Shepherd Tantra
Chapter 1309 Great Sin: Helchin's Fury
Chapter 1309 Great Sin: Helchin's Fury
Unsurprisingly... Little Butterfly Lia cannot use either the Celestial Fragment left by Wei Zhe or the Celestial Fragment of the Riding Celestial.
After consulting with Helechin, Aiwas used the fragments of the Celestials from both Weizhe and Qitiansi.
—From this sequence, we can see that Helchin actually still has the heart of a mage.
Whether it's the elf's yearning for ancient traditions, the warrior's longing for magic, or the Wild Hunt's redemption by Weizhe... he leans more towards Weizhe.
It's a pity... perhaps due to a lack of intelligence, Helchin did not gain the approval of the arcane fragments. Just like he never became a mage back then.
“It’s alright,” Aiwass comforted her. “Weizhe has proven that sometimes what is strong is not authority, but the person himself.”
After all, according to the normal rules of inheriting the Celestial Fragment, Wei Zhe should only be able to choose between "mysticism" and "magic," but he occupies both domains at the same time... In other words, even if someone can inherit Wei Zhe's Celestial Fragment and become the new Celestial, they can only inherit half of Wei Zhe's power at most.
In contrast...
Helchin had a very high compatibility with the fragments of the Celestial Being who were riding the Celestial Being.
Its card began to glow, vibrate, and hum even before it came into contact with the Celestial Scepter fragments.
The instant it touched the knight's helmet, both of them simultaneously burst forth with dazzling blue-white light.
It was a clear light, like lightning or a new moon.
The transparent card, originally made of blue crystal, suddenly disintegrated and then instantly reconstructed. Helchin, clad in heavy armor, appeared on it.
His armor had completely changed. It was no longer the worn-out style from the Wild Hunt era, nor the dazzling and elegant elven silver armor of the past, but had become an extremely heavy—layered, yet sharp, pure white armor, resembling a clock tower, a fortress, or a natural crystal.
— Simply put, it's like Gundam.
His outer armor was white, and his inner armor was silver-black. The spear he held in his right hand, the holy sword in his left, the shield on his right arm, the muzzle of the spear on his left arm, and the crystals on his chest and shoulders were all sky-blue.
Beneath him no longer lay his beloved celestial horse.
But it didn't disappear; rather, it became completely integrated with Helchin. The pair of wings on his back, belonging to the Pegasus, originated from this.
And the brand-new text, accompanied by crackling and leaping electric light, was branded out word by word by the system panel—
[The Great Sin: Helchin the Wrathful (Eternal Calamity, the Pope)]
【Level: 60】
[The Path of Unity, Attribute: Wind]
[Upright Summoning - Wrath of Justice]
[Required: Wind 5]
[Action, Summon]
[Effect: Summons the Wild Hunt Legion of the former commander into floating cannons for 49 seconds; the higher the recognition of this battle, the more floating cannons can be summoned from this effect, up to a maximum of 49. Each time an attack hits effectively, each floating cannon will perform a wind-attribute follow-up attack, each follow-up attack is considered one-seventh of Helchin's damage, and refreshes the duration to the maximum.]
[Reversed Summoning - Helchin]
[Required: Wind 5]
[Maintain: Wind 5* Daily]
[Action, Summon]
[Effect: Summons the raging beast Helchin to fight for you; Helchin is considered a summoned creature. Outside of combat, the raging beast Helchin can transform into a floating cannon and enter a follow state; only one Great Sin Beast can exist at a time.]
[Effect: When Helechin enters the field, destroy all floating cannons on the field and increase all of its attributes by a factor of "number of floating cannons destroyed / 7"; when Helechin leaves the field due to death, remove this buff and revive it immediately; when Helechin leaves the field due to a summoning cancellation, resummon the destroyed floating cannons; when Helechin leaves the field due to the summoning of another Great Sin Beast, this buff is temporarily transferred to the target Great Sin Beast for 49 seconds.]
[Authority: Shield of Protection and Loyalty, Light of Justice and Judgment]
The only thing that surprised Aiwas was that Helchin had changed from the Twilight Path to the Unity Path. But that was fine too, as he was no longer considered an undead. Without hesitation, Aiwas summoned Helchin.
"—Khelchin has come as summoned, my lord."
Just like Don Quixote's entrance lines, Helchen's calm voice rang out.
However, it incorporates electronic music-like sounds, giving it a somewhat "Cybertronian" feel.
"...Wow, so handsome!"
Aiwas couldn't help but widen his eyes and exclaim in amazement.
The only regret was that Khlechin was still much smaller than he had imagined... Khlechin was now about six or seven meters tall, exceeding the height of a two-story building. This height was the tallest of the giants Khlechin had fought in the past.
Now, Helchin will no longer suffer in combat due to his physical disadvantage.
His shoulders are now so broad that Aiwass could stand on them... at most, he would just be a little unable to move his feet.
Unlike other beasts of great sin.
Aiwas immediately realized how Helchin's authority over the Celestial Bureau should be used—
The shield on his right arm and the gun barrel on his left arm were undoubtedly used when wielding authority!
Moreover, Helchin's card strength is commensurate with the boost from the Celestial Fragments.
Just like the card effect of the former King of the Wild Hunt, it allows Aiwass to borrow a portion of power without summoning His true form.
Originally, the effect of the King of the Wild Hunt was that when Aiwass was riding the Ghost Pegasus in the King of the Wild Hunt's travel mode, he could use the card's upright effect to transform into the Wild Hunt and sneak into the Dream World to launch a ghostly attack—and this attack was considered to be an additional attack from the King of the Wild Hunt.
Now, Helchen has not only retained this effect, but has also greatly enhanced it!
The permanently existing floating cannons formed by Helechin allow Aiwass to maintain the effect of dealing one-seventh of Helechin's damage with each attack even in normal state! And if the card's active effect is used, the "one-seventh of the damage per attack" can be amplified to the maximum of "seven times the damage per attack"!
When he summons them, he can destroy these floating cannons and convert them into attribute increases for himself; depending on how he leaves the field, he can also receive three completely different buffs!
For example, Aiwass can start by summoning floating cannons to suppress the enemy; then, as the battle progresses, once the enemy has entered the second phase or is in a defensive state, he can summon Helchin to unleash a burst of damage, and then send him back and resummon the floating cannons—this is equivalent to getting the temporary buff that Helchin gained when he consumes his own floating cannons for free!
At the same time, what Aiwas cared about even more was the last effect.
—When Helchin leaves the field due to the summoning of other Great Sin Beasts, this buff is temporarily transferred to the target Great Sin Beast.
That's a maximum of seven times the attribute bonus!
So far, among the awakened Great Sin Beasts who have obtained Celestial Fragments in Aiwass... Donquixote is a shield, Inanna is a group control and defense reduction character, Aleister is a healer and buffer, and Venes is a single-target control and debuffer. Although they are very versatile, strictly speaking, none of them have any offensive capabilities.
Helchen himself was the first qualified output!
He possesses four weapons: a knight's lance, a lightsaber, a beam rifle, and a light shield. He can also fly, making him extremely agile in both close and long-range combat. Under special circumstances, he can unleash seven times his original attributes... While the other Great Sin Beasts are not quite worthy of inheriting attributes, He Himself is fully entitled to them—as a melee hybrid physical and magical damage dealer, Helechin can basically benefit from all types of attribute buffs.
Once Little Butterfly obtains the Celestial Fragment, she can transfer its attributes to Little Butterfly, the most traditional turret-type mage!
The skill multiplier of the Flame Butterfly is undoubtedly the highest.
With the Dawnfire Technique that grants her a significant boost by burning her life force, the conflicting power gained through the opposition of two attributes, and a self-destruction with an extremely high multiplier... she can even unleash a genuine nuclear explosion during her ascension ceremony, and with the added buffs, she can clash with the Fallen Angels who haven't yet been pulled into the material world... She can make the most of the attributes transmitted by Helechin.
If this terrifying attribute boost were further amplified by Little Butterfly using this leverage, it would be a true devastating blow, capable of destroying a nation.
If Leah had obtained this power before, she might have been able to go toe-to-toe with Yuan Tiansi!
and……
There is now one exception among exceptions.
That was Aiwas himself.
After summoning six different Great Sin Beasts, the summoning of [Great Sin: Dawn of Aiwass] was unlocked.
In those brief 49 seconds, the one who received the buff was Aiwas himself!
The number forty-nine is exactly the sum of Helchin's former followers and himself—and also "seven times seven".
Violence within violence!
(End of this chapter)
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