Japanese investors

Chapter 6 China Game

Chapter 6 China Game
Fujiwara Miki exclaimed: "So amazing."

Kentaro Miyamoto became interested as soon as the game was mentioned, and he said: "Genshin Impact is not the first Chinese mobile game to become popular on RB.

Before it, there was another Chinese mobile game "Azur Lane" developed by Shanghai Manju Company, which was a real hit in RB.It is the first Chinese mobile game that can reach the top of RB.

In fact, it is tepid in China. Even at the beginning, there were various problems of one kind or another, and it was criticized by Chinese players.

On the contrary, the mobile game "Onmyoji" produced by China's major Internet company NetEase and based on RB culture, even though it is very popular in China, is not very popular in RB, showing that it is not accustomed to the local environment.

Before MiHoYo launched "Genshin Impact", in addition to years of technology accumulation, its reputation was mainly laid by "Honkai Impact 3" which laid a solid foundation.

For MiHoYo at the time, launching the game project "Genshin Impact" was tantamount to a huge gamble.Win, young model in the club.If you lose, go to work in the sea.

It is said that the early development funds of "Genshin Impact" were US$[-] million, and the team size was several hundred people.Nowadays, the annual investment in "Genshin Impact" is [-] million US dollars, and the team size also reaches [-] people.

For games, to be precise, people who have no in-depth understanding of open game worlds will not know that making open world games is not an easy task.

One of the difficulties is the linking and optimization of seamless maps, and these are definitely not tasks that can be completed by several independent gamers on Steam.

Not only is it very expensive, but it also requires considerable technical accumulation.Take China’s famous Xishanju Game Studio as an example.

The optimization of its masterpiece "Jian Wang III" or "Jian Xia Love III" has been criticized by players in various ways.

In comparison, the optimization of "World of Warcraft" is very good.When it comes to game optimization, Chinese game companies are far inferior to some European and American game companies.

As for RB and Korean game companies, in terms of game optimization, even if they are not as good as Europe and the United States as a whole, they are still much better than China. "

Fujiwara Miki really didn't expect that there would be so many doorways in the game.She has always believed that Kentaro Miyamoto is not doing his job properly when it comes to playing games.

Fujiwara Miki then thought again, it was better for him to play games than anything else.At the very least, the hobby is pretty simple.

After all, given his background and conditions, he will inevitably be surrounded by all kinds of young and cute girls.As the saying goes, when a woman pursues a man, there is a veil between them.

By then, I will be in a lot of trouble.Furthermore, in her personal opinion, if the other party had spent less time on games, he would have been able to pass the exam at the University of Tokyo.

Miki Fujiwara's thinking mode is one that even she herself has not really realized is bound.It is destined that she lacks the spirit of adventure and will only follow the rules in life.

Fujiwara Miki picked up the champagne glass in front of him and shook it gently: "From what you said, I am extremely optimistic about the future prospects of Chinese game companies, even more than European and American game companies."

Kentaro Miyamoto snapped his fingers and said: "That's true. In terms of 3A game masterpieces, Chinese game companies still have a long way to go.

At present, the one AAA masterpiece from a Chinese game company that I know of is "Black Myth: Wukong".Judging from the online video released by this game company, it is indeed worth looking forward to.The main planner of this game still has very rich experience in the industry.He once served as the chief planner of the Chinese online game "God of War".

This online game had a very good reputation in the early to mid-term.As for the reason for the collapse in the middle and late stages, it was still caused by the rush to withdraw funds.

However, until the finished game is fully released, that's another matter.A common problem among Chinese game companies is that the PV is top-notch, but the actual game content becomes subpar.

In terms of domination of 3A masterpieces, we have to count our RB game company and European and American game companies.However, Chinese game companies have seized an opportunity to overtake in a corner, and that is in mobile games.

The reason why "Genshin Impact" can be accepted by more players.One of the important aspects is that although it is a mobile game, it is not limited to playing on mobile phones.

It can run on multiple platforms such as XBOX, IOS, Android, PC, PS4 and NS.Even if I play it on the Nintendo switch, there is no problem.

The only difference is that there is a big gap in image quality and operation. After all, there is at least a 20-fold gap in data calculation between mobile phones and PCs.

The PC version is the best choice, and the picture quality is also the best.However, not only in RB, but also among players in Europe and the United States, the share of consoles is very high, which is different from China.

Mobile games have always been looked down upon by many hardcore players. On the one hand, the game content itself is mediocre, and on the other hand, it is the three-dimensional painting style that is specifically designed to target the sexy and meat-selling style preferred by otakus.

"Genshin Impact" has put a lot of effort into content creation. Unlike "Azur Lane", there is no need to wash away the suspicion of selling meat in the game. "

Fujiwara Miki asked with interest: "What do you expect from the works of those Chinese game companies?"

Kentaro Miyamoto said truthfully: "China has its own unique martial arts culture, which is exactly the same as RB's ninja culture.

I saw "Sixteen Voices of Yanyun" produced by Chinese game company at Gamescom.This game based on Chinese martial arts culture left a very deep impression on me.

One of the Chinese martial arts features in the game has been better demonstrated, and that is the acupuncture technique in Chinese martial arts culture.

In addition, the concept PV "Infinite Warmth" launched by the Chinese Paper Folding Game Company is also quite interesting.Although it is a female-oriented game, it does not affect my decision to invest in it at all.

This will also be a multi-platform open world.To this end, Folding Paper Game Company also spent a lot of money to recruit Kentaro Tominaga, who had served as the game designer and DLC game director of "The Legend of Zelda: Breath of the Wild", to serve as the executive producer of "Infinite Warmth".

Furthermore, Paper Folding Game Company’s martial arts work “A Thousand Faces” is also worth looking forward to.As for the games from the major Chinese game companies, what do you say?

From the perspective of gamers and investors, I would rather divide the funds that can be invested in a major Chinese game company into small and medium-sized companies that have gaming ideals and pursuits. "

(End of this chapter)

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