From confessing to Jiang Nansun a hundred times, he began to live forever
Chapter 111 Company Trivia
Chapter 111 Company Trivia ([-])
Nothing to say all night.Early the next morning, Jobin went to the company.
I haven't been back for a long time, in the company...
It's still the same.
In fact, for Jobin, it has been several months since he came to the company last time, but in fact he just didn't come for a few days.
So naturally, the embarrassing situation of being unrecognized by one's own employees will not happen.
When he came to the development department, Jobin met the game producer.
It is said that he is the main producer who has designed many classic stand-alone works in the industry.
However, his own work in this game is not responsible for the original game production.
It's coordinating.
In fact, it wasn't his turn to lead the game, either.
Just because Jobin is an official and cannot be overexposed, he was put on the identity of the producer.
At first, the producer was extremely dissatisfied.
He even thought that Jobin was an outsider commanding an insider.
Even thinking about making a trip.
But he was quickly taught to be a man in various ways.
This company is not as simple as an ordinary game company.
The government is behind the support, and most of the main positions in this game are people from the government.
People don't care what kind of bigwig you are in the game industry.
They only listen to Jobin.
And the key point is that although Jobin himself neither knows how to make games nor has he ever entered a secret realm, he himself is a stranger and knows the internal settings of some games very well.
And thanks to Linghu Chong's knowledge background, Qiao Bin is no less inferior to the second-generation successors of those alien sects.
You must know that Linghu Chong was originally trained as the successor of the head of the Huashan School.
It's just that he has a free and easy personality, so he is not a qualified candidate for the head of Huashan, and the second junior brother Lao Denuo is also a traitor who has been exposed for a long time.
The other disciples were ineffective, and this was the reason why the Huashan School fell into decline later on.
But Linghu Chong himself actually knows how to run a sect.
Although these things are not related to making games, Jobin can use these experiences to create a school in the game.
The consequence of this is that the various sects in the game become more vivid.
It is said that once an expert makes a move, he will know if there is one.
Just this setting is more realistic than most of the domestically produced, and even most of the world's PC video games.
In fact, for a long time, in the game industry, and in the genre of RPG, due to the limitation of software and hardware, even Big Cousin 2, which claims to be the most real world at present, only added some corresponding reaction actions.
In fact, the actions of NPCs in the game also follow a logical law.
It is nothing more than adding some different responses, but in fact, the same result will still appear when the same action is activated.
However, as we all know, in the real world, even if it is the same thing and the same person, the final result will be different because of different preconditions.
This phenomenon, nicknamed "quantum entanglement", is also impossible for modern computers to produce.
This involves some standards for the original production of computer chips.
At that time, computer chips had two development directions.
One is current and the other is an analog chip.
In the end, however, it was the current chip type that prevailed and became popular all over the world.
Analog chips, on the other hand, have barely made any progress.
Of course, in the eyes of a knowledgeable person, an analog chip is the universe.
Of course, it is impossible for Jobin to know this kind of thing, but he has a wealth of experience as the heir to the head.
This kind of experience is an inevitable thing about how to run an organization.
And this kind of experience, to put it bluntly, is modern management experience.
So, does anyone in the game industry use this method to develop NPC actions in the game?
the answer is……
No.
Because modern chips simply cannot support such complex operations.
Computer games, to put it bluntly, are programs in which groups of codes continuously perform various timely calculations.
The thing that processes these codes is called a processor.
The core of the processor is the chip.
Chips can't do it, and processors can't do it either.
Therefore, in modern games, it can only be divided by continuously dividing areas.
This is why most of the games more than ten years ago were regional linear games.
The purpose is to prevent players from turning back.
Because some super skills or equipment, if placed in the early stage, will cause some unnecessary troubles.
But with the development of the times, the open world has gradually entered the player's field of vision.
It even became the only password for modern games.
The production of the open world, to put it bluntly, is to continuously add various things to a huge area without interruption.
Basically locked the upper limit.
Theoretically speaking, even after all the skills, equipment and even everything are unlocked in modern open world games, there is still a distance from the upper limit of the open world map.
This is also the fundamental reason why most of the world's large game manufacturers cannot produce open world online games.
As for adding networking capabilities to their games, in fact, this is just using cloud technology.
In fact, each player's computer also becomes a "meat machine" when using this mode.
This is why the game online function of those 3A masterpieces is very bad.
Not only because of their own server problems, the most important thing is that these game manufacturers do not have experience in making online games (client games) and mobile games.
In fact, since the birth of mobile games, the gaming landscape of the entire world has changed.
It's just that some host Tianlong people have been unwilling to admit it, and want to refuse to make progress through slander, abuse, etc.
Mobile games are the trend of the future.
But Tengfei’s first game is indeed not a mobile game.
It's a terminal tour.
To be precise, it is a service-oriented end game.
The reason why it is designed as a PC game is because if it is made into a stand-alone game, DLC needs to be continuously released to maintain the cost. On the other hand, due to various reasons, the handling and feedback of BUG cannot be changed in time.
Of course, there is still the biggest problem.
That is, the payment of the game is difficult to price.
The production cost of this game is not low at all.
It uses the latest Unreal 5 engine.
Because it is an outpost for the government to popularize the secret realm to the public, the map content of this game is ridiculously large.
It’s just that the demo in Qiaobin’s hands is only used for the first test, and the size of the client has reached 10G.
It's not that the game optimization is not good, but that there is a lot of content.
Contains the content of the first large chapter and the first area.
The area of this area is not small, covering a full hundred kilometers.
Although it seems that in the large seamless map of hundreds of kilometers at every turn, these 100 kilometers seem small, but in fact, the contents of the two are completely different.
According to the introduction of the producer Jiang Changjun, if this demo is just going through the main line, it will only last about an hour.
But if you want to experience all the content, there is a high probability that it will take twenty hours.
(End of this chapter)
Nothing to say all night.Early the next morning, Jobin went to the company.
I haven't been back for a long time, in the company...
It's still the same.
In fact, for Jobin, it has been several months since he came to the company last time, but in fact he just didn't come for a few days.
So naturally, the embarrassing situation of being unrecognized by one's own employees will not happen.
When he came to the development department, Jobin met the game producer.
It is said that he is the main producer who has designed many classic stand-alone works in the industry.
However, his own work in this game is not responsible for the original game production.
It's coordinating.
In fact, it wasn't his turn to lead the game, either.
Just because Jobin is an official and cannot be overexposed, he was put on the identity of the producer.
At first, the producer was extremely dissatisfied.
He even thought that Jobin was an outsider commanding an insider.
Even thinking about making a trip.
But he was quickly taught to be a man in various ways.
This company is not as simple as an ordinary game company.
The government is behind the support, and most of the main positions in this game are people from the government.
People don't care what kind of bigwig you are in the game industry.
They only listen to Jobin.
And the key point is that although Jobin himself neither knows how to make games nor has he ever entered a secret realm, he himself is a stranger and knows the internal settings of some games very well.
And thanks to Linghu Chong's knowledge background, Qiao Bin is no less inferior to the second-generation successors of those alien sects.
You must know that Linghu Chong was originally trained as the successor of the head of the Huashan School.
It's just that he has a free and easy personality, so he is not a qualified candidate for the head of Huashan, and the second junior brother Lao Denuo is also a traitor who has been exposed for a long time.
The other disciples were ineffective, and this was the reason why the Huashan School fell into decline later on.
But Linghu Chong himself actually knows how to run a sect.
Although these things are not related to making games, Jobin can use these experiences to create a school in the game.
The consequence of this is that the various sects in the game become more vivid.
It is said that once an expert makes a move, he will know if there is one.
Just this setting is more realistic than most of the domestically produced, and even most of the world's PC video games.
In fact, for a long time, in the game industry, and in the genre of RPG, due to the limitation of software and hardware, even Big Cousin 2, which claims to be the most real world at present, only added some corresponding reaction actions.
In fact, the actions of NPCs in the game also follow a logical law.
It is nothing more than adding some different responses, but in fact, the same result will still appear when the same action is activated.
However, as we all know, in the real world, even if it is the same thing and the same person, the final result will be different because of different preconditions.
This phenomenon, nicknamed "quantum entanglement", is also impossible for modern computers to produce.
This involves some standards for the original production of computer chips.
At that time, computer chips had two development directions.
One is current and the other is an analog chip.
In the end, however, it was the current chip type that prevailed and became popular all over the world.
Analog chips, on the other hand, have barely made any progress.
Of course, in the eyes of a knowledgeable person, an analog chip is the universe.
Of course, it is impossible for Jobin to know this kind of thing, but he has a wealth of experience as the heir to the head.
This kind of experience is an inevitable thing about how to run an organization.
And this kind of experience, to put it bluntly, is modern management experience.
So, does anyone in the game industry use this method to develop NPC actions in the game?
the answer is……
No.
Because modern chips simply cannot support such complex operations.
Computer games, to put it bluntly, are programs in which groups of codes continuously perform various timely calculations.
The thing that processes these codes is called a processor.
The core of the processor is the chip.
Chips can't do it, and processors can't do it either.
Therefore, in modern games, it can only be divided by continuously dividing areas.
This is why most of the games more than ten years ago were regional linear games.
The purpose is to prevent players from turning back.
Because some super skills or equipment, if placed in the early stage, will cause some unnecessary troubles.
But with the development of the times, the open world has gradually entered the player's field of vision.
It even became the only password for modern games.
The production of the open world, to put it bluntly, is to continuously add various things to a huge area without interruption.
Basically locked the upper limit.
Theoretically speaking, even after all the skills, equipment and even everything are unlocked in modern open world games, there is still a distance from the upper limit of the open world map.
This is also the fundamental reason why most of the world's large game manufacturers cannot produce open world online games.
As for adding networking capabilities to their games, in fact, this is just using cloud technology.
In fact, each player's computer also becomes a "meat machine" when using this mode.
This is why the game online function of those 3A masterpieces is very bad.
Not only because of their own server problems, the most important thing is that these game manufacturers do not have experience in making online games (client games) and mobile games.
In fact, since the birth of mobile games, the gaming landscape of the entire world has changed.
It's just that some host Tianlong people have been unwilling to admit it, and want to refuse to make progress through slander, abuse, etc.
Mobile games are the trend of the future.
But Tengfei’s first game is indeed not a mobile game.
It's a terminal tour.
To be precise, it is a service-oriented end game.
The reason why it is designed as a PC game is because if it is made into a stand-alone game, DLC needs to be continuously released to maintain the cost. On the other hand, due to various reasons, the handling and feedback of BUG cannot be changed in time.
Of course, there is still the biggest problem.
That is, the payment of the game is difficult to price.
The production cost of this game is not low at all.
It uses the latest Unreal 5 engine.
Because it is an outpost for the government to popularize the secret realm to the public, the map content of this game is ridiculously large.
It’s just that the demo in Qiaobin’s hands is only used for the first test, and the size of the client has reached 10G.
It's not that the game optimization is not good, but that there is a lot of content.
Contains the content of the first large chapter and the first area.
The area of this area is not small, covering a full hundred kilometers.
Although it seems that in the large seamless map of hundreds of kilometers at every turn, these 100 kilometers seem small, but in fact, the contents of the two are completely different.
According to the introduction of the producer Jiang Changjun, if this demo is just going through the main line, it will only last about an hour.
But if you want to experience all the content, there is a high probability that it will take twenty hours.
(End of this chapter)
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