The little pastor is taking care of the weirdness of divinity

Chapter 17 Upgrade I mean, the gift of knowledge

Chapter 17 Leveling up—I mean, the gift of knowledge
Shabolon raised the steel shield and stretched left and right. The scale armor helped him a lot, but a sharp claw pierced through the iron armor and pierced deeply into his flesh and blood.

severe pain.

What follows is a fear implanted in the soul.

[HP: 5/11]

[You are affected by the supernatural ability "Trembling Claws"]

[Will save in progress]

[Will save failed]

[Falling into abnormal state: fear (trembling)]

Looking for an opportunity in the fierce battle, Chabron drew a sacred emblem representing the "sun" in the air with his right hand, and released a spell that was enough to reverse the situation in one fell swoop!

The bright red and hot sun fire surged out from the young man's hand and instantly extended into a 4 or 5 meter long cone.The scalding flames engulfed the two ferocious constructs at once.

【Burning Hand】

[The target's reflex save failed, and the effect is outstanding]

[The target's reflex save is successful, and the effect is outstanding]

The flames were rolling, and two ugly figures were struggling in the flames.

Fire spells are the scarecrow's natural enemy, but they are not the priest's strength.Fortunately, Chabron possesses [Solar Domain] and has the opportunity to access spells such as [Burning Hands], [Scorching Ray], and [Fireball].

After the flames dissipated and the thick smoke billowed, the two figures were slightly stooped but still standing upright.

One of them had burned most of its body, but it did not fall down. The other one was also burned black and looked seriously injured.

And at this moment, Chabron also heard a "ding-dong" sound coming from a distance that only he could hear——

He knew what the sound represented—if hope had a sound, this was the sound of hope.

The monster of sticks and cloth and straw fought back—

Two scarecrows, four iron claws.

Guard against the dazzling glare of interference.

A desperate gaze that penetrates the soul.

The sound of claws clashing with armor.

Screams of pain.

And a string of data:
[HP: 0/11]

It's over.

The priest boy felt that he was losing consciousness.

However, there is another string of data:
[Get 500 experience points]

At the same time, with the "clink" sound of the enemy unit being defeated, a light ball representing the experience value is flying out from the depths of the forest and entering Chabotron's body.

[Level upgrade: level 2]

This delay was a bit long, and Chabron laughed at himself in his heart.

【Health value increase】

Chamberlain smiled as he fell backwards.

【HP 8/19】

"Thank you for the gift of knowledge!"

The cheap golden light that was used as a special effect in the game gushed out from Chabron's body - he had leveled up. This was the first time he had truly upgraded his level since he came to this world.

He was about to fall and stood still. The flesh and blood on his chest regenerated rapidly, and most of the penetrating injuries on his body recovered instantly - not because of the treatment, but because the upgrade increased the upper limit of health, and the original health loss ratio was reduced.

So, as unbelievable as it may sound, the injury was less severe.

Although there was a slight delay, Xia Bron finally waited for this time - this is the experience value he gained from defeating the level 2 warlock!
An obvious misconception is that you only gain experience points by killing a target, but defeating a target actually works just as well.Experience points are derived at least in part from encounters and experiences, as well as from overcoming difficulties.

Of course, according to common sense, Warlock Toffler still has 1 or 2 HP points left, so he can take any action without being affected.

However, when he is far enough away from Chabron, and outside the range of the [Rule Aura], this rule no longer applies. He who is seriously injured will naturally lose his combat effectiveness, which is equivalent to being "defeated" by Chabron.

Chabron took a few breaths and tried to recover from his mental fatigue.He stood there and looked at the two severely damaged scarecrow constructs, but ignored them. Instead, he opened the data panel and began to slowly check the improvements he had gained from his upgrade.

——This does not seem like what an adventurer in the middle of a battle should do. However, the two burned scarecrows could only watch as Chabron stood there thinking about something, but could not take the opportunity to attack.

A force, a metaphysical force, suppressed these two terrifying constructs, making them unable to attack or move.They are already prisoners of time, trapped in the quagmire of stagnant time, imprisoned in fragments of time flow.

"tick, tick, tick"

The mysterious voice came from the distant sky, using milestones to sequence the past, present and future, cutting off the smooth flow of time, and pressing the enter button one after another for infinitely divisible time chapters.

This is a turn-based game.

And now, it's Chabron's turn.

 When I first conceived the story, I hesitated whether to set "Dogs and Sewers: Twilight of Doom" as a pseudo-real-time game.After thinking about it, whether it is from a dramatic perspective or to ride on the popularity of "Divinity Original Sin 3", the turn-based system is better.Moreover, no matter how I write it, the final battle will appear to be turn-based!
  Of course, in actual descriptions, most of the time I choose to use God's vision seen by ordinary people instead of the protagonist's perspective to describe the battle - that is, in my description, everyone's actions still happen at the same time.

  And soon the protagonist will also master the means to suppress his own turn-based characteristics-this is the most special feature of the protagonist.

  
 
(End of this chapter)

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