Super Copy of Great Power Technology

Chapter 740 Research and Development of Novel Brain-Computer Interfaces

After the celebrations ended, the laboratory returned to silence. Xiao Jingsheng pointed to the software on the screen and asked, "President Qiao, the software development is basically complete. What should we do next? Which branch should we hand it over to, and should we release it on the market?"

"This software requires too much computing power, and even if it were released, it wouldn't be able to run on a regular computer. Moreover, the software's functions are too advanced, and if it were to become widespread, it would cause a large number of animation production staff to lose their jobs, making it unsuitable for public release."

This text-to-animation software was specifically designed for the copying system, and its development to this point is sufficient for its needs. As for what to do with the software afterward, Qiao Ruida hadn't really considered it. He pondered for a moment and continued, "Let's release this software on the group's intranet platform for internal use. I think the special effects and content creation departments will really like it. Also, don't neglect software updates and iterations. The temporary development team will be transformed into a dedicated team, maintaining around 30 members, responsible for software maintenance and updates. Future versions could consider adding 3D animation, holographic animation, and even live-action video generation functions..."

Qiao Ruida made a series of arrangements for the subsequent maintenance and development of the software. Xiao Jingsheng nodded in agreement and wrote down some of the key points in his notebook to facilitate the subsequent arrangement of specific tasks.

Finally, Qiao Ruida took a copy of the software and left the Ruida Research Institute satisfied. With this software, any science fiction passage could be converted into an animated video. All science fiction objects, equipment, warships, and weapons appearing in the videos could be extracted individually and used as samples for the system to replicate. The application scope of the replication system increased exponentially; the vast amount of science fiction novels online could serve as a database for replicating high-tech products. If the target product couldn't be found in a science fiction novel, it could even be customized on-site. Simply input a short text describing the object's appearance, function, and operating procedures, and the software could generate a relevant animation, thus activating the system and replicating the finished product. This ability to create objects at will was comparable to that of a creator.

With this software, Qiao Ruida's personal capabilities in developing new products and technologies will be dramatically enhanced. It is believed that in the years to come, more and more groundbreaking technologies and incredible high-tech products will emerge from Qiao Ruida's hands, be launched to the market through the Ruida Group, and drive leapfrog development in the technological level of all humankind.

After acquiring the software, Qiao Ruida temporarily entrusted company affairs to a few subordinates and then immersed himself in his private laboratory. He relentlessly searched for textual descriptions, converted them into animations, activated the system's replication function to generate physical objects, and analyzed the technology, experimenting again and again with tireless enthusiasm. His first project was a brain-computer interface device. Ruida Group had already mastered a basic version of brain-computer interface technology and launched related products, but the technology was too primitive and crude. The virtual world it generated could only achieve a maximum realism of about 90%, limiting its application and falling far short of the goal of creating a second world for humanity. Qiao Ruida longed to replicate the perfect virtual reality headset described in a virtual game novel he had read in his school days—a headset with over 99% realism, creating a virtual world that was almost indistinguishable from reality.

To achieve this goal, Qiao Ruida used an artificial intelligence program to search the entire internet, extracting hundreds of fragments describing brain-computer interfaces, virtual reality headsets, or similar products from hundreds of thousands of science fiction novels. These texts were then input into text-to-animation software, generating hundreds of animated videos of varying lengths. The system's copying function was then used to create hundreds of brain-computer interface products of different sizes, shapes, and similar functions. These products were then analyzed, technical data extracted, and functional strengths and weaknesses analyzed to create technical documentation. Finally, using a state-of-the-art, mature brain-computer interface device as a model, the strengths of various products were incorporated, and weaknesses were addressed through multiple optimizations and integrations, ultimately resulting in several brain-computer interface products with identical functions but different designs.

These brain-computer interface devices are mostly small and exquisitely designed, taking the form of rings, earrings, watches, or glasses. They boast long battery life, lasting at least a month on a single charge. Functionally, these devices can connect to human brainwaves or the nervous system non-invasively via bioelectric waves, guiding human consciousness into a virtual world. In terms of realism, they can reach up to 99.9%, making this ultra-realistic virtual world almost indistinguishable from the real world. All physical and chemical phenomena existing in the real world can be reproduced in the virtual world; only at the level of the basic particles that constitute matter do the two differ slightly. The reason why the virtual world cannot achieve 100% realism is not due to technological limitations, but rather because humanity's understanding of the basic particles of matter is far from complete. Without even a theoretical foundation, the virtual world cannot simulate anything.

In fact, a 99.9% realism rate is already quite impressive; it's difficult for human perception to distinguish between the virtual and real worlds. Since the fundamental physical and chemical rules governing the virtual world are completely identical, the vast majority of research experiments can be conducted in the virtual world, yielding results almost indistinguishable from those in the real world. This can significantly reduce research and development investment, lower experimental risks, and greatly accelerate the pace of technological development across the entire human world.

Maintaining 99.9% realism requires a significant amount of computing power and is a burden on the user's brain. Only cutting-edge technology researchers can utilize such a high level of realism. If you are only using brain-computer interfaces for learning, work, or entertainment, then around 95% realism is perfectly sufficient. It can still provide an immersive experience that is difficult to distinguish from reality. Moreover, most virtual online game worlds involve supernatural abilities and cannot be completely constructed according to the rules of real-world physics and chemistry.

Another key selling point of the new brain-computer interface device is its adjustable time flow. The speed of time in the virtual world can be adjusted to up to ten times that of the real world. This means that if you use the brain-computer interface device for one hour in the real world, ten hours will have passed in the virtual world. This isn't simply speeding up the system's time tenfold; it's accelerating the brain's underlying clock signals, artificially lengthening the time scale in the virtual world. From the user's perspective, they will have spent a real ten hours in the virtual world. (End of Chapter)

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