League of Rattles
Chapter 1146
Chapter 1146
On the laning phase, deft just felt extremely uncomfortable at this moment.
Although the opponent had gained the advantage, they had not returned home to repair and update their equipment, so there was no obvious improvement in their combat effectiveness.
But when everyone is equipped with starting equipment and the opponent has already gained the advantage, it means that it is very difficult for him to resist.
Although Minotaur had just returned home for free, he did not have enough money to replenish his equipment. Therefore, there was not much difference between his return and when he was online, except that he had one more true eye.
The result was that when the two of them faced Jian Dan and A Shui, they could only be continuously suppressed.
A line kill was completed in the bottom lane, and the battle in the middle and top lanes was still very fierce.
Needless to say, in the middle lane, the Tsar could only be suppressed when facing Nightmare.
As for the top lane, although it seems that a Shen was chosen, in fact, in the early stage, Shen could not gain much advantage when facing Ornn.
Smeb was once the world's No. 1 top laner and was very well-known, but his peak period is over now and his strength is no longer as good as before. When facing his old rival Duke, he couldn't suppress him too hard, so the two of them were evenly matched.
The two people in the jungle chose to clear the jungle quickly at this time.
After all, Score has to play the mid-term rhythm. In the early stage, if he encountered Ning Wang's Olaf in a one-on-one situation in the jungle, he would only be taught a lesson.
In the jungle, when encountering Olaf, Taliyah was no match for him at all, so he didn't dare to fight him head-on. He just quickly cleared out the wild monsters in his own jungle, and then tried to find opportunities in the middle and upper parts.
Although it seems that IG's bottom lane duo plays very aggressively and thus gives the jungler many opportunities, in fact, every team that thinks this way will find out in the end that their choice is wrong.
Every time you go to the bottom lane to look for an opportunity, it will turn into a big melee. In this way, the opposing bottom lane duo will take the opportunity to get a kill and then take off directly.
The result was that not only did it fail to suppress their development, but it made their development come forward, causing the balance that might have been in a balanced laning situation in their own bottom lane to be broken in an instant.
Knowing this, Score never thought about going to the bottom lane. Instead, he took advantage of his advancement and quickly cleared out the wild monsters. Then, he went to the middle lane to help Ucal suppress rookie's Tsar.
As long as they can help Nightmare drive the rhythm, when they reach level 6 and the midfielder and the jungler fly up at the same time, it will be difficult for the opponent to suppress them no matter which lane they are on.
C9’s performance in the previous game had already told them that they should never blindly trust the level strength of these two heroes.
At that time, it may seem that they can instantly fly to the bottom lane to catch people, but at the same time, the other side's mid and top two players can also teleport directly to support, so it will just turn into a five-on-five battle.
But the main thing is to suppress the opponent's middle and upper lines first, and send out their teleport in advance, so that even if the opponent wants to come to support, they will be powerless.
If they want to move out early, they will obviously lose experience and soldiers. Even if the opponent succeeds in coming to support them and there are some problems when they go to catch people, as long as they interfere with the development of the opponent's middle and upper lines, it will be a gain no matter how you look at it.
Therefore, if they really want to attack IG, they have to kill the top, mid and jungle in advance. Only in this way can they make the opponent's bottom lane combination helpless and let them slaughter them at will.
Many people actually have problems with their thinking.
It seems that IG's bottom lane combination is very strong and they always take over the battle at critical moments. But in fact, IG basically left the bottom lane alone in the early stage and focused on the upper jungle area. Therefore, the more you target the bottom lane combination, the more difficult it will be to deal with them.
On the contrary, if the three brothers in the top, mid and jungle are killed, and they cannot stand up in the mid-term, and only the bottom lane combination stands up, then although these two people seem to have very strong output capabilities, without solid front-line protection, they will find it difficult to have room to play.
In this game, KT's lineup was very strong, and it was basically a full lineup, so they just had to rush towards the opponent's bottom lane combination.
Ezreal himself also has a life-saving skill, so there is no need for Minotaur to worry too much. At that time, with the top, mid and jungle plus a support, all four of them have charge skills and can rush directly to the opponent's back row.
In this way, it is completely possible to bypass the opponent's front row and target the back row. When a team battle occurs, several C positions can be cut off first. This is something KT can do with its ability.
C9 gave them a good demonstration earlier, that is, using the combination of Nightmare and Taliyah to play a strong laning match, and then rushing directly to cut the opponent's back row. However, C9's choice was too extreme at the time, and they put all their hopes on Nightmare alone.
If Nightmare rushed over, he could indeed exchange one for one with the opponent's C position, but after Nightmare was gone, the strongest combat power disappeared, and when the remaining people of C9 faced the remaining C positions of IG, they still could not withstand their output.
But now KT has added a little of their own understanding on top of C9's original foundation. In addition to the two mid and jungle players being able to charge, with the addition of the two top and support players, on the one hand, the tankiness has been increased, and on the other hand, the charging ability has been increased.
So if Shen and Minotaur rush over, on the one hand they can knock people away, and on the other hand they can use Shen's ultimate to directly block a core position, and then focus fire on him and kill him instantly.
In this way, their formation can easily eliminate the opponent's two C positions. Although IG has a three-core lineup, after eliminating the two C positions first, even if they are exchanged with each other, at least for KT, they can accept it.
It’s not like the previous c9 which put in so much effort and ended up just replacing one c position, but it was still very difficult to play afterwards.
Shen's Hextech Ultimatum is a very buggy skill.
After you block the person, no other skills will work unless you have a knockback skill that can directly send Shen flying out of the range of your ultimate skill.
Otherwise, this blockade will always exist, and for the opposing C positions, whether it is Varus or Tsar, it will be difficult to escape from this blockade of Shen.
Especially Varus, who is very easy to deal with for them.
Because a hero without displacement will find it difficult to escape when facing the advancement of Shen or the flying of Nightmare.
The reason why IG chose to bring out Varus is actually because this hero can cut the front row very quickly.
So the idea was to let him quickly penetrate the opponent's front row. As for the opponent, he has a lot of charge skills, which poses a great threat to him.
Coach Jin also considered it and felt that he had Olaf, Ornn, Janna, and Tsar's pushing skills, so he could still protect him in the crowd.
Or even if you can't protect him, you can let Varus attract a lot of the opponent's firepower alone, and let people put all their skills on him. This way, other teammates can be very safe and don't have to worry about the opponent's various skills targeting them in the future, making it impossible for their own C position to output.
In IG's positioning, A Shui is the sub-C, and the real main C is Rookie.
During team battles, Tsar's output environment and output ability are obviously better than Varus.
An ADC without displacement obviously finds it difficult to stand under the concentrated fire of the opponent's many skills.
But the Tsar is different. He has a big move that can push people away, and he also has the Quicksand Shift that can allow him to move, allowing him to escape.
There is also equipment such as Banshee and Golden Body that can serve as one's life-saving abilities. Coupled with the existence of Flash, it can be said that the life-saving ability is brought to the extreme, which is completely incomparable to Varus.
Although the opponent's tactics were very clear, which was to hold down the middle lane first and allow Nightmare to develop more smoothly, IG naturally knew who was the real big brother on their side.
So at this time Ning Wang was also wandering around the middle lane, which resulted in the two junglers meeting unexpectedly. Then Olaf threw his axe out unreasonably and started chasing Taliyah and chopping it everywhere.
Because there were many walls in the jungle, Taliyah walked along the edge and quickly got rid of Olaf, but his idea of going to the middle lane was also thwarted.
There was no interference from the jungler, and only two mid laners were developing there. Although Nightmare's pushing speed was very fast, Tsar was not a pushover either. He had two sand soldiers to help him clear the line. Although the clearing speed was not that fast, because of the long-range skills, it was difficult for Nightmare to do more after sending the line over.
If he ignores it and continues to suppress forward, he will naturally suffer damage from the Tsar. Although the damage of the Tsar is not high in the early stage, being stabbed by the sand soldiers several times in a row is still very uncomfortable for Nightmare.
The result was that the mid lanes on both sides were developing steadily, and without any interference from the jungler, no one could do anything to anyone, so the director quickly turned the camera back to the bottom lane.
Because among the several lanes, the fighting is the most intense in the bottom lane, and every time people are either fighting or on the way to a fight.
"Okay, the camera returns to the bottom lane, and we see Mata's Minotaur being beaten by Janna again."
Miller joked that he and Mata were already acquaintances and had been dealing with each other for many years.
What I didn't expect was that the scene would be like this when I saw him again. After all, he was the world champion in S4, but now his performance is very average.
It's not that they are so strong that they can beat Mata directly, but from their performance throughout the year, it is obvious that Mata's performance is very average. The combination with Deft did not produce the effect of a galaxy battleship, but instead there was a feeling of incompatibility.
Moreover, his professional attitude is somewhat problematic, otherwise he wouldn't have been able to play the game with One-Handed Jayce and Windtalker Jyra.
"There's nothing you can do. When a short-armed player faces a long-armed player, he can only be suppressed. If Minotaur finds an opportunity to knock the player away, Janna will basically lose half of his health in an instant.
So even though Janna is having a lot of fun now and seems to have dealt a lot of damage, if Mata finds an opportunity, then it will be completely hopeless. So I have countless opportunities to make mistakes, but if you make a mistake once, then you are done. The two have completely different tolerance rates. "
After hearing Miller's words, Wang Duoduo immediately followed up, and the two of them sang in unison, as if they were performing a duet.
The audience was very satisfied with their performance. After all, both Miller and Wang Duoduo are well-known commentators, and their styles are sought after by many people.
Especially when seeing IG playing very strongly, for those viewers who support them, it means they are only one step away from victory.
As long as they overcome this obstacle, they can directly enter the finals, which is a feat that few people have achieved since 14.
If they had not successfully reached the top last year, it would have been the first time in many years that they entered the world finals.
And now, they not only have the hope of entering the finals, but because of their outstanding performance and strong strength, most viewers have absolute confidence that IG can enter the finals and win the final championship, successfully bringing the trophy back home.
The more brilliant their performance is at this time, the more reassured the audience will feel, and the more at ease they will feel.
The commentators and the audience were all very calm, but the pressure faced by the professional players on the field was completely different.
For Jian Dan and A Shui, since they have an absolute advantage and are very powerful, they basically don't feel too much burden when fighting at this time.
On the other hand, although KT has successfully entered the mind at this time, the pressure they are under is completely incomparable.
Especially when facing the almost undefeated IG, they feel a suffocating and heavy pressure.
IG created a myth this year, that is, it has never lost a game on the official stage of the competition.
During training matches, no matter who we faced, we basically never lost.
Logically speaking, because everyone plays relatively casually during training matches and often tries out different lineups, it is normal for there to be some back and forth, but IG broke this common sense.
No matter who they faced, basically as long as they played simply, they all won in the end. Many times they even finished a training game in 15 minutes and then tried to start the next one.
This shows how aggressively they played in the training match, causing the opponent to not see any hope at all and had to choose to end the game after 15 minutes.
Such a monster-like team, only the ten Samsung players in the S4 period had such dominance.
Moreover, although the ten members of Samsung performed very strongly at that time, their performance is completely incomparable to that of the current IG. At least they still had opponents at that time and could not be invincible.
It is precisely because the pressures faced by both sides are different that one side plays very casually at this time while the other side has already given its all.
It’s just that sometimes some things don’t change according to your will. The current situation on the field is like this because IG is stronger.
So even though they played very casually, kt on the other side, even though they tried their best to deal with it, they did not take advantage as much as they imagined at the beginning. .
This is actually a very big hidden danger, because KT's lineup itself is an early-stage lineup, which is to occupy a huge advantage in the early stage. Only in this way can it face IG head-on in the middle and late stages.
If they can maintain a stable laning relationship with the opponent in the early stage, and then transition to the mid-term after a period of time, when the laning period ends and the IG lineup gradually shows its strengths, KT will find it difficult to cope with it.
Coach KT, who was sitting in the locker room at this time, saw the situation on the field. The economies of both sides were very tight, and even this side was about to gain a slight advantage. He was very anxious.
Because he knew very well that their lineup absolutely could not afford to be at a disadvantage in the early stages.
However, the combination of Deft and Mata was directly killed in the early stage, which was still a bit uncomfortable.
At the beginning, the bottom lane combination had to stay in the lane and smoothly transition to the mid-term with the opponent. Only in this way could they delay the opponent's strong period and prevent the opponent's bottom lane duo from going crazy at the beginning. Only then could they have the capital to fight the opponent. But they didn't expect that they were directly taken away by the opponent, and then the wind girl flashed forward unreasonably to hold the person, and then the two people used both sets of skills on the Minotaur and killed him by force.
This means that the subsequent bottom lane combination will always be suppressed when facing the opponent.
Even though Minotaur has now reached level 2 and possesses two skills that can be used to intimidate the opponent, in reality Minotaur's deterrent power has been greatly reduced.
On the other hand, because of her outstanding consumption ability, the wind girl fought very vigorously at this time. She frequently appeared in front of Deft and Mata, as if saying, "If you dare to come forward, I will beat you."
Of course, with only one person, he does not have such a strong deterrent power, but there is also a Shui behind him to support him. Once Deft and Mata have a fight, Shui will naturally join in the attack.
A Wind Girl can only cause some harassment to them, but with the addition of a Varus, the result is completely different.
The two long arms made it very difficult for Duck to fight them in the early stage. On the other hand, the combination of Ezreal and Minotaur could only run as far as possible when facing them, and did not dare to fight them head-on.
When the game reached its current stage, the disadvantage in the early stage was actually very huge.
It is only because of the strength of the lineup that the economic gap between the two sides seems not that huge, but when the opponent's lineup starts to exert its strength, the situation is completely different.
It’s just that many viewers couldn’t understand these things. They could only look at the current situation and felt that the two sides were fighting back and forth. Although IG had a slight advantage, at least it was not like in the past, where they directly killed several people in the early stage, and then let them take off directly and then directly suppressed the opponent.
Especially some local South Korean audiences, after seeing this scene, they couldn't help but cheer. At the beginning, they felt that KT would have a very difficult time facing IG, so they felt that there was basically no hope for the follow-up. However, they didn't expect that now that the fight really started, the situation on the field was at least stabilized.
Although Mata died once in the early stage, the current kill ratio of 0:1 is completely acceptable to them. As for the economic gap between the two sides, it is only a few hundred yuan, which is almost nothing.
Therefore, they think that if KT's lineup can take off, and then use the strength of the mid and jungle to directly catch people on the sidelines, and then kill the people on this side, KT is entirely likely to win the game. How can this not make them cheer?
It’s just that these ordinary audiences don’t know that there is such a thing as a strong lineup period.
Some lineups are strong in the early stage, but will become weak in the middle and late stages, while some lineups are relatively weak in the early and middle stages, but will immediately become powerful in the middle and late stages. This is why some lineups have their own economic system.
It seems that in the early stage, they directly challenged the economy of the third and fourth tier teams, but after entering the strong period of their lineup, they can still fight even with an economic gap of three or four thousand. This is because their lineup itself is designed to power in the late stage, so in the early stage, they don’t have to worry about a little bit of economic face at all.
Once your lineup enters its strong period and the support lineup comes into play, you can completely make up for this economic loss.
For example, a team with Ornn may seem like an ordinary hero, but in fact, this hero is equivalent to having a 5000 economic lead in the later stages, especially after everyone has six pieces of equipment, no matter how much more money they have later, it will be of no use.
However, if Ornn exists, it is equivalent to a natural lead of 5000 in economy. Therefore, breaking through the original limit again can make the upper limit of this team even higher. Therefore, this invisible lineup advantage cannot be measured by data.
So these spectators seem to be cheering, but what they don’t understand at all is that all this is just because the lineups on both sides are unequal.
Now is the time when KT's lineup is strong. On the other hand, IG was not in its power-generating period in the early stage, and both Cs needed to develop particularly.
Only when they exert their strength will we need to suppress them, so now as long as we can smoothly transition to our strong period in laning, when IG counterattacks, the damage that can be inflicted will be earth-shattering.
Both Varus and the Tsar need equipment for support.
Jiandan continued to suppress the opponent at this time. Under his harassment, the conditions of both Deft and Mata were not very good.
Although some of Jiandan's own health was reduced, he was still very healthy compared to the opponent.
Using the health of an auxiliary to directly lower the status of the opposing duo is already a great win in itself, not to mention that it directly interfered with the opponent's development rhythm, causing Deft to miss several skills and fail to eat up the minion line.
Therefore, there is already a clear difference in last-hitting in the bottom lane. If this continues, IG's advantage will become even greater.
During this process, A Shui can develop there without any pressure, so that he will not be disturbed at all at this time.
Occasionally, when they have a free hand, they can help to suppress the opponent together. This is why the opponent's duo's health will drop so quickly.
If it was just Jiandan himself, since there was Minotaur on the opposite side, he would not dare to go too far. But when A Shui had almost eaten up all the soldiers and had time to suppress the opponent together with him, the opponent would have no choice but to avoid the fight.
So even when facing their attacks, they could only passively take the beating and dared not fight back.
After repeating this several times, Deft and Mata's health was low, and they ate up all the supplies on them, but were unable to recover.
To put it simply, when I get heroes like Janna and Nami, I feel very comfortable.
Especially when encountering heroes like Minotaur and Braum, because of the advantage of long arms, they can bully them to their heart's content. On the other hand, the opponents, even if they are beaten very badly by themselves, have no power to fight back.
He would use his skills again and again to consume the opponent's energy and lower his opponent's health. Although it was simple and his own mana was already low, his goal had already been achieved.
Under his continuous suppression, not only is the opponent in poor condition, but his rhythm of last-hitting has also been affected, so that as long as he continues to proceed step by step, his advantage will become even greater.
It was difficult for him to find opportunities in the early laning phase, so it was meaningless to go to other lanes to support. Therefore, it was better for him to stay in the lane and help A Shui suppress the opponent, so that Deft and Mata could not develop. Later, his mission would be completed.
To put it bluntly, even if you run to other places at this time, it is impossible for you to attack by surprise because the opponent will be overly vigilant when facing you again.
Because he had been paying attention to the situation on the field, he was very clear that the opponent had placed wards in some key positions. Therefore, if he dared to move at this time, he would be discovered by the opponent's vision before he could get close to the opponent.
Although there is no dotted line, now Simple is a mature auxiliary.
Therefore, keeping an eye on all directions and listening in all directions are his basic skills. Therefore, paying close attention to the situations on other routes is exactly what he should do. On the one hand, he should pay attention to his teammates, and on the other hand, he should pay attention to the opponent's original position and skill usage. Once the opportunity is right, he will roam around directly, seize the opponent's field of vision or the gap in skills, and directly attack the opponent and catch him off guard.
Only in this way can you help your teammates gain a great advantage and help the team open up the situation.
Many times the support needs to roam, but it does not mean to roam mindlessly. Instead, it is necessary to seize the opportunity and some key time nodes. During this gap, roaming can help teammates gain a certain advantage.
It is either the time when the little dragon refreshes, or the time when the Rift Herald or the big dragon refreshes. Only by taking action in advance can you let the opponent use a key skill first, or cause casualties, or even cause you to be in poor condition and have to go home for supplies.
In this way, we can subsequently use our numerical advantage to occupy key resources, so that the other party will have no competitive capital.
These are basically some little tricks.
It has already been overused by people in later generations, but now all of this is a complete blow to the current time and space.
Therefore, even without the guidance of dotted lines, Jian Dan can always mobilize at the most critical moment, and then go to the sidelines to help his teammates open up the situation and gain a certain advantage.
In this way, when we compete for resources in the future, we will not encounter too strong resistance and can easily occupy some key resources.
Now simplicity has become the benchmark for assistance. Many people are learning from simplicity while studying it.
Whether it is his roaming rhythm or some key points for placing wards, these are things that each team needs to repeatedly hone and ponder, and then let their own team's supports learn from them.
For simple reasons, the strength of the supports or bottom lanes of each team in each region increased sharply at this time.
After the support is rolled up, the support's strength is improved, which naturally causes the ADC to be rolled up as well.
If you can't roll up, you will be directly submerged by the waves and will naturally be eliminated. So in order to continue to shine in this industry, you can only continue to improve yourself. If you are left behind by others, you will be eliminated.
Although there were no kills in the bottom lane, after Jian Dan and A Shui played very aggressively and lowered the health of the opposing bottom lane combination, making it impossible for Deft and Mata to fight against them, Jian Dan had already firmly grasped the limit.
One person took the lead and stood in front of the line of soldiers, directly driving away two opponents. Although he didn't dare to go too far and prevent the opponent from even getting experience from the line of soldiers, at least he disrupted the opponent's rhythm of last-hitting. Subsequently, Deft could only use his Q skill to make up the last-hit.
However, if this were to happen, a portion of the soldiers would not be able to be eaten, and he would be able to only watch helplessly as the low-health soldiers were killed by his own soldiers in front of him, but he would not be able to go over and eat all of their spirits. This made Deft feel very regretful, but he could only watch this scene happen helplessly.
This is what it means to be inferior to others. It reminded him of the time when he met Uzi in LPL, when there were many similar situations.
Because Xiaohu is very crazy in laning phase and has great suppression power, even if his own jungler often comes to help, if he is not careful, even if the opponent is caught and killed several times, he still has the initiative in last-hitting, which makes him often unable to get up and end up being beaten up by the opponent.
Although the opponent gave him many opportunities because of his previous style, this laning style was still very uncomfortable for him.
Because of the Korean-style operations, the adcs on the LCK side basically stay stable on the line in the early stages, and everyone develops steadily, first brushing up their own equipment, and then looking for a suitable output position in subsequent team fights, where they output and lower the opponent's blood line, or kill the person.
Korean AD basically has a routine, which is that they will not play too aggressively, and their strength is not too high during the laning phase.
However, they have strong survivability and believe that they can only output damage if they are alive. Therefore, when they smoothly transition from laning to team battle in the early stage, their teammates charge forward, start the team fight, and then output damage. Therefore, their death toll is very small, but the data is quite gorgeous.
On the other hand, an ADC like Uzi will actively look for opportunities. Because of his aggressive style, he will often have good or bad luck.
If you can find the right opportunity to suppress the opponent directly, then the game will naturally take off. After your economy is up, you will be able to act without thinking, making it impossible for the opponent to do anything no matter how hard they target you, and you will be able to win the game easily.
But if you fail to find opportunities at the beginning, and instead give opportunities to the opponent, and are targeted by the opponent during military training, and your equipment is not up to standard, you will naturally be killed directly afterwards. The result is predictable, and there will be no sound in the entire game.
For players of this style, their statistics are usually not particularly good, but they will have a lot of highlights and their ceiling will be very high.
On the other hand, this is not the case for Jian Dan and A Shui.
The reason why the laning combination of Jiandan and A Shui can play very strongly is that the initiative is actually in Jiandan's hands. It is usually said that AD is the lower limit of the bottom lane, and the support is the upper limit of AD. This sentence is very vivid in Jiandan and A Shui.
The initiative in the bottom lane is actually in the hands of the simplest people. When to attack and when to retreat is entirely up to him.
The reason why the bottom lane appears to be very strong is that he simply relies on his strong personal ability to continuously consume the opponent's blood there, directly lowering the opponent's blood line, and then letting A Shui keep up with the output, he can easily brush the data to a very good appearance.
A Shui just needs to be like a Korean AD, just develop there honestly, last hit and upgrade his equipment, and then find a relatively safe position to output in team battles. There is basically no pressure at all.
Although no kills were caused, the bottom lane combination had already taken the initiative on the field. Now it was entirely up to them to decide when to push the line of troops forward. As for both sides, because of the business they had inserted, the opponent's wards had no way to target them.
What's more, you are still frantically looking for the position where the opponent's eyes are missing, and specifically entering the opponent's jungle to invade, which makes it very difficult for the opponent to make any breakthrough when facing them.
Moreover, from the very beginning of this game, Score's focus was on the upper jungle area. Even if he wanted to go to the line to catch people, he would look for opportunities in the middle lane or the top lane, and would never go to the bottom lane.
Therefore, Jian Dan and A Shui can play very aggressively without worrying about the opponent's jungler coming to their side. On the other hand, Deft and Mata know very well that their own jungler will not even look at them in this game. Therefore, they know at this time that if they play aggressively, they will directly give the opponent a chance.
Therefore, both of them just wanted to be honest and did not dare to take the initiative to attack. Without the jungler coming to visit, it meant that they had to rely solely on their personal strength to face the combined support of these two people. They had no way to equalize the situation.
They even need to consider whether the opponent's Olaf will come to the bottom lane to look for them. After all, the two of them are in such a bad state, it is a great opportunity for the opponent's jungler. If the opponent takes the initiative and chooses to kill them by crossing the tower, it is not impossible to do so.
Therefore, the two were actually more nervous than Jiandan and the others, fearing that the opponent's jungler would come directly to cause trouble for them. If the two were killed directly or were beaten to low health, and then sent home to face the bottom lane, it would be basically the end of the game.
They are all top players, so who doesn’t know who has what means?
Therefore, Deft and Mata are naturally clear that as long as Jiandan and Ashui have a slight advantage, they will mindlessly increase their strength in the future.
If there is no jungler to help them ease the situation and open up the situation, then this kind of continuous suppression will continue.
However, the development focus of their jungler in this game was on the middle and upper lanes, so the bottom lane was directly left alone, and even the support would leave him later. Therefore, Deft knew that in this game, he could not have any problems and give the opponent any chance.
So at this time, he would try to eat as many soldiers as possible, but if he couldn't eat them, he would abandon them without hesitation.
Fortunately, with the presence of Minotaur next to them, he was always a huge deterrent to the opponent, so Jiandan did not dare to go too far and failed to force the two men out of the experience area.
If these two people are forced out of their experience, the rest of the time will be very comfortable for Jian Dan and A Shui.
If Deft is not allowed to gain experience and has no levels, he will be nothing more than a super soldier online and will not pose any threat to them.
(End of this chapter)
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