Reborn Game Pioneer

Chapter 303 Maps and Heroes

Chapter 303 Maps and Heroes

It is precisely because of the many memories left by "League of Legends" that he personally experienced in his previous life that Gu Feng better understands what it means to countless players.

Although many players may complain about the various shortcomings of "League of Legends" and wish it would cool down as soon as possible, if you have been racing on the Summoner's Rift for a while, if you have had good memories with your girl Ashe and my wet nurse, If you have ever knelt all night long with your gay friends, "League of Legends" must still have an exclusive memory deep in their hearts.

There are always many reasons for quitting the game, and the reasons for turning from love to hate are also all kinds of strange. It may be that the operation has changed and the performance is not as good as expected. It may be that the game design is too stupid to blame; it may be that I see the whole game that I have high hopes for. Chinese Class Dream Broken World Championship, I can’t get excited anymore when I see this game again; maybe it’s because many of the IDs I’ve played with in the friends list are no longer showing up, which makes me less interested; maybe it’s because I’m obsessed with someone else Game, love is gone...

How to make "League of Legends" by himself and how to make "League of Legends" from the beginning? Gu Feng spent more time and energy than any previous game. From the time the project was established to the end of November, it took nearly two months. Gu Feng used a total of more than 30 memory jelly beans, nearly 20 bags of Dream Coffee, and 13 bottles of travel cocktails. Such consumption almost used up more than [-]% of his inventory.

Nearly emptying his inventory, Gu Feng reviewed a large number of strategy videos, substituted top professional players of various styles in five positions, and simulated various design changes 39 times. It can be said that his " Although the gameplay of "League of Legends" is still the same, and the heroes, equipment, and talents are basically the same as before, the details are far from any version of the original game.

First of all, there is the map. There are slight differences between the original Summoner's Rift and the old and new versions of the original Rift. The changes to the map style of the previous "League of Legends" caused considerable controversy at the time. Some people think that this change is a step backwards. Some people say that the new version of the canyon is too cold and lifeless. Some people think this change is great. They say that the new version of the canyon looks cleaner and is more eye-friendly. It is actually very comfortable after getting used to it.

The original version of Canyon chose between the two, taking into account the advantages of both. The overall appearance is cleaner and more refreshing than the old version, the color tone is slightly warmer than the new version, and the details on the walls and rivers are also fuller. , the environment performance is obviously more vibrant and energetic than the new version.

Secondly, there are heroes. There should definitely not be too many heroes in the first version. Although it is not clear how many heroes there are in the first public beta version of the original game, Gu Feng roughly guessed that there should be no more than 40, or even fists. At that time, it was possible for the company to have no more than 20 employees.

Having too many heroes is definitely not enough. The game has just been launched, and the primary purpose should be to let players familiarize themselves with the gameplay of the game as soon as possible. Based on this purpose, other aspects should try not to distract players too much. The worry here is not that players are afraid Playing half-heartedly and playing too many heroes leads to miscellaneous but not refined gameplay.

What I am worried about is the appearance of unfamiliar or even unknown heroes among teammates or opponents, which will affect the game experience. After all, even the champion of the S game may not be familiar with the skill effects and passive effects of all heroes. It is conceivable that if it is the first version, it will be all in one go. Throw out 100 heroes, and players will probably be in a situation where they are not even familiar with the skills of their opponents or teammates for a long time.

It’s not good to have too many heroes, but too few is not good either. In the early days of “League of Legends”, there was no strict division of positions, so all players theoretically chose heroes from all heroes, but the original intention was to give each hero in the first version. Each hero is divided into positions. Although this positioning is not completely accurate, it certainly has a certain guiding effect on players.

Take Teemo for example. Judging from actual performance, Teemo is a rare all-around hero who can play in all five positions. However, due to Teemo's skill mechanism, his original design intention was mainly to use him as a single hero on the top lane. Blinding, acceleration, invisibility, mushroom formation, poison arrows, all these elements are brought together, clearly telling people that this hero is just to make people's mentality, so for Teemo's system positioning, it is better to add the shooter on top.

Under the premise of position division, even novice players will quickly understand that if a team wants to be more comprehensive as a whole, it is best not to have two heroes with the same position. Therefore, after excluding the tough tempered When competing for position, if you see your teammates choosing Han Bing, the player who originally wanted to play the female gun might give in and choose another position.

Especially in the ranked mode, most players are quite divided. After all, the slowest time is 15 minutes. If you lose a game, you win a game. The victory points remain unchanged and may be gone in an hour. That is It is said that losing one hand is actually a waste of game time in the player's subconscious mind. In this case, if the player attaches a little more importance to the winning point, the result of winning or losing will naturally be particularly important.

Therefore, in the ranking mode, players are often more tolerant than when playing matchmaking. As long as you can lie down, it doesn’t matter if you call him a father.

There are not many heroes in the ranked mode at the beginning, so the 5-ban system will definitely not be used, and the 3-ban system will be used. Considering that if both sides are crazy about one position, 6 heroes may be banned from the same position. In this case Next, if you still want to keep options for both sides, at least 3 heroes are needed. It is equivalent to at least 9 heroes in the same position. It is best. To be more extreme, 8 heroes will do. If this happens, right? The player's hero pool is indeed a great test.

Counting 9 heroes in each position, the total is 45. Less is definitely a lot, but more is not too much, so the final result is 45.

The selection of these 45 heroes was also carefully considered by Gu Feng one by one. The 9 heroes in the Battle of Two Cities are to quickly build momentum together with the animation. In addition, the heroes in each position are mostly based on the difficulty of getting started and the mechanism. There are differences in other aspects.

Taking the lane position as an example, according to different mechanisms, they can be divided into non-displacement heroes such as Jinx, Policewoman, and Ice, and displacement heroes such as EZ and Cannon. They can be divided into dependent heroes such as Big Mouth and Draven. Heroes with A level output and heroes such as EZ and female guns who rely on skills for output and AOE can also be divided according to their survivability and whether they have control ability. As for the difficulty, you can feel it immediately after playing it in person. A female gun, a Draven. No one would say that the Draven is easier to operate than a female gun.

The same principle applies to other positions, tank jungler and warrior jungler, magic damage jungler and physical damage jungler, rhythm auxiliary jungler and jungle core output jungler.

Each position has a high ceiling and heroes who can show off, such as Raven in the top lane, Enchantress in the middle lane, EZ in the bottom lane, auxiliary robots, and Lee Sin in the jungle.But that’s all at the beginning. There’s no need to throw them all out in one go. The four sisters in the top lane and the three assassin brothers in the middle. Firstly, this kind of hero is not suitable for novices. Secondly, the most popular heroes cannot be used at critical times. Does it smell good?
(End of this chapter)

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