The fisherman druid is in another world
Chapter 766
Chapter 766
3-5 Lota, Grey Orc bloodline.
Black Robo's three clones are all down-to-earth, and their strength and rank are relatively average.
3-1 Olaf, 3-2 Sig, 3-3 Six Elementals—these are all active on the surface, specifically in the vast northern region of the Pan-Northern Federation, near the wasteland. The main purpose is to understand the Voodoo system, which uses wastelanders as its working population, and its performance after the plague.
In terms of the interim results, the investment made by Blackrobo has not been in vain, and the returns have far exceeded expectations.
Starting from 3-4, they become active in the underground world.
Specifically, it was opened after Oberon the Reaper followed the clues during the later stages of the Abomination Rampage incident, discovered the Abyss Realm, which was suspected to be the Night God Society's lair, and named it 'Netherworld'.
In order to gather intelligence, Black Rob created an elf first.
Black Robo's knowledge of the Elf lineage surpasses even that of the Elf King, making it easy for him to create a genuine Elf.
However, in order to successfully integrate into the Abyss, he didn't create a proper High Elf, but a Wild Elf.
Actually, a dark elf would be more suitable, but Black Robo didn't have enough information about that type of elf, so to avoid any major mistakes, he created a wild elf instead.
But it was still exposed, and in the end, it even led to a near-abandoned account with no way out, a situation that brings tears to my eyes.
The encounters with the wild elves in stages 3-4 involved stepping on most of the major landmines. Therefore, by stages 3-5 with the gray orcs, the character of the underground inhabitants was finally established.
Like wild elves, grey orcs were once surface races and have a long history.
Wild Elves and High Elves are actually very closely related by blood; simply put, they are like plains people and mountain people on Earth. Different living environments have shaped different cultural traditions, languages, and even temperaments, but the differences are not so great as to distinguish them as separate species.
However, the wild elves are more open-minded and exchange things with other intelligent races, including humans.
The High Elves, or at that time they couldn't be called High Elves, but should be called Forest Elves, Wood Elves, Mountain Elves, and were relatively isolated.
Following this trend, wild elves would have been more likely to embrace civilization first, while wood elves would gradually become unsophisticated country bumpkins.
But fate played a cruel trick. When the god of nature appeared, he chose the wood spirit, who was both simple and honest, rather than the wild spirit, who was more open-minded and largely accepted the practice of slash-and-burn agriculture.
Then, with the blessing of the God of Nature, the Wood Elves quickly evolved into High Elves. They first made the ancient forests throughout the continent their home, establishing extraordinary kingdoms, and then radiated outwards to rivers, mountains, secondary forests, and even plains and swamps...
The rise of the High Elves not only led to the assimilation of many wild elf tribes, but also greatly squeezed the living space of other intelligent species.
But at least when the early humans made a deal with the gods, wild elves and orcs had not yet disappeared from the earth.
The battle between the gods and the gods of nature lasted for nearly a thousand years, and both sides coincidentally came up with the idea of using cannon fodder as a cunning tactic.
The cannon fodder for the High Elves are the Wild Elves, who have a relatively high birth rate and a large population.
The humans, on the other hand, chose the orcs...
But some wild elves and orcs, unwilling to be exploited and wanting to preserve their unique bloodline and cultural heritage, chose to migrate to the underground world.
Five thousand years ago, Black Robb tasked the nature saint Sarah and others with the mission of the Spark of Life, which included contacting the wild elves who had burrowed underground.
Of course, there are also dwarves.
The dwarf race can be further divided into mountain dwarfs, hill dwarfs, and cave dwarfs. They all suffered from environmental oppression, which led them to gradually move their production and life underground over a long period of time, and eventually disappear from the surface.
This also demonstrates the immense power of the High Elves, backed by their gods, and humanity during that era. Other races were utterly powerless to contend with them; after all, one was blessed with divine intervention, and the other possessed a mature pantheon system that completely overwhelmed the primitive totemistic and wild god systems of worship.
As for the dark elves, their lineage dates back to the time of the elven ancestors. The greatest calamity faced by the elven ancestors was the rampage of dragons. The entire world was a pasture for dragons, and all kinds of creatures were taken and plundered at will, becoming not only food but also defiled.
Some of the early Elven peoples burrowed underground during that period. Due to the passage of time, they have long since taken a different evolutionary path. In modern human terms, their genetic differences are greater than 1.23%, and they have already developed reproductive isolation. Their differences are much greater than those between Homo sapiens and Neanderthals.
Returning to Lota 3-5, the Grey Orcs have undergone at least one round of significant genetic mutations compared to their surface orc ancestors, and their differences are no less pronounced than those between the Dwarves and Grey Dwarves.
Grey orcs possess 120 feet of darkvision, have high resistance to magical poisons and paralysis effects, and far more of them have high perception or even awakened psionic abilities than surface orcs.
This means that the Grey Orcs have more Voodoo Shamans. The 3-5 Disguised Extraordinary class is a branch of this type of Voodoo Shaman, leaning towards the earth-affinity geomancer.
Geomancers actually appear more often among kobolds and other intelligent beings.
The most memorable term is 'mineral exploration'.
From this perspective, the Grey Orcs' geomancers are somewhat unorthodox, because the main entry for Grey Orc geomancers is 'cave guide'.
Lota, whose ostensibly profession is geomancy, is actually Black Robb using his profession to legitimately loiter in the underground world and gather intelligence.
At this moment, Lota is the guide for a small underground caravan.
He rode a cave lizard, moving silently and keeping a distance of 7-10 meters from the group, leading the way.
The caravan members followed cautiously, doing their utmost to avoid making any noise.
There wouldn't have been such a tense situation otherwise, but the caravan owner received an urgent message and changed his mind at the last minute, requesting that they take a shortcut.
Taking shortcuts naturally comes at a price, including missing out on a habitat of abyssal beasts marked as level two.
And now, we're walking this path.
Abyss Beasts can be considered a type of extraordinary subterranean life form unique to this world.
This world, which Black Rob has always called the Dark World, is not without reason.
The supernatural power on the negative side accounts for a high proportion and is active.
The underground area is the hardest hit.
Black Robb originally assisted the god of nature, and with these characteristics, he established the Dark Hell, which once achieved considerable success in governing negative energy.
However, the problems caused by the collapse of this filthy facility are somewhat similar to nuclear contamination, which is an inevitable consequence of excessive concentration leading to major problems.
Because the Dark Hell is a dimensional concept, rather than a physical region or location, when it collapses, the entire region suffers.
Fortunately, the design included provisions to prevent the worst-case scenario, which prevented damage to the surface, but the underground became the one that had to bear the burden.
Undoubtedly, this brought immense disaster and trauma to the underground races.
The Night God Society also seized this opportunity to rise to power, after all, their main slogan was 'Unite to fight the Abyss Demon.'
The difference between an Abyss Beast and an Abyss Demon lies only in the intensity of their corruption by negative energy. Theoretically, an Abyss Beast can ascend to become an Abyss Demon once it has hunted enough sentient beings.
And this is the culprit behind the collapse of the Dark Hell. To elaborate further, the fragments of laws that constructed the Dark Hell opened a path for subterranean creatures to absorb souls and energy.
After all, the main ability of the Dark Hell is to attract the souls of the dead, and then use their soul energy to gather negative energy and process and transform it in batches.
Therefore, after the collapse of darkness, it wasn't just the hellish power that Black Robb later ordered the demon to collect all over the world; the fragments of the power of law were the ones that were hard to find and had a greater long-term impact.
The underground world is a winding and treacherous place, with long stretches of pitch-black darkness. Coupled with various dangers, only geomancers and the like can provide caravans with reliable protection along the way.
As a Grey Orc geomancer, Lota not only possesses the ability to see in the dark, but can also distinguish different things by subtle differences in temperature, such as dripping stalactites and hot spring fissures, which are as easy to identify as landmarks.
In addition, the geomancer's affinity with the earth element and his high level of perception also allow Lota to sense vibrations in the earth and rocks, and even vibrations in the air, from extremely distant areas.
Black Rob, on the other hand, used his powerful soul to perform a probe-like scanning operation, making him very stable. In this environment, no extraordinary being could launch a surprise attack on him, not even from underground.
Of course, the caravan members had no idea how awesome he was.
Therefore, during the journey, he would occasionally demonstrate his skills to boost these people's confidence in his professional abilities.
For example, they might inform you in advance that there are several fungus people active, or that there are deer claw monsters lurking around. Soon after, you will indeed see the fungus people, or they might use a trap to lure the deer claw monsters into a trap and hunt them down.
Through such performance, they quickly established professional prestige, and now they have achieved strict obedience to orders, making everyone in the caravan take it seriously and enabling the caravan to achieve a quiet march.
After nearly an hour of silent marching, Lota raised his right hand, and a yellowish-brown light shone between his fingers.
The caravan members breathed a sigh of relief upon seeing this.
Someone muttered under their breath, "Damn, it's finally over. I was about to burst."
Someone urged, "Turn on the lights, hurry up!"
The lanterns were lit one after another, but the light was not the warm glow of candles or oil lamps. Instead, it was a cool light similar to that of plants. It would be more accurate to call these lanterns firefly lanterns, as their brightness was exactly the same as that of fireflies.
For humans on the surface, this light is practically useless in the darkness and cannot meet their needs at all. But for intelligent subterranean creatures, who almost all possess varying degrees of dim light vision, such light is roughly equivalent to LED camping lights for humans.
As the lit lanterns were hung on the hooks of the pack animals, the entire caravan seemed to awaken from its slumber and come alive again.
Lothal reined in his horse and waited a moment for the caravan members to recover before setting off again.
He had traveled this road many times and was very familiar with the tunnels. Even the shortcuts he took had their own rules. This route, which passed through the habitat of the abyss beasts, seemed dangerous, but was actually safe.
Because of the presence of the Abyss Beasts, there are fewer other miscellaneous ferocious beasts and bandits. As long as you're not too unlucky and choose the right time to cross the border, there shouldn't be any major problems.
The following section is relatively unremarkable; it contains no treacherous areas prone to ambushes, nor is it the territory of subterranean beasts.
Near a fork in the road, the caravan encountered another caravan.
Then, we entered one of the two largest caverns in the vicinity, besides the abyssal isthmus.
Standing on the terrace-like area outside the cave, you can see the entire Moon City.
Compared to cities on the surface, Moon City is much smaller in scale, even larger than many large towns.
A thousand years ago, this place was just a vast dome covered with stalactites and stalagmites.
But now, this place has become a fortress-like complex bathed in magical light, and it is almost impossible to find stones in their original form.
Like many underground cities, one of the landmarks of Moon City is the Time Tower, which stands majestically in the center of the town.
The timekeeping tower is the primary method used by the underground inhabitants to record time. At the end of each day, a designated mage will cast a magical flame to cause the flames on the timekeeping tower's pointer to cycle again and extinguish on time.
Therefore, expecting this kind of timekeeping to be accurate to the second is obviously unrealistic, but it is sufficient for the daily needs of underground residents.
For those who require more precise timekeeping, such as alchemy, a pocket watch or similar timekeeping device can be used.
It must be said that although the underground seems to have no interaction with the surface, the creations on the surface are not lacking. It is easy to guess who acted as the intermediary between the two: the Yagami Association!
Black Robb only learned of the Night God Society's foundation—the underground tribes—through the Soul Searcher Hamel.
Neither Abed nor Lemvi knew of this secret.
The main reason was the division of labor. Abed was more military-oriented, Lemve was more research-oriented, and only Hamel was responsible for a variety of matters. He once served as the captain of the cargo team for the surface part of the Night God Society's surface and underground logistics line. Through a combination of guessing and analysis, he finally confirmed that the Night God Society had a considerable base in the underground world.
At first, Hamel also thought that this foundation was 'the underworld'.
But later, through the complex list of supplies, it became clear that this was far more than the resources that could be gathered from a single underground base; rather, it was a collection of outputs from multiple locations.
Black Robb concluded from analyzing this information that bombing 'Hades' would likely have very limited significance, be inefficient, and easily alert the enemy.
In addition to the strategy of 'dealing with only one enemy at a time with full force', they decided to first complete the intelligence gathering work on the Night God Society, and then look for an opportunity to strike a fatal blow.
This led to a series of explorations into account creation.
He discovered that the underground tribes were very hostile to surface creatures, and the reason why the Night God Society separated its surface and underground organizations was probably due to this situation.
After all, the Night God's attempt to obtain the power of faith from the underground tribes is a unique form of exploitation and oppression, and it is still necessary to pay attention to the methods and limits involved.
Moon City is named for its general shape and the nearby Moonstone mine. It has six entrances, but only two are the proper entrances for caravans.
Lota naturally knew the way. After passing the watchtower standing among the stalagmites at the entrance, there was a winding, gentle slope that rapidly reduced the altitude.
This gentle slope is suitable for pack animals to walk on; it is not only wide enough but also equipped with anti-skid plates.
Once you reach the bottom, walk along the lakeside avenue of the lake for about a kilometer, and you will be able to see a corner of Moon City with its rows of functional buildings more clearly.
These buildings are primarily used for commercial activities and can be understood as underground commercial streets.
From a certain perspective, it's somewhat like a market set up outside the city gate, with imposing barriers behind it, so it's not really considered entering the city.
Goods transactions for visiting merchant caravans are usually completed here, which is convenient.
Getting into the city is much more complicated: you need to provide identification, the purpose of your visit, the length of your stay, and pay a hefty entry fee. The checks are also very strict...
These are all concrete manifestations of xenophobia. As far as he knows, this is the result of the great opening up of the social atmosphere in recent decades. In the past, there was almost no private foreign commercial exchanges between cities.
As they reached their destination, the caravan members relaxed, but Lota did not. His extraordinary senses told him that the goods the caravan was transporting this time were unusual.
He didn't mind trouble happening, since obtaining information step by step was too slow, especially for certain intelligence, which could only be seen directly when there was a fierce conflict.
(End of this chapter)
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