Chapter 3 Choosing a Race
  What attracted him most was the update of the Tiefling race. After all, there were more than a dozen different bloodlines at once, and each bloodline had different gifts from hell, which were new talents and skills related to them. It's so strong just to look at.

And there are only two mutant race options. The other one is the human race lycanthropy patients. The strength of the two seems to be about the same, but the appearance is really different.

That's right, Liu Angsheng is a real Yan Dang. Whether he is strong or not is a temporary matter, and whether he is handsome or not is a lifelong matter. If he can be both strong and handsome, then he is the absolute best choice!
  Liu Angsheng's favorite start when playing Baldur's Gate was tiefling, so he immediately began to study the various updates and various advantages of tiefling in more detail.

Then the more he looked, the more frightened he became.

"Wow, it's so awesome! Being able to add wings when creating a character card means constant flight! Your mobility is at its peak. You can explore the map as you want, and you don't have to walk slowly anymore!"

Continue to the next line of text.

"Benign mutations will increase the attribute points you can allocate. Your racial bonus attribute points will change from 3 points for ordinary races to 4 points."

"The total attributes you can assign change from 27 points for ordinary races (including racial bonus attributes) to 62 points for advanced and powerful races."

"Without calculating the racial reward attribute points, your single attribute value [allocation vertex] for card creation has been strengthened, from 15 points for ordinary races to 16 points for advanced and powerful races."

After reading these paragraphs, Liu Angsheng was shocked and couldn't help muttering to himself.

"Perverted, too perverted!"

When creating a character in this game, you must start when all basic attributes are 8 points. The minimum attributes of each character are 8.

It cannot be lower and can only use 8 attributes as the bottom of the character card.

8 points for all attributes is almost equivalent to a blank slate, and then you can start to freely allocate attributes. The game also locks the upper limit of your assignable attribute values.

The maximum one-way attribute can only be points up to 15, which means that you cannot build a monster-like character in the early stage.

And that's not all. Although you have a total of 27 assignable attribute points, when any of your attributes reaches 13 points, if you want to add more, the attribute points consumed will change from 1 point to 2 points.

This setting is to prevent extreme points addition when creating cards in the early stage, resulting in abnormal cards with some attributes that are too abnormal and some attributes that are too low.

After all, it is impossible for a first-level adventurer to have higher strength than a dragon and lower agility than a snail. If that were the case, it would be too immersive. Such a character card can also be said to be a useless card. It must be Make it look more like a normal rookie adventurer so that the game can continue.

And when these attributes, that is, 24 attribute points are allocated, you will still have 3 attribute points compensated by the race, which adds up to 27 in total.

Don't underestimate these 3 attributes. They are very different from ordinary attribute points. The racial bonus can break through the 15-point limit, and each attribute point can actually increase any of your attributes by one.

But you can only add points in the form of 2 and 1, and you can add them to your six attributes at will.

In other words, when a normal character card is created, the highest value of its single attribute is only 17 points, and there can only be one 17.

You need to add this racial compensation attribute to the attributes most needed by that occupation according to the occupation you choose, which is the so-called main attribute.

You can then choose another attribute, preferably a secondary attribute for the class, and use your remaining racial bonus to increase it to 16.

For example, for a warrior, its most important primary attribute is strength, and its secondary attribute is constitution.

Then you can allocate 17 and 16 attribute points to strength and constitution respectively to enhance your melee weapon attack bonus and health. This is the basic quality required by a warrior.

Other attributes are less important in comparison and can be allocated at will according to your preferences. Among them, intelligence can be said to be the most irrelevant in the game.

Only for warriors.

Then use this to get a warrior's attribute card, that is. Strength: 17 (quantification of physical ability)

Constitution: 16 (quantification of tolerance)

Agility: 13 (quantification of flexibility)
  Intelligence: 8 (quantification of memory and thinking abilities)
  Perception: 12 (quantification of intuition and feeling abilities)
  Charm: 8 (quantification of personality, temperament and appearance)
  This is not a normal character card. The attribute values ​​established like this can be said to be very extreme and extremely unbalanced, but this is still considered a point-adding genre.

Its advantage is that the most important attribute values ​​have reached the theoretical maximum that can be allocated, and it is the favorite way to add points to overpowered players.

Intelligence and charm can be said to be extremely low, with no attributes assigned to these two items. According to the game, such low attributes are lower than the average human level, that is, mentally retarded and ugly.

This method of adding points is also nicknamed the 8-wisdom-8-charm extreme warrior flow.

The disadvantage is that this method of adding points will result in a negative penalty when making checks related to Intelligence and Charisma.

But it doesn’t matter. In the game, you can recruit different teammates and let them make up for your disadvantages in certain aspects. After all, this is a team adventure game.

Although all characters are controlled by you yourself.

Therefore, warriors do not need intelligence and charm. After all, these two attributes do not improve the combat effectiveness of this profession.

However, this method of adding points looks very awkward, not very good-looking, and lacks a sense of immersion because it is too extreme. Although it is really cool to add attribute values ​​to extreme values, it is difficult to interact with NPCs or explore some hidden things when running the map. Mechanical traps will have various disadvantages when deciphering ruins, which is not Liu Angsheng's favorite way to add points.

And if you choose this variant bloodline.

“哪怕是有这个13点以后耗费属性值加倍的智障设定,我的基础属性值也可以将足足4个属性加到16点的极值!再加上4点种族属性,这意味着我在前期就可以将主要属性和次要属性加到最高的18!离凡人的极限20点属性就差2点!”

"As long as I upgrade a few levels in the game! I can directly reach the legendary legendary attributes. This is too strong!"

Although there is no legendary attribute setting in this game, there is this concept in its official background universe. I don’t know if this update will add this thing.

By the way, let’s introduce the role of attribute values ​​in [Game].

In this game, 10 points of attributes are used as a basic dividing line.

If these attributes are all at 9, 10 or 11, it can be regarded as an ordinary and untrained normal humanoid creature. Most people are around ten points. If it is a little higher or lower, it can be called an individual. difference.

But once the attribute value exceeds 11 and reaches 12, a qualitative change will occur. At that time, you will have a 1-point bonus on any appraisal related to this attribute. This qualitative change will only be obtained when any of your attributes reaches an even number. That is to say, for every 2 points of attribute improvement, another 1 point of related bonus will be obtained.

For example, for strength, 12 points of strength plus a related bonus, 14 points of strength plus 2 related bonus points, and so on. Through the career panel, you can reach a maximum of 20 points of strength (there are other ways to add attributes, just But you need to experience it in the game).

If your attribute is below 9 points, you will receive a 1-point penalty, which will cause you to subtract 1 point from any amount you make in any determination related to that attribute.

For example, intelligence, when you have 9, 10 or 11 points, neither increase nor decrease, but once you fall below 9 points and reach 8 points, you will get a slight penalty, which is the legendary 8-wit warrior with mental retardation. .

"But a game is a game after all. The effect of this little bonus or penalty is actually not very big. There are many spells and equipment in the game that have a much stronger combined effect than simply stacking attribute values."

"Besides, there is an upper limit for attribute values ​​in this game. The so-called 20 points is the limit for mortals. Above that is the realm of monsters, demons, and gods. Only a few professions can break through this limit. Rather than caring about basic attributes, it is better to The bottle of medicine comes quickly, and if you think about it, you can understand why it is given so many attribute points."

"However, when there is no good equipment in the early stage, the bonus judgment brought by these basic attributes is still very useful. The most important thing is that the attribute values ​​​​he gives are too many! The panel added in this way must be very beautiful!"

"Okay, it's decided, I want to choose the variant race of tiefling! I want to take off!"

(End of this chapter)

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