Chapter 268 Star Wars Theory
Lin Yi never thought that super-light navigation technology would be so close to him. Even since the Ordovician when the feather-winged horseshoe crab woke up in the individual body, it has been with him and installed in every individual's brain. middle.

The stored nutrients in the experimental space organism began to pupate rapidly, gradually forming a huge structure similar to a space synapse, and began to be powered by the reactor on the space organism.

A strange feeling slowly came, and then, from the perspective of the solar system, the body of the space creature seemed to disappear instantly. A moment later, in the space creature's own observation system, the yellow star emitting bright yellow light in the distance appeared. The dwarf star has disappeared, replaced by three stars of different sizes and colors.

Three Stars in Centauri Just now, space creatures crossed a distance of four light years and came to the nearest star system to the solar system, just like the Ezki battleship came to the solar system at that time.

At this point, Lin Yi has been able to confirm that despite all the differences, the spatial synaptic structure that determines the existence of the nest group is the same technical system as those of hyperspace channels. It is just a system that works at a macro level and builds a network that can span across The material channel in the universe, while the other transmits nerve signals at the microscopic level.

The specific complexity is not something that Lin Yi can study in detail now. He can only guess that perhaps the unknown intervenor has studied the nature of the naturally existing hyperspace channel and improved its technology to create the nest group. A stable and low-energy spatial synaptic structure that synchronously transmits neural signals between individual brain neural structures.

The good news is that through the previous research on the structure of space synapses, which is equivalent to sleeping for hundreds of millions of years, and the hyperspace engine samples provided by the Ezki people, Lin Yi's mastery of hyperspace navigation-related technologies has been equal to or even exceeded that of the Ezki. Ziki people, at least the level shown by the other party.

In a sense, the starting level of the nests with spatial synapses in their brains is indeed higher than that of the Ezki people. But whether this is a blessing or a curse, Lin Yi himself doesn't know very well.

But instead of thinking about that, think about how to survive the current crisis. In other words, how can we design a spaceship suitable for long-distance interstellar navigation in the simplest way and then run away?

It's still the familiar cabin. The snow-white spider silk-like fabric layer on the bulkhead is the same as the projection insect. It's just that inside the cabin, it has been replaced by fleet commanders at all levels of the Ezki Exploration Fleet and a man who has some experience in designing warships. of technical staff.

"Space battles are different from air battles and naval battles. The combat distance will be on an astonishingly far scale. And since the weapons mainly used are directed energy weapons, there is no problem with their shooting accuracy. Only aiming can be overcome. Accuracy issue."

"Therefore, in a space battle, the capital ships of both sides are fighting in a mobile state as much as possible. There is no situation where the two sides remain relatively stationary and attack each other during the naval artillery battle."

According to the descriptions of professionals on the Ezki Exploration Fleet, although the current stage of space warfare is indeed dominated by large spacecraft carrying heavy firepower, it is different from the "new era queuing to shoot" or "space battleship bombardment" imagined by many people in later generations. "Compared, there is still a big difference.

The reason for the emergence of line infantry, also known as "queuing to kill", is that early firearms have inherent accuracy problems that cannot be compensated for through training or acquired means, and can only be compensated for through dense formation volleys. The reason for the emergence of battleship bombardment is also the poor long-distance shooting accuracy, and frequent movement will cause the shooting elements to be constantly reset. This is a scary burden for early mechanical computers or human calculations, and can only be used in Attack each other while remaining relatively still.

But in space battles, there is almost no accuracy problem with directed energy weapons. It can be said that they hit wherever they are pointed. The only remaining question is whether you are accurate or not, which can be improved through training and equipment.

For today's fire control equipment, aiming at fixed points during complex maneuvers is no longer a problem, but there are still certain difficulties with mobile targets, which requires both sides to maintain mobility.

"Since directed energy weapons attack at the speed of light and there is no problem with shooting accuracy, maneuvering in space battles is mainly to avoid the opponent's aim. A common method is to maneuver irregularly in a small area after contacting the enemy, so that the warship's Optical and infrared signals flood the entire area, confusing the enemy's aim. We call it a 'probability cloud'."

The other party's words are easy to understand. To put it simply, directed energy weapons represented by lasers hit wherever they are pointed. Being pointed means being hit. This will make the other party unable to point accurately, and naturally the target will not be able to hit accurately.

The way to make the opponent's pointer inaccurate is to use rapid small-scale maneuvers so that neither the visible light signal nor the infrared heat radiation reflected by the warship can be accurately positioned, so that the enemy can only fire within a general range, reducing the probability of the enemy hitting. .

After all, the attack of directed energy weapons is at the speed of light, but the turret has a speed limit, and the human brain or fire control computer has a computational delay. When both sides find that the other party is far away from the other party, destruction is only possible under ideal circumstances. .

"Therefore, the design concept of the main space battleship should be to have good small-scale maneuverability to form a large 'probability cloud', making it difficult for the opponent to aim. The weapons consist of ultra-long-range directed energy weapons arranged on an axis, and the defense aspect is Prevent the secondary weapon fire as the target, and the main weapon level firepower interferes with the aim to dodge instead of resisting. "

"As for the battleships in the exploration fleet, they are classified as 'escorts', which are distinguished from 'capital ships'. Their design concepts are completely opposite to those of capital ships, favoring close combat, with greater thrust and thicker protection. The weapon is turret-type, and its maneuverability is slightly inferior. Its 'probability cloud' is smaller than that of the main battleship, so it is not suitable for ordinary combat. "

"Escorts are often used in battles where site constraints lead to close combat distances, such as battles in complex environments such as asteroid belts and the seizure of planetary orbit control in landing battles. At the same time, due to the large number of turret-type secondary weapons, they are also responsible for orbital Bombing missions."

The other party didn't seem to have many reservations, and told Lin Yi a lot of valuable design experience accumulated over a long period of time. The more he listened, the more he felt that he did not send all the Ezki people away rashly, and then conduct reverse engineering research on the captured warships. , but choosing to squeeze out the last bit of their remaining value is indeed an extremely wise decision.

(End of this chapter)

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