remaining things, they should find their own reasons as soon as possible.

After all, so many things have happened and changed so quickly, how can the players pursue it?

Being unusual is everything, right? When melee players encounter so many reasons, where is the value in managing other things?

No, they themselves have no such reasons. In this case, players should choose to draw more conclusions and then affect the development of others. Their own development is the clearer news.

"This kind of power belongs to the player from the beginning, and there is no situation for others, maybe it also exists..."

"No matter what the players' own choices are, they should be closely related to the rest of them."

Only in this way can we rest in peace.

Melee players didn't say this.

(End of this chapter)

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