Ordinary fantasy adventure in Faerûn
Chapter 551 Rest and then set off
Chapter 551 Rest and then set off
Orpheus left, taking the red dragon and the subdued Githyanki captives with him. They moved quickly. The Gith are a natural astral race, and the weavers, masters of psychic abilities among them, can directly open portals to the astral plane.
In addition, the captured star sailboat also had a magic rudder that could lead to an alien planet, which meant they didn't have to worry about how to return to the star realm from the material plane. The relatively sufficient manpower also allowed them to keep an eye on every prisoner, so they only took a very short rest, and after preparing all the available supplies on site, they immediately began their march towards the star realm.
Before they left, Noshir wanted to help Orpheus in a personal capacity and provide them with some supplies, but was politely declined by Orpheus.
As for the reason, firstly, before they repaid Noshir's kindness, they had no face to continue accepting his help, and secondly, they did not need water or food to survive in the astral realm. The only things they needed at present were weapons and armor, and after this battle, they already had sufficient reserves of these things.
So in fact, judging from the current situation, the only problem these rebels need to consider is that they currently lack a sufficiently safe place to stay and a base camp, but in fact this problem can also be solved by the Astral Prism.
After all, there is a large space inside this thing that can accommodate a considerable number of people, and it is also very convenient to carry. If Orpheus can have such a mobile base during his fight against Vlajith, then whether fighting or escaping, Orpheus will have more options, and it will definitely be of great help.
But if the Astral Prism was handed over to Orpheus, Noshil's own goal would not be achieved. He needed the remains of the ancient gods inside. During the time when Noshil was still inside the Astral Prism, his panel did give him a very useful piece of information.
By extracting the medulla that has not lost its activity from the remains of the ancient god, and combining it with the latest promotion ceremony listed on the panel, which can only be exchanged with mythical incentive points! In addition, he had previously used mythical incentive points to complete the last part of his professional ability! All these conditions combined together were enough to allow Noshier to embark on a different path!
As long as Noshir spent a myth incentive point to obtain the unique myth promotion ritual, he could use this ritual to extract the remaining divine power in the marrow of the ancient god and merge it with himself, thus transforming himself into a divine species similar to a god, but different from a god! Gain extremely powerful power!
Moreover, the power gained through promotion in this way is completely independent of the current system of belief in God. This means that after Noshir's successful promotion, he will still have a high degree of growth potential. He can gradually become stronger only through the passage of time or self-training, and does not need to rely on the power of faith of believers at all!
In this way, Noshir could become a unique god-like life form! Completely solve the problem that once troubled him! Become a perfect creature with the power of a god, but without the weaknesses of a god!
At the same time, the panel has also clearly stated that if a sufficient amount of divine essence is added during this ceremony, then Noshir will be able to directly obtain the same level of divine power as a weak or even weaker god at the moment the ceremony succeeds!
Don't think that a god with weak divine power is weak! For a pure new god like Noshir, this improvement can actually be called quite large!
You know, the gods of Faerun are truly invincible. There is no essential difference between gods with strong power and gods with weaker power. What really distinguishes them is whether their priesthoods are better at fighting and how much total power they have. Noshir will also have a priesthood, and compared to the priesthoods of ordinary gods, his priesthood is actually more like a unique authority. Unlike the priesthoods of the gods of the Pantheon, which can be split, aggregated, or even plundered at will, Noshir's priesthood will be completely fixed and belong to him alone.
This means that his power cannot be plundered or stripped away, but it also means that his power will be very clear. His power will be different from the wide-ranging priesthood vocabulary of the gods of faith, such as [nature], [death] or [war], which can be extended to many wide-ranging divine powers such as [spring], [summer], [autumn], [winter], [murder], [decline], and [battle]. Noshil's priesthood is destined to be very clear, referring to only one aspect and only controlling that aspect of power.
Such a divine handle may be slightly inferior to the belief in God in terms of comprehensiveness, but it also has considerable advantages. In addition to the advantages mentioned above, one's own priesthood is destined to be the kind that is very suitable for oneself and a powerful force derived from the power that one currently possesses.
Such power is destined to perfectly fit his current fighting style, but in order to use these sublimated skills freely, Noshil himself must have enough divine power to drive these forces. The panel also shows that he needs at least a weak level of divine power to drive these forces freely.
In other words, Noshir needs a large amount of God's Marrow, and the corpse of the ancient god in the Astral Prism is the best source of materials. If Noshir gives the Astral Prism to Orpheus, it will certainly help him, but it will also delay his own path to sublimation.
With the threat of Zariel imminent, he must gain the power to defeat Zariel as soon as possible. Although Noshir is confident that once his professional level reaches 19, he should be no less powerful than Zariel in frontal combat, don't forget that Zariel is the Grand Duke of Hell.
If she wanted to take revenge, she would definitely lead the army of Hell to invade. At that time, Noshir might be able to rely on his own strength to fight Zariel, but Baldur's Gate would not be so lucky.
Hundreds of Iron Guards cannot make up for the power gap between Baldur's Gate and the army of Hell. The former guardian of Baldur's Gate, the ancient bronze dragon Anzu, has long since become a corpse dragon driven by resentment. Even if it is found, it will not be of any help to the city. It may even turn the tables and make the already bad situation even worse.
If that really happened, it would be almost impossible for Baldur's Gate to survive the catastrophe, and this was not what Noshir wanted to see, so despite some embarrassment, Noshir asked Orpheus for the Astral Prism before he left.
(End of this chapter)
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