Quickly wear salted fish, she won by lying down
Chapter 495 The 4th Natural Disaster 6
After the transaction is completed, the people behind the scenes will sell these houses to players through bidding.
The reason why there is no uniform price is because some of these houses are good and some are poorly built. If they are sold to players at a uniform price, who is willing to buy the inferior ones, so they use bidding to sell them. This is not good. At most it's just cheaper.
Some people may say that these houses are made by players, so why should players spend money to buy them...
That's because when building a house, the people behind the scenes reward the players, which is equivalent to handing over the house to the people behind the scenes. The ownership belongs to the people behind the scenes, so the people behind the scenes then sell these houses to the players. , completely logical and self-consistent.
Players do not need to buy a house, but when offline, the player's state in the game is to sleep. If he does not sleep in the house, there is no guarantee that something will happen.
If you sleep in a house, the community guard NPC will patrol the community, which is much safer.
Yes, although the game allows players to build a base, this is a long-term goal. For now, because there are no excavators or other things nearby for players to get, players can only build houses and walls manually, so it is called a base because it is purely manual. , coupled with the player's uncertainty - there is no way to force the player to keep building houses and walls - this base is not very well built, it is more like a community than a base.
It's the kind of community where you build a block of houses and then build a walled community with security guards at the entrance and security patrols inside.
Moreover, most of these houses are one-story. Because of the level of infrastructure that players can easily build, it is impossible to build two floors. If they try to build it, they will fall down and cannot be inhabited at all. Therefore, most of them are one-story, and most of them are the smallest. The kind of area - 2*2*2.
If the people behind the scenes hadn't stipulated that a house must be at least this big to be considered a house, or else everyone might have built it even smaller. After all, it's unrealistic for players to conscientiously build a small foreign-style house.
The best thing built here is the center of the base that the people behind the scenes hired players to build.
The people behind the scenes in the center of the base have drawings, and everyone builds according to the drawings. The task is to give them money or experience according to the qualified square meter they build. Unlike those small houses, many of the people behind the scenes are directly contracted to the players for them to build. Just hand it over after you finish it. This is probably to save trouble. After all, it is much more convenient to accept a house than to accept a wall. Even if the people behind the scenes should have AI or other things to help, it is easier to accept the house directly.
Of course, the people behind the scenes probably also think that as long as it is so big, it can meet the most basic needs of the players, so they make it as small as the players want. Otherwise, the people behind the scenes can just give them the drawings and let them build it like a base center. The player builds a qualified house according to the drawings, but to build a big house, as more and more players come, more materials will be needed, and the construction will be very slow, so the person behind the scenes will give the player's house to Players build it themselves, and only the minimum mode is specified, which is normal.
Therefore, although we have not built high-rise buildings, many houses are of the smallest area, so even if there are thousands of houses for thousands of people, the area is actually not too large, and a few guard NPCs can patrol it.
If the house is very big, thousands of houses, and the area is too large, a few guard NPCs may not be able to patrol it. This is probably the reason why the people behind the scenes agreed to let the players make the house so small. Since it cannot be developed into the air , build a building to accommodate everyone, then build it smaller and easier to manage.
Besides, tall buildings in this world are actually not safe. They are easy targets for flying objects and even bombs. If there is an aerial attack, everyone on the first floor will be dead.
But if you are on the ground, even if you are attacked, if everyone is lucky and can run away, maybe fewer people will be killed.
Therefore, whether from the perspective of saving space or considering safety - whether it is air safety or ground safety - it is actually appropriate to build a small bungalow, or the smallest bungalow.
Linlang bought such a house, but it wasn't that small. She bought a 3*3*3 house, which could fit a smallest double bed she dragged from the ruins, and a set of tables and chairs that could be used for cooking. Order something, put something away.
Mainly because Linlang felt that 2*2*2 was too small and too depressing. Even in the game, players generally would not stay in the house, but would run around and do tasks, that is, they would not return to the house until they were offline. So most people don't care about the size of their house. But Linlang still bought a bigger house.
If the current money was not enough, Linlang would have bought a bigger one. In fact, Linlang had planned to buy a house with a bathroom, kitchen and living room when she had more money.
Because this world is a real world, and there will be many people living on both sides in the future.
Since she would live here, Linlang naturally planned to buy a bigger one in one step.
Moreover, since there will be many people living here in the future, and this world is dangerous, everyone will definitely gather in the base.
The area of the base is always limited. If it is too large, it will be difficult to manage. If nothing else, it will definitely increase the management cost, so the housing prices of the base will become more and more expensive in the future.
At the same time, as the people behind the scenes accumulated more things, they obtained protective shields and dared to build buildings in the base. These small dilapidated houses will also be demolished at that time, so the bungalows they bought will naturally be bigger and better. Good, you can exchange for more gold coins in the future.
This money can be used in this world or in the real world - you just need to trade with people in the game, and then the other party makes money in the real world.
In this way, Linlang will have money to use in reality. She doesn't have to worry about not being able to make money because she hasn't played games recently, and she will be left with nothing and no money to use.
But now most people only buy one house in the game, so how do they solve the problem of going to the toilet? You know, this is a real world. The people behind the scenes gave the players bodies. I don’t know how they were made - they are probably from the same source as those NPC bodies - but one thing is for sure, they are also real human bodies and they need to eat. The kind where you drink water and go to the toilet.
Since you need to eat, drink, and go to the toilet, if there is no toilet at home, you must have a place to go to the toilet.
At first, everyone tried to solve it outdoors. Anyway, this place is very open, so it can be solved outdoors.
But now there are tens of thousands of people, and they are all dealt with in the wild. The area around the base will probably stink to death, so toilets must be equipped.
Then everyone encountered the first problem in the game, building a toilet.
Because everyone's houses are built casually, it basically doesn't take much effort.
But building toilets... Of course, although most people don't know how to build them, there are still 11,000 people here. Among them, there must be some who know civil engineering, and there must be many.
So those players were given the task of designing a public toilet.
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