Gou is a dark elf in Warhammer
Chapter 1121 973 Listening to the Tide
Today marks another month since Malekith met Darkus again after leaving Lorthorn.
Yes, that was the time we talked about the bank.
They had been together for the past month. Or rather, they had been together with a group of people. To Dakos, it was somewhat like they were conducting geological exploration, with explorations spread across eight points in Ausuan.
The whole process was a bit like a diary entry; it was very peaceful overall.
Ah~, I'm here.
Ah~, I took a look.
Ah, I stayed for a while.
Ah~, I understand now, I'm leaving for the next stop.
There's nothing worth mentioning; the process is repetitive, like some grind-heavy games. The first few times are a bit novel, but after that... it's all the same.
If I had to pinpoint the exact moment, it would be that his guess was confirmed in the Kingdom of Caledor—he truly became Darkus the Dragon Tamer. There was indeed an Old One artifact at that point in the Dragonspine Mountains, and the corresponding stone tablet was placed in that space.
And that was it. Activation is impossible, and it's not possible to activate it now.
Of the eight points, seven have already been surveyed.
The remaining point is located near Tal Iris in the Kingdom of Iris. Their presence in Anirene today is related to that remaining point, to the Drifting Islands, and to the seventh point they surveyed in the Kingdom of Charis.
After completing the survey of that point in the Kingdom of Charis, the group arrived at Bellorda's hometown—Tal Denor—to rest and exchange messages.
During Darkus's absence from Lorthen, Finnubal oversaw affairs and kept things running smoothly. Finnubal also summoned the nobles of the Kingdom of Ithaaen to Lorthen.
It wasn't a trap, there were no executioners; and it wasn't some grand conspiracy to overthrow Malekith's rule.
In fact, Finnubar did this at the behest of Dakota. Dakota thought Finnubar's ambiguous and vague approach was not good.
Because he knew Asul too well, some things had to be laid out openly and clearly. Finnubar hadn't wanted to get involved, but he had no choice; after all, Asul was the third-in-command and highly respected in the Kingdom of Ithaa.
Finnubar summoned these nobles for two purposes: to recount history and to make things clear.
The history is Duruci's history, and of course, it doesn't start from the first steamed bun, but goes straight to the time after Dakota appeared out of nowhere—telling how Dakota displayed all sorts of supernatural powers.
If the whole process is like stir-frying a dish, then history is the process of stirring and turning, and to put it simply, it's about reducing the sauce over high heat.
It serves as a warning to the nobles: they should adapt to the times, avoid futile resistance, and obtain their due benefits through proper means, rather than engaging in underhanded tactics that are futile and ultimately harmful to themselves and others.
With the exploration underway, the Weaving Fate Society will move on to the next phase.
To show compassion, how could one not use ruthless methods?
While Tar Deno was resting...Darkus felt like he had come home?
Perched atop a cliff on the peninsula, Tal Denor, with its towering towers and clear summer nights, became a center for astronomical research.
Since it's a research center, it must have a person in charge. But the person in charge isn't Beloda's father, but a being named Eitaus.
Although this guy studied at the White Tower of Holmes and now does the work of a senior Matheran follower, he is a follower of Lilith. Despite being a follower of Lilith, the entire research center is open and inclusive.
Thus, this place became one of the activity points for the followers of Asur Maserand.
Mass training of astrologers is a bit of an exaggeration, but mass training of navigators is definitely achievable.
Bellorda, who famously pulled a comet from the sky during the raid on Omscro, studied extensively here. However, she ultimately did not become an astrologer, but instead turned to atmospheric science.
Although Eitaus was of commoner origin, he possessed exceptional magical skill and was currently in the ritual procession. When the resting party reached Tal Deno, he, who was on the verge of exploding, did so.
Of course, this "outburst" does not refer to an explosion on the spot, nor to surrendering to the Chaos God, but rather to the application and understanding of celestial phenomena and the winds of Aigil.
It's worth noting that legendary spellcasters such as Mazdamudi, Adosi-Hettga, Serene, Belanar, Malekith, Liv, and Anasara are all in the team.
Darkus didn't understand the theory, but he could see the effects: starbursts, jets, and even gravitational pull invisible to the naked eye. He concluded that the elves had expanded their methods of manipulating the winds of Aegir, and the Stormweavers' power had increased.
Besides the astronomical research center, Tal Denor has another distinctive feature: a somber atmosphere pervades every inch of the land, with a gloomy color scheme, and many obscure little temples of Morayig Heg hidden in the corners of the city.
Belloda once told him that every new moon, the number of crows in Tal Denor outnumbered the seagulls.
And Dakos, as Morayig's eldest son...
Arriving in Tal Danor felt like coming home, and his arrival was like a new moon rising over the Balance Druids; the ravens of Tal Danor were...
Since we've come all the way to Tar-deno, we should naturally take a look around Elisia, its sister city. Elisia is built along the cliff, with waterfalls cascading from the top into a tranquil pool. Intersecting staircases and aerial bridges connect numerous snow-white stone spires, many of which are the oldest buildings in the Kingdom of Kosqui, dating back to the very beginning.
After resting, the team set off again, but instead of going directly to Anireen, they headed to the Burningwood Wasteland, not far from Tal Denor.
The Burntwood Wasteland was once a forest, but after the cataclysmic event, it was reduced to scorched earth. Not a patch, but a line, like a long, narrow wound, stretching almost from the crater to the coast. The surface is covered with seawater geysers, gleaming coals, and scorching heat.
Although the Asur spellcasters channeled the excess Akshaar winds back into the ley lines, and although a small temple dedicated to Adairus stood in the center of the wasteland, the ground remained scorching hot.
Although the location in Tal Iris has not yet been surveyed, the entire project has entered its second phase upon arrival. To put it bluntly, the reason the Burntwood Wasteland has remained unrepaired is because Kosqui and the Kingdom of Iris are inextricably linked; a change in one affects the whole.
The Shirans are professionals when it comes to repairing spiritual veins and establishing nodes.
Therefore, the Burning Wood Wasteland became the first target for restoration. Once the restoration was completed here, it would not only be possible to establish node connections between Kosqui and the Kingdom of Charis and the Kingdom of Avalon, but also to begin restoring and stabilizing the node located in Anireen.
Yes, in addition to being responsible for connectivity, the Burning Wood Wasteland is also a branch node of Anirene.
Anirene is the main node, but it has not been properly repaired since it was submerged by seawater.
This is also why the region frequently experiences storms or earthquakes: the instability of the spiritual veins causes environmental collapse, which in turn further exacerbates the instability of the spiritual veins.
The situation is both bad and not bad. One reason is that Anileen has five branch nodes, much like the load-bearing structure of a building. Besides the Burning Wood Waste, these are Starwood Forest, the Seven Sisters Statue, Everfreeze Island, and Tal Weir.
There's not much to say about Tal Weir.
Starwood Forest is Kosquie's most precious military resource and also a place of unparalleled beauty. This natural resource is the most important source of building materials for the Kosquie Navy. Scattered throughout the forest are Aisha's temples, and the giant trees seem to grow amidst the tremors of magical energy. Sunlight piercing through the canopy that obscures the sky floats with an ethereal quality, and the creatures in the forest possess an almost spiritual sensitivity.
The spellcasters of Asur use complex magic to awaken slumbering living trees, shaping them into forms suitable for navigation. Several prominent families in Kosquie fund forest conservation efforts, as they are crucial for maintaining naval strength. Before the cataclysmic collapse, Everfrost Island was not called Everfrost Island.
After the cataclysmic collapse, this place transformed into a perpetually frozen snowfield island surrounded by floating ice floes. A lighthouse stands guard on the island year-round, guiding ships and protecting the spiritual vein node located there. Because of the spiritual vein node, this place naturally became one of the protective barriers stabilizing the drifting archipelago.
Yes, it's a series of interconnected steps. What the survey team is doing now is to unravel and sort them out one by one.
There's a story behind the statue of the Seven Sisters.
On the border between the kingdoms of Kosqui and Iris, seven colossal statues of elven maidens stand majestically, overlooking the cliffs of Tal Corelli Bay. However, the faces of these seven statues are severely weathered, making their identities difficult to discern, thus giving rise to numerous conflicting speculations.
Four towering sea stacks rise from the waves, and a tidal walkway extends to a dangerous staircase leading to the top of the tallest stone pillar, where a temple sits.
Before the pilgrim seeking guidance could even utter a word, he was greeted by an elven maiden, as if she had expected it. This was the first oracle, undergoing training to one day succeed the second oracle. Passing through the temple gates, the pilgrim entered a circular sanctuary, illuminated by blazing torches, its vaulted ceiling supported by marble columns. The third oracle, the eldest of the three, awaited here, ready to interpret the oracle's revelations for the visitor.
This process also involves one item—the Dream Fish.
Dreamfish are iridescent blue-green and have the ability to induce hallucinations. They are usually boiled into a soup for those seeking guidance, and the energy contained in the soup can put pilgrims into a trance.
As for who is enshrined here...
The Mist Goddess, Radlily.
Just savor it slowly and carefully.
Although Asuyan strictly forbade other spirit gods from communicating with spirits, but...
Upon hearing the sound, Dakos turned to look at White Beach Bay.
White Beach Bay is renowned for its towering waves, raging rapids, and white stone spires that pierce the sea like clenched fingers. Scattered among the jagged rocks at the bay's bottom are shipwrecks and lurking monsters. Young students of Tal Corelli's "Sea Song Academy," to prove their favor with Matheran, leap from the cliff tops to retrieve a mother-of-pearl from the deep sea.
It is said that gold jewelry inlaid with such pearls can make a marriage as solid as a rock, able to withstand storms. At low tide, the shoal splits into several fleeting lagoons, but the rising tide comes in very quickly, and careless scavengers who are left behind will be trapped in the vast ocean.
But before the cataclysmic upheaval, this place wasn't like this. It was peaceful, scenic, and perfect for a vacation. Closer to land was the Anirenne dock, a place where ships berthed.
Today, with the arrival of the auspicious hour and the exploration team, White Beach Bay is unusually calm, with no struggling beasts uttering their dying roars.
"The vibrant scene of everything flourishing and thriving is still vivid in my mind!"
Dakos sighed softly in a strange accent and tone.
Boats of all sizes appeared in White Beach Bay: merchant ships, fishing boats, racing sailboats, and cruise ships, but no warships were seen...
Because the warships are currently under the unified command of Seryuan Yutao.
"A thousand sails pass by, a hundred boats race."
Dakos, sighing, wiped away non-existent tears from the corner of his eye.
Half an hour later, the fleet docked. A valiant female knight, fully armed, leaped off the ship before it had even come to a complete stop. After the horse regained its balance, it accelerated and headed towards the crowd.
Yes, this female rider perfectly embodies the characteristics of the Kingdom of Kosqui.
For the nobles of Asur from other kingdoms, the nobles of Kosqui have a skill that always amazes them: these nobles participate in battles on horseback.
When a Kosquie Silver Helmet Knight is skilled enough and his mount is trained perfectly, he can ride his mount across the undulating decks and fight as gracefully as the elves of other kingdoms on land.
Since they can fight on the deck, jumping off the deck isn't a big deal either.
Behind the female rider was a group of silver-helmets who also leaped down.
"Sorry I'm late."
The female rider did not charge straight into the crowd, but instead dismounted a short distance away and ran quickly over. As she ran, she removed her helmet and looked around. When she got closer, she looked at Darrowland, and when she saw that Darrowland was looking at Darkus, she bowed to Darkus.
Darkus nodded slightly, saying nothing. Then, with a flick of his head, he gestured towards the direction of the ceremony, indicating for the female rider to go and announce their arrival. The Phoenix King and the Eternal Queen were over there; it wouldn't be right not to go and greet them.
The female rider took a deep breath, nodded emphatically to Dakos, and then ran towards the direction of the ceremony.
The members of the Council of Seven Sages are Darrowland, Intrigue, Eliana, Serafion, Elione, and Letalis, seven in total.
Lytalis was far away at Dawn Fortress, while Serafion was in the ritual procession.
There were four people standing in the first row, the four seat holders...
Seven?
Six!
One person is missing!
The female rider was none other than the missing one—Princess Trasina of Tal Andar.
Originally a naval admiral, she took a parliamentary seat out of a "reluctant but genuine sense of responsibility" and chose to retire. Known for her "laissez-faire" governance, she concealed a shrewd businesswoman beneath her amiable exterior and encouraged piracy, believing it would provide her fleet with necessary military training. A close friend of many overseas island and colony commanders she had met during her youthful voyages, she meticulously maintained her reputation, solely to garner support for her colonial ambitions.
Yes, a very complex person.
She was a staunch supporter of Darrowland and was in charge of clandestine smuggling, which involved sending fleets to Lauren Loren's storm zone.
One reason she arrived so late was related to the geography of Tal Andal, which borders the Kingdom of Iris. Another reason was the presence of the Kraken in the vicinity; in that very year, her smuggling fleet had lost four merchant ships due to Kraken attacks.
Keep in mind that the cargo on board was all from Nagaroth, Ashriel, and Lauren Loren. The most frustrating thing was that it was lost right at their doorstep just before they were about to enter port.
That's all money!
The ship is money, the captain and sailors are money, and the cargo on board is even more money!
As a naval commander, merchant, and adventurer with experience hunting monsters, she personally led the remaining ships to besiege the Kraken, thus arriving the slowest and latest.
Tratina arrived, but the ceremony did not begin immediately, partly because the auspicious hour had not yet arrived, and partly because...
After exchanging greetings, Traxina mounted her warhorse again and returned to the beachhead. (End of Chapter)
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