The fisherman druid is in another world
Chapter 802
Chapter 802
The vanguard was engaged in battle at the front, and the rear ranks were not spared for long either. Strange creatures emerged from the flanks and even the rear of the team, creating a complete encirclement.
Black Rob's pupil technique is special, allowing him to see clearly. At least at this stage, the true encirclement has not yet been completed. However, the strange creature seems to be able to share vision, so although their actions are not haphazard, they do a good job of implementing the encirclement and are very good at maintaining boundaries.
Black Robb is naturally very experienced in dealing with this kind of situation.
Estes is responsible for hard-controlling targets.
Because of the snowy environment, the power of water magic is enhanced, making Esther, who wields the Flowing Water Staff, extremely powerful. Snowflakes and cold air serve as mediums, allowing her to directly target the target's bodily fluids.
It can be said that the distortion effect of the legendary-level law power, or the domain power, is at this level.
The moment the strange creature appears around Black Robo, it will be locked down for 1-2 seconds.
The Dark Elf Assassin took full advantage of this opportunity to deal damage.
The Silver Serpent Staff that Estes originally wielded was geared towards enhancing spatial magic power. Therefore, after this power replaced the Dark Elf Assassin's original extraordinary power and constructed a new system, the Dark Elf Assassin had a clear advantage in mobility, as well as strong explosive power.
When facing groups of enemies, the Dark Elf Assassin employs frequent small bursts of attacks.
From a third-party perspective, the high-speed movement and striking motion with a strong sense of rhythm is like a drumbeat. Except this drumbeat is the kind where the drumstick makes a flourish in the air after each strike before striking again.
Dark Elf assassins never finish off enemies; after unleashing a burst of damage, regardless of success or failure, they always move away to the next target.
An assassin's burst attack is indeed not enough to kill the monster instantly.
The one who truly eradicated the strange creatures was the snake-man blood mage.
The obvious wounds inflicted by the assassin became the springboard for the Blood Mage's slaughter.
Under the influence of the blood magic, crimson energy gushed from the wound, then transformed into a trickle of light, which was absorbed by the blood mage.
Any creature subjected to this kind of exploitation will die completely within 3 seconds.
Moreover, during this process, both resistance and physical strength plummet, making it impossible to organize effective offensive actions. Often, they just twitch a few times on the spot before completely turning into black ash and dissipating.
What's most commendable is that this combined killing spree even kills the black insects on the monster's body. It's a case of one dying and the whole swarm dying, a very swift and decisive end.
Seeing that the moon elves and their puppet guardians were handling the rear with ease, the legendary warlock Digaff reduced his attention and focused more of his energy and strength on supporting the flanks and the front.
The main reason is that these monsters are easy to kill but difficult to kill. In fact, apart from Black Rob, none of the other six high-level superhumans had the ability to take down a monster in one go.
Of course, if you play all your cards, that's entirely possible.
But that's like using a cannon to kill a mosquito; it's not sustainable.
Even for the three legendary figures, it would take the power of laws to kill the monster in one blow.
Against this backdrop, the three naturally wouldn't just focus on killing for themselves, but would also amplify the power of the laws to enhance their teammates' key attacks while finishing them off.
Because their last-hitting is the most economical, with low resource consumption and high effectiveness.
The six high-level extraordinary individuals were having a very frustrating time fighting.
The insects on the strange creature burrowed in and out, like ants moving in and out of a nest of rock.
On the first night the Moon Elves landed on the volcanic island, their camp was besieged by a swarm of beetle-like monsters lured by the Dark Elves using a substance resembling feces. The insects on these monsters looked very similar to the creatures.
But just like the evil salamanders that erupted before the volcanic island collapsed, and the giant evil salamanders in the lava tubes, these insects also have many differences in details compared to those.
They are far more troublesome than those insects. Their advanced energy absorption and energy deflection properties can withstand a lot of damage for the monsters and also provide them with strong repair.
Even if it's a blow to the chest or a severed head, let alone injuries like losing a limb, they can still quickly recover and fight again.
Another characteristic is that the fragmentation of limbs and body parts can lead to lateral connections among the insects.
If there are other remains or fragments nearby, they will be pieced together.
Both the pieced-together scene and the appearance of the composite material are truly terrifying.
High-level superhumans wouldn't be terrified, but this sticky, tenacious nature of being hard to kill and able to stick together for another fight would indeed cause a lot of psychological pressure.
After all, there are more and more strange creatures, and they are so resilient. Such a fierce battle would be a headache for anyone.
Faced with this situation, even legendary-level warriors couldn't help but feel anxious, and the team's marching speed noticeably increased.
Based on his own similar past experiences, Black Rob believes that if he cannot eliminate the monsters, he will almost never be able to escape this dark pit.
The reason for using 'almost' is that another more likely method to succeed is for environments shrouded in secrecy.
Just like when I faced the fog of doom in Vasco, the great town in the sacred mountains.
As the fog dissipates and the environment is destroyed, the conditions for the Ecuadorians to thrive are eliminated.
The same applies now; if the cage deathmatch mode cannot be broken, then the only option is to kill all the enemies inside the cage.
However, it's not convenient for him to share his experience now.
Moreover, he knew very well that most people don't listen to advice, and those who are particularly successful in their professional fields are often the least receptive to others' opinions.
Conversely, the absolute top combat power of this era is by no means weak.
Sokoch quickly uncovered the strange flaws.
He used the power of fire as the core and the remains of the raven as an aid to simulate an effect similar to sunlight.
This effect severely injured the monster, causing it to go berserk and unleash a mental wave: "Annihilate the Light!"
He then went berserk and charged at Sokoc.
The rest of the advance team immediately adjusted their tactics, using the suspended Sokoch as a target while the others beat up the monsters. Some were responsible for eliminating the insects, while others took the opportunity to kill the monsters, with a clear division of labor.
These ugly elytra beetles would normally never leave the bizarre, but after going berserk, they formed a suicide squad, like moths to a flame, attacking the sun-like Sokoch.
Clearly, the idea of 'annihilating the light' truly comes from the heart, regardless of the cost!
Soon, the advance team discovered that the insects that lost their strange bodies would rapidly weaken, and the monsters that lost their insects would become easier to kill.
Therefore, the playing style was adjusted again.
Sokoch needs to move around and lure the insects to the light. That way, when his flames can actually burn the insects, they will have already been exhausted in the chase and will be easier to kill.
The other superhumans stopped interfering with the insects' "sun-chasing" behavior and focused on eliminating the anomalies, destroying the anomaly shells that no longer contained many insects as soon as possible, so that the corresponding insects would weaken faster.
Thus, the advance team changed from mobile warfare to focusing on slaughter.
Despite the fact that the surrounding environment became increasingly dark and gloomy, even to the point of being pitch black, and the number of strange creatures gradually increased, with the rustling of insects eventually rivaling the roar of the wind, the group remained highly motivated and fought bravely.
The reason is simple: the positive feedback is quite strong.
Compared to the previous approach, this method is truly less costly and more effective.
To borrow a famous quote from Captain America in the Marvel Cinematic Universe: I could fight like this all day!
Furthermore, more than one person noticed that their own transcendent realm had clearly weakened!
It's important to understand that for high-level superhumans, advancing their realm is far more difficult than a bodybuilder who's already a muscular individual noticeably building muscle through weightlifting.
The fact that I can now clearly perceive this indicates a significant improvement, several times or even dozens of times greater than my usual practice.
As for what constitutes a high-level transcendent being's realm, simply put, it's a comprehensive concept that includes comprehension of the power of laws, affinity for transcendent power, understanding of one's own technical system, and even enhancement of the attributes of spirit and body. These concepts combined form a realm.
It's like a mountain built of accumulated soil, where it's basically impossible to add any more soil.
Or, to put it another way, simply adding attribute data is no longer very meaningful.
What we're doing now is reinforcing and repairing it. Simply put, its sturdiness is positively correlated with the strength of the individual components.
The next major breakthrough won't be about taking another step forward, but about breaking through this solid shell and planting a tree on the mound.
This is the step that transforms the extraordinary into the legendary.
The loosening of the realm at the title level refers to the effect of breaking through the seal from the inside out.
This is undoubtedly very rare.
After all, the best way to solidify this mound is to work together from both inside and outside, making the mound more solid while also leaving enough space for the Seed of Law to accumulate power.
The size, height, and strength of this mound determine the type of sapling, its final growth height, and so on.
In any case, being able to make the high-level extraordinary individuals present feel their realms loosen is definitely a rare achievement, and this is also a major driving force for everyone to work extra hard.
They were well aware, of course, that the loosening of their spiritual realm was related to their current position.
Strictly speaking, this dimension no longer belongs to the prime material plane.
Therefore, the implicit constraint on the upper limit of the Prime Material Plane, namely the Legendary rank, has also changed to some extent.
However, convenient environment alone is by no means the main reason for the loosening of one's mindset.
Otherwise, if high-level extraordinary beings could find a way to stay in the four elemental planes, outer planes, or demi-planes for a period of time, wouldn't their cultivation levels rise layer by layer?
Therefore, such positive feedback only occurs when many factors come together.
Such an opportunity is rare, so we should seize it.
As the guardian of the world and wielding the Scepter of Nature, Black Robb naturally possesses a deeper understanding of these matters.
He discovered that this battle was indeed a positive feedback loop.
The core logic of this positive feedback loop isn't exactly new; it's simply that it unintentionally achieved 'returning to the Way of Heaven'.
It can be said that Sokoch's simulated sun triggered a mechanism, and the degree of distortion of these strange phenomena met the criteria of needing to be eliminated by external forces according to the rules of the heavens. Therefore, eliminating the strange phenomena was to act on behalf of heaven and do good for the world, thus creating a positive feedback loop.
As for whether Sokoc was a coincidence or a pretense, to be honest, Black Robo doesn't really care. After all, these are just part of the scenery along the way; the key is the quality of the final boss.
It could even be said that the more familiar and prepared the Night Gods are with this dimensional world, the more it means that the Night Gods do not believe they are capable of defeating the final boss.
Otherwise, why bother with external intervention? Why not just organize an internal team and take it slow?
If we follow this logic, the benefits we are experiencing right now can be understood as the Night God Society using our resources to curry favor with others.
While clearing out the target's allies, we should also give external forces some incentives to motivate them and encourage them to invest more resources.
If enough are invested, even if a strong enemy appears ahead, considering the sunk costs, it will be difficult for external forces to make a decisive break.
The battle came to an abrupt end after lasting nearly three hours.
In the dark environment, suddenly no new strange things began to appear.
The advance team, however, found themselves increasingly adept at killing, which led to the sudden interruption of the flow of blood and the feeling that there was nothing left to kill.
Not long after the battle ended, the aftereffects of the fierce fighting began to wear off, and even the legendary-level warriors were grimacing from the intense physical exertion of three hours of intense combat.
However, this level of wear and tear is still within the normal range.
More than half of the team members did not even need to take any magical potions to relieve their physical fatigue.
However, another problem severely hampered the advance team.
That was the positive feedback from returning to the Dao, which made the group eat until they were stuffed.
The three legends are doing well; from a game perspective, they have already entered the second job advancement stage, and each level up requires a massive amount of experience.
Although the gains this time were huge, at most they would only level up, from Legend+ to Legend++. Moreover, leveling up requires not only experience, but also other concepts, such as the degree of understanding of the core laws, the understanding of the secondary laws (used to build a closed loop), and so on.
High-level extraordinary individuals are truly overwhelmed, generally having enough experience to level up 1.5 levels. As a result, those who have reached level 18 and have more than half of their experience points already have the opportunity to knock on the door of legend in terms of experience.
They were alright; even without the guidance of a legend, they knew that achieving legendary status at this time and place would definitely do more harm than good.
It's not that there's a period of weakness after achieving legendary status, or that the legendary certificate is unworthy of being presented.
In fact, most high-level extraordinary individuals may only encounter such an opportunity to 'return to the Way of Heaven' once or twice in their lifetime, by sheer chance. It is a qualified concept to anchor the soul.
The real problem is that this is not the Prime Material Plane. If you achieve legendary status here, there is a high chance of things going wrong when you return to the Prime Material Plane.
Furthermore, in such a situation, one will most likely have to bear it alone, as the powerful organization behind them can only offer very limited assistance.
At this point, we should recite the saying, "You only realize how little you know when you need to use it."
Especially during rapid upgrades at higher levels, the feeling of 'I'm not ready' becomes particularly pronounced.
After all, crossing the legendary threshold is a qualitative change of spirit and flesh, which is inherently filled with a great deal of unknowns and uncertainties.
Even someone like Black Rob, who can create a legendary physique as easily as drinking water, is only experienced in the 'flesh' aspect; in the 'spirit' aspect, he relies on the superior crushing power of his divine soul.
If he were to advance in both spirit and body, he might not dare to say he would pass with 100% certainty.
After all, this involves not only a comprehensive examination of past extraordinary cultivation and an understanding of extraordinary power and the power of laws, but also the power of emotions, and not just desire and fervor.
It requires the soul to enter a state of 'superego'.
This state will be the foundation for the new state after the promotion. The new state will be nurtured on this basis, and then there will be a certain degree of reflux and decline.
If the price falls below the 'superego' state, then there is a high probability that the advancement will fail.
Therefore, even within the same superego, there is a difference between 120% and 150%, and there is also a difference between maintaining 120% for 10 minutes and maintaining 150% for 5 minutes. The scale is very difficult to grasp.
Therefore, a legendary breakthrough is not simply about letting your imagination run wild and getting carried away with excitement; it requires the involvement of both emotion and reason.
The challenge lies in the fact that the opportunity is only available once and there has been no prior experience with it.
Therefore, any preparations that can help are always better.
For example, the confidence that comes from a more advanced understanding of the power of laws.
Another example is the ability to subtly control emotions, especially the ability to be extremely excited yet extremely calm.
These factors can all affect the success rate of key breakthroughs.
This is precisely why, even without the legends' reminders, high-level transcendents wouldn't attempt it rashly. After all, having cultivated to the high level, their mental fortitude had already been significantly tempered.
Those who, in extraordinary events, rely on their good birth, excessive drug use, or incredible luck to directly reach a high level, yet still retain a foolish and reckless mentality, are extremely rare in this era.
The real problem now is that the near-legendary players who were already level 19 have suddenly gained a huge amount of experience, but they have nowhere to put it. What should they do?
(End of this chapter)
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