Getting rich: starting with a journey through the World of Warcraft game
Chapter 364 Kel'Thuzad
Chapter 364 Kel'Thuzad
The ultimate boss in the 60s, the Lich King's most trusted archlich "Kel'Thuzad".
Kel'Thuzad was once a powerful human mage, one of the six members of the Kirin Tor Council, working under the guidance of the Kirin Tor Council of Dalaran's Chief Archmage Antonidas.
Archmage Antonidas is considered Kel'Thuzad's mentor, and he and Jaina are considered brothers and sisters.
The Kirin Tor controls a great deal of the mysteries and lore of magic, and Kel'Thuzad spares no effort in absorbing any morsel of knowledge he can lay his hands on, even the darkest and most forbidden realms of arcane magic.
After a long and grueling journey into the frozen wastes of Northrend, Kel'Thuzad fell to his knees at the Lich King Ner'zhul's feet.And guide Alsace Prince step by step to fall.
In the end, he gave not only his allegiance, but his soul.
He founded the Cult of the Damned, became the Grand Lich, and commanded the Scourge to fight for the Lich King.
"This is a super villain boss."
Wen Xin's evaluation of Kel'Thuzad.
Kel'Thuzad won the trust of Alsace, and was killed in failure in the 60s. In the 80s, Alsace resurrected him and continued to lead Naxxramas.
Not counting legendary drops, Kel'Thuzad was the most valuable boss in the entire 60s.The drop list is all top grade graduation equipment.
Wen Xin was very interested in the Double Kings Sword dropped by Kel'Thuzad, and took the Double Kings Sword on an expedition to Outland without any regrets.
One person and one city said: "It seems that Liches are all ice magic?"
Wen Xin said: "It's ice magic, but Kel'Thuzad's most powerful skill is necromancy, and he knows dark magic, which is better than ordinary liches."
"Oh, there seem to be a lot of mobs in the room."
Spicy glutinous rice balls probed their brains: "There are a lot of fat people and skeletons, and there are also female Apiao."
Kel'Thuzad's room is not alone. There are several small pits around the room, and the pits are full of mobs.
The fat man mentioned in the mouth of spicy glutinous rice balls is an abomination, the skeleton is a skeleton, and the female Apiao is a banshee.
"In the first stage of the Kel'Thuzad battle, what we have to face is not the boss, but the mobs in the room."
Wen Xin didn't waste time, and immediately started to arrange the battle for Kel'Thuzad.
The battle of Kel'Thuzad is divided into 3 stages. Wen Xin only plans to arrange the battle of the first 2 stages for the time being. He will only make arrangements for the third stage after confirming that he can enter the third stage.
Kel'Thuzad is not a boss that can be defeated by familiarity. Its strength is very high, and it belongs to the combination of numerical value and mechanism.
There is only one day left in this CD. Wen Xin doesn't think he can win Kel'Thuzad within this CD. Today's main goal is to steadily enter the second stage and tentatively enter the third stage.
3 CDs, this is the time when Wen Xin plans to win Kel'Thuzad, only in this way can he win the first kill of Naxxramas before the main groups of the major guilds.
"When the battle starts, Kel'Thuzad will not go on the field himself, he will let the mobs go first."
Wen Xin said with a smile after finishing speaking: "He is the senior leader of the Scourge Corps anyway, let the subordinates be very suitable for his leadership status."
Wen Xin drew a simple picture on the ground again.
Kel'Thuzad's room is circular, and the boss is at the 12 o'clock position, surrounded by small pits.
"There are 7 pits in total, which can be regarded as 7 small rooms. I did not miscalculate the president. Although there are only 6 small rooms inside, the door will be closed at the beginning of the battle, and the same mobs will be refreshed at the entrance."
"The 7 small rooms are composed of 3 kinds of mobs: abominations, skeletons, and banshees. They will continue to come out of them, trying to destroy us in the middle of the field. This stage will last for 5 minutes. Hold on to the boss for 5 minutes Only then will I go into battle in person and enter the second stage."
Wen Xin drew a dot in the middle of the room. This is the area where the big groups gather to stand. The room will deal with the continuous stream of mobs in the 7 small rooms.
"Abomination has serious injuries and hatred strikes, tanks hold back, and melee mainly focuses on hatred."
"The skeleton will self-destruct. It has low blood volume. Don't let it get close to the big group. The long-distance occupation will be dropped quickly."
"The banshee moves slowly. When she gets close, she casts a shadow impact, causing about 45 shadow damage to the front 3000 degrees, and knocks it into the air. After brushing it out, turn to fire and destroy it."
"In the last minute of the first stage of the battle, the refresh rate of the Banshee will be accelerated. There may be Banshees on the field during the transition stage. Don't panic, beat the Banshees first and then switch to fire to output the boss."
The battle in the first stage is actually very simple, there is no point of destruction, and the team that can be destroyed by the mobs in the first stage can only prove that the team is good.
The combat difficulty of Kel'Thuzad will increase as the stages progress, and the difficulty of the third stage will be the highest.
"After 5 minutes, enter the second stage. At this time, Da Mo will hold the oss."
Wen Xin arranges the second phase of the battle: "In the second phase, we can stand in three circles. Melee and tanks are in the center area, healers are in the center, and long-range output is in the outermost circle."
The three-circle position is a bit similar to mosquito coils, the remote is on the outermost circle, the healing is on the middle circle, and the melee is on the innermost.
This arrangement is for the convenience of dealing with Kel'Thuzad's skills.
"Kel'Thuzad's single-target Frostbolt damage is 8000, and it will be released on tanks. This skill must be interrupted well, otherwise it will be easy to tank."
Wen Xin arranges the interrupters: "Interruption comes from close combat. Interruption 1 is me and Xiaoming, Interruption 2 is Wuer and Tangyuan, Interruption 3 is Zhan Maybe and I will fight, and Interruption 4 is Dabao and Xiaobao."
It is no problem for melee to be responsible for interrupting. Arranging 4 rounds of interrupting can turn the cd of the interrupting skill around.
"The boss will also release a group of ice arrows, which will be released to everyone. The damage is about 3000 and cannot be interrupted. The treatment must be full of blood."
Wen Xin deliberately brought an extra priest. The battle in Naxxramas would be much easier, and he could better deal with AOE skills and raise the blood group.
It's a pity that priests in the 60s didn't have a ring of healing, otherwise it would be easier and easier to lift the blood group.
"Kel'Thuzad will cast it every 60 seconds, mind control the current tank and three random players, and remove all hatred from everyone. Mind control lasts for 15 seconds."
Wen Xin looked at Wuyue: "Brumy established Kel'Thuzad's second hatred. After Damo is mind-controlled, you will take over the boss hatred. The boss tank for the whole battle will be the two of you."
Lingjing reminded: "Since the boss can control the mind, everyone should use the group control skills before getting stuck in the mind control, so as to avoid pitting teammates."
One word is for sure: "The priest's soul screams, and the skill of destroying the group."
I will make a move: "The warrior's courageous roar is the strongest skill for pitting teammates."
This is not the first time you face a boss who knows how to control minds, and everyone knows what to do to avoid crowd control skills.
For example, priests and fighters will not become pig teammates if they use the group terror skill before the boss mind control.
"The mind-controlled ones are the mage sheep, 8 mage sheep and 4 targets, I believe you can do well."
"What if the mage is mind-controlled?"
"If the mage is mind-controlled a few times, then other people will control the mind-controlled people to survive the 15 seconds of mind-control."
Kel'Thuzad's mind control skills are also a group destroying point, which can easily lead to unstable hatred, and it is easier for the mind control person to kill his teammates.If you control 3 treatments at a time, it will easily lead to insufficient treatment and attrition.
Mind control not only depends on strength, but also depends on luck. Otherwise, if you keep controlling key occupations with your mind, the difficulty of the battle will be doubled.
"Kel'Thuzad was a psychic before he was alive, he knew dark magic, and it summoned a shadow rift. This skill will randomly summon a magic circle under everyone's feet, and the magic circle will take effect after 3 seconds, causing about 2W shadow damage to all players in the magic circle. "
Wen Xin said: "Everyone pay attention to your feet, if there is a shadow rift, go out immediately, don't be caught."
Having said that, Wen Xin began to arrange more detailed positions.
Arrange close combat first.
"Melee positions are divided into three points, don't go close to the tank."
The tank must be the first protection object. The location in the center of the boss is limited. It is difficult to allocate the melee output in twos to the 4-point position. The only thing we can do is to use the 3-point position in a group of 3 people.
Wen Xin called by name: "I, Xiao Ming, and Zhan Maybe, stand behind the boss together."
Melee is not long-range, and the battle field is limited. There is no way to separate them all by 10 yards, and they must overlap.
"Little Treasure, Big Treasure, I will take a position on the left side behind the boss."
"Wu Er and Tang Yuan stand on the right behind the boss."
Wen Xin arranged the two pit bulls on the right side. Only the two of them together can improve their chances of survival: "The three points must be separated by 3 yards, and do not approach the distance of 10 yards from the tank."
There is a 10 yard distance limit, only 3 points can be arranged, and 4 points will make the tank affected by 2 points.
"Why?" Spicy glutinous rice balls are a qualified favorite.
Wen Xin explained the reason: "Kel'Thuzad will randomly release a frost shock, freezing the target and all players within 10 yards around it, and causing damage of 26% of the total blood volume every second for 4 seconds."
Everyone understands that if you don't divide 3 groups of melee into 3 points and freeze 8 melee at a time, the blood pressure of the regiment will increase sharply, and the treatment will not be able to deal with it.
If there are only 2-3 people affected by Frost Shock at a time, then only 2-3 people need to be treated with special care each time, which can ensure that the frozen people will not die.
Moreover, the space for ranged and healers is wide enough. Only Frost Shock in melee will hit 2-3 people, and the distance between long-range and healers is at most one person.
Wen Xin asked the therapists: "No matter who is frozen, the treatment will lift up the blood for me, and don't let the frozen person die."
26% damage per second, 4% damage in 104 seconds, and people who are frozen without adding blood will die.
Ling Jing said: "At least two mouthfuls must be added, otherwise there is a possibility of death, unless one mouthful of milk can critically strike."
He said in a word: "Adding 4 mouthfuls in 2 seconds is still a bit stressful. I'm afraid that before the blood from the group's Frostbolts has been added, someone will be hit by the frost shock and freeze."
He Yedao: "Yes, it's a lot of pressure."
Kel'Thuzad's damage value is too high, so it is particularly easy to reduce personnel, and can only adapt to the rhythm through continuous fighting.
"The treatment is in the middle circle, and the remote is in the outer circle. Be sure to stand 10 yards apart. Kel'Thuzad not only has frost impact, but also self-destruct mana for you."
"A player with moderate self-explosion mana will self-explode after 5 seconds, causing a loss of about 10 mana to himself and all players within 2000 yards around him. One person will explode until you have no mana at most. If you blow up a few at a time, the battle will be useless." beated."
Wen Xin said: "The whole battle will be very stressful. Not only will there be high-damage group Frostbolts, but also mind control, shadow fissures, frost impact, and self-explosive mana. Everyone must adjust their positions as a whole when hiding from the shadow fissures. , try not to come within 10 yards."
Kel'Thuzad's room is not too big. Fortunately, this is a holographic game. Healers can disperse 10 yards in the middle circle, and long-distance players can also disperse 10 yards in the outer circle.
It's useless to say that there will definitely be various accidents during the battle, and we can only arrange the countermeasures according to the unexpected situation.
"Hit Kel'Thuzad's blood volume to 40%, and it will enter the third stage. We will first enter the second stage steadily and then consider the third stage. If you are not proficient in the second stage, even if you enter the third stage once or twice, same will perish."
Wen Xin said: "If you want to win Kel'Thuzad as much as possible, the first step is to steadily enter the second stage, the second step is to steadily enter the third stage, and then rely on our strength to fight."
If you have to take one bite at a time, you may not be able to persist in the second stage, let alone enter the third stage.
After the team entered the third stage, Wen Xin would arrange the third stage battle.
"It's a thousand words and ten thousand, it's better to fight a few more times in actual combat, everyone brushes the buff, let's fight once to test the water first."
Wen Xin asked everyone to apply buffs.
Everyone quickly refreshed the buffs, recovered their status, and led by Da Mo Gu Yan into Kel'Thuzad's room.
Enter Kel'Thuzad's room, and Kel'Thuzad's battle activates.
"Everyone quickly go to the middle position."
Wen Xin asked everyone not to stay in the entrance area, and go to the middle position quickly: "Hurry up, don't procrastinate, the door is about to close, and the entrance will refresh mobs."
At this time, the entrance door is closed, and the entrance area becomes a small room, and abominations, skeletons, and banshees are refreshed in the small room.
The large group came to the middle of the room and waited for the siege of the mobs in the surrounding 7 small rooms.
Someone broke in, and Kel'Thuzad was very angry, and ordered: "Give me a crush of these little bastards who came in."
The mobs in the 7 small rooms were ordered to rush out.
The first to rush out was the little skull.
Wen Xin commanded: "The group has axed the skeleton, the tank doesn't need to go up to pull it, just hold the abomination."
The 4 tanks are divided into 4 directions, waiting for the abominations coming from 4 directions.
Everyone started attacking the skeletons.
then……
With several cloud-piercing arrows, thousands of troops will meet each other.
When Wen Xin saw the multiple shot, he was stunned for a moment, and subconsciously breathed out: "The hunter blocked the multiple shot for me, mage, don't let a blizzard into the small room... %#@$... Let's kill it, the next one. "
There is a problem with A. The hunter's multi-shooting attack hits the small monsters that have not come out of the small room, and activates them all to fight and rush to the small room to kill the big group. There are dozens of them.
Dozens of little monsters couldn't deal with it at all, and they drowned the big group in an instant.
It was Wen Xin's mistake, and I can't blame the hunter, because he called A, which is his fault.
(End of this chapter)
The ultimate boss in the 60s, the Lich King's most trusted archlich "Kel'Thuzad".
Kel'Thuzad was once a powerful human mage, one of the six members of the Kirin Tor Council, working under the guidance of the Kirin Tor Council of Dalaran's Chief Archmage Antonidas.
Archmage Antonidas is considered Kel'Thuzad's mentor, and he and Jaina are considered brothers and sisters.
The Kirin Tor controls a great deal of the mysteries and lore of magic, and Kel'Thuzad spares no effort in absorbing any morsel of knowledge he can lay his hands on, even the darkest and most forbidden realms of arcane magic.
After a long and grueling journey into the frozen wastes of Northrend, Kel'Thuzad fell to his knees at the Lich King Ner'zhul's feet.And guide Alsace Prince step by step to fall.
In the end, he gave not only his allegiance, but his soul.
He founded the Cult of the Damned, became the Grand Lich, and commanded the Scourge to fight for the Lich King.
"This is a super villain boss."
Wen Xin's evaluation of Kel'Thuzad.
Kel'Thuzad won the trust of Alsace, and was killed in failure in the 60s. In the 80s, Alsace resurrected him and continued to lead Naxxramas.
Not counting legendary drops, Kel'Thuzad was the most valuable boss in the entire 60s.The drop list is all top grade graduation equipment.
Wen Xin was very interested in the Double Kings Sword dropped by Kel'Thuzad, and took the Double Kings Sword on an expedition to Outland without any regrets.
One person and one city said: "It seems that Liches are all ice magic?"
Wen Xin said: "It's ice magic, but Kel'Thuzad's most powerful skill is necromancy, and he knows dark magic, which is better than ordinary liches."
"Oh, there seem to be a lot of mobs in the room."
Spicy glutinous rice balls probed their brains: "There are a lot of fat people and skeletons, and there are also female Apiao."
Kel'Thuzad's room is not alone. There are several small pits around the room, and the pits are full of mobs.
The fat man mentioned in the mouth of spicy glutinous rice balls is an abomination, the skeleton is a skeleton, and the female Apiao is a banshee.
"In the first stage of the Kel'Thuzad battle, what we have to face is not the boss, but the mobs in the room."
Wen Xin didn't waste time, and immediately started to arrange the battle for Kel'Thuzad.
The battle of Kel'Thuzad is divided into 3 stages. Wen Xin only plans to arrange the battle of the first 2 stages for the time being. He will only make arrangements for the third stage after confirming that he can enter the third stage.
Kel'Thuzad is not a boss that can be defeated by familiarity. Its strength is very high, and it belongs to the combination of numerical value and mechanism.
There is only one day left in this CD. Wen Xin doesn't think he can win Kel'Thuzad within this CD. Today's main goal is to steadily enter the second stage and tentatively enter the third stage.
3 CDs, this is the time when Wen Xin plans to win Kel'Thuzad, only in this way can he win the first kill of Naxxramas before the main groups of the major guilds.
"When the battle starts, Kel'Thuzad will not go on the field himself, he will let the mobs go first."
Wen Xin said with a smile after finishing speaking: "He is the senior leader of the Scourge Corps anyway, let the subordinates be very suitable for his leadership status."
Wen Xin drew a simple picture on the ground again.
Kel'Thuzad's room is circular, and the boss is at the 12 o'clock position, surrounded by small pits.
"There are 7 pits in total, which can be regarded as 7 small rooms. I did not miscalculate the president. Although there are only 6 small rooms inside, the door will be closed at the beginning of the battle, and the same mobs will be refreshed at the entrance."
"The 7 small rooms are composed of 3 kinds of mobs: abominations, skeletons, and banshees. They will continue to come out of them, trying to destroy us in the middle of the field. This stage will last for 5 minutes. Hold on to the boss for 5 minutes Only then will I go into battle in person and enter the second stage."
Wen Xin drew a dot in the middle of the room. This is the area where the big groups gather to stand. The room will deal with the continuous stream of mobs in the 7 small rooms.
"Abomination has serious injuries and hatred strikes, tanks hold back, and melee mainly focuses on hatred."
"The skeleton will self-destruct. It has low blood volume. Don't let it get close to the big group. The long-distance occupation will be dropped quickly."
"The banshee moves slowly. When she gets close, she casts a shadow impact, causing about 45 shadow damage to the front 3000 degrees, and knocks it into the air. After brushing it out, turn to fire and destroy it."
"In the last minute of the first stage of the battle, the refresh rate of the Banshee will be accelerated. There may be Banshees on the field during the transition stage. Don't panic, beat the Banshees first and then switch to fire to output the boss."
The battle in the first stage is actually very simple, there is no point of destruction, and the team that can be destroyed by the mobs in the first stage can only prove that the team is good.
The combat difficulty of Kel'Thuzad will increase as the stages progress, and the difficulty of the third stage will be the highest.
"After 5 minutes, enter the second stage. At this time, Da Mo will hold the oss."
Wen Xin arranges the second phase of the battle: "In the second phase, we can stand in three circles. Melee and tanks are in the center area, healers are in the center, and long-range output is in the outermost circle."
The three-circle position is a bit similar to mosquito coils, the remote is on the outermost circle, the healing is on the middle circle, and the melee is on the innermost.
This arrangement is for the convenience of dealing with Kel'Thuzad's skills.
"Kel'Thuzad's single-target Frostbolt damage is 8000, and it will be released on tanks. This skill must be interrupted well, otherwise it will be easy to tank."
Wen Xin arranges the interrupters: "Interruption comes from close combat. Interruption 1 is me and Xiaoming, Interruption 2 is Wuer and Tangyuan, Interruption 3 is Zhan Maybe and I will fight, and Interruption 4 is Dabao and Xiaobao."
It is no problem for melee to be responsible for interrupting. Arranging 4 rounds of interrupting can turn the cd of the interrupting skill around.
"The boss will also release a group of ice arrows, which will be released to everyone. The damage is about 3000 and cannot be interrupted. The treatment must be full of blood."
Wen Xin deliberately brought an extra priest. The battle in Naxxramas would be much easier, and he could better deal with AOE skills and raise the blood group.
It's a pity that priests in the 60s didn't have a ring of healing, otherwise it would be easier and easier to lift the blood group.
"Kel'Thuzad will cast it every 60 seconds, mind control the current tank and three random players, and remove all hatred from everyone. Mind control lasts for 15 seconds."
Wen Xin looked at Wuyue: "Brumy established Kel'Thuzad's second hatred. After Damo is mind-controlled, you will take over the boss hatred. The boss tank for the whole battle will be the two of you."
Lingjing reminded: "Since the boss can control the mind, everyone should use the group control skills before getting stuck in the mind control, so as to avoid pitting teammates."
One word is for sure: "The priest's soul screams, and the skill of destroying the group."
I will make a move: "The warrior's courageous roar is the strongest skill for pitting teammates."
This is not the first time you face a boss who knows how to control minds, and everyone knows what to do to avoid crowd control skills.
For example, priests and fighters will not become pig teammates if they use the group terror skill before the boss mind control.
"The mind-controlled ones are the mage sheep, 8 mage sheep and 4 targets, I believe you can do well."
"What if the mage is mind-controlled?"
"If the mage is mind-controlled a few times, then other people will control the mind-controlled people to survive the 15 seconds of mind-control."
Kel'Thuzad's mind control skills are also a group destroying point, which can easily lead to unstable hatred, and it is easier for the mind control person to kill his teammates.If you control 3 treatments at a time, it will easily lead to insufficient treatment and attrition.
Mind control not only depends on strength, but also depends on luck. Otherwise, if you keep controlling key occupations with your mind, the difficulty of the battle will be doubled.
"Kel'Thuzad was a psychic before he was alive, he knew dark magic, and it summoned a shadow rift. This skill will randomly summon a magic circle under everyone's feet, and the magic circle will take effect after 3 seconds, causing about 2W shadow damage to all players in the magic circle. "
Wen Xin said: "Everyone pay attention to your feet, if there is a shadow rift, go out immediately, don't be caught."
Having said that, Wen Xin began to arrange more detailed positions.
Arrange close combat first.
"Melee positions are divided into three points, don't go close to the tank."
The tank must be the first protection object. The location in the center of the boss is limited. It is difficult to allocate the melee output in twos to the 4-point position. The only thing we can do is to use the 3-point position in a group of 3 people.
Wen Xin called by name: "I, Xiao Ming, and Zhan Maybe, stand behind the boss together."
Melee is not long-range, and the battle field is limited. There is no way to separate them all by 10 yards, and they must overlap.
"Little Treasure, Big Treasure, I will take a position on the left side behind the boss."
"Wu Er and Tang Yuan stand on the right behind the boss."
Wen Xin arranged the two pit bulls on the right side. Only the two of them together can improve their chances of survival: "The three points must be separated by 3 yards, and do not approach the distance of 10 yards from the tank."
There is a 10 yard distance limit, only 3 points can be arranged, and 4 points will make the tank affected by 2 points.
"Why?" Spicy glutinous rice balls are a qualified favorite.
Wen Xin explained the reason: "Kel'Thuzad will randomly release a frost shock, freezing the target and all players within 10 yards around it, and causing damage of 26% of the total blood volume every second for 4 seconds."
Everyone understands that if you don't divide 3 groups of melee into 3 points and freeze 8 melee at a time, the blood pressure of the regiment will increase sharply, and the treatment will not be able to deal with it.
If there are only 2-3 people affected by Frost Shock at a time, then only 2-3 people need to be treated with special care each time, which can ensure that the frozen people will not die.
Moreover, the space for ranged and healers is wide enough. Only Frost Shock in melee will hit 2-3 people, and the distance between long-range and healers is at most one person.
Wen Xin asked the therapists: "No matter who is frozen, the treatment will lift up the blood for me, and don't let the frozen person die."
26% damage per second, 4% damage in 104 seconds, and people who are frozen without adding blood will die.
Ling Jing said: "At least two mouthfuls must be added, otherwise there is a possibility of death, unless one mouthful of milk can critically strike."
He said in a word: "Adding 4 mouthfuls in 2 seconds is still a bit stressful. I'm afraid that before the blood from the group's Frostbolts has been added, someone will be hit by the frost shock and freeze."
He Yedao: "Yes, it's a lot of pressure."
Kel'Thuzad's damage value is too high, so it is particularly easy to reduce personnel, and can only adapt to the rhythm through continuous fighting.
"The treatment is in the middle circle, and the remote is in the outer circle. Be sure to stand 10 yards apart. Kel'Thuzad not only has frost impact, but also self-destruct mana for you."
"A player with moderate self-explosion mana will self-explode after 5 seconds, causing a loss of about 10 mana to himself and all players within 2000 yards around him. One person will explode until you have no mana at most. If you blow up a few at a time, the battle will be useless." beated."
Wen Xin said: "The whole battle will be very stressful. Not only will there be high-damage group Frostbolts, but also mind control, shadow fissures, frost impact, and self-explosive mana. Everyone must adjust their positions as a whole when hiding from the shadow fissures. , try not to come within 10 yards."
Kel'Thuzad's room is not too big. Fortunately, this is a holographic game. Healers can disperse 10 yards in the middle circle, and long-distance players can also disperse 10 yards in the outer circle.
It's useless to say that there will definitely be various accidents during the battle, and we can only arrange the countermeasures according to the unexpected situation.
"Hit Kel'Thuzad's blood volume to 40%, and it will enter the third stage. We will first enter the second stage steadily and then consider the third stage. If you are not proficient in the second stage, even if you enter the third stage once or twice, same will perish."
Wen Xin said: "If you want to win Kel'Thuzad as much as possible, the first step is to steadily enter the second stage, the second step is to steadily enter the third stage, and then rely on our strength to fight."
If you have to take one bite at a time, you may not be able to persist in the second stage, let alone enter the third stage.
After the team entered the third stage, Wen Xin would arrange the third stage battle.
"It's a thousand words and ten thousand, it's better to fight a few more times in actual combat, everyone brushes the buff, let's fight once to test the water first."
Wen Xin asked everyone to apply buffs.
Everyone quickly refreshed the buffs, recovered their status, and led by Da Mo Gu Yan into Kel'Thuzad's room.
Enter Kel'Thuzad's room, and Kel'Thuzad's battle activates.
"Everyone quickly go to the middle position."
Wen Xin asked everyone not to stay in the entrance area, and go to the middle position quickly: "Hurry up, don't procrastinate, the door is about to close, and the entrance will refresh mobs."
At this time, the entrance door is closed, and the entrance area becomes a small room, and abominations, skeletons, and banshees are refreshed in the small room.
The large group came to the middle of the room and waited for the siege of the mobs in the surrounding 7 small rooms.
Someone broke in, and Kel'Thuzad was very angry, and ordered: "Give me a crush of these little bastards who came in."
The mobs in the 7 small rooms were ordered to rush out.
The first to rush out was the little skull.
Wen Xin commanded: "The group has axed the skeleton, the tank doesn't need to go up to pull it, just hold the abomination."
The 4 tanks are divided into 4 directions, waiting for the abominations coming from 4 directions.
Everyone started attacking the skeletons.
then……
With several cloud-piercing arrows, thousands of troops will meet each other.
When Wen Xin saw the multiple shot, he was stunned for a moment, and subconsciously breathed out: "The hunter blocked the multiple shot for me, mage, don't let a blizzard into the small room... %#@$... Let's kill it, the next one. "
There is a problem with A. The hunter's multi-shooting attack hits the small monsters that have not come out of the small room, and activates them all to fight and rush to the small room to kill the big group. There are dozens of them.
Dozens of little monsters couldn't deal with it at all, and they drowned the big group in an instant.
It was Wen Xin's mistake, and I can't blame the hunter, because he called A, which is his fault.
(End of this chapter)
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Chapter 1100 3 hours ago -
People are devouring, sharing countless talents together!
Chapter 193 3 hours ago -
Girl idols are meant to be exploited!
Chapter 236 3 hours ago