Gou is a dark elf in Warhammer

Chapter 1114, Section 966: Money and Sectarianism

Seeing Dakos nod, Malekith's disdain deepened.

In his view, Dakotas was sometimes too inexplicable, being too conservative when he should be radical, and too radical when he should be conservative.

But that's all.

He was the biggest beneficiary of Dakota's inexplicable actions—this is not a joke, but a fact! Those inexplicable cautions, those seemingly superfluous detours, always proved useful in unexpected ways in hindsight. He had seen it too many times: what seemed unnecessary at the time, he felt fortunate about afterward.

The same applies to radicalism.

He knows where the boundaries are.

He knows what to say and what not to say. He knows some things should be said, and some things should never be said. For example, right now, he can express disdain, he can purse his lips, he can roll his eyes, but he absolutely cannot say anything sarcastic. Because once he starts that, their friendship will sour.

This is not good for anyone.

So he withdrew his disdain and shifted his attention.

The poor piece of paper was crumpled and unfolded a fourth time. The edges were already frayed, and there were faint signs of cracking at the creases, but Malekith seemed unaware of what he was doing. His fingers unconsciously caressed the paper, his gaze sweeping over the lines of writing.

"Kitchen? That's an interesting name. So, where are we stuck in our kitchen progress?"

After confirming the contents of the paper, he asked a question. However, before Dakota could answer, he had already found the answer himself, or rather, he had guessed the answer.

"New Elsalin?"

"Yes."

Malekith shook his head speechlessly.

What could he say?
This is no small project. A complete kitchen system, from ingredient names to cooking terms, from units of measurement to operating instructions, from everyday language to professional vocabulary, all need to be reorganized, redefined, and rewritten.

All of this must be built upon the foundation of the new El Salim language.

Before Dakota appeared, he wouldn't have found such a project strange if it were measured in centuries.

Since we are going to establish a new language system, the old one can no longer be used, otherwise it will be a very troublesome matter.

This is like building a house out of mud and completing the interior decoration before you can wait. Once everything is done and the bricks and stones are ready, you then demolish the mud house and rebuild a new one on the original foundation, but the key is to keep the interior decoration unchanged.

Of course, it's not impossible; we can just do some tough work.

But there's no need for that now. We're still in the preparation stage and haven't really started yet.

If things aren't set up properly at the beginning, then you'll have to work on data transfer and adaptation.

The reason the lizardmen were able to do it so quickly is because their language system didn't need to be changed.

"Did you bring the lizardmen's kitchen?" he asked again.

Dakos shook his head.

"What are you bringing?"

He didn't say those words aloud, but his expression said it all.

"It's too big, but I brought this instead."

As he spoke, he took something out of his bag and handed it to Malekith.

It was a flat, square-shaped device, roughly the size of two palms, entirely silver-gray with rounded edges and a slanted surface on one side. A row of neatly arranged buttons was positioned on the surface, and above the buttons was a display area, currently emitting a blinding light.

If we were to describe it using the vocabulary that Dakota brought from another world, this thing should be called something like "electronic scale," because it looks very much like an electronic scale.

But in this world, it has no name yet.

"This is... Fenrir's invention?" Malekith asked uncertainly after taking it.

"Yes."

Malekith nodded.

He didn't ask what it was for, because it was clearly written on the paper. He looked down and examined the object in his hand.

Before he even took it, the display area on the sloping surface had already lit up, emitting four different colors of light. The far left was pure white, as pure as the first snow of winter; the middle was gray and red, the gray being calm and the red striking, the two side by side creating an indescribable sense of harmony; the right end was blue, as deep as the midnight sky.

"interesting."

Malekith muttered something to himself and started fiddling with it.

He first pressed the buttons, feeling the key travel and rebound; then he stared at the display area, watching the constantly flashing light; finally, he had a sudden inspiration and lifted the electronic scale up like a stone slab, standing it upright in front of him.

Then, the pointer on the electronic scale began to spin wildly, erratically and without direction, like a swarm of startled ants scurrying about. It would circle a few times, stop at a certain point, and then suddenly start spinning again, like a headless fly.

“Interesting,” Malekith’s lips curled into a smile. “An interesting invention!”

As someone with a second eye, he immediately perceived the structure of the electronic scale.

The plane is now the 'meteor compass' that can be seen everywhere in Nagalus, which was discovered earlier by Darkus in Adolphus.

Back in Aldorf, Darkus, leading a group of people, went to visit the Lemia sisters without an invitation. Before they even entered, the meteor compass in Drusala's hand pointed steadily at the building; it was used for navigation. Simultaneously, the pointer on the meteor compass, used to detect magical winds, also pointed steadily in the corresponding direction. (Chapter 361)
In other words, the Laemia sisters, who had been hiding so well in the human world, were easily exposed in the face of the meteor compass. Even if they weren't there specifically to visit, but just passing by, the Laemia sisters had nowhere to hide.

This is why the meteor compass was later issued to the action team.

The task force uses it to lock onto specific targets during operations. No matter how well a target conceals themselves—whether hiding in a crowd or inside a building—they will be detected. As for using magic to mask their presence…

Wouldn't that just lead to an even faster death?
Unless one blends into a group of spellcasters and interferes with the sensing with a large amount of magical wind, or suddenly teleports away, leaving the sensing range of the meteor compass.

Some members of the Stormweavers Order also carry this item, which is incredibly effective when searching for sea gold in the deep sea. The faint energy emitted by sea gold is like finding a needle in a haystack in the deep sea, but the Meteor Compass can detect it, provide direction, and allow warriors operating in the deep sea to find that tiny golden flash on the vast seabed.

And so on, there are countless examples of its application.

However, the meteor compass is not useful in the hands of a non-spellcaster.

This thing was never designed for ordinary people. Non-elf spellcasters, lacking a second eye, can sense the flow of magical winds when they are strong, but the specifics…

They cannot pinpoint locations as precisely as spellcasters.

All they could do was treat it as an ordinary compass.

Just observe which direction the pointer is pointing; that's all.

Therefore, at important entrances and exits, meteor compasses are usually hung up—on door frames, at passageways, or in places everyone must pass through. When people enter or exit, or when there are problems, the pointer, used to determine the direction of the magical wind, will point downwards.

Yes, it's a very simple proximity principle.

If someone carries unusual energy fluctuations, the previously erratic pointer will suddenly veer in that direction, like a startled snake. No interpretation, no analysis, just one glance: if the pointer points downwards, that person is problematic!
However, this method is only effective under specific conditions.

When the meteor compass is laid flat, or when the surrounding environment is complex, it becomes unusable.

For example, right now.

If a non-spellcaster were to stand between Darkus and Malekith with a meteor compass, the two needles of the compass would begin to spin wildly.

It wasn't pointing to Dakos, nor to Malekith, but rather wandering aimlessly, like two drunkards who couldn't find their way.

Because Darkus was wearing the brass ring that contained the wind of Aegir, and because Malekith was naturally radiating the energy of Quesh within him. It was a blessing, a mark, pure, intense, and undeniable, bestowed upon him by Asuyan after he entered the sacred fire of Asuyan.

This is also why the inclined surface of the electronic scale emits blue and pure white light.

Blue corresponds to the winds of Aegir, from the ring of Darkus. Pure white corresponds to Quesch, from Malekith himself.

Of course, that's not all.

Malekith also wore a ring on his finger, a brass ring imbued with the winds of Urku. Gray shadow energy flowed between his fingers, creating a subtle antagonism with the sunlight. At his waist also hung the Sunfire Sword, a legendary weapon itself a vast energy source, radiating a scorching and intense Akashic wind.

Two people, three magical winds, and a collective energy, all crammed into a small space.

If any non-spellcaster stands here with an ordinary meteor compass, all they will see is a frenzy of pointer movement.

Fenrir's invention was actually quite simple.

Calling it an invention is an understatement; it's more like an upgrade, transforming the meteor compass into version 2.0.

Below that sloping surface, ten meticulously cut crystals were embedded. Each one was normally mined, normally polished, and normally activated; they weren't some kind of exotic crystal. These ten crystals corresponded to different energy types: the eight winds of magic, plus Quesh, plus Deha.

Below the crystal are the corresponding buttons.

Press a button to activate the program for the corresponding crystal inside the electronic scale. Once the program starts running, the pointer locking the direction will begin to move according to the location of that specific energy source.

Looking for the Wind of Egil? Press the blue button and see where the pointer points.

Looking for the winds of Urku? Press the gray key, and the pointer will give you the answer.

This is why Malekith exclaimed that it was "interesting".

It's undeniably useful. For non-spellcasters, this device finally allows them to use the core functions of the Meteor Compass just like spellcasters. No second eye is needed, no magical winds need to be sensed; a simple button press is all it takes to lock onto a specific type of energy source.

It's undeniably useful, even incredibly useful. While most ordinary people don't need this ability, they don't need to track spellcasters, identify energy types, or know the difference between Aigil and Urku.

All they need to know is whether it exists or not.

But these were not the original intentions of Fenrir's upgrade. His original intention was to use it to detect Deha, and he succeeded. This is a function that even the Meteor Compass in version 1.0 did not have!

When the black light on the far right illuminates, the other party is either a spellcaster who can manipulate Deha, a cultist, or someone who has unknowingly become involved with the Chaos.

The reason Dakos brought this electronic scale is...

One is that it fits perfectly in a shoulder bag; it's not too big or too small, and it fits just right, so you don't have to carry it around the streets.

Another reason was that he was going to conduct an experiment next.

"So... how do we solve the data connectivity problem?"

After playing with it for a while, Malekith finally put down the electronic scale. He looked up at Dakos, his gaze no longer showing the playfulness of before, but instead a serious, scrutinizing look.

"I can't think of any way the Slans could do it? Non-magical methods, techniques?"

Sunlight fell between the two, refracting into tiny spots of light on the slanted surface of the electronic scale. "Echoing network?" After a moment, Darkus shrugged.

The tone wasn't so much an answer as a helpless response.

Malekith remained silent.

As the Phoenix King, although he doesn't handle specific affairs, it doesn't mean he's stupid. On the contrary, he's extremely intelligent—intelligent enough to see through the key, core, and essential points of any plan at a glance.

Initially, Darkus envisioned the Stormweavers Order as something similar to an adventurers' guild—a platform for issuing and accepting quests, a service station for the followers of Matheran, enabling them to make a living from the sea.

As it turned out, he made some assumptions.

Or perhaps he overlooked a detail?
To this day, he still can't understand how those adventurer guilds in other fantasy worlds, and those offices scattered in various cities and corners, share information and connect data without the support of technology.

How do you let another city know what's happening in one? How are an adventurer's achievements recorded and made available to all branches? How long does it take for a bounty to be posted and seen? By the time the news reaches them, is the target still waiting in the same spot?
He didn't know, he really didn't know.

Perhaps those worlds have some special way of communication. Perhaps there's magic, perhaps messenger birds, perhaps some mechanism he doesn't understand. In any case, he didn't find a ready-made answer in this world.

Another issue relates to the internal environment of Trucchi.

With the successful conclusion of the naval conference and the official operation of the decision-making body composed of the highest-ranking members of the Truch Navy, the Truch people who make their living by the sea found themselves with only two choices: either become a member of the Navy or a member of the Stormweavers Order.

There is no middle ground.

There are no individual boat owners operating single boats, and no civilian groups with three or five captains forming fleets. There are no free fishermen who think, "I don't rely on anyone; I just want to do it all myself."

The Order, however, primarily serves Seryuan Yutao. They are responsible for training spellcasters, various technical personnel, and deep-sea warriors for the Navy, and for coordinating with naval operations, providing support when needed.

In addition, and most importantly: the statistics of points and the consumption of points.

Since there are no civilian organizations, maritime transport can only be carried out by the navy.

The normal procedure is as follows.

Before a transport mission is carried out, the fleet leader assigned to the task receives a document. The document bears the signatures of Dakos and Dulias. If the mission is military, a third signature appears: Lechikir.

Lechiel, the Fallen Heart.

Lochsia, the aunt of the Fallen Heart, a key member of the Serene Wave, and one of the architects of the most sophisticated strategic deployments in the Truch Navy. She assists Darkus with both operational and technical issues, and is a figure both respected and feared by all naval commanders.

Three signatures are required, and none can be missing.

If the mission starts from Chapeyuto and travels to Zetland, a lizardman city in the Southlands, or from Chapeyuto and travels to Lauren Loren in Elsin Alvin.

After receiving the documents, the fleet leader in charge of the transport plan will first report to the Temple of Matheran in Krakarond.

Yes, it's Krakarond, located in Nagaroth.

There are three temples of Matheran where the Order has offices, located in three key locations: Chapeyuto in Ashriel, Krakarond in Nagalos, and the Storm Zone of Laurent Loren.

The headquarters of the Grand Temple of Matheran and the Order is located in Chapeyuto.

Krakarond is special because of its geographical location.

Krakarond, connected to Nagalos by rail, is the transportation hub of the entire Nagalos, essentially a logistics distribution center. Next to it is the entrance to the Underground Sea; ships leaving the Underground Sea typically stop in Krakarond for unloading, maintenance, and repairs.

Alternatively, they could take on short-distance missions, traveling to and from Nagarond to reduce pressure on the railway. Or, adhering to the principle of quick departure and return, they could travel to and from Karkarond, unloading the cargo and then immediately loading it back to Karkarond without any rest.

Therefore, there must be an office for the religious organization here, someone must be responsible for reviewing documents, someone must be responsible for calculating points, and someone must be responsible for handling various emergencies.

Karl Calond, however, was different.

Due to its geographical location, Karl Calond is an isolated place. Without a railway line, supplies must be transported by sea.

In the old days, due to harsh weather and geography, the Karl Karond shipwrights, who made their living from the sea, were unwilling to stay in their hometown. They would arrive in Karl Karond before the Sea of ​​Wrath froze, where they would rest and maintain their ships, and even sell their goods.

Nobody wants to waste money on ship maintenance.

As for the feud between the two cities, what does that have to do with the Matheran faction?
At times like these, grudges and favors are clearly distinguished.

Sects replaced cities, and faith replaced birth.

The grudges are a matter for the Lema faction.

They belong to the Matheran faction.

Different systems, different logics, different rules.

The other is Lauren Loren's storm zone.

That place was somewhat special. There was a trade agreement between Duruchi and Enir, and the implementation of the agreement required someone to oversee it, coordinate it, and handle the inevitable frictions and misunderstandings between the two sides. And one of the only five high priests in the Order, Kaya Van Maris, happened to be from Enir.

She naturally took up residence there.

The Matheran Temple in the Storm Zone is small but fully functional. Kaeya resides there, coordinating trade between the two sides and ensuring every transaction is documented. When she is absent, other priests take charge.

The Nagor, that enormous black ark, the mobile headquarters of Serenity, usually roamed the seas before the Sea of ​​Wrath froze over.

It's not for combat, it's for training.

New naval personnel need real combat experience, to feel the wind and waves at sea, and to learn how to deal with emergencies on deck. The USS Nagor and its accompanying training fleet serve as their mobile training ground, circling the treacherous seas and transforming batches of rookies into seasoned veterans.

Fortunately, the Sea of ​​Evil Resentment is not large.

Moreover, Nagor's voyages follow fixed routes; they don't wander aimlessly but cruise repeatedly along a pre-planned course. This allows ships responsible for political coordination to accurately locate it, shuttling between Nagarlund and Nagor to deliver documents requiring signatures and bring them back.

Darkus is the supervisor of Serenity, but he does not interfere with the operation and daily affairs of Serenity unless necessary; this is handled by his uncle, Dulias.

Therefore, documents signed by Daculus and Dulias were usually delivered to Kracalond in two ways: either by train through Gorond-Kracalond or by ships that coordinated the transport of Kracalond and Nagor.

The fleet leader who receives the document will travel to the Temple of Matheran in Krakarond.

Submit documents and a list of fleet members.

The members of the religious order took it and, based on the tasks listed in the document, determined the points, which was essentially registration.

After registration, a new name will be added to the document: either a high priest from the order or a specific chief priest.

Next, the cargo was loaded onto the ship, and the ship set sail.

Some questions were not answered, and some questions did not distinguish between North and South.

But that's just how it is.

There is only one purpose to do this: to avoid empty ships.

To travel from Naggaroth to Ashriel, something needs to be transported, right? The ship can't just make a trip carrying only people and documents, wasting space and capacity. So there must be cargo, there must be a mission, and every voyage must be meaningful.

Therefore, the document is not one sheet, but four sheets.

The first one is used for the route between Krakarond and Chappeyuto. After arriving in Chappeyuto, the cult members active there will calculate the mission, tally the points, and complete the record for this segment.

While the crew was maintaining the ship, resting, and waiting for the cargo to arrive, they had to go to the Great Temple.

Whether to pray or not, whether to use up points or not, is a personal choice. But there is one thing that must be done: tally the points.

The specific method is to submit the points statistics card at the corresponding window.

The cult has one copy, the fleet has one copy, and the ships have one copy. All three parties back up their data simultaneously to ensure data consistency and to ensure that if one party loses data, it can be quickly replaced.

Then, it was time to load the ship, set sail, and embark on the voyage.

Go to Zetland, or to Lauren Loren, or return to Nagarus.

Once the fleet arrives in Zetland, the Lizard Priest in charge there will sign the second document, signifying the successful completion of the voyage. After loading and resting, the fleet will return to Chapeyuto. Before departing again, the Lizard Priest will sign the third document, thus activating the Zetland-Chapeyuto route.

Once the fleet returns to Chapeyuto, the process repeats itself: the lizard priest in charge of Chapeyuto signs the document, the fleet leader takes the signed document to the Great Temple to report, and the crew members have their points tallied again.

The route from Chapeyuto to the Lauren Loren storm zone is usually a dedicated line.

The operation was handled by a skilled fleet, led by personnel most familiar with the route. To avoid unnecessary steps, the cult leader operating in the storm zone was only responsible for two things: signing the second document and verifying the cargo. After loading and rest were completed, the leader signed the third document, and the Lauren Loren to Chappeyuto route was activated.

The fleet will then rest in Chapeyuto, and after loading is completed, it will set off again to return to Nagarus.

Yes, one round is complete.

The transport fleet is active year-round, unlike in the old days when the Sea of ​​Vengeance froze over, leaving them stranded in Krakarond, helpless and bored. Meanwhile, the combat fleet is either on patrol or training missions, or tasked with protecting the transport fleet.

The same applies to integral calculations.

To put it simply, the plate is small.

With limited flight routes, the points calculation locations are essentially limited to two: Chapejuto and Kracalonde.

There is no unified points system; the data is stored in two separate locations, and there is a lag in data exchange.

However, given the small size of the plate, this lag is still within an acceptable range.

But what if the plate is too big?

The navy's role in transport missions is only temporary, a compromise for a period. What happens when the fleet grows larger, when shipping routes expand, and when civilian fleets emerge?

The Anaheim to Lauren Loren route, the Chappejuto to Tal Iris route, and countless other new routes that are yet to be seen but will inevitably appear in the future...

Malekith's voice interrupted Darkus's thoughts.

"What if Skylight Network doesn't work?"

He looked at Dakos with a calm gaze and a calm tone, but the question itself was anything but calm.

"What if subsequent technologies can't achieve that?"

Dakos paused for a moment, then shrugged.

"Dedicated line? Designated area?" (End of Chapter)

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