Voyage of the Stars.
Chapter 1385 Fierce Battle in the Galaxy
Chapter 1385 Fierce Battle in the Galaxy
Of course, they didn't make a basic mistake by not choosing to let reinforcements keep pouring into the battlefield in a piecemeal fashion, but instead had them gather in the 712 Star System.
It seems that the defense of the three star systems 627, 618, and 617 will be used to hold back the attacks of the three major maritime organizations, and then complete the full deployment of defenses on the 712 star system.
Meanwhile, the second type of boundary breakers were also discussing ways to deal with the Galactic Great Voyage Organization.
The second type of boundary breakers never expected the war to develop like this. Their own fleet of lackey civilizations was completely outmatched by the regular fleets of the twelve civilizations of the Galactic Great Voyage Organization. In particular, one of the civilizations had a rectangular warship. Despite having an absolute numerical advantage, the lackey civilization fleet was still being suppressed, or rather, crushed.
The battles at Stargates 2 and 3 prompted the second-type boundary breakers to decisively change their strategy, temporarily shifting from offense to defense.
The results of the battles on both battlefields greatly shocked the second type of boundary breakers.
They were horrified to discover that even though they had personally taken to the field and were twice as fast as those rectangular warships, they still hadn't managed to kill a single one.
However, what frustrates the second type of boundary breakers the most is that even though they find that they are no match for the rectangular warships in one-on-one or small-scale battles, they still dare not gather in large groups to fight together. This is because the boundary breakers have done so before, but were wiped out by a mysterious area-of-effect attack from one of the rectangular warships, which killed hundreds of millions of their members.
Spreading out the fleet to fight is an overwhelming victory, but concentrating it for a wide-range salvo can result in the fleet being wiped out by a single area-of-effect attack.
At Stargate No. 3, there were instances where attacks launched by the enemy themselves hit the enemy. This happened during a battle between the Mafia civilization fleet and a warship whose surface was shimmering with starlight.
In fact, the No. 3 Stargate battlefield was already considered good, because on this battlefield, the only force that was absolutely crushed was the fleet of the Lackey Civilization. The Second Type Breaker's own army could still fight against the Awakener and the Star River with its speed advantage. Although they couldn't hit them, the enemy's efficiency in killing them was not high.
But it's different on the No. 2 Stargate battlefield.
The commander of the second type of boundary breakers felt he had never fought such a frustrating war, while the two commanders of the 17th and 18th fleets of the Kroll civilization felt they had never seen such a devastating war.
Where the Lyra was located, not only did the Breaker's fleet of lackeys flee for their lives, but the Breakers themselves also fled in all directions as if their feet were greased, fearing that if they got close to the opponent's 1.618 light-year range, they would be taken away by a wave of inexplicable attacks.
Compared to approaching the Lyra, the Breakers preferred to test the strength of the Neutron Star. They discovered that while their attacks couldn't harm the Neutron Star in the slightest, at least its attacks weren't insurmountable. It was mostly just the large-scale, powerful gravitational strangulation; the Neutron Star's other attacks had little effect on them.
The Divine Jutsu civilization, which controls the neutron war star, had long since discovered this, so they were basically heading towards the Breaker's lackey fleet on the battlefield.
In the star battlefield, the neutron war star appears to have the most violent destructive effect. Wherever the neutron war star goes, it truly causes chaos and destruction. The key is that this thing has an exceptionally thick defense. Space weapons are directly neutralized by its gravitational defense field, and tachyon lightsabers are completely ineffective. Its most useful weapon is the void strike, but even if it hits, it only reduces the mass of the neutron war star by a little.
Neutron Star can easily replenish itself by absorbing some warship wreckage in the interstellar battlefield, making it practically a tank with super-strong regeneration capabilities.
From the perspective of the Breakers, the Falcon was a greater threat than the Neutron Star. Since the start of the war, the number of their members torn apart by the Falcon had been at least tens of billions.
Not only can the Falcon unleash speeds comparable to ordinary Type II Breakers, but it can also catch up with elite Breakers using a stuttering movement technique, and then launch a massive tearing attack, ripping Breakers into pieces over a large area.
What made things even worse for the Boundary Breakers was that the Falcon's attacks also carried the effects of dark matter and dark energy disturbances—the aftershocks of the attacks. These aftershocks, acting as dark matter lifeforms, were like muddy roads to the Boundary Breakers, causing them immense discomfort. The strangely shaped Daya, linked to the human civilization's fleet, was even more deadly. It could be said that the Daya shone brightly in this war; it was practically the Boundary Breakers' version of a neutron star, its repeated soul-piercing attacks leaving them completely stunned.
Combined with the precise strikes from the warship linked to human consciousness, it is practically the most lethal weapon for reaping the lives of those who break through boundaries, second only to the Lyra.
The combination of the Daya and the human consciousness-linked fleet produced unimaginable results. They were the harvesters of the lives of the boundary breakers, the death gods of the boundary breakers, and the Maxim machine guns that infantrymen faced during their charge.
As for why the Daya was traveling with the human fleet, there are several reasons. First, the Daya lacked teleportation capabilities and needed the protection of the human fleet. Second, the Daya civilization's Soul Impact was a terrible weapon; the Daya civilization couldn't launch Soul Impacts in a targeted manner. Once their Soul Impact weapon was activated, it was a wide-area attack centered on the Daya civilization.
If it were paired with warships from other civilizations, the Daya would be the first to be wiped out by a single strike. Only civilizations like the human civilization and the Awakeners, which are immune to even soul-destroying attacks, could cooperate with it to strike the enemy.
Throughout the entire front-line battlefield, both sides continuously staged fleet battles in the starry sky for their own strategic objectives.
In the 200th year since the Galactic Great Expedition Organization joined the war, the area within 5,000 light-years of Stargate No. 2 has been reduced to ruins. The destruction of star systems is commonplace, and the effects of various weapons of war have turned this region into a wasteland.
Spacetime is in turbulence, gravitational ripples are present, and deep warp marks are scattered throughout the starry sky. Space is filled with various particles and light that records events.
As the war raged on, it turned into a decisive battle between the six distinctive technological civilizations and the second-class boundary breakers of the near-seventh-level civilization.
In the 316th year of the war, the Blue Ocean Grand Expeditionary Organization, at the cost of 100 billion warships, successfully controlled all the stargates of the 617 Galaxy and began a relentless pursuit of the Breaker's fleet, aiming to annihilate their probe ships in the 617 Galaxy.
In 535, the Galactic Grand Expedition Organization, with fewer troops, successfully recaptured Stargates 2 and 3 of the 627 Galaxy. The Galactic Grand Expedition Organization sacrificed nearly 70 billion warships for this victory, but these were mostly conventional warships at the T2 and T3 level. The Second-Class Breakers fared even worse; their entire fleet of lackeys was annihilated, and less than 3 billion of their reinforcements escaped.
The vast majority of these three billion second-class boundary breakers fled to the 712 Galaxy before control of Stargates 2 and 3 was seized. There are also about 1.2 million boundary breakers who were forced to flee to the 627 Galaxy because they did not have time to evacuate. The Galactic Great Expedition Organization is now carrying out an annihilation operation against these boundary breakers.
Because the second type of boundary breakers move so fast, the annihilation operations are all led by flagships with teleportation capabilities.
With informants from the Silver Heart Civilization present, even though these boundary breakers are very fast, the Great Voyage Organization can slowly surround them and then, once they are close enough, send out warships capable of teleportation to eliminate them with lightning speed.
Before the arrival of the Galactic Great Voyage Organization, suppressing these fleeing boundary breakers was always the biggest headache for the Abyss Great Voyage Organization. They couldn't catch up with them, and if they sent too few fleets, they couldn't win.
But now that the Galactic Great Voyage Organization has six distinctive technological civilizations, nothing is a problem.
In the same year, the Blue Ocean Grand Expedition Organization made another effort, and the Abyss Grand Expedition Organization also took the opportunity to support it, successfully taking over the 618 Star System.
From then on, the three major expeditionary organizations completed their strategic objectives and set their front-line star systems on four star systems: 627, 616, 617, and 618.
(End of this chapter)
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