Werewolf: There’s a hole in my helmet

Chapter 571, Match 3 begins, Dark Nightmare!

Chapter 571 The third match begins, Dark Nightmare!

【Werewolf #9】

[Comment]:
Although it wasn't your turn to self-destruct, you successfully shifted the perspective of the good guys to numbers 10, 11, and 12 for a period of time.

You also deserve credit for successfully carrying and pushing number 11 on number 7.

【score】:
Winning the game earns 2 points;
The total score for behavior is 1 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Commendable, final score +3.

————————————————————

[Civilian No. 10]

[Comment]:
A very stubborn card.

Nothing special.

【score】:
Losing the game deducts 1 points;
1 point will be deducted from the total score for behavior.
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing at all, final score -2.

————————————————————

[Secret admirer number 11]

[Comment]:
A very lucky and courageous secret admirer.

Not only did they cooperate with the Wolves, but they also preemptively released their own trump cards.

This allows the werewolves to catch up in another round.

She even recognized the awakened pseudo-wolf she secretly loved beforehand.

Quick-witted!
【score】:
Winning the game earns 2 points;
The total score for behavior is 2 points;
The judges' impression score is 2 out of 10.

【evaluate】:
Outstanding performance, final score +6.

————————————————————

Hunter #12

[Comment]:
Not only did he fail to conceal his identity, but the police officer directly exposed his clerical identity, further solidifying the foundation for the good guy's downfall.

Even if attempts are made to salvage the situation later.

It was all in vain.

【score】:
Losing the game deducts 1 points;
1 point will be deducted from the total score for behavior.
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing at all, final score -2.

————————————————————

【Wolf King No. 13】

[Comment]:
An extremely lucky trump card.

If it weren't for the awakened pseudo-wolf forcibly leading the team on the first day, killing two divine classes.

The witch identified by the Magic Mirror Girl is enough to kill you in the night.

However, due to the awakened fake wolf's actions, the witch dies even before you, so she naturally can't finish you off.

One of the few things you did was to stir up trouble while also finding out Number 15's civilian identity.

【score】:
Winning the game earns 2 points;
The total score for behavior is 1 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing special, final score +3.

————————————————————

【Werewolf #14】

[Comment]:
Trust Brother, and you'll win!
【score】:
Winning the game earns 2 points;
The total score for behavior is 0 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Follow the older brother, final score +2.

————————————————————

[Civilian No. 15]

[Comment]:
A worthless commoner.

Your actions caused the good guys to focus too much attention on you, while ignoring the werewolf hiding in the outer position.

【score】:
Losing the game deducts 1 points;
1 point will be deducted from the total score for behavior.
The judges' impression score is 0 out of 10.

【evaluate】:
Nothing at all, final score -2.

————————————————————

【Mirror Girl #16】

[Comment]:
It was a miserable situation.

The player clearly obtained a witch card, which almost formed a one-sided magic mirror girl.

However, due to the actions of the Wolf Brother, they lost all the advantages they had built up.

They even fell far behind in the rounds, and were cruelly killed by the wolves after being stripped of their skills.

【score】:
Losing the game deducts 1 points;
The total score for behavior is 2 points;
The judges' impression score is 0 out of 10.

【evaluate】:
Poor thing, final score +1.

————————————————————

"It seems like not many people lost points this time?"

"After all, whether you win or lose, it's not really a big deal."

"The key is whether you have done anything that benefits your team."

“People like No. 7, No. 11, and a few others have done things that benefited their teams, so they naturally get extra points.”

"So it's normal that the score isn't very high."

"Even among the good guys, who were the losers, some people managed to turn their negative points into positive ones through their own efforts, didn't they?"

"In this round, the only one to get a super high score was number 7, followed by number 11, the secret admirer."

"Enough of that, I really enjoyed this game, let's start the next one!"

at the same time.

The voice of the commentator Xingchen began to echo throughout the venue.

"I have heard your voices, and the next match will begin immediately!"

"I hope these sixteen contestants can readjust their mindset and embark on a new journey!"

"Now, without further ado, all eyes are on this place!"

"WWC 2023 Werewolf World Championship, Tianyi Division, Match 3, begins now!"

"Let's go and fight for the treasures beneath the ocean!"

"The tide has come, the game begins!"

As the long, drawn-out narration faded away.

The judge's magnetic voice followed immediately.

The tide has come, the game begins.

The board type for this game is Dark Nightmare.

Now let's explain the game rules.

The competition adopts the rule of eliminating the opponent's edge.

If the werewolves kill all the villagers or all the gods, and also kill the cursed fox, then the werewolves win.

If the good guys vote out all the werewolves and also vote out the cursed fox, then the good guys win.

The Cursed Fox remains alive and automatically wins when either the good guys or the werewolves are eliminated.

The roles in this game include—

Five werewolves, five divine citizens, five ordinary villagers, and one cursed fox.

Werewolves include: two ordinary werewolves, the Blood Moon Apostle, the Dark Nightmare, and the Wolf King.

The clergy include: prophet, witch, witch hunter, magician, and guard.

Third-party faction: Cursed Fox.

The Seer can check the identity of one player each night.

The witch possesses a bottle of poison and a bottle of antidote. She can only use one bottle each night and cannot save herself from the disease.

Each night, the Guardian can protect one player from being killed by the werewolves, but cannot protect the same person for two consecutive nights. If the player being protected both protects and saves the same person, then that player is eliminated.

Starting from the second night, the Witcher can choose one player to hunt each night. If the opponent is a werewolf, the werewolf is eliminated the next day; if the opponent is a good person, the Witcher is eliminated the next day.

The witch's poison has no effect on the witcher. The magician who is the first to open his eyes each night can exchange number plates with two other people, valid only for that night.

Players whose number plates are swapped by the Magician will have all skills cast on them swapped that night.

The Magician can change everyone's hole cards, but each player can only have their cards changed once per game.

When the Wolf King is killed by a wolf or banished, he can flip a card and designate a player to be shot, eliminating the player from the game as well. He cannot activate his skill if he is poisoned.

Blood Moon Apostles can reveal their identities.

After the Blood Moon Apostle reveals his identity, the game will immediately enter night, and all the skills of the good guys will be sealed and unusable that night.

If the Blood Moon Apostle is the last werewolf to be eliminated, then it will be able to survive until dawn on the next day before being eliminated.

The Dark Nightmare does not meet with the werewolves on the first night.

Each night, the Dark Nightmare can choose one player and unleash fear upon them.

Players feared by the Dark Nightmare cannot use skills. If the Dark Nightmare fears a werewolf, the werewolf team cannot use the werewolf knife that night.

The Cursed Fox belongs to a third-party faction.

When the Cursed Fox is checked by the Seer on the first day, it will be shown as a favorable match, but it will not be eliminated.

Starting from the second night, the Cursed Fox will be eliminated immediately if checked by the prophet.

The Cursed Fox will not be eliminated if attacked by werewolves, hunted by demon hunters, or poisoned by witches. When either werewolves or villagers meet the victory conditions, if the Cursed Fox is still alive, it will replace them and become the true winner.

The speaking time is 210 seconds, and the time for the last words is 120 seconds.

Your Majesty, please don't kill me! I am Daji's aunt.

[Identity cards are now being distributed]

After seeing the board shape.

Wang Changsheng raised an eyebrow in surprise.

Although this board is still a 16-player game, some of the hidden cards have appeared in the previous two games, such as the Magician, the Witcher, and the Blood Moon Apostle.

However, the difference is that the wolf team's leader has been changed in this board. Although there is still a wolf king, there is also an additional Dark Nightmare card.

The good guys' side was unremarkable; the Dream Weaver was removed, but the Guardians remained.

However, this is easy to understand, since this book contains the Cursed Fox.

The Cursed Fox is a very special trump card.

Wang Changsheng had never encountered this card before in previous competitions; this was the first time he had encountered the Cursed Fox card in a competitive setting.

Because of the addition of the Cursed Fox, this board no longer only contains two factions.

Instead, it's a three-way alliance, but unlike Cupid or similar cards that can win over other players and make them members of one's own faction, it's different.

The Cursed Fox is a purely third-party faction; he will not try to win over any side's trump cards or convert their faction into his own.

For the Cursed Fox to win, it must skillfully navigate between the werewolves and the villagers.

This prevents the werewolf from thinking that it is a divine role that must be killed.

At the same time, he also needs to make good people think that he is not a werewolf, including not a cursed fox.

Generally speaking, a board with a cursed fox will naturally have a guardian.

Because if the Cursed Fox and the Guardian both claim to be the same person, then even if the werewolf wants to eliminate the Cursed Fox, it will have to use two attacks, or even one more, before it can kill the Cursed Fox.

Good people will naturally consider the consequences. If they play one of the two cards that jump, will it result in the Guardian being played?

The cursed fox might even claim to be the guardian, and the werewolf might also cause trouble at the same time.

This will only make things more confusing for good people.

Regardless of the circumstances, the existence of the Cursed Fox makes it difficult for the werewolves, the villagers, or even the Cursed Fox itself to maintain their presence on the field.

Because the cursed fox is immune to harm at night, it will be vulnerable to attacks from others.

In that case, his identity would be easily exposed. Even if the werewolf killed the cursed fox, he would find that he couldn't kill the fox at all.

Once the werewolf is awakened, can it directly tell this information to the good guys?
This requires the three factions to make their own choices.

But no matter what the choice is, it's clear that the good guys and werewolves have a greater advantage, while the Cursed Fox itself is at a significant disadvantage.

Furthermore, if the cursed fox is examined by the prophet, it will be eliminated on the spot.

This is even more outrageous.

Fortunately, this board also made some minor adjustments to the Cursed Fox. For example, if the Cursed Fox is checked by the Seer on the first day, it will not be eliminated.

Furthermore, the verified identity will be considered that of a good person.

So in this board, the Fox either jumps to guard.

Werewolves are ultimately unkillable, and good people will consider whether to push them away.

Or they might simply not reveal their true identity and play themselves as ordinary citizens.

They sit back and watch the good guys and werewolves fight each other, while they reap the benefits.

But will either side allow the Cursed Fox to win so easily?

Definitely not.

"I hope my trump card isn't a cursed fox."

This was the first time Wang Changsheng had ever seen a card like this, and he had no intention of taking it.

After all, as a cursed fox, he doesn't have any initiative.

If the Cursed Fox wants to win, it can only rely on its own words and its own disguise.

However, when you have no real power, the more you know, the harder it becomes to disguise your identity.

Combine it with his system.

If he gets the Cursed Fox, it will be even harder to fight him.

This is a trump card with virtually no room for maneuver.

Whether you get out of the game or not, you can't even rely on your own disguise alone.

It also depends on what the people around him think of him.

If someone acts out, even if they pretend to be a good person.

I just feel like he might be a cursed fox?

He will still be in the spotlight, but he has no way to retaliate and can only keep explaining himself verbally.

This kind of frustrating playing style.

Wang Changsheng had no intention of trying.

Of course, if he can truly achieve final victory as the Cursed Fox, the bonus points will be terrifying.

However, this sixteen-person board has a larger number of participants.

This allows the Cursed Fox to better take advantage of the chaos, but in the end, there are always only a few slots available.

It simply means the game will take a few more days.

Therefore, even in small competitions or practice sessions between major teams, if they get Cursed Fox's trump card, they basically won't win.

This card has a very low win rate.

To win, you don't need to look to yourself, but to fate, to others.

"Dark Nightmare, this big brother card is not bad, but it can only make you fear others and cannot seriously follow the turn."

Wang Changsheng pondered to himself.

The werewolf on this board doesn't directly kill good people at night; instead, it reveals its trump card in each round.

However, Wang Changsheng understood.

Regardless, the Dark Nightmare itself is still quite powerful.

The Blood Moon Apostle has to rely on self-destruction to seal other people's skills.

However, Dark Nightmare can activate its skill every night, fearing a card and preventing it from using its ability.

Of course, Dark Nightmare can only activate its skill once a day and can only target one card.

They will also be influenced by magicians.

However, the Blood Moon Apostle sacrificed himself at the cost of self-destruction, thereby gaining the opportunity to seal all divine skills.

But this opportunity only comes once.

Therefore, if you are a werewolf, there is no need for the Blood Moon Apostle to self-destruct first.

The plan is definitely to eliminate the Blood Moon Apostle on the last day, then have the Blood Moon Apostle kill the good guys, in an effort to give the Wolf Team another round of elimination.

(End of this chapter)

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