Gou is a dark elf in Warhammer
Chapter 645 496 Thank Matheran
Daxus did not choose to take the Brian River, which was not a good thing. The Bretonnians were not blind, nor were they stupid. They would wonder what it would mean if they saw the Black Ark and the plunder ship parked at the mouth of the Brian River.
He also didn't want to be teleported back to the New World through the unstable world roots. It was too unstable, and he didn't want anyone to be missing when counting.
He chose to set out from the south of Athel Loren, crossing the Black Mountains to the South Kingdom.
The size of the team doubled, but it was lightly equipped, with only cold lizards, war horses and various chariots. He left the two triceratops in Athel Loren and waited for another two years. When Athel Loren had more supplies, he also planned to transfer some forces from Lustria.
During the process of crossing the Black Mountains, there were constant battles, and everywhere we went were full of monsters and demons. Those red dragons did not fly in the sky, but turned into dragonborn, wearing ill-fitting armor and wielding inappropriate weapons to chop people. It felt like a team building...
An Arachnare giant spider was chopped down by the elves and dragonborns who rushed over. Perhaps the giant spider never dreamed that one day it would be attacked by such a powerful force. The fleeing forest goblin spider riders were surrounded by magic, long-range and mobile forces.
The fire continued to spread, burning the canyon where the Arachnare giant spider had previously hidden, burning the intertwined spider webs and swirling fog. When the fire burned out, the view became wider, but the long canyon still prevented the team from passing. Daxus could only order the team to move south. South of the Spider Canyon was the Web Forest, which was full of sticky spider webs. The few forest goblins who had originally lived in harmony with the giant spiders either fled or died in battle because of the arrival of the uninvited guests.
When the team passed through the Web Forest, a group of Asrai who were ready for battle blocked the team. After some negotiations, this group of slightly strange Asrai gave way and led the team to the settlement: Whisser Grove.
This is also one of Dacus's destinations.
The Asrai living here are very strange, or they can no longer be considered Asrai?
The Asrai here are descendants of the Asrai who lived in Athel Loren, but they are no longer loyal to their ancestral lands. Instead, they live in scattered woodland communities built around the rare and sacred tree of Weysir. They isolate themselves from the civilization of Men, and maintain infrequent contact with their Elven kin. Their exact location is a secret to most of the Asrai living in Athel Loren, but there are a few who know it, and it happens that these few are among them.
Long ago, a tree called the Weythir grew in the northeastern woodlands of Athel Loren. The Asrai who lived there had a special liking for this tree, for its large cones, needles, and bark satisfied nearly all of their material needs.
In the year -1000 IC, tribes of men from across Bretonnia migrated across the Grey Mountains and settled in the lands around Athel Loren. These barbaric tribes cut down many of the trees and waged devastating wars against the Greenskins. The Elders claim that these destructive wars altered the delicate balance of the magic of the Weythir trees, leading to the extinction of the trees in the forest.
At first, the Weythir trees simply sprouted fewer saplings and produced less harvest. With the arrival and defeat of the Morgul, the forest ecosystem changed dramatically. The surviving Weythir trees began to wither and die, and the Asrai who lived around the trees were forced to send explorers to distant lands to find healthy groves.
By the year -700 of the Imperial Era, the Weysir trees in Athel Loren were almost completely extinct, but explorers brought news of a grove deep in the Black Mountains. After receiving this news, hundreds of Asrai left Athel Loren forever. Today, some of the Asrai in Athel Loren who know the past call the scattered descendants of these immigrants the "Lost Clans."
Of course, this is just the official statement. The Lost Clans are descendants of the Kingdom of Nagarythe. The original leader was Sevikai, the shadow leader who worked with Malekith and the trio of warlocks to sow discord between the elves and the dwarves.
During the Sundering, Severka stood on Malekith's side, and after the Sundering ended, he went to Naggaroth, and was then sent by Malekith to Elshin Arwen. He was the one who met the Drusala Trio and maintained an unstable lover relationship with Drusala. They attacked small dwarf settlements and trading posts, and it was under his command that the most respected Rune Lord of Barak Highgate, Agrin Fireheart, was ambushed, and Agrin Fireheart's death became the last straw that broke the camel's back.
Drusala also asked Sevikai to find a chance to assassinate Leandra, but he refused in the end, thinking that Leandra could not be assassinated with the dragon. When the War of Revenge broke out, he took his tribe to hide in Elsin Arwen and waited for the situation to change. When the War of Revenge ended, he took his tribe and Leandra, who happened to meet him, to the outskirts of Athel Loren and became the first Asrai.
How should I put it? Although everyone became Asrai, the descendants of Nagarythe were still excluded, because some elves had experienced the Great Split. Those scattered descendants of Nagarythe gathered around Sevikai and chose to live around the Weysir Tree.
Daxus took a look at the appearance of this group of lost clans and understood why Lilith said to him and Drusala: their ancestors have some connection with your ancestors.
After a tour of the settlement he discovered that the spirits were strange, with a culture and religion based on a bizarre mixture of tree worship, ancestor spirit worship, and reincarnation.
According to the Lost Clans, the cycle of life is a process of renewal and evolution, and they believe that the original spirits were born from the oldest Waisel trees. Each tree has a unique name, so babies are named after the specific tree they are believed to have been seeded from. The spirits of deceased relatives are said to reside forever in the Waisel trees, also known as the "Soul Trees", and fertility seeds sprout from the Soul Trees and are swallowed by couples to achieve fertility. In this way, each generation inherits the wisdom of the previous generations.
Moreover, the Weysir trees are more than just containers for the souls of the Lost Clans, each tree has a unique name and identity. In times of crisis, certain Weysir trees are awakened to become tree spirits, offering wisdom and advice, and fighting when the woods are threatened.
The clothing, tools, and weapons of the Lost Clans are primitive by many standards. Loincloths are made of leather, whisser bark, or spider silk, and are embellished with beads, whisser needles, and eagle feathers. Flint or bone is often used in place of metal, and the largest whisser pine cones are fashioned into maces.
This reminded Daxus of his experience in the Sinister Peaks. In his opinion, this Lost Clan with less than a hundred people living by the Whisser Tree seemed to be no different from the Shadow Tribe, except that they did not eat humans. In addition, he could not understand why some Nagarys liked to live such a solitary life.
He just came to see if there was anything of value, but there was none. There were no more than a hundred people, and they were tied to the trees. Finally, he distributed some supplies and left, and continued on his way.
Soon after, the team crossed the Black Mountains and arrived in the territory of Tyrell.
One night, Dacus climbed onto the back of Splinterwin for the first time, and after taking off, Splinterwin took him all the way east. As a result, he did not get what he wanted. He could not sense the existence of the stone slab, and he could not determine whether the device at the top of the Skaven Magic City was the Ancient Saint Device.
"When my ship docked at Miragliano, I joined the crowd of excited passengers and had my first glimpse of the city before me. The sight I saw moved me with a mixture of excitement and wonder. It moved me more than all the fine art and sculpture I had seen during my month's stay in the city. At that moment, the sight seemed more exquisite to me than any other beautiful thing in the world, for I saw the head of a rat-man hanging on a pike." - William Leiber, Imperial Explosion Scholar.
When the human tribes came to the Old World, the ancient elven civilization had already retreated from the Old World, leaving behind ruins scattered among the forests and hills of the continent. Before the founding of the Empire, most human tribes inherited the legacy of the ancient civilization of the past. But soon, twelve tribes came from the east, fleeing some unspeakable horror. With the help of the dwarves, these barbarians crossed the Blackfire Pass and settled in the fertile lands of the north.
The Men living in Tirell heard of these newcomers and were eager to expand their network by establishing trade routes to new markets, but the navigation technology and routes of the time limited them. Eventually, they discovered the River of Echoes, a dark ribbon of water that cut through the mountains and into the hinterlands.
An adventurer gathered a large group of mercenaries and braved the dark underground route. In the end, he lost nearly half of the expedition members and was devoured by the horror lurking in the cave. Exhausted, they returned along the original route and the adventure failed.
They then began to wander northward in search of a place to settle, the expeditions coming into increasingly frequent confrontation with the hostile creatures of these untamed lands until they finally settled among the ruins of an ancient elven outpost and fortress.
Located beside a broad river, they named the place Nuln and set about rebuilding it, hoping to use it as a trading center for their new enterprise, and the original Miragliano emerged.
In 2235 IC, the explorer Guido Pasolini organized an expedition to find the source of the Echo River, and found that the ancient legend of the Echo River was true, an underground river route that crossed the belly of the Black Mountains to the Empire. Since then, trade between the Empire and the southern city-states is no longer limited to Marienburg.
Over time, Nuln became Miragliano, officially known as the Grand Duchy of Miragliano, also known as Miragliano the Peaceful, one of the most powerful city-states in Tyrell and a bastion against the Skaven.
Due to its proximity to the Blight Swamp, the city is often hit by plagues, some of which are considered the worst ever seen in a human city. The Red Pox of 1812 IC was the worst plague, wiping out three-quarters of the city's population, and since then the city has employed professional rat catchers in its mercenary army. In addition to exterminating rats, the rat catchers also engage in fierce battles with the Skaven's stalkers, with clashes occurring almost every day, as the Blight Swamp is not far from the city.
The city was not originally an elven colony, but rather the ruins of an elven outpost and fortress, formed over centuries of disorderly expansion. Once the rulers realized the problem, they began to implement an orderly plan, first drawn up by Leonardo da Miragliano, and from then on, over the centuries, the plan was gradually realized. Each successive prince and the many merchant families worked to beautify the city by building palaces, squares, fine bridges and sculptures.
The city was built on hundreds of small islands and was divided by many wide and narrow canals, which residents used as streets, so there were always gorgeous barges traveling in the city. These canals brought convenient transportation, but at the same time, they made the city smelly and vulnerable to plague, but there is another saying that the air in the city itself is fresh and clean?
Water resources are a problem. The surrounding seawater is not drinkable, and the streams and rivers in the northern swamps are some distance away, and the residents living here dare not drink. Residents can only buy the water they need from local water vendors who travel in the canals on small barges. This is like all cities. There is a ruler behind these water vendors.
Miragliano is an important trading city, home to the largest fleet in Tirell, with ships regularly sailing to the far south to trade with the Arabs. Trade makes the humans living here dynamic and ambitious, and merchants from this city are spread all over the Old World. All cities and towns in the Old World have guilds, but in Miragliano, these guilds are more like anarchic "clubs", far from the highly controlled guild system of the Empire, at least that's what the Marienburg merchants who come here think.
The defenses of Miragliano were very strong, taking advantage of the swampy conditions, with a very wide moat, and thick walls surrounding the entire city to protect it from invasion, with many towers rising from their wet foundations to protect these walls, which were specially designed to maximize the advantage of artillery fire. All this was the work of the genius of Leonardo, before he entered the service of the Empire.
Dacus' father and the uncle of the three Takaia siblings were killed by a cannon on the city wall, which was one of the reasons why he came here.
The defense system had several tall towers that overlooked the flat landscape. Unfortunately, due to unstable foundations, most of these towers leaned at awkward angles. However, thanks to the excellent engineering skills of the architects and Leonardo, the towers did not collapse. Instead, it became a fashion that was copied by other cities, especially the Lusignan princes, who were known for their sense of humor. Today, every city has its own leaning tower or aspires to have one, except in Tyrell.
Unlike the chaotic maze of inner walls of those imperial cities, Miragliano is made up of distinct and identifiable districts, each independent of the other, like separate states. This is partly due to the careful civic improvements and planning orchestrated by the genius of Leonardo, but also partly due to the unique geography of the area. Under his guidance, the prince ordered the destruction of much of the old city, and in its place a well-ordered, easily navigable metropolis. The city's interior areas, difficult for attackers to reach, became home to wealthy merchant princes and those who won their favor.
These areas were also the temple precincts rich in art and decoration, a display of the city's wealth and piety. The outer areas were given over to the barracks of the mercenaries, the taverns and establishments that served them, as well as the workers and sailors who filled the coffers of the princes.
In Dacus's opinion, Miragliano was a replica of Venice, Venice during the Renaissance. Now he had just come out of the Grand Theatre and was strolling around the city, or was he walking on a plate? He left the task of communicating with the princes to his cousin, Ryan and Cowell. In his opinion, those princes were no different from lambs to be slaughtered, and he had no intention of chatting with them.
He currently has two plans. The first is to launch a surprise attack on Miragliano. The city defense of Miragliano can stop the invasion of Skaven from the surface, but it cannot stop the attack from the elves and red dragons. It can be broken in a snap. Revenge or something. After all, the biological father of this body is left here. Although they are not familiar with each other, he has to show his appreciation.
As for the impact...Druchi will definitely be fine, and Einel and Asrai won't be a big problem either. Attacking human cities is not a problem for Einel and Asrai. They don't have any psychological or moral obsessions. In the final analysis, the elves look at humans as monkeys.
Those red dragons? They wish Daxus would do this... The problem lies in the Skaven City. If Miragliano is destroyed, the Skaven ratmen entrenched in the Skaven City will definitely be the biggest beneficiaries. Miragliano may become the second Skaven City. After the Skaven ratmen occupy the city defense system, they will cause great trouble to the attacking humans. In this way, the ratmen's power in Tyrell will be further expanded, and even spread to Athel Loren.
There are also benefits to keeping Miragliano. When the elves come to Ulthuan, their influence will spread here. In addition to trade and garrisons, the system and social structure here are perfect for the elves to play tricks. The most antagonistic to the elves' tricks is the kind of great unification, where one person or one political group has the final say, but the human society in this world doesn't seem to have that? Zhendan? Too far away.
When attacking the Skaven City, Miragliano will also become a forward base, as it is too close to the Skaven City.
Another plan was to launch an attack on the Skaven City, but the problem was that he felt it was too early and would alert the enemy. In his expectation, the attack on the Skaven City should be multi-directional and three-dimensional, from the surface to the underground, from the air to the ocean, attacking at the same time, hitting the target with one strike, and causing the greatest damage to the Skaven.
He somewhat missed the early days, when he could do whatever he wanted, kill when he wanted, attack when he wanted. Barefoot is not afraid of those wearing shoes, he is a tough guy, he doesn't have to worry about this or that, but now...
"How about it?"
"Not very good." Liarelle shook her head in denial.
The other elves who were strolling with Daxus also expressed their disapproval at this time, unable to accept the monkeys' antics.
Daxus shrugged in response.
The Miragliano Theater is famous throughout the Old World. Its exterior walls are made of white marble and inlaid with gold decorations and carvings, which makes it particularly magnificent. Above the door, the curved windows are neatly arranged, and each window has exquisitely carved wreaths and winding vines. At the front entrance of the theater, there is a row of tall Corinthian columns supporting a gorgeous porch. Above the porch is a huge semicircular sculpture depicting many mythological characters and musicians playing together, symbolizing the fusion of art and music.
Entering the theater, the first thing that comes into view is the spacious lobby. The floor of the lobby is paved with smooth black and white granite tiles, and the ceiling is decorated with complex reliefs and angel patterns. The walls are covered with huge oil paintings depicting drama scenes and portraits of famous actors. The crystal chandelier hangs in the center of the ceiling, emitting a soft light that illuminates the entire lobby like daylight.
Overall, it was gorgeous, but the performances... didn't seem to be very good, anyway, the elves couldn't accept it. Classic works include "Otanno" and "Magic Suit", but there are more "Fair Mathilde", "Oren and Elise", "Istares", "Plague Demon" and "Orfeo's Tall Tales", etc., which are obscene and easy to cause public disorder.
All of them have to do with dark and stormy nights, weary travelers forced to spend the night, Puritanical shrews, family curses, secret passages, much-changed wills, and ghouls, goblins, and ghosts.
What they appreciate is "La Belle Mathilde", in which the protagonist is a Puritan-like shrew who has a family curse and so on. It is a hodgepodge of all the elements, with no focus. If you have to say it, it's just a play on color and skirting the line.
Under the gaze of humans who looked at them like monkeys, the wandering team came to the rich area, that is, the inner city. Two bridges connected the outer city and the inner city. The inner city was the last line of defense of Miragliano. The entire inner city was surrounded by the city defense system. If the enemy broke through the other parts of the defense system, the inner city would be protected by two gates. These two gates were engraved with dwarven runes, which would emit bright red light when operated.
As he walked on the bridge he saw the reinforced canal locks, and finding it interesting he picked up the binoculars and took a closer look, he discovered that the canal locks were separate from the gate system that maintained the canal water level. It seemed to be used to prevent the Skaven from infiltrating the city's canal system, and took the form of heavy iron gates located where the canal met the swamp water outside the city.
A small bell on top of the gate was attached to a hook by a fine wire, which sounded the alarm by catching on the clothes of passing swimmers, and the surface of the gate itself, both above and below the waterline, was covered with hooks with fierce barbs. He could also see many city guards patrolling the edge of the gate.
The rich area is characterized by high-rise buildings. The individual buildings are relatively tall, and there are many huge colored glass panels and skylights on these buildings. However, the entire rich area is chaotic, with cars coming and going. A small number of cars are carrying food and fresh water, while most of the cars are carrying bricks and tools for building. He came at the wrong time. Now is the period of reorganization of Miragliano.
His purpose of coming to the rich area was not to see the Villarias Palace and the Marquis' Palace. He was not interested in the places where these princes and wealthy families lived. He came here to vote, and if he had enough votes, he was still prepared to launch a small-scale raid on Miragliano.
The eastern area of Miragliano is the weak point of the entire city defense system. In addition to a lighthouse on the outside, there is a diamond-shaped fortress with a bottom reinforced with rocks, boulders, rubble and rubble to prevent sinking and maintain the integrity of the external defense.
The East End is the city's slum, and the city's rulers seem to have no intention of transforming it. It is a confusing maze of streets, a dilapidated area that is completely abandoned, overgrown with weeds, some sections of which are inaccessible, and the canals are blocked by mud and have become muddy swamps. To reach it, one must cross a network of poorly maintained bridges.
He could feel the land in the East End sinking, the entire island slowly crumbling and merging with the swamp outside the city walls. Tiles falling off rotting roofs, broken cobblestone streets, and decaying bridges were everywhere.
If a surprise attack is launched, that place will be a weak point, and there is also a large population there.
The Marcelian Cathedral of Miragliano is the second largest cathedral after Marienburg Cathedral, famous for its classical features and fine works of art, and claims supreme authority in the southern part of the Old World, although the Tyrell and Estalia sects are not unified at all. (Chapter 231)
The church is a tall porticoed building surrounded by magnificent columns, each of which is carved with fine patterns and symbols, symbolizing the power and wisdom of Marcean and his aquatic servants. The outer walls are covered with murals of Marcean and his servants, which are lifelike and show the greatness and majesty of the sea god.
The main entrance of the church is a pair of huge bronze doors inlaid with exquisite reliefs depicting the myth of Marsian. Above the door is an elegant arch, and on both sides of the arch are slender towers that soar into the sky. The design of the towers is influenced by the elven architectural style, which looks mysterious and elegant. The top of the tower is decorated with golden ocean patterns, which shine in the sunlight.
"Strange, why do I see our style?" Belloda whispered, pointing to the slender towers and elegant arches.
"Is this the side of Poseidon as the patron saint of the calm Central Sea? Rather than the violent Claw Sea?" Daxus was speechless. He learned about the Marcelian Cathedral from his uncle, and his uncle got it from the pirates under his command. There were no paintings, only vague descriptions.
Entering the church, the first thing that comes into view is a spacious and bright hall. The floor of the hall is paved with smooth bluestone tiles, and the ceiling is decorated with complex reliefs and patterns. The walls are covered with huge oil paintings depicting scenes of Marthaan and his aquatic servants, as well as the magnificent scenery of the ocean. The huge stained glass windows cast colorful light and shadows through the sunlight, making the entire hall look sacred and solemn.
The center of the church is a magnificent seawater pool, the water in the pool is cleverly designed to constantly surge and hit the statue of Martha standing in the center. The statue of Martha was carved by Leonardo from white marble with turquoise texture. It is the core and symbol of the church, exquisite and breathtaking.
The statue depicts Marther sitting in his chariot pulled by dolphins, holding a scepter, with a majestic and calm face. Beside him are beautiful water nymphs and various marine creatures, symbolizing the control and protection of the sea by the sea god. The water nymphs are graceful, as if dancing in the water, and the marine creatures are lifelike, as if interacting with the sea god.
The side corridors of the church are altars dedicated to marine life, each of which is decorated with exquisite statues and offerings for believers to pray and worship. The walls of the side corridors are covered with donations and letters of gratitude from believers of past generations, showing people's respect and faith in the sea god.
At the end of the church is a towering altar with a perpetual lamp on it, symbolizing that the divine light of Martha is never extinguished. Behind the altar is a huge mural depicting Martha ruling the ocean. Every detail of the mural is full of artistic inspiration and creativity.
"This..." The scene in front of him made Daxus a little confused. He turned his head and saw that Belloda was also dumbfounded and surprised. Then he looked at Serene who was standing next to him.
"Yes." Serenie, who was also a little surprised, nodded and admitted as if she knew what Daxus was going to ask.
"Goodness! What a black humor." Dacius sighed. Coming to the Marcelian Cathedral was one of his main purposes for coming to Miragliano, but the result...
He once thought that Mathann was somehow related to Manann. In Tirell, the sea god was called "Mathann", or "Mantan", a name that the Tirells learned from the translation of ancient elven scrolls abandoned by Asur.
Of course, there is another idea. Similar to Jupiter and Zeus in ancient Greece and Rome, Marcean is Manan. The sea god has different names in different countries and societies, but they are actually the same god.
As a result, you don’t know until you see it. Wow! He exclaimed, wow! The Tyrells thought they believed in Mannaan, but they actually believed in Matheran. The real Matheran, certified by Matheran’s daughter, was genuine. Matheran went public in Tyrell under the guise of Mannaan…
What kind of black humor is this? This is funnier than the fact that the goddess of the lake that the Bretonnian master believes in is Lilith. The statue of Matheran is placed in the human city, and the only thing missing is a pair of pointed ears.
What's even funnier is that he had seen the Temple of Matheran in the Drifting Islands outside the Kingdom of Yvresse. Its scale was not as large as the one in the Sea of Naggaroth, but he could understand it. Asur was always very twisted. Who was Matheran from the Thessarai pantheon? The Ulthuan society explicitly prohibited the worship of underground gods. That was to say, Matheran's special nature and the scale of its believers were here, so they had to turn a blind eye. It was allowed to exist, but not too large.
As a result, the scale of the Martha Cathedral is even larger than that of the Sea of Naggaroth...
What the hell is this? The largest temple of Marselan is not in Ulthuan or Naggaroth, but in Miragliano in Tireel. Is Marselan orthodox in human society?
"It seems that your workload has increased again." After a long while, Daxus said to Belloda.
He planned to build a wonder in Chapeiuto: the Great Temple of Matheran, and he gave this task to Belloda. The Great Temple of Matheran, the largest in the world, now the Matheran Cathedral gave him a reference and a minimum limit. He couldn't build something smaller than the Matheran Cathedral, which was unreasonable.
"Or should we just take it away?" Belloda suggested after coming back to his senses.
"No!" Daxus glanced at the smart Belloda.
Although Belloda's proposal was very attractive, he was not going to do anything with the Marcel Cathedral. In his opinion, the Marcel Cathedral was very meaningful and had a lot of room for operation. It could be listed through a backdoor listing in the future. Instead of playing religious wars, it could switch to religious infiltration, such as declaring the sea god of Marienburg a heretic...
After saying this, he walked around in a very formal manner, just like a tourist who came here to visit. When he left, he took out a ruby from his arms and threw it to the priest of Marsian who had led them all the way.
"Thank Matheran." Dacus said something that made the priest feel confused, and then left. (End of this chapter)
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