Quickly wear salted fish, she won by lying down

Chapter 507 The 4th Natural Disaster 19

Therefore, this group of investigators does not need confirmation from the person behind the scenes - these players were created by the person behind the scenes, so he can know whether every person who enters the base is the player he created, or he created it NPC, or an outsider, so it is impossible for other bases to secretly inquire into his base. No matter how secretly, in his eyes, he can tell at a glance that a stranger has arrived. ——Because ordinary players can recognize these people just by the way they dress.

These people who came to inquire were all afraid of death, so they all wore protective clothing.

They heard that the base of the people behind the scenes was built near the nuclear war battlefield. They felt that it was impossible for the people living here not to wear protective clothing, so they came here wearing protective clothing.

Who knew that none of the people here were wearing protective clothing? They were all running around without any defense. In this way, these people wearing protective clothing, needless to say, were as conspicuous as light bulbs at night. , anyone who sees them will know that they are not from the base.

Since they are not from this base, the players in the base will be wary when they see these people. After all, when they encounter these natives now, they are no longer as naive as they were at the beginning, thinking about taking over tasks from the opponent, but are wary of them. Will it kill myself? Also, is it a threat to the base?

Yes, although they are players, they naturally like to do tasks, but if the other party gives them tasks, but the cost is that they will die, or they do not give themselves tasks at all and want to kill themselves, then they will naturally not accept any tasks. After all, it takes three days to go online after being hung up. In the game, it is equivalent to nine days, which will widen the gap with others. And being unable to go online for three days is too boring. Various reasons make them not want to hang up, and also cause them to hate letting them Those who died, and these natives were the first to bear the brunt.

So after discovering this group of natives, not many players wanted to come forward to find a mission. On the contrary, most people were afraid that they would harm the base, so they immediately ran back to the base and reported the matter to the base.

In fact, the person behind the scenes has known about this for a long time. In the past few days, he had seen people from all directions coming to inquire about his base from the mimic drone he sent out to monitor the surroundings. So now these people came over, and he actually Know it before the players do.

However, when the players reported this matter, the people behind the scenes did not take it seriously. In order to encourage players to report such things in the future, the people behind the scenes gave rewards to the players who reported it.

At this time, the spies from the base also came to the base and looked at everything in the base in surprise.

They also didn't expect that there were one or two hundred thousand people living in such a place! How do these people survive? Where do they get food and drink? They just eat those plants on the outskirts of the ruined city, right?
Yes, although it is near a nuclear war battlefield and the radiation pollution index is high, as humans have left this highly polluted area, this place is not deserted. On the contrary, it is full of plants. After all, although plants are also afraid of radiation, they are very They quickly adapted to the environment and grew plants that were not afraid of radiation, including animals.

Of course, during human wars, not only nuclear weapons were used, but also other weapons, including chemical weapons. As a result, many of the plants and animals in these places mutated and became powerful and capable of attacking humans. Animals and mutated plants may not be suitable if you want to eat them. There may be contamination in what you eat, and something could happen if you eat them.

That's why they were surprised that so many people in the base were eating and drinking. After all, one or two hundred thousand people needed a lot of food a day. Where could they get food to eat and drink.

Little did they know that this was provided by the people behind the scenes. As rewards for completing tasks, there would be food and water, and you could also spend copper coins to buy them in the mall. Everything was available, so there was no need to worry about running out of food.

They don't know, they just look at this base, there are one or two hundred thousand people living there, they don't know what they eat and drink, and the place where they live is still in shabby conditions - the houses built by players at random are really too shabby, big Most of them are unsightly and look like tatters.

In this way, this group of people are in very good spirits, everyone is cheerful, and many people gather together to have fun. At first glance, they don’t look like they are living under a lot of pressure. Unlike their base, where everywhere All I saw were people with numb expressions. Everyone was draining their last passion for life in order to make a living.

So they approached them and asked them where they got the food and water. Of course you can't ask.

In order to prevent the player from telling the natives about the player's affairs, the person behind the scenes has set up isolation settings for the interaction between the player and the natives. The natives ask the player about the source of food and water. Generally, players are wary of the natives and will not tell them. Even if they can, the natives will What I heard was also words that had been changed by the people behind the scenes, such as those found outside.

The natives didn't believe this information at all. After all, could they find so much food and drink outside to feed so many people? Where can I find so much food and drink?

So some natives wanted to see it with their own eyes, so they asked the players to take them to find food and drink.

But when the players heard that the natives asked the players to take them to fight monsters, the players naturally agreed and took them there. However, after the fight, the natives were obviously unwilling and kept asking the players to take them to fight monsters (actually, They were looking for food and drink). In the end, the players were annoyed by the unreasonable demands of these natives and simply ignored them.

The first communication between the natives and the players ended in failure.

But the natives didn't give up, and immediately planned to kidnap a player, go to their base, and slowly inquire about him.

Many natives who came to inquire about the news thought so, so some players disappeared - they were knocked unconscious and taken away by the natives.

But...what's the use of missing players? Players really can't escape and can return to the city dead.

Once the players return to the city after death, they will definitely hate those who kidnapped them. After all, anyone who wants to be unable to go online for three days will want to beat them up.

Then he might find someone to join him in attacking that base and come back with revenge.

I have to say that after being taken to other bases, there were indeed players who were asked about their base and refused to tell them. Seeing that they were about to be tortured, they committed suicide and returned to the city.

Of course, for the natives, the player would rather commit suicide than tell the truth.

In fact, some players told the real situation. Isn't it because the natives couldn't hear it? What they heard was completely different from what the players said, so they thought that these players were very tough-talking and would rather die than say anything. Some of them admired them privately. After all, those who would rather die than say anything were easily admired by others. of.


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