Japanese investors
Chapter 376 Adult Games
Chapter 376 Adult Games
Kentaro Miyamoto was invited by Hideki Ishihara to have lunch at a members-only Teppanyaki restaurant in Minato City.After the two met, there was no courtesy or greeting at all.
They sat down side by side in front of a teppanyaki table.The chef standing behind the teppanyaki station skillfully cooked for them on the spot.
Ishihara Hideki said straight to the point: "Hamabe Minami's agent took the initiative to find her. She means that she wants to have an important role in the big drama produced by our Xiaohe Film Company and Fuji TV next year."
Miyamoto Kentaro completely understood what he really meant, that Hamabe Minami was always his girl, and he still needed to ask himself.
This matter is not a big one, so there is no need to call myself to Xiaohe Film and Television Company to talk about it. Instead, we can talk about it in an informal way.
Kentaro Miyamoto said calmly: "Just do whatever you want."
Ishihara Hideki laughed and said: "You have really understood the true meaning of investment. No wonder my dad admires you very much."
You mean that once you have identified an investment project and invested the money directly, you will not take the initiative to interfere. You will simply let others do it and make more money for you. .
Presumably, the "Black Myth: Wukong" produced by the game company you invested in mainland China will also allow you to make a lot of money again in the future.
It is said that the recent offline gaming experience has exceeded expectations for most people present.This game has high hopes from mainland Chinese, and is even hailed as having the potential to become China's first true AAA masterpiece. "
Kentaro Miyamoto smiled and said: “It really makes my heart beat that I can be praised by Uncle Masao, one of the top ten chaebols in Japan.
If I told you that it was a fluke that the mainland Chinese game company that invested in "Black Myth: Wukong" was a lucky one, you would definitely call me hypocritical.
As the saying goes, people can often only make money within their personal cognition.I love games, that's what I know.
My investment philosophy is that instead of investing in big game companies, it is better to invest in those who have worked in big game companies for many years, especially those who have served as game chief planners and chief operators... but left because of differences in game concepts and the original company. The person who started his own game company.
Back then, I invested in Hideo Kojima's studio based on this investment philosophy.Such people's attitude towards games is not just about making money.
In my personal opinion, love is the most important thing.As long as you get things done, the money will follow.A major prerequisite for doing this well comes from your own love. "
Ishihara Hideki suddenly asked with great interest: "Does the bankruptcy of I Company, a 3D game production company located in Yokohama, Japan, have anything to do with you?"
Kentaro Miyamoto spoke eloquently: "The trigger that led to the bankruptcy of I Company this time was internal fighting. The long-standing conflicts between the two parties have exploded in an unprecedented way.
The shareholders of I Company still put making money and profit first, and as the producer of I Company games, they still have feelings for the game.
For the latter, even when making adult games, art and beauty must be emphasized. Company I has considerable brand influence in the industry, especially in the production of 3D beautiful girls.
All this is based on the existing persistence of game makers.Just like many people who make that kind of film, they have the same idea of creating artistry and beauty, rather than assembly-line production.
The Italian erotic master is Tindo Barras, and the Japanese erotic master is Toru Muranishi.The latter's sudden rise in the early stage was also based on pursuit, not just that.Why didn't Toru Muranishi work in the later stage?He also fell into obsession and persistence with money, thus giving up his once unremitting pursuit.
Because assembly line production can be the simplest, most convenient and fastest.It is not a problem to mass-produce one or even multiple units a day.
Once something becomes an assembly line production or a modular production, it will inevitably cause visual fatigue to the viewers and make them feel more and more boring. "
He paused for a moment, picked up the water glass in front of him, took a sip of water, and then continued: "The shareholders of Company I don't pay attention to beauty, artistry, etc.
Their meaning has been very clear for a long time. As long as they can make a lot of money, no matter how immoral, no matter how vulgar, no matter how low the lower limit, etc., it is completely feasible.
This made the game makers of I Company very angry.As the saying goes, thieves also have their ways.People who make adult games also have a bottom line that they cannot touch.
I Company is a well-known game company in Japan that specializes in producing pornographic games.This is most famous for the "Last Line" series.
In Japan, this is not a crime at all. After all, the adult games produced by I Company are originally aimed at the needs of the adult market.
What's more, it also insists that the games it produces are not allowed to be sold or used in countries or regions outside Japan. The official version only supports Japanese operating systems and can only be used in Japan.
When other countries play I company's games, they are basically pirated.It is an exaggeration to say that some of I Company's games are crime-themed and teach bad guys.
American game companies produce more crime-themed games and are more comprehensive.The most famous one is the "Grand Theft Auto" series, also called "GTA". "
Ishihara Hideki smiled knowingly and said: "You have said so much, just to confuse the public! I don't believe that there is no relationship between the bankruptcy of I Company and you?"
Kentaro Miyamoto said truthfully: "Relevant game producers from I Company did come to talk to me in person. We also had a frank and in-depth communication.
On the one hand, they need financial support, and on the other hand, they need more autonomy.Otherwise, it will be difficult for them to establish a new game company.
Adult games are also a category of games and should not be viewed with colored glasses.What's more, I am optimistic about the huge potential of this market. After all, the development trend of modern society is to become more and more individualized.
There will be more and more people who like to stay at home.In addition, I Company's technology in 3D games is also remarkable, especially in character modeling, which is more and more like real people.
These technologies can also be used in other non-adult games.Besides, a company like Disney generally gives people the impression that it produces cartoons and movies that are family-friendly and suitable for all ages.
In fact, Disney also produces adult films of that kind.However, it is done more cleverly and is reflected in another form in the company's financial statements. "
(End of this chapter)
Kentaro Miyamoto was invited by Hideki Ishihara to have lunch at a members-only Teppanyaki restaurant in Minato City.After the two met, there was no courtesy or greeting at all.
They sat down side by side in front of a teppanyaki table.The chef standing behind the teppanyaki station skillfully cooked for them on the spot.
Ishihara Hideki said straight to the point: "Hamabe Minami's agent took the initiative to find her. She means that she wants to have an important role in the big drama produced by our Xiaohe Film Company and Fuji TV next year."
Miyamoto Kentaro completely understood what he really meant, that Hamabe Minami was always his girl, and he still needed to ask himself.
This matter is not a big one, so there is no need to call myself to Xiaohe Film and Television Company to talk about it. Instead, we can talk about it in an informal way.
Kentaro Miyamoto said calmly: "Just do whatever you want."
Ishihara Hideki laughed and said: "You have really understood the true meaning of investment. No wonder my dad admires you very much."
You mean that once you have identified an investment project and invested the money directly, you will not take the initiative to interfere. You will simply let others do it and make more money for you. .
Presumably, the "Black Myth: Wukong" produced by the game company you invested in mainland China will also allow you to make a lot of money again in the future.
It is said that the recent offline gaming experience has exceeded expectations for most people present.This game has high hopes from mainland Chinese, and is even hailed as having the potential to become China's first true AAA masterpiece. "
Kentaro Miyamoto smiled and said: “It really makes my heart beat that I can be praised by Uncle Masao, one of the top ten chaebols in Japan.
If I told you that it was a fluke that the mainland Chinese game company that invested in "Black Myth: Wukong" was a lucky one, you would definitely call me hypocritical.
As the saying goes, people can often only make money within their personal cognition.I love games, that's what I know.
My investment philosophy is that instead of investing in big game companies, it is better to invest in those who have worked in big game companies for many years, especially those who have served as game chief planners and chief operators... but left because of differences in game concepts and the original company. The person who started his own game company.
Back then, I invested in Hideo Kojima's studio based on this investment philosophy.Such people's attitude towards games is not just about making money.
In my personal opinion, love is the most important thing.As long as you get things done, the money will follow.A major prerequisite for doing this well comes from your own love. "
Ishihara Hideki suddenly asked with great interest: "Does the bankruptcy of I Company, a 3D game production company located in Yokohama, Japan, have anything to do with you?"
Kentaro Miyamoto spoke eloquently: "The trigger that led to the bankruptcy of I Company this time was internal fighting. The long-standing conflicts between the two parties have exploded in an unprecedented way.
The shareholders of I Company still put making money and profit first, and as the producer of I Company games, they still have feelings for the game.
For the latter, even when making adult games, art and beauty must be emphasized. Company I has considerable brand influence in the industry, especially in the production of 3D beautiful girls.
All this is based on the existing persistence of game makers.Just like many people who make that kind of film, they have the same idea of creating artistry and beauty, rather than assembly-line production.
The Italian erotic master is Tindo Barras, and the Japanese erotic master is Toru Muranishi.The latter's sudden rise in the early stage was also based on pursuit, not just that.Why didn't Toru Muranishi work in the later stage?He also fell into obsession and persistence with money, thus giving up his once unremitting pursuit.
Because assembly line production can be the simplest, most convenient and fastest.It is not a problem to mass-produce one or even multiple units a day.
Once something becomes an assembly line production or a modular production, it will inevitably cause visual fatigue to the viewers and make them feel more and more boring. "
He paused for a moment, picked up the water glass in front of him, took a sip of water, and then continued: "The shareholders of Company I don't pay attention to beauty, artistry, etc.
Their meaning has been very clear for a long time. As long as they can make a lot of money, no matter how immoral, no matter how vulgar, no matter how low the lower limit, etc., it is completely feasible.
This made the game makers of I Company very angry.As the saying goes, thieves also have their ways.People who make adult games also have a bottom line that they cannot touch.
I Company is a well-known game company in Japan that specializes in producing pornographic games.This is most famous for the "Last Line" series.
In Japan, this is not a crime at all. After all, the adult games produced by I Company are originally aimed at the needs of the adult market.
What's more, it also insists that the games it produces are not allowed to be sold or used in countries or regions outside Japan. The official version only supports Japanese operating systems and can only be used in Japan.
When other countries play I company's games, they are basically pirated.It is an exaggeration to say that some of I Company's games are crime-themed and teach bad guys.
American game companies produce more crime-themed games and are more comprehensive.The most famous one is the "Grand Theft Auto" series, also called "GTA". "
Ishihara Hideki smiled knowingly and said: "You have said so much, just to confuse the public! I don't believe that there is no relationship between the bankruptcy of I Company and you?"
Kentaro Miyamoto said truthfully: "Relevant game producers from I Company did come to talk to me in person. We also had a frank and in-depth communication.
On the one hand, they need financial support, and on the other hand, they need more autonomy.Otherwise, it will be difficult for them to establish a new game company.
Adult games are also a category of games and should not be viewed with colored glasses.What's more, I am optimistic about the huge potential of this market. After all, the development trend of modern society is to become more and more individualized.
There will be more and more people who like to stay at home.In addition, I Company's technology in 3D games is also remarkable, especially in character modeling, which is more and more like real people.
These technologies can also be used in other non-adult games.Besides, a company like Disney generally gives people the impression that it produces cartoons and movies that are family-friendly and suitable for all ages.
In fact, Disney also produces adult films of that kind.However, it is done more cleverly and is reflected in another form in the company's financial statements. "
(End of this chapter)
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