Chapter 1453 The Game Arena 3
Just as Linlang thought, it was very easy to fight a level 1 world boss while invincible. No matter how the opponent attacked her, she couldn't kill her. On the contrary, she could hit the opponent. The opponent was not invincible. If she still couldn't kill it, how could that be possible?

The only difference is that the BOSS has more health and takes longer to defeat, but the BOSS always drops blue equipment, and the drop rate for purple equipment is also high, so no matter what, it's worth it.

However, unlike Linlang who has little bees to search for them, ordinary people cannot find wild bosses. Therefore, even in the three-day invincible state, very few people can encounter wild bosses.

In addition, some people may not be high enough in level or equipment, meaning their combat power is insufficient, and they will not be able to break through the defense. If they cannot break through the defense, the wild BOSS will be in an invincible state and cannot be killed.

In some games, even if a boss's defense is impenetrable, players can still chip away at its health with each hit, eventually whittling it down. But in this world, that doesn't work. If the boss's defense is impenetrable, it won't lose any health at all. Forget about kiting the boss to death.

Therefore, Linlang doesn't need to worry about failing to defeat level 1 world bosses. On the contrary, what she needs to worry about is being discovered and having her monsters stolen.

Luckily, no one noticed that Linlang was fighting a wild boss, allowing her to successfully defeat it.

The instant the goblin boss was defeated, in addition to announcing the loot drops like when defeating regular monsters, the system also announced a congratulatory message: "Congratulations to the player for being the first to kill a wild boss in this area. You have received an extra reward of 1000 copper coins, 100 wood, and 100 stones..."

The system also explains the term "region" as being centered on the player and expanding outwards; a region is defined as having a total of one million players.

Wild bosses drop a lot of loot, which is great. Not only did they drop blue gear, but they also dropped purple gear, greatly increasing Linlang's strength. It's probably because it was her first time killing a wild boss, so the rewards were quite generous.

Of course, the Lord's Token, which everyone had been dreaming of, also dropped.

Clearly, defeating bosses makes it easier to obtain Lord's Tokens.

Linlang hasn't built a territory yet because new territories, like players, have a newbie protection period of seven days, starting from when the territory is built, not from the end of the newbie protection period.

Building it now would waste the remaining day of invincibility, which Linlang didn't want to waste, so she didn't build it for the time being.

Although, given the game's nature, the first person to establish a territory in this area will definitely receive a reward, it's nothing compared to the invincibility period. After all, the rewards from killing monsters during that extra day of invincibility are certainly no less than that reward—during the territory's newbie protection period, you can build arrow towers and let them kill monsters, generating income.

Seeing that the loot from wild bosses was good, Linlang immediately started chasing after any wild bosses she could defeat, and when those were gone, she would fight elite monsters. This way, she gained much more experience and loot than from fighting ordinary monsters.

Most people aren't strong enough to fight elite monsters. Even though they're invincible, they still need to consider the cost-effectiveness. If killing regular monsters is fast but killing elite monsters is slow, they might calculate the experience and resources gained and find it's not worthwhile. Some people might then avoid elite monsters and only fight regular monsters.

Linlang also calculated that fighting wild bosses and elite monsters was more cost-effective, which is why she chose to do it.

Moreover, wild bosses and elite monsters aren't something you can just find anywhere; you have to search for them. Most people would think that instead of spending time searching, it's more cost-effective to just fight regular monsters. It's only because Linlang has little bees to help with searching and locating them that it doesn't waste time, which makes it worthwhile.

The next morning, seeing that her invincibility lasted only fifteen minutes, Linlang went to the spot she had chosen beforehand and used the Lord's Token. Just like in the original world, nothing special happened after using the token; it simply said that the player had acquired a territory and asked Linlang to name it. Linlang casually chose the same name as in the original world: Yong'an.

The original owner of this body longed for the safety of her territory and herself forever, so she chose this name.

After it was built, the system reminded her, just like in the original world, that the new territory had a seven-day protection period, urging her to work hard to upgrade it.

Then there are a lot of buildings that can be constructed.

Once a building is constructed, in addition to having the functions that a building should have, it can also increase prosperity and population limits. When a level 1 territory has no buildings, it can only accommodate a maximum of one hundred people. To increase the population limit, various buildings must be constructed.

There are plenty of buildings; Linlang has built everything that can be built to maximize the population capacity and prosperity.

Upgrading to the next level of territory requires not only a certain level of prosperity but also a certain number of formal residents.

The residents of the territory are divided into temporary residents and permanent residents.

Temporary residents are like those who pass through and stay overnight; formal residents are those who are registered in the territory.

The requirements for official residents needed for the upgrade will increase. If we don't make sufficient preparations in advance, and all other requirements are met but there aren't enough official residents, we won't be able to upgrade in time, and we'll be doomed.

Because of the future requirement for a certain number of official residents, Linlang set the entrance fee for the territory at only five copper coins. For just five copper coins, one can enter the territory to take refuge, which is already very cheap. Linlang had checked, and the cheapest territory in the area had an entrance fee of ten copper coins. Therefore, her five copper coin entrance fee was the cheapest in the area and should attract some people to come and live there. If others lowered their prices in the future, she could lower them even further.

The reason it's so cheap is because there are requirements for becoming a formal resident for upgrading, and there will be more and more of those requirements in the future. That's why Linlang sets such a low entry fee to attract people to stay temporarily, so that they can become formal residents after staying for a while and meet the requirements for upgrading later.

Some lords, in order to earn money to buy equipment and build various buildings in their territories, set very high entry fees, resulting in few people actually going. By the time they wanted to level up, it was too late.

Therefore, these official residents should start saving up from now on.

Speaking of which, while it's convenient to fight monsters in this desolate wilderness, there are also inconveniences. The population isn't as dense as in the city center. If you're looking for a place to build a territory in the city center, you won't lack residents at first. This is why many people charge high fees, thinking that there are plenty of people, and if you don't give, others will. So they charge very high fees. They don't utilize their surplus population resources in the early stages. Later, when they find that upgrading requires a lot of official residents, they can't upgrade because they don't have enough official residents, which makes them very anxious.

Therefore, Linlang naturally couldn't make such a mistake, so she started accumulating a formal resident population from the very beginning.

There's no fear of low entry fees. Others might not know, but a player's game panel displays the entry fees and official resident fees for surrounding territories. Players from far away might be afraid of danger and might not come, but if they're only a little far from Linlang's territory compared to other territories, and see that Linlang's fees are low, they'll definitely prioritize coming to Linlang. After all, the newbie protection period is over, and many people who are afraid to go out and fight monsters will probably hide in their territories. Such people will definitely choose a cheap territory to hide in, and a cheap territory like Linlang is naturally the first choice. Every little bit saved counts. A lower-fee territory allows them to hide for a longer period of time with the same amount of money, and hiding for a longer period of time means living longer, which is great.


Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like