Chapter 178 Game Update: Blackwing Lair

The game has been updated.

As Wen Xin expected, after another two or three weeks, the game finally ushered in an update again.

One month has passed since the update of version 1.10, and the number of members of the Universal Guild has reached 888 in one month. This is a very auspicious number. It seems to be deliberately maintained. In recent days, no new members have joined the guild.

The Molten Core and Onyxia's lair dropped by super double, so that the main team can equip very quickly. After a month, the main team has an average of T1 sets for half of their body.

Half body T1 graduation, enough to open up wasteland for Black Wing's Nest.

"Game update, version: 1.20"

"Update [-]: The second phase of the team copy "Blackwing Lair" and "Zul'Gurub" is open"

"Black Wing Lair: 40-person large-scale team instance, located on the top floor of the Blackstone Tower, controlled by the Black Dragon Prince Nefarian. To enter, you need to complete the corresponding door-opening task. For details, please... (expand)"

"Zul'Gurub: A medium-sized team copy of 20 people, located in Zul'Gurub, the capital of the Troll Empire in Stranglethorn Vale, this copy can be challenged without the need to open the door"

"Blackwing Lair and Zul'Gurub both have rich first kill and racing rewards"

"There are special challenges hidden in Zul'Gurub, and players need to discover them by themselves. The first team to complete the special challenges will receive surprise rewards."

"Black Wing Lair Dungeon Cooldown: 7 days"

"Cooldown of Zul'Gurub Dungeon: 3 days"

"The cooling time of the team copy is related to the time when the player obtains the CD, and will not be updated uniformly"

"Black Wing Lair and Zul'Gurub dungeons will be officially opened at midnight this Thursday"

It was a little accident that the Blackwing Lair and Zul'Gurub were opened at the same time, which made Wen Xin a little unexpected.

It's midnight on Monday, which means there are still 72 hours before Blackwing Lair and Zul'Gurub will open together.This 72-hour buffer period is the time the system gives players to complete the task of opening the door of the Black Wing Lair, which ensures that all players can compete together on the same starting line.

Wen Xin now faces a choice, whether to fight Blackwing Lair or Zul'Gurub first.

"If the difficulty of Black Wing's Nest is the same as that of the end game, the difficulty will not be too high. With the operation mode of the Grand Guild of this plane, there will definitely be a first kill in the first cd."

"The difficulty of Zul'Gurub is easier than that of Blackwing Lair. It is currently the lowest difficulty among the four team dungeons. The difficulty is so strong that it belongs to the enhanced version of the upper layer of Blackrock Spire."

Wen Xin had to make a choice: "Let's fight Zul'Gurub first, and the Black Wing Lair is afraid that something will happen. If you don't win the first kill in Black Wing Lair, it's like throwing away the watermelon to pick up sesame seeds."

A 40-person large-scale team copy, a 20-person medium-sized copy, which copy is more important for the first kill at a glance.

Wen Xin made the most correct choice: "Zul'Gurub's first kill can be released, but Blackwing Lair's first kill must be taken."

Wen Xin decided to give priority to land reclamation of the Black Wing Nest, and taking the first kill of the Black Wing Nest is the kingly way.

"It's obviously a copy that was updated separately. After one update, are you sure the system isn't targeting me?"

Wen Xin has reason to believe that the system is to prevent a certain team from monopolizing the first kills of all raids. In order to maintain the balance of the game, Blackwing Lair and Zul'Gurub are opened together.

Wen Xin is proud to be sanctioned in such a way that the system does not update the game according to the routine.

"Zul'Gurub hides special challenges."

Wen Xin laughed, this can only bluff those players who have never seen the world: "Isn't it the god Haka, take down the god Haka when there is time."

The design of the ultimate boss Hakar in this copy of Zul'Gurub is very interesting. There are 5 high-level priest bosses in the copy. If you kill them all, Hakar will be in a normal form.

Every time a high-level priest boss is left unkilled, Haka will add one skill, and if all five high-level priest bosses are not killed, Haka will add five skills.

Haka itself has several built-in skills, add five skills, and it will become very scary.

Zul'Gurub is the capital of the troll empire, and Hakar is the deity that the trolls believe in. With five extra skills, Hakar is called God Hakar by players.

In Zul'Gurub's dungeon layout, God Hakar is actually very easy to activate, and it can be activated by mistake.

Wen Xin can see in advance that countless teams are fighting Zul'Gurub for the first time, because instead of taking the big road, they have to go by water, so the first boss to fight is Haka. It's just too difficult.

God Haka is definitely one of the most difficult bosses in the 60s. Even if you know how to activate God Haka, it is impossible to win with the player's current equipment.

Wen Xin is not in a hurry. For him who has won the god Hakar, he is currently the only one in the holographic World of Warcraft who knows how to kill the god Hakar: "Zul'Gurub's reward for the first kill may not be as good as the first kill of the god Hakar." Kill reward."

This is an important reason why Wen Xin let Zul'Gurub take the first kill and take the first kill in Blackwing Nest.

Compared with Zul'Gurub's first kill, he wanted God Hakkar's first kill more.

"Update [-]: Weaken the overall difficulty of Molten Core and Onyxia's Lair, so that more players can experience the fun of large-scale raids"

The second update content, the whole people are ecstatic.

The Molten Core and Onyxia's Lair, which made ordinary players bitter and bitter, were finally weakened. Although the major guilds have successively logged these two dungeons, ordinary players are still struggling to open up wasteland.

The number of ordinary players is always the largest in the game. Only by ensuring that ordinary players can have a good game experience can the game become more and more popular.

"lol proves that simplicity is king."

"The nostalgic suit proves that only the brainless can be popular."

"Games with high difficulty can only attract high-end players in order to pretend to be a challenge. Ordinary players come in and play for a while and leave cursing. They can't keep players, resulting in too low popularity of the game. Really popular games are often the simplest and can be accepted by the public. , Only when the game becomes popular can it be persevering.”

Wen Xin is not surprised by the weakening of the two dungeons in the first stage. Appropriately weakening the dungeon allows more players to participate in it, which can increase the activity of the game and increase the life of the game.

The weakening of the two copybooks will inevitably bring the game into an era of copybooks for all.

Players who can't beat the new raid can play the first stage of the raid, and then play the second stage of the raid when they have the equipment foundation. Maybe this dungeon will also be weakened when everyone hits Blackwing Lair.

Wen Xin was glad that the fire resistance potion materials had been sold out long ago, if they were left until now, they would lose all their money.

The dungeon is weakened, and the fire resistance potion is very likely to be no longer needed. Those second-hand dealers hoarding the fire resistance potion must now be pointing to the update announcement to greet the whole family of the system.

"Update content [-]: In order to increase the fun of the game and enrich the gameplay, a challenge copy is opened: Karazhan Catacombs"

"Karazhan Catacombs: The gameplay adopts the meat pigeon mode, the team is limited to 5 people, and mainly decrypts. When the No.1 player in the team enters the dungeon, the dungeon gameplay is randomly generated. There are 1 Karazhan catacombs, and there are [-] types. Different ways of playing, every time you challenge the catacombs of Karazhan is a different kind of fun.”

"The Catacombs of Karazhan: Open every Saturday at 0:23 and close at 59:59:[-] on Sundays. After the challenge is successful, you cannot continue to challenge within this week"

"There are surprises in the deepest part of the catacombs in Karazhan. Players who successfully pass the level can get challenge rewards. And there are many easter eggs in the tomb. Collecting eggs can get extra rewards. When a certain number of eggs are collected, you can get surprise rewards."

"Good guy."

Wen Xin was convinced, and called the good guy: "There was a lol World of Warcraft version before, and then the World of Warcraft escape room."

The Catacombs of Karazhan is a World of Warcraft version of the secret room escape, a challenge copy based on decryption, and it uses the meat pigeon mode.

Pigeon mode, as the name suggests, is a random mode. Every time you enter a dungeon, the design of the dungeon will change. As the system says, there are 1 ways to play in [-] dungeons.

The meat pigeon mode prevents players from passing strategies to each other, and can only rely on their ingenuity to decrypt. The 48-hour limited time challenge time per week makes the game fun for players on weekends more abundant.

"Easter eggs, I guess they can be played for a lifetime."

The easter eggs in the meat pigeon mode must be very interesting, because the dungeons you enter are different each time, making the easter eggs impossible to figure out, making the easter eggs more mysterious, and arousing the interest of the egg maniacs in decrypting them.

"The hole dug by Blizzard is filled by the game operation system of this plane."

The Karazhan catacomb is one of the deep pits that Blizzard dug in the 60s. According to the original plan, Blizzard planned to make this a team copy, and even connect it with the entire Karazhan to make a large copy of 40 people.

The map was designed, and the layout inside was all done. When the game was launched, Blizzard suddenly didn't want to continue, which led to the Karazhan catacombs being abandoned, and the copy of Karazhan did not appear in the 60s.

By the 70s, Blizzard felt that it would be a waste to make all the dungeons anyway, and not release half of them. They simply took them out to fool players and save one more dungeon.

Thus, there is the first 70-person team copy at level 10, Karazhan.

However, the catacombs of Karazhan did not continue to be developed, and it has always been an unsolved mystery.Until the game developed to version 7.3, Blizzard, which had lost its ability to innovate, decided to reinvent the wheel. It simply used waste to make the catacomb into a mission map, and placed a mount "Lucid Nightmare" in the deepest part of the cemetery.

The mission process of the lucid nightmare mount is being deciphered throughout.

"Thinking about it this way, Blizzard is behind the game operating system of this plane for at least ten years."

Wen Xin couldn't help thinking: "Could the surprise reward for cracking the easter egg be a waking nightmare?"

It's not impossible, perhaps, there are even bigger surprises.

"The Catacombs of Karazhan are worth the challenge."

The catacombs in Karazhan won't be open until Saturday. Wen Xin must go to open up the Black Wing's Nest first, and try to win it in the shortest possible time.As long as everything goes well, after taking the first kill in Blackwing Lair, you can go to the Catacombs of Karazhan that week to play.

This game is so fun, Wen Xin looks forward to it more and more.

(End of this chapter)

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